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One Day Out in the West.

One Day Out in the West.

0 INK

They say an unseen force drew men Westwards across the untamed sandy plains of Americas West, all searching for different things but all finding their names forever etched into American history.

576 readers have visited One Day Out in the West. since Calvazara created it.

Introduction

The Old west was a land of vast silent spaces, of lonely rivers, and of plains where the wild game stared at the passing horseman. It was a land of scattered ranches, of ... long-horned cattle, and of reckless riders who unmoved, looked in the eyes of life or death.


Fort Griffin 1870- Five years have passed since the ending of the Civil War and the journey Westward across untamed plains have once more began to boom. Built on the rolling hills between the West Fork of the Trinity River and Clear Fork of the Brazos River, Fort Griffin is a dangerous place as settlers make their way into Texas, conflicting with the Plains Indians who have long called the area their exclusive hunting grounds. Bustling with buffalo hunters, business men, cowboys, outlaws, gamblers, gunfighters, and "painted ladies,” the dusty booming town is quickly gaining a reputation for lawlessness, something the hard faced lawmen are trying to keep under control, but how much can a town which seems to have very little morals be changed?

Many people come to Fort Griffin for the thrill and the chance to start-a-new in a seemingly wild part of America but with crime and Indian war parties rife in the area many people unfortunately meet an untimely end, however if you are up for the challenge then the decent folk of the town will sure as hell help you all they can.

Will you be able to survive in the seemingly lawlessness town?


Character Applications:

Name:
Age:
Profession:
Appearance: (description and real-life image)
History: (please include how they came to settle in Fort Griffin)
Personality:
Equipment:

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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The Forge

Use your INK to craft new artifacts in One Day Out in the West.. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

Market Data

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[OOC] One Day Out in the West.

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