Introduction
Most of them have banded together to form Ironclad; a Guild decided upon and created before actually entering the game world. Whereas others are travelling on their own path, determined that they can handle it alone. Some have outright disappeared without a trace...
However, there is another little quirk to this game... You have a time limit. One year. If you fail to reach and defeat the final level, you will be stuck in the game world forever. If you die before you reach the final boss and before your time limit runs out, you will most definitely stay dead. No resurrection spells are available.
Whether you decide to tackle the challenges alone - which is, quite frankly, a very stupid idea - or you join a Guild, the end goal remains the same. Beat the game, return to your life, and never again take for advantage the freedom you have there. Cherish it.
The environment you find yourself in is completely dependent on the levels. Some are towns, others are fields or forests or castles, etc. The general setting varies considerably, as do the foes, weather and level boss you will face. (Further information on each of the levels will be added to the OOC whenever necessary)
Overall, Oblivion is much like any open-world RPG. However, there are many real-life aspects tied into the game.
You cannot consume food in the middle of a battle like most would. It would take too long; potions are small and easy to drink quickly, and give more energy/health.
The three classes available to the characters in this game are warrior, rogue and healer (not to be confused with a mage). Warriors deal in single-handed weaponry (with the option of a shield) and have the highest strength, rogues deal in dual weapons or archery and have the highest stamina/speed, healers deal in potions/enhancements/sigils and have the highest health/resistance. Like most RPGs, basically.
Once you have defeated the boss of a level, you may then teleport to and from this place at any time, meaning that you do not have to defeat the boss to be able to leave again.
You can place items of clothing or weapons on your character at any time without having to physically change into them, but you may only hold 30 items in your inventory at any given time.
Menus appear before your eyes; no one else can see this.
When you die in the game, all of the items (whether this is armour, potions, weapons, enhancements, food, etc.) and experience points you have collected will be left up for grabs. Anyone can access it if they come across it first.
Your character level is tied directly to the game level you are completing.
Villagers and such are NPCs.
Deadfall | 19 | Male | Guild Leader | Gunji | Kii
Brigadier | 24 | Male | Gajeel | Second-in-command | Alliqua_Dark
Oracle | 18 | Female | Haruna | Phantom's Sword
Thorn | 17 | Female | Asuna | Thedoctorscompanion (Reserved)
Teddy Bear | 40+ | Male | Connor Kenway | 7ieben (Reserved)
Name | Age | Gender | FC | Open
LONE PLAYERS
Raven | 21 | Male | Itachi Uchiha | TechnoFoxHowell
Name | Age | Gender | FC | NamelessSamurai (Reserved)
Name | Age | Female | FC | Temperance (Reserved)
Cipher | 16 | Male | Nagisa Shiota | Jedly
I'm not going to give you a set sheet to follow, but I shall be outlining the basic requirements.
1. Several images/gifs of your character's FC.
2. All pieces of information which are not marked as optional in the code below (you may add more, if you'd like)
3. Delete all bracketed information upon finishing the sheet.
- Code: Select all
Full Name
Nicknames (optional)
Username/Alias
Gender (this does not have to be your character's real-life gender, only their avatar - if they're not the same, state this clearly)
Age (similarly, this does not have to be their real age, only their avatar - if different, state both of them clearly)
Sexuality (optional)
FC
Personality description
Appearance description (this covers both general information but also your character's armour/outfit - armour will be basic at first)
Class
Guild (Ironclad or no?)
Character Level (this will start out as 1 for now, but you are required to update this throughout)
Weapon of choice
Attributes (health, stamina, speed, strength, experience - health and stamina will start out as 100 for all, but will increase by 50 each time a Level Boss is defeated, speed and strength will start out as 10 but will increase by 5 with each battle win and 10 with each Level Boss win, and experience increases by 100 points each time you complete a level but can also increase by 10-30 after battles depending on the skill/level of the opponent)
Strengths
Limitations
Fears (optional)
Notable Relationships
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in Oblivion: The Trials. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 8 Characters to follow in this universe
Newest
Cipher
"My body may be structured from ones and zeros, but my soul is only comprised of the latter."
Trending
Cipher
"My body may be structured from ones and zeros, but my soul is only comprised of the latter."
Most Followed
Cipher
"My body may be structured from ones and zeros, but my soul is only comprised of the latter."
View All » Places
Fullscreen Chat » Create Topic » Oblivion: The Trials: Out of Character
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Oblivion: The Trials
1, 2by Kaeru on Fri Jul 03, 2015 9:02 am
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- Last post by SilentKingXero13
on Sat Aug 08, 2015 9:12 pm
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Oblivion: The Trials
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Inventories
by Kaeru on Fri Jul 03, 2015 2:48 pm
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- Last post by Thedoctorscompanion
on Sat Jul 11, 2015 4:35 pm
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Inventories
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Game Levels
by Kaeru on Fri Jul 03, 2015 3:22 pm
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- Last post by Kaeru
on Fri Jul 03, 2015 3:22 pm
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Game Levels
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