Introduction
We don’t exist. Never have and never will. That is to the normal population. To you however we seem very real. We are located in a rather secluded area. Not that our location matters so much to you, it is not like you are going anywhere. Welcome to the Department of Genetic Modifications, or what we nicknamed it; the DOG Mountain. Enjoy your stay.
You are all different; That’s the problem. All been brought here for different reasons. Some needed to be silenced. You typed our name into an internet search program, we were alerted. No need to share your knowledge with the rest of the world, but you are normal. We will just make sure you stay silent. Others, they are more problematic. You are deformed, we are only trying to fix you. Of course there are always a few errors, but all for the greater good. Certainly the facility is not overly comfortable, but when your fixed you can move up…maybe.
The Plot:
People have been taken from their homes in order to be re-located to the Department of Genetic Modifications. Some have attempted to research about the department and have ended up with a visit and more or less detainment in the top cells. These are like normal rooms, and corridors. You are all treated nicely, but are forbidden from leaving the area. To enforce this there have been guards posted at all possible exits along with metal doors, which are obviously locked. While most are treated nicely, others are a little…rebellious they have prison cells just below the apartments of the norms as the department has nicknamed them. Even so, you are treated fairly…as criminals are.
Below this level are the mutations. People who have been born deformed or had incidents that have caused them to somehow change. They insist they simply have abilities, but the department believes them to be causes of danger to the normal populace, and therefore must be detained and “fixed”. They are treated as less than animals in order to make sure they maintain a weak stance and no threat. Those that know of other people similar to themselves are interrogated for information. Each stay in cells which are uniquely built to adjust to each mutations limits.
Rumour has it that the mutations are getting restless and a certain one is stirring desperate to get out. You have a choice- Will you join her and be free or die trying? Or will you remain?
Setting:
The facility is located underground in America. Near New York City. The only way out of the facility is through the top floor and past the guards. Also note, they are meant to escape, though I will make this difficult and may take a while. Once they are out I am planning for them to split into two groups. Those that want to do good and attempt to use their abilities for the population and those that want revenge and power. Obviously this is not set (don’t worry, I do have a plot, just having it a little mysterious for now), and up for discussion in OOC.
Character Slots:
Supreme Director- In charge of the Facility.
Amaro De'or played by Shané
Assassins- These are basically the guards and torturers of those beneath. Respectful to the commoners at the top of the department and less the cordial to those marked as “Human Criminals”. As for the mutations, they can do what they like to them. They are entrusted with three main goals:
A). To collect those located that are either interested in the facility or show “differences”
B). To maintain control and weaken those in the bottom cells to ensure escape is improbable and also to acquire information needed from those detained.
C). To assist in controlling those the Scientist’s need and also to work under the Supreme Director.
They are broken into groups. The Second (basically second to the Supreme Director) is the one that has the most privileges as well as being skilled in his/her field. The Higher Order works beneath the Second and also have a lot of privileges and freedom in their work. The Agents are just your average guards. These can be used by all role-players.
Slots:
Second in Command- Either Male or Female
The Higher Order-
1. Male Slot
2. Female Slot
3. Male Slot
Common Norms- Average people found searching or gaining information about the department. Cared for well, only lack freedom. These people are not needed to commence the roleplay, they are only if someone is interested.
Slots:
1. Female Slot
2. Male Slot
Human Criminals- Normal people who were originally Common Norms, but became rebellious in the want for freedom. Now they are kept in cells, though are usually kept fairly well. There are occasions however when the Agents decide to mess with them.
Slots:
1. Male Slot
2. Female Slot
3. Male/Female Slot
Mutations- These people have special abilities and are kept in cells specifically designed to hold them despite their talents. Please be creative with these, and I ask that we have no demonic powers just to keep it somewhat realistic (This includes ghosts, vampires, future telling etc. Just doesn't appeal to me, sorry). More focusing on mind powers, elemental and animal powers.
Slots:
1. Raven Umbra played by Shané
2. Male Slot
3. Female Slot
4. Male Slot
5. Male/Female Slot
Character Skeleton:
Name: (Would really like each person to come up with a fancy name style to use at the top of each of your posts. Look at both my characters sheets and at the top there will be there “Name Titles”.)
Sex:
Age: (This can be literally anything within a normal human lifetime. Feel free to have older and younger people. Don’t need to have all in their late teens.)
Role: (High Order, Second, Mutants etc...)
Physical Description: (Please have a picture, no anime/cartoon. Thanks. Also please add clothing styles etc.)
Supernatural Talents: (Please be creative, and try to avoid double ups. If there is already a character with you power, please change it. Note that this section is only for mutants).
Personality Traits: (In depth)
Vices:
Strengths:
Fears: (Just wanted to say, I really don’t want everyone putting “death” here. If you put it down, try to think of something else as well.)
Likes/Dislikes:
History: (In depth)
Floor Maps:
Here is the basic layout for each floor. Each floor is to scale. The lift is actually very large (due to government funding, money was not an issue) and about the size of a small room. This should give you an idea about the sizes of the cells and the massive offices.
1st Floor:
2nd Floor:
All the apartments contain the basics of a bedroom, living room, kitchen and bathroom.
3rd Floor:
Cells contain a small fold out bed and toilet, nothing else. Shackles are provided on the wall for the guards to restrain those causing problems.
4th Floor:
These cells have no beds, but a small toilet. Each one is designed to contain the mutant and suppress their powers to minimise escape. Shackles and shock collars are also available.
5th Floor:
Note: Blank rooms contain shackles on wall and also a rack, thanks to Amaro's taste for the medieval. Just thought that should help you picture it and also allow the Higher Order and Second to know what tools are available. As for what is stored in the two storage areas, you can use your imagination.
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Noelle Carter
"My body is only the vessel for the creature that is my mind."
Wymarc Imelda Nacht
You see this boot here? Touch me, and you can take a picture of its awesomeness...Median-YOUR FACE!
Trending
Wymarc Imelda Nacht
You see this boot here? Touch me, and you can take a picture of its awesomeness...Median-YOUR FACE!
Noelle Carter
"My body is only the vessel for the creature that is my mind."
Most Followed
Noelle Carter
"My body is only the vessel for the creature that is my mind."
Wymarc Imelda Nacht
You see this boot here? Touch me, and you can take a picture of its awesomeness...Median-YOUR FACE!
View All » Places
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Department of Genetic Mutations ↪ Floor 4 Owner: RolePlayGateway
It's damp and dark, not appealing even if you are free.
0 posts · 2 characters present · last post 1970-01-01 00:00:00 »
Floor 3 ↪ Human Criminal's cells Owner: RolePlayGateway
A long shot from reasonable quarters, but at least your living.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Floor 4 ↪ Mutant's prison Owner: RolePlayGateway
Each specialy designed for it's prisoner, the last place any person could wish to be.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Department of Genetic Mutations ↪ Floor 5 Owner: RolePlayGateway
If your down here, expect to hear screams and see blood. Not for the squeamish.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Floor 5 ↪ Torture Chambers Owner: RolePlayGateway
Three reasons to be in here; To interrogate, to give information or to loose your rebellious spirit. Not worth it.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Department of Genetic Mutations ↪ Floor 3 Owner: RolePlayGateway
Starting to get a little less humane...
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Floor 2 ↪ Common Norm Appartments Owner: RolePlayGateway
Quite luxurious, though lacking windows.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Floor 1 ↪ Amaro's Office Owner: RolePlayGateway
Not entirely safe for even the staff...
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Department of Genetic Mutations ↪ Floor 1 Owner: RolePlayGateway
Holds the darker of the Citigroup Centre's offices.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Floor 1 ↪ Second's Office Owner: RolePlayGateway
Ruling beneath the Supreme Director isn't always easy...
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
Floor 1 ↪ Higher Order's Office Owner: RolePlayGateway
The Three share a large classy office to the left of the Supreme Director and the Second.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Department of Genetic Mutations ↪ Floor 2 Owner: RolePlayGateway
Where the Common Norms are held denied nothing, but freedom.
0 posts · 5 characters present · last post 1970-01-01 00:00:00 »
The Citigroup Center, harbouring a deadly secret...
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