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On the Edge: Alpha Centauri

On the Edge: Alpha Centauri

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The Sol system is running dry. If humanity is to survive, they must push the boundary further than they ever have before.

3,675 readers have visited On the Edge: Alpha Centauri since Hedgehawk created it.

Introduction

The year is 2235 and humanity has spread out all across the solar system. From the large colony cities of mars, to the many orbital stations of Venus and Neptune. It seemed as if Humanity was on the cusp of finally controlling its star system. And while indeed humanity had spread out across the system, they were still confined by it. Technology had not yet given them the means to escape.

At least not escape and return. Space in the Sol system was running out and soon there would resources would be stretched to the limit. Humanity needed a solution. The solution was to expand, to push the frontier further for the first time in almost half a century. Humanity was becoming explorers once again.

The plan was fairly simple. On paper that is: Use the current available technology to fire a colony ship over to the nearest star system and then build the technology on the other side to aid in travel backwards and forwards. The technology in question involves hyperspace manipulation, opening a pocket into the hyperspace dimension that allowed ships to travel faster than light. At the current time the size of the equipment required to create this gateway was too large to be fitted onto ships and as such gateways were required.

The Sol system had a complete network of hyperspace gates set up, taking almost twenty-five years to complete. But trying to get to the closest star: Alpha Centauri was a lot more difficult. Overlooking the obvious problem of getting back, the size of gateway required to open a pocket stable enough to send a ship to Alpha Centauri was astronomical, at least in current engineering capabilities. Given the size of the gate required, trying to build one on the other side with limited resources seemed like an impossible endeavour.

However the time had now come to attempt it. The Intersystem Colonisation Project was set up in early 2231 as joint venture between the Sol Alliance and private enterprises. It had taken the combined effort to build the gate required for the mission, along with gathering the supplies and putting together the crew.

Now though, the mission is ready to go. The ship: ICPS Atlas, can hold upto 2500 colonists along with the vital supplies to set up several outposts. The ship also has the equipment and tools to convert the Atlas into a space station to act as the central hub for the system. Once established the goal of the project is to gather the necessary resources to create a new bastion for civilisation as well as begin construction of a return gate back to the Sol system.

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This RP takes place 3 days after the arrival of the Atlas in the Alpha Centauri system. Your character is part of the Recon and Special Forces group that forms the first wave of the colonisation effort. Your primary objective is to scout out and find habitable spots in the system for the remaining Atlas crew to settle. Alongside this the group is tasked with finding areas suitable for mining required materials as well as responding to any potential threats that could arise - mostly hostile wildlife and fauna.

I hope that I have still got your attention and that by now you are eager to create a character and go venturing into the unknown together with your comrades. This RP is going to function very similarly to a tabletop RP; there will be levels, Experience Points and all that good stuff. However there won’t be an in depth moving your character square by square across the board kind of approach. My role will be that of the proverbial dungeon master (space master?? Overlord????) that will guide your characters along the story in this strange new system. SO if this kind of RP interests you, or you would like to give it a go for the first time: let’s jump right on in.

Toggle Rules

Lets try to keep this simple:

  • Please bear with me. I am still getting used to this place and so a few things might be as alien to me as Alpha Centauri is to your characters.
  • Never be afraid to make suggestions to me. I don't bite or the like, but please be respectful if I decline your suggestion. I know more about the future and it may be incompatible with what is coming up.
  • Please keep OOC in OOC areas etc.
  • The systems that we will use for the RP will be revealed shortly, if they haven't already by the time you have arrived.
  • Have fun!

Browse All » 5 Settings to roleplay in

RSFG Quarters

RSFG Quarters by Hedgehawk

The living quarters of the RSFG to sleep and unwind when not on missions.

AMI Node

AMI Node by Hedgehawk

Home of the bulk of superprocessors required for AMI to function.

Alpha Centauri

Alpha Centauri by Hedgehawk

Our new home.

Atlas Station

Atlas Station by Hedgehawk

Welcome to Atlas Station. Please report to decontamination before proceeding.

Bridge

Bridge by Hedgehawk

Central command for Atlas Station currently being converted from a ship bridge to station control.

The Story So Far... Write a Post » as written by 1 authors

Setting

1 Characters Present

Character Portrait: Adaptive Machine Intelligence (AMI)
Tag Characters » Add to Arc »

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Code: Select all
[12.6.2235 18:35:14 ECT] - Atlas Engines engaged, thrust to 100%
[12.6.2235 18:36:10 ECT] - Align with gate Lexicon - COMPLETED
[12.6.2235 18:38:55 ECT] - Gate entered, hyperjump started - Destination: Alpha Centauri
[UNKNOWN] Hyperjump Completed. Deviation from target........34.5km - ACCEPTABLE
[UNKNOWN] Scanning for Local Time.... No Possible time system found - Reason: Multiple System Stars... Creating new timelog.............. 14.6.2235 00:31:54 ECT = 01.01.0001 00:00:01 ACT
[01.01.0001 00:00:03 ACT] Success Protocol Engaged

The setting changes from AMI Node to RSFG Quarters

Setting

1 Characters Present

Character Portrait: The Entity
Tag Characters » Add to Arc »

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The first three days since the Atlas arrived at its new home had been fairly quiet for the Recon and Special Forces Group. While most other sectors of the ship (With the exception of the colonists division and colonial affairs division.) were running in overdrive trying to convert sections of the ship, as well as prepare for the first excursion off the ship. RSFG couldn't start operating until the green light had been given from engineering that the scout vessel had arrived in one piece and not ended up warping or falling apart in the journey.

So here you are, lying on the bunk, staring into the abyss, trying to stop yourself from going stir crazy. The quarters weren't exotic in the slightest, a cross between a military barrack and some kind of space hostel. There was a lone living zone, littered with a couple of sofas and small creature comforts. The coffee machine was by far the most used item however.

Adjacent to the living zone was the office of the RSFG director. The door of which was currently open... and music was blaring out from. But it wasn't any music that anyone would recognise. It wasn't the normal techno-beats that formed the majority of today's music. The lyrics weren't even synthesised, instead they were actually sung by a real person. Not that anyone would be able to identify the song, Mainly because it was a song that originated from the later part of the 1900's.

Better go and see what is going on.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 2 Factions to align with

Here's the current leaderboard.

Intersystems Colonisation Project

The civilian organisation responsible for colonising Alpha Centauri.


Intersystems Colonisation Project

The overseers of the colonisation efforts of Alpha Centauri


Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 5 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

RSFG Quarters

RSFG Quarters by Hedgehawk

The living quarters of the RSFG to sleep and unwind when not on missions.

AMI Node

AMI Node by Hedgehawk

Home of the bulk of superprocessors required for AMI to function.

Alpha Centauri

Alpha Centauri by Hedgehawk

Our new home.

Atlas Station

Atlas Station by Hedgehawk

Welcome to Atlas Station. Please report to decontamination before proceeding.

Bridge

Bridge by Hedgehawk

Central command for Atlas Station currently being converted from a ship bridge to station control.

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in On the Edge: Alpha Centauri. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 5 Characters to follow in this universe

Character Portrait: Adaptive Machine Intelligence (AMI)
Character Portrait: The Entity
Character Portrait: Lee Crawford
Character Portrait: Ullrich "Ullr" Gatz
Character Portrait: Alexandra Russett

Newest

Character Portrait: Alexandra Russett
Alexandra Russett

Orphan of a once-influential family, Alexandra appears to be prideful, charming, and well-mannered. But little known was her plot for revenge, which led to her to follow her family's killer to a new star system.

Character Portrait: Ullrich "Ullr" Gatz
Ullrich "Ullr" Gatz

A scout and sniper in the RGSF, Pathfinder

Character Portrait: Lee Crawford
Lee Crawford

RSFG Director.

Character Portrait: The Entity
The Entity

The mysterious story teller

Character Portrait: Adaptive Machine Intelligence (AMI)
Adaptive Machine Intelligence (AMI)

The AI responsible for keeping the project on track.

Trending

Character Portrait: The Entity
The Entity

The mysterious story teller

Character Portrait: Ullrich "Ullr" Gatz
Ullrich "Ullr" Gatz

A scout and sniper in the RGSF, Pathfinder

Character Portrait: Adaptive Machine Intelligence (AMI)
Adaptive Machine Intelligence (AMI)

The AI responsible for keeping the project on track.

Character Portrait: Lee Crawford
Lee Crawford

RSFG Director.

Character Portrait: Alexandra Russett
Alexandra Russett

Orphan of a once-influential family, Alexandra appears to be prideful, charming, and well-mannered. But little known was her plot for revenge, which led to her to follow her family's killer to a new star system.

Most Followed

Character Portrait: Lee Crawford
Lee Crawford

RSFG Director.

Character Portrait: Adaptive Machine Intelligence (AMI)
Adaptive Machine Intelligence (AMI)

The AI responsible for keeping the project on track.

Character Portrait: Alexandra Russett
Alexandra Russett

Orphan of a once-influential family, Alexandra appears to be prideful, charming, and well-mannered. But little known was her plot for revenge, which led to her to follow her family's killer to a new star system.

Character Portrait: The Entity
The Entity

The mysterious story teller

Character Portrait: Ullrich "Ullr" Gatz
Ullrich "Ullr" Gatz

A scout and sniper in the RGSF, Pathfinder


View All » Places

RSFG Quarters

RSFG Quarters by Hedgehawk

The living quarters of the RSFG to sleep and unwind when not on missions.

AMI Node

AMI Node by Hedgehawk

Home of the bulk of superprocessors required for AMI to function.

Alpha Centauri

Alpha Centauri by Hedgehawk

Our new home.

Atlas Station

Atlas Station by Hedgehawk

Welcome to Atlas Station. Please report to decontamination before proceeding.

Bridge

Bridge by Hedgehawk

Central command for Atlas Station currently being converted from a ship bridge to station control.

RSFG Quarters

The living quarters of the RSFG to sleep and unwind when not on missions.

AMI Node

Home of the bulk of superprocessors required for AMI to function.

Bridge

Central command for Atlas Station currently being converted from a ship bridge to station control.

Atlas Station

Welcome to Atlas Station. Please report to decontamination before proceeding.

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