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Normality

Normality

0 INK

Humans fear what they cannot understand. It has always been so. Something within the human nature defies what is different, longs for normality. Many have paid the price for their differences…how many more shall share their fate…Two main slots left

3,623 readers have visited Normality since Shané created it.

Introduction

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We don’t exist. Never have and never will. That is to the normal population. To you however we seem very real. We are located in a rather secluded area. Not that our location matters so much to you, it is not like you are going anywhere. Welcome to the Department of Genetic Modifications, or what we nicknamed it; the DOG Mountain. Enjoy your stay.

You are all different; That’s the problem. All been brought here for different reasons. Some needed to be silenced. You typed our name into an internet search program, we were alerted. No need to share your knowledge with the rest of the world, but you are normal. We will just make sure you stay silent. Others, they are more problematic. You are deformed, we are only trying to fix you. Of course there are always a few errors, but all for the greater good. Certainly the facility is not overly comfortable, but when your fixed you can move up…maybe.



The Plot:
People have been taken from their homes in order to be re-located to the Department of Genetic Modifications. Some have attempted to research about the department and have ended up with a visit and more or less detainment in the top cells. These are like normal rooms, and corridors. You are all treated nicely, but are forbidden from leaving the area. To enforce this there have been guards posted at all possible exits along with metal doors, which are obviously locked. While most are treated nicely, others are a little…rebellious they have prison cells just below the apartments of the norms as the department has nicknamed them. Even so, you are treated fairly…as criminals are.
Below this level are the mutations. People who have been born deformed or had incidents that have caused them to somehow change. They insist they simply have abilities, but the department believes them to be causes of danger to the normal populace, and therefore must be detained and “fixed”. They are treated as less than animals in order to make sure they maintain a weak stance and no threat. Those that know of other people similar to themselves are interrogated for information. Each stay in cells which are uniquely built to adjust to each mutations limits.
Rumour has it that the mutations are getting restless and a certain one is stirring desperate to get out. You have a choice- Will you join her and be free or die trying? Or will you remain?

Setting:
The facility is located underground in America. Near New York City. The only way out of the facility is through the top floor and past the guards. Also note, they are meant to escape, though I will make this difficult and may take a while. Once they are out I am planning for them to split into two groups. Those that want to do good and attempt to use their abilities for the population and those that want revenge and power. Obviously this is not set (don’t worry, I do have a plot, just having it a little mysterious for now), and up for discussion in OOC.

Character Slots:

Supreme Director- In charge of the Facility.
Amaro De'or played by Shané

Assassins- These are basically the guards and torturers of those beneath. Respectful to the commoners at the top of the department and less the cordial to those marked as “Human Criminals”. As for the mutations, they can do what they like to them. They are entrusted with three main goals:
A). To collect those located that are either interested in the facility or show “differences”
B). To maintain control and weaken those in the bottom cells to ensure escape is improbable and also to acquire information needed from those detained.
C). To assist in controlling those the Scientist’s need and also to work under the Supreme Director.
They are broken into groups. The Second (basically second to the Supreme Director) is the one that has the most privileges as well as being skilled in his/her field. The Higher Order works beneath the Second and also have a lot of privileges and freedom in their work. The Agents are just your average guards. These can be used by all role-players.

Slots:
Second in Command- Either Male or Female
The Higher Order-
1. Male Slot
2. Female Slot
3. Male Slot


Common Norms- Average people found searching or gaining information about the department. Cared for well, only lack freedom. These people are not needed to commence the roleplay, they are only if someone is interested.
Slots:
1. Female Slot
2. Male Slot

Human Criminals- Normal people who were originally Common Norms, but became rebellious in the want for freedom. Now they are kept in cells, though are usually kept fairly well. There are occasions however when the Agents decide to mess with them.

Slots:
1. Male Slot
2. Female Slot
3. Male/Female Slot

Mutations- These people have special abilities and are kept in cells specifically designed to hold them despite their talents. Please be creative with these, and I ask that we have no demonic powers just to keep it somewhat realistic (This includes ghosts, vampires, future telling etc. Just doesn't appeal to me, sorry). More focusing on mind powers, elemental and animal powers.

Slots:
1. Raven Umbra played by Shané
2. Male Slot
3. Female Slot
4. Male Slot
5. Male/Female Slot



Character Skeleton:
Name: (Would really like each person to come up with a fancy name style to use at the top of each of your posts. Look at both my characters sheets and at the top there will be there “Name Titles”.)
Sex:
Age: (This can be literally anything within a normal human lifetime. Feel free to have older and younger people. Don’t need to have all in their late teens.)
Role: (High Order, Second, Mutants etc...)
Physical Description: (Please have a picture, no anime/cartoon. Thanks. Also please add clothing styles etc.)
Supernatural Talents: (Please be creative, and try to avoid double ups. If there is already a character with you power, please change it. Note that this section is only for mutants).

Personality Traits: (In depth)
Vices:
Strengths:
Fears: (Just wanted to say, I really don’t want everyone putting “death” here. If you put it down, try to think of something else as well.)
Likes/Dislikes:

History: (In depth)



Floor Maps:

Here is the basic layout for each floor. Each floor is to scale. The lift is actually very large (due to government funding, money was not an issue) and about the size of a small room. This should give you an idea about the sizes of the cells and the massive offices.

1st Floor:
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2nd Floor:
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All the apartments contain the basics of a bedroom, living room, kitchen and bathroom.


3rd Floor:
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Cells contain a small fold out bed and toilet, nothing else. Shackles are provided on the wall for the guards to restrain those causing problems.


4th Floor:
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These cells have no beds, but a small toilet. Each one is designed to contain the mutant and suppress their powers to minimise escape. Shackles and shock collars are also available.


5th Floor:
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Note: Blank rooms contain shackles on wall and also a rack, thanks to Amaro's taste for the medieval. Just thought that should help you picture it and also allow the Higher Order and Second to know what tools are available. As for what is stored in the two storage areas, you can use your imagination.

Toggle Rules

Rules:
1. This is an ADVANCED roleplay. I want people who know how to construct art with words, and people who have experience. This also means LITERATE. I will not accept two paragraghs or less. There are so many things to write about, even in a lull such as feelings, description of location, character plotting etc. I want people to join who know what they are doing.
2. I also want commitment. If you submit a character, I expect you to actually want to post. I would like everyone to post every day, if not every second day. If you can’t do this, please don’t join.
3. Characters- I want each character to be developed and thought through. I also would like to have people think outside the box and not have your average character. Try to come up with back plots for your character such as a want for revenge, a secret romance, a broken past etc. Back plots add to the main plot.
4. While this is an advanced roleplay, this does not mean I want it to be vulgar. Please keep swearing to a minimum and out of courtesy to other players, block them out. Also keep sexual references out, it’s not necessary in this rp.
5. If you join, be ready to work as a team. I would like everyone to be active in the OOC, giving suggestions to the plot and really working together. I don’t want to be a dictator, I prefer a democracy, working as a team will also ensure everyone gets to have their character in the lime light.
6. Obvious one such as no Godmod, killing characters without permission etc. If you don’t understand, obviously you are not advanced enough for the rp.
7. Enjoy it. If you don’t like the plot line, don’t join. I want this to be enjoyable and help extend us as writers. Be prepared to get sucked into the story ;)

Browse All » 13 Settings to roleplay in

Floor 1

Floor 1 by RolePlayGateway

Holds the darker of the Citigroup Centre's offices.

Amaro's Office

Amaro's Office by RolePlayGateway

Not entirely safe for even the staff...

Second's Office

Second's Office by RolePlayGateway

Ruling beneath the Supreme Director isn't always easy...

Higher Order's Office

Higher Order's Office by RolePlayGateway

The Three share a large classy office to the left of the Supreme Director and the Second.

Floor 2

Floor 2 by RolePlayGateway

Where the Common Norms are held denied nothing, but freedom.

Common Norm Appartments

Common Norm Appartments by RolePlayGateway

Quite luxurious, though lacking windows.

Floor 3

Floor 3 by RolePlayGateway

Starting to get a little less humane...

Human Criminal's cells

Human Criminal's cells by RolePlayGateway

A long shot from reasonable quarters, but at least your living.

Floor 4

Floor 4 by RolePlayGateway

It's damp and dark, not appealing even if you are free.

Mutant's prison

Mutant's prison by RolePlayGateway

Each specialy designed for it's prisoner, the last place any person could wish to be.

Floor 5

Floor 5 by RolePlayGateway

If your down here, expect to hear screams and see blood. Not for the squeamish.

Torture Chambers

Torture Chambers by RolePlayGateway

Three reasons to be in here; To interrogate, to give information or to loose your rebellious spirit. Not worth it.

Department of Genetic Mutations

Department of Genetic Mutations by Shané

The Citigroup Center, harbouring a deadly secret...

The Story So Far... Write a Post » as written by 0 authors

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 13 Settings for your players to play in

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While not required, locations can be organized onto a map. More information soon!

Floor 1

Floor 1 by RolePlayGateway

Holds the darker of the Citigroup Centre's offices.

Amaro's Office

Amaro's Office by RolePlayGateway

Not entirely safe for even the staff...

Second's Office

Second's Office by RolePlayGateway

Ruling beneath the Supreme Director isn't always easy...

Higher Order's Office

Higher Order's Office by RolePlayGateway

The Three share a large classy office to the left of the Supreme Director and the Second.

Floor 2

Floor 2 by RolePlayGateway

Where the Common Norms are held denied nothing, but freedom.

Common Norm Appartments

Common Norm Appartments by RolePlayGateway

Quite luxurious, though lacking windows.

Floor 3

Floor 3 by RolePlayGateway

Starting to get a little less humane...

Human Criminal's cells

Human Criminal's cells by RolePlayGateway

A long shot from reasonable quarters, but at least your living.

Floor 4

Floor 4 by RolePlayGateway

It's damp and dark, not appealing even if you are free.

Mutant's prison

Mutant's prison by RolePlayGateway

Each specialy designed for it's prisoner, the last place any person could wish to be.

Floor 5

Floor 5 by RolePlayGateway

If your down here, expect to hear screams and see blood. Not for the squeamish.

Torture Chambers

Torture Chambers by RolePlayGateway

Three reasons to be in here; To interrogate, to give information or to loose your rebellious spirit. Not worth it.

Department of Genetic Mutations

Department of Genetic Mutations by Shané

The Citigroup Center, harbouring a deadly secret...

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Character Portrait: Raven Umbra
0 sightings Raven Umbra played by Shané
"Evil...depends on how you define it. I would say I seek justice"
Character Portrait: Amaro De'or
0 sightings Amaro De'or played by Shané
"They will be fixed"
Character Portrait: Fletcher Blackwell
0 sightings Fletcher Blackwell played by pieluver
"There is no mathod to the madness there is no method to the madness there is"
Character Portrait: Lilliana Gold
0 sightings Lilliana Gold played by Shattered233
"I'm not changing for anyone."
Character Portrait: Valentina Belikov
0 sightings Valentina Belikov played by Shattered233
"They're monsters and nothing more."

The Forge

Use your INK to craft new artifacts in Normality. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 12 Characters to follow in this universe

Character Portrait: Wymarc Imelda Nacht
Character Portrait: Noelle Carter

Newest

Character Portrait: Noelle Carter
Noelle Carter

"My body is only the vessel for the creature that is my mind."

Character Portrait: Wymarc Imelda Nacht
Wymarc Imelda Nacht

You see this boot here? Touch me, and you can take a picture of its awesomeness...Median-YOUR FACE!

Trending

Character Portrait: Wymarc Imelda Nacht
Wymarc Imelda Nacht

You see this boot here? Touch me, and you can take a picture of its awesomeness...Median-YOUR FACE!

Character Portrait: Noelle Carter
Noelle Carter

"My body is only the vessel for the creature that is my mind."

Most Followed

Character Portrait: Noelle Carter
Noelle Carter

"My body is only the vessel for the creature that is my mind."

Character Portrait: Wymarc Imelda Nacht
Wymarc Imelda Nacht

You see this boot here? Touch me, and you can take a picture of its awesomeness...Median-YOUR FACE!


View All » Places

Floor 1

Floor 1 by RolePlayGateway

Holds the darker of the Citigroup Centre's offices.

Amaro's Office

Amaro's Office by RolePlayGateway

Not entirely safe for even the staff...

Second's Office

Second's Office by RolePlayGateway

Ruling beneath the Supreme Director isn't always easy...

Higher Order's Office

Higher Order's Office by RolePlayGateway

The Three share a large classy office to the left of the Supreme Director and the Second.

Floor 2

Floor 2 by RolePlayGateway

Where the Common Norms are held denied nothing, but freedom.

Common Norm Appartments

Common Norm Appartments by RolePlayGateway

Quite luxurious, though lacking windows.

Floor 3

Floor 3 by RolePlayGateway

Starting to get a little less humane...

Human Criminal's cells

Human Criminal's cells by RolePlayGateway

A long shot from reasonable quarters, but at least your living.

Floor 4

Floor 4 by RolePlayGateway

It's damp and dark, not appealing even if you are free.

Mutant's prison

Mutant's prison by RolePlayGateway

Each specialy designed for it's prisoner, the last place any person could wish to be.

Floor 5

Floor 5 by RolePlayGateway

If your down here, expect to hear screams and see blood. Not for the squeamish.

Torture Chambers

Torture Chambers by RolePlayGateway

Three reasons to be in here; To interrogate, to give information or to loose your rebellious spirit. Not worth it.

Department of Genetic Mutations

Department of Genetic Mutations by Shané

The Citigroup Center, harbouring a deadly secret...

Floor 4

It's damp and dark, not appealing even if you are free.

Human Criminal's cells

Floor 3 Human Criminal's cells Owner: RolePlayGateway

A long shot from reasonable quarters, but at least your living.

Mutant's prison

Floor 4 Mutant's prison Owner: RolePlayGateway

Each specialy designed for it's prisoner, the last place any person could wish to be.

Floor 5

If your down here, expect to hear screams and see blood. Not for the squeamish.

Torture Chambers

Floor 5 Torture Chambers Owner: RolePlayGateway

Three reasons to be in here; To interrogate, to give information or to loose your rebellious spirit. Not worth it.

Floor 3

Starting to get a little less humane...

Common Norm Appartments

Floor 2 Common Norm Appartments Owner: RolePlayGateway

Quite luxurious, though lacking windows.

Amaro's Office

Floor 1 Amaro's Office Owner: RolePlayGateway

Not entirely safe for even the staff...

Floor 1

Holds the darker of the Citigroup Centre's offices.

Second's Office

Floor 1 Second's Office Owner: RolePlayGateway

Ruling beneath the Supreme Director isn't always easy...

Higher Order's Office

Floor 1 Higher Order's Office Owner: RolePlayGateway

The Three share a large classy office to the left of the Supreme Director and the Second.

Floor 2

Where the Common Norms are held denied nothing, but freedom.

Department of Genetic Mutations

The Citigroup Center, harbouring a deadly secret...

Fullscreen Chat » Create Topic » Normality: Out of Character

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