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Outgunned; Star Mercenaries

Outgunned; Star Mercenaries

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You were all hand-picked by the recruiters of an infamous local mercenary, who has great plans for this sector of space; the creation of your very own faction.

8,811 readers have visited Outgunned; Star Mercenaries since Aderas created it.

Introduction

The Pardus Sector is host to over a dozen various factions; the Stanvish Hegemony, the Ghuuleer Rebels, the Sria Corporation; among others less large. Piracy is rampant, and five of the nine planets are home to billions each. Desired due to its location on the outskirts of civilization, the Hegemony first colonized Pardus II years ago, and began setting up mining outposts and pulling in fleets to combat piracy. The locals, never fond of the Hegemony name Pardus, called themselves the Ghuuleer; and as soon as they had enough of the Stanvish provided mining vessels and defense picket ships, began a brutal rebellion. In the chaos, the Sria corporation snuck in to set up its own outposts, much to the dismay of the Hegemony.

Other factions have arisen since, and Pardus is still an immensely profitable sector of space- but also one very dangerous, because of that. Pocket wars define life for most everyone living there, and those that don't partake are usually left to relative obscurity, avoiding both the mining and the mass weapons production. Always, however, more and more people come to Pardus via shuttles and aboard military convoys, which allow hanger-ons as a means of eventually recruiting fresh meat.

Many who come do so for the talk of fortune, the glory of making a name for oneself, even- or especially- out on the verge of known Human space. Most crash and burn; some raise themselves to glorious heights and found their own fleet, or even greater, their own sector-spanning faction. Commander Teryn was one such man.

Commander Teryn, as he called himself, had come to the sector five years ago with nothing but a light supply frigate and a few thousand credits to his name, which for the record wasn't Commander back then. Over time, he earned himself influence, captured or purchased ships, combating both Piracy and the oppressive Hegemony. With a small fleet at his command, and even a small station, abandoned long ago, he was the next up-and-comer setting up to found a Faction.

As such, many people wanted in on that glory, and word was, he was recruiting. Getting contact with one of his recruiters, of course, was damn near impossible; and when you did manage to find one- or, as was more likely, one of them found you- there was still the matter of convincing them you were worth joining the fleet that would eventually take over the most profitable sector in space. After all, any old grunt could be bound for his fleets, picked up at one of the neutral stations scattered about; but to be chosen as one of his Captains, or a Squadron leader, or a Marine Sergeant, was a ticket to the high life.

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In this RP, you players take the place of one (or more) of Commander Teryn's (eventual) crew. You will start the game in one of several places; aboard a neutral station, planet-side somewhere, or on one of the larger Starships in the sector, either searching for a Recruiter, or having been notified that you had caught an eye.

Characters can be of whatever background you like, as long as it fits; a Captain from a previous campaign with a faction, a new-comer to the sector who has something to prove, an old war veteran who's down on his luck... whatever your flavor, your character has next to nothing, and seeks to change that!

Your origins can be more or less whatever you like. No magic; exceptions can be brought before me. Similarly, no aliens; again, bring requests to me. Your faction/home planet/sector/whatever of origin is up to you. The Hegemony is the largest power in the known universe, but that doesn't make them unchallenged. That said, whatever faction you hail from is disconnected from you; if you make it, I'll NPC it into local affairs, if it fits.

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Name:
Gender:
Age:
Physical Specifics:

Sought-after Position: (This can be Captain, Fighter Pilot, Marine, or 'Other'. Please bring cases of 'other' to me.) No more pilots unless they are FIGHTER pilots.
Applicable Skills: (If Any)
Prior Experience: (If Any)
Faction of Origin:

Former Life:
Local (Sector) History: (If Any)

Toggle Rules

The following are classes of starship, for the reference of Pilots/Captains;

Fighter: Fighters encompass any ship that can be flown in a squadron formation, and/or has a crew of five or less. They are always the fastest and most maneuverable. All have a pilot, with other crew members fulfilling different roles.

Frigate: Frigates usually require a crew of no less than ten-twenty, though it varies. Most have one pilot, and at least one gunner. Usually fast and maneuverable, with roles such as harassment or line defense.

Destroyer: Most Destroyers require a crew of at least 40. At least one pilot is required, sometimes working in conjunction with others, or with navigators. Multiple gunners are usually needed for the various weaponry; Destroyer roles are, usually, limited to fire support or direct assault.

Cruiser: Cruisers are the most common ship type, outside of Frigates and Fighters, due to their versatility. Most have a crew of 60+, comprised of several pilots, navigators, and a multitude of gunners, sometimes one for each weapons emplacement.

Battleship: The largest ships in the sector, Battleships are rare outside of Hegemony fleets, or a few of the larger factions. Expensive, requiring vast crews of often 100+, Battleships usually either have no pilots, only navigators, or a multitude of pilots feeding data to a central AI control. Multiple gunners are necessary.


Captains can operate on any ship above Fighter. Most of the best pilots will usually be placed on smaller vessels, since that is where their skills will be best put to use.


Other rules;
Once the RP starts proper, you may post wherever you like, as long as it makes sense for your character. If another player is in your direct vicinity, you may interact with them. You may act out the roles of NPCs not directly related to the plot; for instance, Teryn's recruiters, or enemy NPCs I introduce.

If your character is in a multi-player interaction and you fail to post for three (3) days, then your turn will be skipped or taken over by myself, in the interests of keeping the flow going. Special circumstances where you will be unable to post can be brought to me and we'll discuss what can be done.

Browse All » 38 Settings to roleplay in

Map

Pardus Sector

Pardus Sector by Aderas

The Pardus Sector.

Pardus I

Pardus I by Aderas

The planet closest to Pardus Star is a burned husk of a world, with nothing of value left on the surface. Most shielded starships cannot stay long here, and unshielded ships will be radiated husks falling planet-side within minutes.

Pardus II

Pardus II by Aderas

Pardus II is a barren waste that was never deemed fit for colonization, and bears little to no useful minerals. The atmosphere, what little there is, happens to be toxic to mankind. It is home to a multitude of training facilities and military bases.

Pardus III; New Rovur

Pardus III; New Rovur by Aderas

Pardus III, known as New Rovur, is a planet colonized by the sovereign faction, the Sons of Veilheim. It is a desert, arid world, with more bearable living conditions and water located closer to the poles.

Pardus IV; Gerisburg

Pardus IV; Gerisburg by Aderas

Pardus IV, called Gerisburg, is another arid world, with two moons. Gerisburg was the last planet colonized in-system, due to its atmosphere of methane. As a result, all habitable zones on the planet are domes.

Pardus V; Pardus Prime

Pardus V; Pardus Prime by Aderas

Pardus Prime, the seat of Hegemony authority in the system, is a tropical world with several large landmasses, covered in rainstorms most of the time. It has one large moon.

Pardus Belt

Pardus Belt by Aderas

The Pardus asteroid belt separates Pardus V from Pardus VI. It is highly rich in Iron, making it an ideal mining zone, but also ideal for those not wishing to be found.

Pardus VI; Demelo

Pardus VI; Demelo by Aderas

Pardus VI, or Demelo as it is called, is the second most profitable planet in the system that also happens to be habitable. It has the highest population, as well; and, by chance, happens to be home to the Rebellion. It has three moons.

Pardus VII; Ghuul

Pardus VII; Ghuul by Aderas

Ghuul, a planet covered in ice and snow with a few more temperate zones, it was the only planet to have contained human life before the Hegemony arrival.

Pardus VIII

Pardus VIII by Aderas

Pardus VIII is a massive, frozen ball of ice, trailing on the edge of the system. Nothing survives there, despite the breathable atmosphere. There are several outposts from various factions. Has two moons.

Pardus IX

Pardus IX by Aderas

Pardus IX is a dead dwarf planet, made fascinating by its staggering array of eight moons, arrayed in a perfect formation around the planet itself. Many suspect the planet to have been engineered, rather than formed naturally.

Out-system Asteroid Belt

Out-system Asteroid Belt by Aderas

This belt of asteroids provides a curious barrier around the Pardus system as a whole- meaning that ships can't simply jump anywhere into the system from outside.

Spinward Quadrant

Spinward Quadrant by Aderas

The Spinward Quadrant is what, in most cases, would be considered 'Galactic West', meaning it is the quadrant of space in the Pardus sector that is at the front of the Spin.

Trailing Quadrant

Trailing Quadrant by Aderas

The Trailing Quadrant is what, in most cases, would be considered 'Galactic East', meaning it is the section of space in the Pardus Sector that is on the trailing end of the solar system's movements.

Coreward Quadrant

Coreward Quadrant by Aderas

The Coreward Quadrant is what, in most cases, would be considered 'Galactic North', meaning the section of space that faces towards the Galactic Core.

Rimward Quadrant

Rimward Quadrant by Aderas

The Rimward Quadrant is what, in most cases, would be considered 'Galactic South', being the section of space that faces towards the Galactic Rim.

Hegemony Station 'Guardian II'

Hegemony Station 'Guardian II' by Aderas

The Hegemony space station, Guardian II, is a defensive satellite, home to a moderate sized fleet and a token marine presence.

Hegemony Station 'Guardian I'

Hegemony Station 'Guardian I' by Aderas

The first Hegemony station built in the Pardus Sector, over Pardus Prime. It houses a massive array of defensive weaponry, as well as repair yards and a contingent of Marines.

Hegemony Station 'Fairway'

Hegemony Station 'Fairway' by Aderas

The Civilian station over Pardus Prime, connected to the planet via a space elevator.

Pardus V Moon

Pardus V Moon by Aderas

Pardus V's moon is home to a modest Hegemony research base and a Trade Order outpost.

Ghuuleer Station 'Bring-it-Back'

Ghuuleer Station 'Bring-it-Back' by Aderas

The 'Bring-it-Back' is a formerly Hegemony station that the Ghuuleer captured and refit as a defensive station, that also operates as the planet's Space Elevator.

Veilheim Station 'Shield of Veilheim'

Veilheim Station 'Shield of Veilheim' by Aderas

Built recently, the Shield of Veilheim is a mixed combat-trade station.

Sria Station 'Gatekeeper'

Sria Station 'Gatekeeper' by Aderas

Gatekeeper is the Sria Corporation's primary force of power in the system; a massive station with an array of top-notch weapons systems, the latest in cargo compression software, and all manner of other Sria-made technologies.

Warmart Station '#359'

Warmart Station '#359' by Aderas

The Warmart Corporation was allowed to build a station in orbit of Pardus Prime, where it promptly set up an arms depot.

Trade Order Station 'Foundations'

Trade Order Station 'Foundations' by Aderas

The representative outpost of the Trade Order in this section of space, the Foundations has access to just about anything an aspiring Commander needs; for a price.

Demelo Moon Alpha

Demelo Moon Alpha by Aderas

The largest moon of Demelo; it has a thin atmosphere, but it is toxic to humans. Home to the largest Ghuuleer base that is not planet-side, as well as a Sons of Veilheim outpost, and a Militia guarded outpost belonging to Ordakke Mining.

Demelo Moon Beta

Demelo Moon Beta by Aderas

The second moon of Demelo, and slightly smaller than the first, Satellite Beta has a Ghuuleer supply base, a Hadron Corporation outpost, and a Trade Order trade hub, guarded by Militia forces.

Demelo Moon Delta

Demelo Moon Delta by Aderas

Demelo Delta is the smallest satellite, furthest from the planet, but by far the fastest. The Ghuuleer have a listening outpost on it, and a Trade Order refueling outpost is located on it as well.

Pardus VIII Moon Alpha

Pardus VIII Moon Alpha by Aderas

Unlike Pardus VIII's other satellite, Moon Alpha (as it is now called) is the only genuine moon around the planet. It's comparatively small to the planet itself, but it houses a decent sized Ghuuleer base, and an Ordakke Mining base.

Pardus VIII Satellite Beta

Pardus VIII Satellite Beta by Aderas

Satellite Beta is in actuality a comet that miraculously managed to get trapped in Pardus VIII's gravitational pull.

Hadron Corporation Station 'Infringement'

Hadron Corporation Station 'Infringement' by Aderas

The only ones with the technical know-how, and the gall, to even attempt building a station near the mystical Pardus IX, Hadron Corp's research base is the farthest flung station in the sector.

Ghuuleer Station 'Listen-To-This-You-Heg-Bas'

Ghuuleer Station 'Listen-To-This-You-Heg-Bas' by Aderas

The colorfully named 'Listen to this you Heg Bas-' is a former Hegemony listening outpost situated in the Spinward Quardrant.

Sria Corporation Station 'Eyes and Ears'

Sria Corporation Station 'Eyes and Ears' by Aderas

The former Hegemony station, bought out by the Sria corporation and currently under refit.

Hegemony Station 'Listening Outpost Rimward'

Hegemony Station 'Listening Outpost Rimward' by Aderas

The only listening post remaining to the Hegemony forces, situated in the Rimward Quadrant.

Commander Teryn's Station 'Grayhome'

Commander Teryn's Station 'Grayhome' by Aderas

Commander Teryn's hidden station in a debris field out in the Trailing Quadrant.

Debris Field

Debris Field by Aderas

You have entered the void - an black expanse with absolutely nothing in it.

94067cdefcfa12f23ef86329c6a4db42

94067cdefcfa12f23ef86329c6a4db42 by Aderas

You have entered the void - an black expanse with absolutely nothing in it.

0d6fd85bb1798f69a5755adbf8896867

0d6fd85bb1798f69a5755adbf8896867 by Aderas

You have entered the void - an black expanse with absolutely nothing in it.

The Story So Far... Write a Post » as written by 9 authors

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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#, as written by Knosis
Giving a shrug, she formed up with the others. "Aye 'ave no reason not to bunk up with ya." She almost added that she'd rather that than get left behind, but decided against it. "Aye think I can 'andle bein' with a bunch of guys." Being with six brothers growing up, you learn that modesty was a privilege for the privileged.

She would follow the rest out, her hand still around the axe that Davis had given her. Folded now, of course.

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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Marcus gave a foppish toss of his hair to the side to get it from his eyes so he could meet hers with his and offered a simple, "I was impressed by your captaineering. Maybe you'd could give some advice to someone fresh to the field. Maybe over dinner some time?" His eyes twitched off to the side for a moment as he noticed others leaving, but such a sudden action was only to prompt his next words; "Or maybe another time. You're probably busy and people look like they're leaving." 'They' being everyone. He straightened up into a more formal posture and gave her a short, sharp salute, in preparation to leave her presence.

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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#, as written by Maree
Cor stood by herself after Sliver had walked away. She wanted nothing to do with the others that had been saved from Foundations. As soon as they were all done chatting with this supposed "commander" Cor was going to be on her merry way. Her eyes flicked over to Sliver. An unreadable expression came over Cor's face.

What was the point, she told herself. They were probably never going to see each other again and it was for the best. There was a certain curiosity about him but Cor wasn't going to pursue it any more than that. They were two different people heading in two different directions.

"Let's get this over and done with already," Cor said in an exasperated tone. She stood with her arms crossed over her chest and eyes fixed on nothing in particular.

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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#, as written by Gasmask
Clarke and his soldiers tightened their prospective bags around their shoulders, the marines made their way towards the bottom of the ramp. Clarke stopped, pressed a finger to the side of his ear and brought up a crimson holographic display with a flick of his wrist, moving his forearm in-front of his face.

As the hologram loaded, Davis turned to Alex. "Only the baddest can apply, you hard enough to man up and blast till the last man stands?" The marines laughed, one of them punched Davis on the shoulder. "Don't give her that shit, she hasn't even trained with us yet, she could kick yo' fuckin' ass y'know." The coughing marine almost choked. "Yea, not like your sister or those brothel gals'."

Clarke's hologram gave way to a three dimensional face. "You made planetside yet, Clarke." "No, sir. We've made contact with the commander's ship, have yet to meet the man, other mercenaries involved, picked up a new recruit." "Good." The face looked past him at the rest of the people around them. "Fill me in later."

"Wait, sir. We need a new suit shipped to us." "Consider it done, Clarke." The hologram disconnected and Clarke lowered his arm and finished walking down the ramp. "

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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#, as written by Aderas
Captain Solid gave Marcus a long stare, her expression completely hidden behind the full-head helmet. In a moment of protocol breach, she reached out and grabbed the man by the scruff of his shirt and pulled him closer. Marcus would be able to barely see red irises peering at him through the visor.
"If you're coming on to me, Captain Marcus... don't. You couldn't handle me if you tried," she said huskily. Releasing him, she went back into a lockstep.
"Count yourself lucky if we don't meet on opposite ends of the next battle. Now get off my ship before I have to throw you off." Despite her harsh words, Solid did have something of an amused tone behind them. She also didn't wait for him to leave before turning on her heel and walking back down the corridor to one of the side rooms.


Once Marcus had returned to the rest of the group, Sliver nodded to the man and gestured for everyone to follow him. The man led them along a winding path between starships, large groups of mechanics pilots and marines, and a few large power or fuel modules busy preparing the ships.

Most of the ships in the hangar were fighter class, with a few being light freighters or shuttles. All of them, whether they had been initially designed for combat or not, were fit with a wide array of weaponry. A keen eye could see that most of them were primarily kinetic projectiles, with very few advanced laser or beam weapons.

The largest ship in the hangar was a light Frigate. While the Herald was a large vessel, Frigates were not in the design specs to be landed on it. And yet, there it was. It looked like a completely custom model, maybe even built in the ship itself. The front was all sleek lines and smooth curves The back was a crazed collection of blocky modules and harsh corners. Most of the weapons seemed to be fit to that area, forward facing or not. Whoever painted it must have been colorblind, or didn't care about the color of the ships it had been amalgamated from. Most of the front was red and black, with the rear being a deep purple with a few splotches of gray and blue.
It was the ship Sliver was heading towards.

"Martellus," he shouted over the din as they came closer. "This is Solid Three, we have your package! Where're you-" he paused, seeing a pair of legs struggling out from a hole in the hull.

Dropping out, the owner of the legs wheeled on the group with a severe expression on his face. He was a grizzled old man, lines of age and laughter thick on his face. His scruffy beard told a busy tale, matched only by his short, wild hair. Despite his age, he looked fit enough, with enough muscle to probably knock out a Marine if it came down to it.

The harsh stare broke when the man saw sliver. Breaking into a grin that fit the face much better, he marched forward and took the man's hand forcefully. "I don't know which of you bastards Solid Three is, but it's damned good to see your armor again! About time, too."
Light brown eyes flickered across those assembled, from the group of armored Marines, over Cor and Deirdre, and ending on Marcus.
The smile waned slightly seeing the motley collection. He looked them over again more discerningly before he gave Sliver an eye. Sliver just stared at him, shrugged slightly, and gestured around.
"These are the people we had time to get. We had a situation at Foundations that prevented us getting to your preferred clientele. I assure you, though, these folk will do just fine."

Martellus scoffed, waving dissmissively as he took a step back to look them over again. "Alright, give me some names and preferred duties. I'll start," he said gruffly.
"I am Chief Engineer Martellus. I see about keeping this wreck of a fleet flying strong, and maintain all the wargear for the Marine troops. Commander Teryn couldn't be here today, but you'll meet him soon. 'Till then, you can consider me your almost-leadership figure." A wry smile crossed his face.
Sliver took a step back out of the bulk of the group, to let them take center stage.

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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Deirdre followed the group through the ships. Her hands clenched and unclenched. So many ships. She had been grounded too long.

Sliver led them to one of the oddest looking ships Deirdre had ever seen. It appeared to be pieced together. She raised an eyebrow as the group came to a stop.

A weathered man made his presence known by slipping out of the ship. Deirdre’s mouth twitched as he looked the rag tag group over. She instantly liked the man. He was the sort of person she was used to working with. He seemed no nonsense and up front. That was something Deirdre liked. He also had a smile that spoke of experience.

Deirdre almost let the smile break as he looked over group and appeared less than impressed. The looks and comments between the man and Sliver were even more amusing.

Chief Engineer. Made perfect sense.

She waited a moment to see if anyone was going to answer. There was a moment of silence. With a shrug Deirdre stepped forward a little.

“Deirdre Sheely. I’m a pilot. Nice to meet you Chief Engineer Martellus”

Her golden eyes shifted to the other pilot, the other woman. She wondered how the woman would take knowing that there was more than one pilot in the group.

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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#, as written by Maree
Cor trailed behind everyone in the group. Her eyes wandered around and saw the various ships and shuttles. She was impressed. It was a great collection. Her favorite had to be the one that was pieced together in a hodge-podge fashion. Cor didn't allow herself to fall in love with it.

As the two men spoke to each other, Cor remained apart from the group and uninterested. Her arms were still crossed over her chest. She refused to even appear communicative.

When Deirdre introduced herself an idea came to Cor. She pushed someone aside and came to the front of the group.

"I'm just a person that wants one of these shuttles to drop me off planetside. You don't need to know my name because I don't even plan to stay here. I don't want to be here anymore nor do I want anything to do with any of you," Cor said to the engineer. Her eyes flicked over to Sliver for a brief second.

Cor felt awful for what she had said but she did mean it. She wanted nothing to do with him or the fleet. There was no point. She wasn't staying.

"So if you can arrange that I'd be appreciative and I can work off the debt. I know some mechanics. I could probably help with your project there," Cor said as she gestured to the patch-work ship.

"All I ask is that you drop me off on a terrestrial planet," Cor said to Chief Engineer Martellus.

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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#, as written by Knosis
Alex gave a cocky half grin to Davis, following him down the towards the bottom of the ram. “Dunno, although if ya wanna test me right here’n’now, we can have a-go and ya’ can see for ya’self.” She half teased. Davis was trying to intimidate her, trying to get her to quit. She would prove that she was more the bull than the rider, but wouldn’t go as far as insulting the man. Not yet, at least. She knew nothing about them except for their names, their looks and a little of their past.

When the hologram fully loaded and started talking, Alex fell silent and listened, hoping to get some information as to what this group was up to. Unfortunately, she wasn’t given squat, and as the hologram disappeared, she actually pouted a tiny bit and followed down the rest of the way. Well, he did say there might be rival mercs around.

As they got to the bottom of the ramp, this Martellus guy started off about introducing themselves yet again. Another awkward moment of just being new to the group and not knowing her place yet and so she kept her head down and her lips zipped for the time being. If it came down to it and he insisted that she give him a name, well then she'd say then. He might be considered a leadership figure, but as far as she was concerned, Alex followed Clarke's orders.

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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#, as written by Gasmask
Clarke smiled back to the chief engineer and folded his arms. "Nice to meet you, engineer. You get any combat training with said gear?" Clarke asked, tracing his eyes around the shipyard and putting a hand on his side. One of the mercenaries behind him laughed and turned to Alex, there was a painting of hands going for his own neck on the shoulder-pads of his armor and a black cross on the side of his neck.

Davis opened his mouth to say something, looked at the people around them and closed it again and held out a finger in warning. "Next time." The scotsman replied, turning his painted head away and facing Silver. One of the other Judicators, the one with the cough chose his time to walk off into the ship in the search of a toilet.

Clarke turned to Cor. "When you fix it, are you going to yell for people to close the doors on them too?" The mercenary snarled, he was beginning to see why she'd been mocked on destroying that other ship. It wasn't easy to gain his respect, it was even harder to get into his good books after something like this. "Don't worry, not like it was a matter of survival, right?" Clarke put a hand on the knife strapped to his shoulder.

Mercenaries were all the same.

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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A widely-grinning Marcus sauntered back to the group, only to realize how large his smile one and brought it back down to 'smug'. Catching the introductions going off he slowly moved towards the front, retrieving his captains hat from his bag and slipping it onto his head. Arriving before the engineer he saluted.

"I am Captain Marcus Turner at your service," he announced loudly and boldly, chest puffed out and chin held high. The smile had since dropped from his face to a serious and somber stare, trying to give off the impression of military competence in front of everyone around him. "Best in my class three years in a row at the academy and ready to serve where needed. Give me a capable pilot, loyal crew and steady ship and there's nothing I can't achieve."

He let his salute drop to fold his arms and give Martellus an estimating glance up and down. "If you have something specific in mind, point me in the right direction."

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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#, as written by Aderas
Martellus made a point of shaking each person's hand, starting with Captain Marcus. Each of the Marines would find their hands taken by his at one point or another. Even Clarke, whose hand was hovering on his weapon, had said hand gripped and firmly shaken.

The Engineer stopped at last on Cor, and did not take her hand. Instead, the grizzled old man simply looked her up and down briefly, sizing her up. "Don't want anything to do with us, eh? And you assume I'd want something to do with you, first?" He looked at Sliver. The man seemed uncomfortable, judging by his posture.
"Where the hell'd you pick this joker up, Solid? She looks more like she'd be climbing out of a dumpster than a power core." Martellus laughed. "I'll get back to you on your 'request,' but for now just take a seat over there while I check out the real crew." He gestured to a half-disassembled radiator unit resting on its side near the ship. Its guts were strewn about all over the place. Sliver, saying nothing, followed close to Cor.

"So I've got a properly respectful Pilot, a bunch of Marines, a Captain, and a fresh torpedo-slash-Mechanic. Better'n sending me sticks and sludge, at least!" Martellus laughed grimly, then nodded to Clarke. "I'd be lying if I told you I can't defend myself, but I'm a better fixer than I am a fixer, if you follow."

"And as for you, Captain," Martellus said, finally returning the man's salute, albeit lazily. "I got a run of ships for you and your Pilot to choose from." He nodded towards Deirdre, assuming she was part of the package.
"For now though, I'll give you all a bit of a briefing. Even the unwilling ones," he said, still deciding to give Cor a hard time.
"We've got a Pirate ship coming through here, loaded with prisoners, according to the intelligence our good friends the Solid family have given us." He gave Sliver a nod.
"Mostly seem to be Civilians taken for hope of a ransom, they've got a few more useful types as well- captures Marines, Pilots, Captains, the whole gamut. We're expecting at least a few would be willing to sign on with their saviors, as it were."
"Now, we're also expecting it to be a pretty heavily guarded ship. I expect we'll have a good fight on our hands, but nothing the fleet can't handle... any questions?"

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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A small nod came from Marcus head, a nod of understanding to match the face of leadership he now wore. "I won't be so presumptuous to think I know my pilot better than she does," he said with a toss of his head to the side. The wrong side. His head was aimed at Cor, but close enough. It wasn't like they had been formally introduced yet. "Why don't you lead us to ships, Martellus, and the pilot can pick what they know."

"And only one question from me. Is there no chance of negotiation? A peaceful surrender? I'd rather not risk the lives of hostages by being aggressive." he asked calmly, arms now rising to fold in front of his chest as he started to shuffle to the side, as if to allow the rest to offer their own questions.

The setting changes from Pardus Belt to Pardus Sector

Setting

5 Characters Present

Character Portrait: Jacob Clarke Character Portrait: Cor Caroli Character Portrait: Andra Lanfear Character Portrait: Marcus Turner Character Portrait: Deirdre Molle Sheely
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She shook his hand inwardly noting the firmness of the handshake. Deirdre was a bit distracted however by the other pilot’s comments that she wanted to leave. For a person ready to jump into the pilot seat when the shuttle was still loading the woman seemed keen to be as far from the group as possible now. Deirdre wondered if it had to do with the female marine or the armoured man, Sliver that she kept glancing too.

Deirdre stood off a little as the engineer, Martellus completed his handshakes and scrutinized the woman. She winced a little at his comments but knew it was not her place to say anything. If the woman wanted off then there was obviously a reason and Deirdre was content to let others deal with their own shit. She had her own neck to worry about.

She did find herself smiling though as Martellus began talking to the group at large again. Deirdre found herself instantly liking him. There was something about him that just seemed to make her more confident with the whole situation. On the shuttle she had been confused and a bit nervous at what she might find when they landed but Martellus instantly made that all go away.

Her golden eyes flickered to to the Captain as Martellus referred to her as ‘his pilot’. Neither of them knew each other, had never flown together so she wondered how Captain Turner would play this. She was willing to follow his lead providing he didn’t make too many assumptions.

Deirdre’s ears perked up at the talk of a pirate ship. A familiar stirring in her stomach began. It would be a good flight and she longed to get behind the controls. Her foot began to tap lightly in impatience. She wanted to fly and fly now, to chase down the pirate ship and catch them.

Her eyebrow raised as Marcus gestured with his head towards the other female pilot as he spoke of letting his pilot choose the ship.

Deirdre’s back straightened a little. Her tongue ran along her teeth. ”Alright...I think it might be time for cards on the table cause this shit is getting annoying. She held no ill against them but she had no patience for this sort of thing when it wasn't needed. She had a great poker face, could play a great game when needed but right now didn't seem like the time for holding back information. Nothing to be gained by not showing your hand.

The question of surrender was a good one but had nothing to do with her. A pilot’s job was to fly and fly well the rest was the crew’s job.

Clearing her throat Deirdre lowered her arms from her chest. “Not to put too fine a point on things but I don’t know Captain Turner more than being stuck in the shuttle with him. If he has a preference for pilots, either her or I that is fine.” She gestured to Cor. “I just need to know if I am flying now or if you have use for me somewhere else.”

She looked to Marcus and Cor, her hands raising a little in a gesture of small apology before turning her attention back to Martellus. “I am willing to fly for any competent captain on any working ship I am just curious as to this particular flight.”

Deirdre honestly didn’t care if Marcus wanted to fly with the other woman. Maybe they knew each other maybe they didn’t and it didn’t matter she just wanted to know what she was going to be allowed to fly.

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#, as written by Gasmask
Clarke grinned and slapped the lead engineer on the back, now this was a man he could respect and trust with the handling of his gear and weapons. The marines around him shuffled uncomfortable, and Davis looked to the newbie and grinned warmly, to show he wasn't all threats and hate.

Clarke turned to them. "We're gonna find a room to dump our stuff."

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Add Setting » 38 Settings for your players to play in

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Pardus Sector

Pardus Sector by Aderas

The Pardus Sector.

Pardus I

Pardus I by Aderas

The planet closest to Pardus Star is a burned husk of a world, with nothing of value left on the surface. Most shielded starships cannot stay long here, and unshielded ships will be radiated husks falling planet-side within minutes.

Pardus II

Pardus II by Aderas

Pardus II is a barren waste that was never deemed fit for colonization, and bears little to no useful minerals. The atmosphere, what little there is, happens to be toxic to mankind. It is home to a multitude of training facilities and military bases.

Pardus III; New Rovur

Pardus III; New Rovur by Aderas

Pardus III, known as New Rovur, is a planet colonized by the sovereign faction, the Sons of Veilheim. It is a desert, arid world, with more bearable living conditions and water located closer to the poles.

Pardus IV; Gerisburg

Pardus IV; Gerisburg by Aderas

Pardus IV, called Gerisburg, is another arid world, with two moons. Gerisburg was the last planet colonized in-system, due to its atmosphere of methane. As a result, all habitable zones on the planet are domes.

Pardus V; Pardus Prime

Pardus V; Pardus Prime by Aderas

Pardus Prime, the seat of Hegemony authority in the system, is a tropical world with several large landmasses, covered in rainstorms most of the time. It has one large moon.

Pardus Belt

Pardus Belt by Aderas

The Pardus asteroid belt separates Pardus V from Pardus VI. It is highly rich in Iron, making it an ideal mining zone, but also ideal for those not wishing to be found.

Pardus VI; Demelo

Pardus VI; Demelo by Aderas

Pardus VI, or Demelo as it is called, is the second most profitable planet in the system that also happens to be habitable. It has the highest population, as well; and, by chance, happens to be home to the Rebellion. It has three moons.

Pardus VII; Ghuul

Pardus VII; Ghuul by Aderas

Ghuul, a planet covered in ice and snow with a few more temperate zones, it was the only planet to have contained human life before the Hegemony arrival.

Pardus VIII

Pardus VIII by Aderas

Pardus VIII is a massive, frozen ball of ice, trailing on the edge of the system. Nothing survives there, despite the breathable atmosphere. There are several outposts from various factions. Has two moons.

Pardus IX

Pardus IX by Aderas

Pardus IX is a dead dwarf planet, made fascinating by its staggering array of eight moons, arrayed in a perfect formation around the planet itself. Many suspect the planet to have been engineered, rather than formed naturally.

Out-system Asteroid Belt

Out-system Asteroid Belt by Aderas

This belt of asteroids provides a curious barrier around the Pardus system as a whole- meaning that ships can't simply jump anywhere into the system from outside.

Spinward Quadrant

Spinward Quadrant by Aderas

The Spinward Quadrant is what, in most cases, would be considered 'Galactic West', meaning it is the quadrant of space in the Pardus sector that is at the front of the Spin.

Trailing Quadrant

Trailing Quadrant by Aderas

The Trailing Quadrant is what, in most cases, would be considered 'Galactic East', meaning it is the section of space in the Pardus Sector that is on the trailing end of the solar system's movements.

Coreward Quadrant

Coreward Quadrant by Aderas

The Coreward Quadrant is what, in most cases, would be considered 'Galactic North', meaning the section of space that faces towards the Galactic Core.

Rimward Quadrant

Rimward Quadrant by Aderas

The Rimward Quadrant is what, in most cases, would be considered 'Galactic South', being the section of space that faces towards the Galactic Rim.

Hegemony Station 'Guardian II'

Hegemony Station 'Guardian II' by Aderas

The Hegemony space station, Guardian II, is a defensive satellite, home to a moderate sized fleet and a token marine presence.

Hegemony Station 'Guardian I'

Hegemony Station 'Guardian I' by Aderas

The first Hegemony station built in the Pardus Sector, over Pardus Prime. It houses a massive array of defensive weaponry, as well as repair yards and a contingent of Marines.

Hegemony Station 'Fairway'

Hegemony Station 'Fairway' by Aderas

The Civilian station over Pardus Prime, connected to the planet via a space elevator.

Pardus V Moon

Pardus V Moon by Aderas

Pardus V's moon is home to a modest Hegemony research base and a Trade Order outpost.

Ghuuleer Station 'Bring-it-Back'

Ghuuleer Station 'Bring-it-Back' by Aderas

The 'Bring-it-Back' is a formerly Hegemony station that the Ghuuleer captured and refit as a defensive station, that also operates as the planet's Space Elevator.

Veilheim Station 'Shield of Veilheim'

Veilheim Station 'Shield of Veilheim' by Aderas

Built recently, the Shield of Veilheim is a mixed combat-trade station.

Sria Station 'Gatekeeper'

Sria Station 'Gatekeeper' by Aderas

Gatekeeper is the Sria Corporation's primary force of power in the system; a massive station with an array of top-notch weapons systems, the latest in cargo compression software, and all manner of other Sria-made technologies.

Warmart Station '#359'

Warmart Station '#359' by Aderas

The Warmart Corporation was allowed to build a station in orbit of Pardus Prime, where it promptly set up an arms depot.

Trade Order Station 'Foundations'

Trade Order Station 'Foundations' by Aderas

The representative outpost of the Trade Order in this section of space, the Foundations has access to just about anything an aspiring Commander needs; for a price.

Demelo Moon Alpha

Demelo Moon Alpha by Aderas

The largest moon of Demelo; it has a thin atmosphere, but it is toxic to humans. Home to the largest Ghuuleer base that is not planet-side, as well as a Sons of Veilheim outpost, and a Militia guarded outpost belonging to Ordakke Mining.

Demelo Moon Beta

Demelo Moon Beta by Aderas

The second moon of Demelo, and slightly smaller than the first, Satellite Beta has a Ghuuleer supply base, a Hadron Corporation outpost, and a Trade Order trade hub, guarded by Militia forces.

Demelo Moon Delta

Demelo Moon Delta by Aderas

Demelo Delta is the smallest satellite, furthest from the planet, but by far the fastest. The Ghuuleer have a listening outpost on it, and a Trade Order refueling outpost is located on it as well.

Pardus VIII Moon Alpha

Pardus VIII Moon Alpha by Aderas

Unlike Pardus VIII's other satellite, Moon Alpha (as it is now called) is the only genuine moon around the planet. It's comparatively small to the planet itself, but it houses a decent sized Ghuuleer base, and an Ordakke Mining base.

Pardus VIII Satellite Beta

Pardus VIII Satellite Beta by Aderas

Satellite Beta is in actuality a comet that miraculously managed to get trapped in Pardus VIII's gravitational pull.

Hadron Corporation Station 'Infringement'

Hadron Corporation Station 'Infringement' by Aderas

The only ones with the technical know-how, and the gall, to even attempt building a station near the mystical Pardus IX, Hadron Corp's research base is the farthest flung station in the sector.

Ghuuleer Station 'Listen-To-This-You-Heg-Bas'

Ghuuleer Station 'Listen-To-This-You-Heg-Bas' by Aderas

The colorfully named 'Listen to this you Heg Bas-' is a former Hegemony listening outpost situated in the Spinward Quardrant.

Sria Corporation Station 'Eyes and Ears'

Sria Corporation Station 'Eyes and Ears' by Aderas

The former Hegemony station, bought out by the Sria corporation and currently under refit.

Hegemony Station 'Listening Outpost Rimward'

Hegemony Station 'Listening Outpost Rimward' by Aderas

The only listening post remaining to the Hegemony forces, situated in the Rimward Quadrant.

Commander Teryn's Station 'Grayhome'

Commander Teryn's Station 'Grayhome' by Aderas

Commander Teryn's hidden station in a debris field out in the Trailing Quadrant.

Debris Field

Debris Field by Aderas

You have entered the void - an black expanse with absolutely nothing in it.

94067cdefcfa12f23ef86329c6a4db42

94067cdefcfa12f23ef86329c6a4db42 by Aderas

You have entered the void - an black expanse with absolutely nothing in it.

0d6fd85bb1798f69a5755adbf8896867

0d6fd85bb1798f69a5755adbf8896867 by Aderas

You have entered the void - an black expanse with absolutely nothing in it.

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Character Portrait: Jason Salim
33 sightings Jason Salim played by SavvylikeaPirate
"Emergency Vodka: good for nerves, parties, and prepping for surgeries."

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Use your INK to craft new artifacts in Outgunned; Star Mercenaries. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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View All » Add Character » 13 Characters to follow in this universe

Character Portrait: Adion Volf
Character Portrait: Deirdre Molle Sheely
Character Portrait: Cor Caroli
Character Portrait: Blythe Overbrook
Character Portrait: Andra Lanfear
Character Portrait: Star Mercenaries
Character Portrait: Marcus Turner
Character Portrait: Grace Livia
Character Portrait: Jacob Clarke

Newest

Character Portrait: Jacob Clarke
Jacob Clarke

A mercenary for the Judicators. Clarke is known for his prowess at Bag N' Tag.

Character Portrait: Grace Livia
Grace Livia

A women known for her intellectual confidence in a placid, firm stature that could only classify her as a captain. A captain who is pretty reckless when in battle.

Character Portrait: Marcus Turner
Marcus Turner

I'm not cocky. I'm just confident.

Character Portrait: Andra Lanfear
Andra Lanfear

"Find the void, find the calm. Look through the sights, take a breath, release it slowly and pull the trigger."

Character Portrait: Blythe Overbrook
Blythe Overbrook

Blythe is from a smaller faction in the Pardus Sector. She was recently appointed Captain of one of the ships belonging to one of the larger factions.

Character Portrait: Cor Caroli
Cor Caroli

An up and coming hot-shot pilot with almost unmatched skills in her class. Her sanctuary is in the stars and she seeks to unveil their secrets.

Character Portrait: Deirdre Molle Sheely
Deirdre Molle Sheely

"I am a pilot, obviously. And call me Dee-Dee again and you will find my fist in your stomach."

Character Portrait: Adion Volf
Adion Volf

All you have to give me is money and a name.

Trending

Character Portrait: Deirdre Molle Sheely
Deirdre Molle Sheely

"I am a pilot, obviously. And call me Dee-Dee again and you will find my fist in your stomach."

Character Portrait: Cor Caroli
Cor Caroli

An up and coming hot-shot pilot with almost unmatched skills in her class. Her sanctuary is in the stars and she seeks to unveil their secrets.

Character Portrait: Andra Lanfear
Andra Lanfear

"Find the void, find the calm. Look through the sights, take a breath, release it slowly and pull the trigger."

Character Portrait: Marcus Turner
Marcus Turner

I'm not cocky. I'm just confident.

Character Portrait: Adion Volf
Adion Volf

All you have to give me is money and a name.

Character Portrait: Blythe Overbrook
Blythe Overbrook

Blythe is from a smaller faction in the Pardus Sector. She was recently appointed Captain of one of the ships belonging to one of the larger factions.

Character Portrait: Jacob Clarke
Jacob Clarke

A mercenary for the Judicators. Clarke is known for his prowess at Bag N' Tag.

Character Portrait: Grace Livia
Grace Livia

A women known for her intellectual confidence in a placid, firm stature that could only classify her as a captain. A captain who is pretty reckless when in battle.

Most Followed

Character Portrait: Andra Lanfear
Andra Lanfear

"Find the void, find the calm. Look through the sights, take a breath, release it slowly and pull the trigger."

Character Portrait: Deirdre Molle Sheely
Deirdre Molle Sheely

"I am a pilot, obviously. And call me Dee-Dee again and you will find my fist in your stomach."

Character Portrait: Blythe Overbrook
Blythe Overbrook

Blythe is from a smaller faction in the Pardus Sector. She was recently appointed Captain of one of the ships belonging to one of the larger factions.

Character Portrait: Adion Volf
Adion Volf

All you have to give me is money and a name.

Character Portrait: Grace Livia
Grace Livia

A women known for her intellectual confidence in a placid, firm stature that could only classify her as a captain. A captain who is pretty reckless when in battle.

Character Portrait: Marcus Turner
Marcus Turner

I'm not cocky. I'm just confident.

Character Portrait: Cor Caroli
Cor Caroli

An up and coming hot-shot pilot with almost unmatched skills in her class. Her sanctuary is in the stars and she seeks to unveil their secrets.

Character Portrait: Jacob Clarke
Jacob Clarke

A mercenary for the Judicators. Clarke is known for his prowess at Bag N' Tag.


View All » Places

Pardus Sector

Pardus Sector by Aderas

The Pardus Sector.

Pardus I

Pardus I by Aderas

The planet closest to Pardus Star is a burned husk of a world, with nothing of value left on the surface. Most shielded starships cannot stay long here, and unshielded ships will be radiated husks falling planet-side within minutes.

Pardus II

Pardus II by Aderas

Pardus II is a barren waste that was never deemed fit for colonization, and bears little to no useful minerals. The atmosphere, what little there is, happens to be toxic to mankind. It is home to a multitude of training facilities and military bases.

Pardus III; New Rovur

Pardus III; New Rovur by Aderas

Pardus III, known as New Rovur, is a planet colonized by the sovereign faction, the Sons of Veilheim. It is a desert, arid world, with more bearable living conditions and water located closer to the poles.

Pardus IV; Gerisburg

Pardus IV; Gerisburg by Aderas

Pardus IV, called Gerisburg, is another arid world, with two moons. Gerisburg was the last planet colonized in-system, due to its atmosphere of methane. As a result, all habitable zones on the planet are domes.

Pardus V; Pardus Prime

Pardus V; Pardus Prime by Aderas

Pardus Prime, the seat of Hegemony authority in the system, is a tropical world with several large landmasses, covered in rainstorms most of the time. It has one large moon.

Pardus Belt

Pardus Belt by Aderas

The Pardus asteroid belt separates Pardus V from Pardus VI. It is highly rich in Iron, making it an ideal mining zone, but also ideal for those not wishing to be found.

Pardus VI; Demelo

Pardus VI; Demelo by Aderas

Pardus VI, or Demelo as it is called, is the second most profitable planet in the system that also happens to be habitable. It has the highest population, as well; and, by chance, happens to be home to the Rebellion. It has three moons.

Pardus VII; Ghuul

Pardus VII; Ghuul by Aderas

Ghuul, a planet covered in ice and snow with a few more temperate zones, it was the only planet to have contained human life before the Hegemony arrival.

Pardus VIII

Pardus VIII by Aderas

Pardus VIII is a massive, frozen ball of ice, trailing on the edge of the system. Nothing survives there, despite the breathable atmosphere. There are several outposts from various factions. Has two moons.

Pardus IX

Pardus IX by Aderas

Pardus IX is a dead dwarf planet, made fascinating by its staggering array of eight moons, arrayed in a perfect formation around the planet itself. Many suspect the planet to have been engineered, rather than formed naturally.

Out-system Asteroid Belt

Out-system Asteroid Belt by Aderas

This belt of asteroids provides a curious barrier around the Pardus system as a whole- meaning that ships can't simply jump anywhere into the system from outside.

Spinward Quadrant

Spinward Quadrant by Aderas

The Spinward Quadrant is what, in most cases, would be considered 'Galactic West', meaning it is the quadrant of space in the Pardus sector that is at the front of the Spin.

Trailing Quadrant

Trailing Quadrant by Aderas

The Trailing Quadrant is what, in most cases, would be considered 'Galactic East', meaning it is the section of space in the Pardus Sector that is on the trailing end of the solar system's movements.

Coreward Quadrant

Coreward Quadrant by Aderas

The Coreward Quadrant is what, in most cases, would be considered 'Galactic North', meaning the section of space that faces towards the Galactic Core.

Rimward Quadrant

Rimward Quadrant by Aderas

The Rimward Quadrant is what, in most cases, would be considered 'Galactic South', being the section of space that faces towards the Galactic Rim.

Hegemony Station 'Guardian II'

Hegemony Station 'Guardian II' by Aderas

The Hegemony space station, Guardian II, is a defensive satellite, home to a moderate sized fleet and a token marine presence.

Hegemony Station 'Guardian I'

Hegemony Station 'Guardian I' by Aderas

The first Hegemony station built in the Pardus Sector, over Pardus Prime. It houses a massive array of defensive weaponry, as well as repair yards and a contingent of Marines.

Hegemony Station 'Fairway'

Hegemony Station 'Fairway' by Aderas

The Civilian station over Pardus Prime, connected to the planet via a space elevator.

Pardus V Moon

Pardus V Moon by Aderas

Pardus V's moon is home to a modest Hegemony research base and a Trade Order outpost.

Ghuuleer Station 'Bring-it-Back'

Ghuuleer Station 'Bring-it-Back' by Aderas

The 'Bring-it-Back' is a formerly Hegemony station that the Ghuuleer captured and refit as a defensive station, that also operates as the planet's Space Elevator.

Veilheim Station 'Shield of Veilheim'

Veilheim Station 'Shield of Veilheim' by Aderas

Built recently, the Shield of Veilheim is a mixed combat-trade station.

Sria Station 'Gatekeeper'

Sria Station 'Gatekeeper' by Aderas

Gatekeeper is the Sria Corporation's primary force of power in the system; a massive station with an array of top-notch weapons systems, the latest in cargo compression software, and all manner of other Sria-made technologies.

Warmart Station '#359'

Warmart Station '#359' by Aderas

The Warmart Corporation was allowed to build a station in orbit of Pardus Prime, where it promptly set up an arms depot.

Trade Order Station 'Foundations'

Trade Order Station 'Foundations' by Aderas

The representative outpost of the Trade Order in this section of space, the Foundations has access to just about anything an aspiring Commander needs; for a price.

Demelo Moon Alpha

Demelo Moon Alpha by Aderas

The largest moon of Demelo; it has a thin atmosphere, but it is toxic to humans. Home to the largest Ghuuleer base that is not planet-side, as well as a Sons of Veilheim outpost, and a Militia guarded outpost belonging to Ordakke Mining.

Demelo Moon Beta

Demelo Moon Beta by Aderas

The second moon of Demelo, and slightly smaller than the first, Satellite Beta has a Ghuuleer supply base, a Hadron Corporation outpost, and a Trade Order trade hub, guarded by Militia forces.

Demelo Moon Delta

Demelo Moon Delta by Aderas

Demelo Delta is the smallest satellite, furthest from the planet, but by far the fastest. The Ghuuleer have a listening outpost on it, and a Trade Order refueling outpost is located on it as well.

Pardus VIII Moon Alpha

Pardus VIII Moon Alpha by Aderas

Unlike Pardus VIII's other satellite, Moon Alpha (as it is now called) is the only genuine moon around the planet. It's comparatively small to the planet itself, but it houses a decent sized Ghuuleer base, and an Ordakke Mining base.

Pardus VIII Satellite Beta

Pardus VIII Satellite Beta by Aderas

Satellite Beta is in actuality a comet that miraculously managed to get trapped in Pardus VIII's gravitational pull.

Hadron Corporation Station 'Infringement'

Hadron Corporation Station 'Infringement' by Aderas

The only ones with the technical know-how, and the gall, to even attempt building a station near the mystical Pardus IX, Hadron Corp's research base is the farthest flung station in the sector.

Ghuuleer Station 'Listen-To-This-You-Heg-Bas'

Ghuuleer Station 'Listen-To-This-You-Heg-Bas' by Aderas

The colorfully named 'Listen to this you Heg Bas-' is a former Hegemony listening outpost situated in the Spinward Quardrant.

Sria Corporation Station 'Eyes and Ears'

Sria Corporation Station 'Eyes and Ears' by Aderas

The former Hegemony station, bought out by the Sria corporation and currently under refit.

Hegemony Station 'Listening Outpost Rimward'

Hegemony Station 'Listening Outpost Rimward' by Aderas

The only listening post remaining to the Hegemony forces, situated in the Rimward Quadrant.

Commander Teryn's Station 'Grayhome'

Commander Teryn's Station 'Grayhome' by Aderas

Commander Teryn's hidden station in a debris field out in the Trailing Quadrant.

Debris Field

Debris Field by Aderas

You have entered the void - an black expanse with absolutely nothing in it.

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94067cdefcfa12f23ef86329c6a4db42 by Aderas

You have entered the void - an black expanse with absolutely nothing in it.

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0d6fd85bb1798f69a5755adbf8896867 by Aderas

You have entered the void - an black expanse with absolutely nothing in it.

Pardus Belt

The Pardus asteroid belt separates Pardus V from Pardus VI. It is highly rich in Iron, making it an ideal mining zone, but also ideal for those not wishing to be found.

Pardus VI; Demelo

Pardus VI, or Demelo as it is called, is the second most profitable planet in the system that also happens to be habitable. It has the highest population, as well; and, by chance, happens to be home to the Rebellion. It has three moons.

Trade Order Station 'Foundations'

The representative outpost of the Trade Order in this section of space, the Foundations has access to just about anything an aspiring Commander needs; for a price.

Pardus VII; Ghuul

Ghuul, a planet covered in ice and snow with a few more temperate zones, it was the only planet to have contained human life before the Hegemony arrival.

Demelo Moon Delta

Demelo Delta is the smallest satellite, furthest from the planet, but by far the fastest. The Ghuuleer have a listening outpost on it, and a Trade Order refueling outpost is located on it as well.

Demelo Moon Beta

The second moon of Demelo, and slightly smaller than the first, Satellite Beta has a Ghuuleer supply base, a Hadron Corporation outpost, and a Trade Order trade hub, guarded by Militia forces.

Pardus VIII Moon Alpha

Unlike Pardus VIII's other satellite, Moon Alpha (as it is now called) is the only genuine moon around the planet. It's comparatively small to the planet itself, but it houses a decent sized Ghuuleer base, and an Ordakke Mining base.

Demelo Moon Alpha

The largest moon of Demelo; it has a thin atmosphere, but it is toxic to humans. Home to the largest Ghuuleer base that is not planet-side, as well as a Sons of Veilheim outpost, and a Militia guarded outpost belonging to Ordakke Mining.

Sria Station 'Gatekeeper'

Gatekeeper is the Sria Corporation's primary force of power in the system; a massive station with an array of top-notch weapons systems, the latest in cargo compression software, and all manner of other Sria-made technologies.

Warmart Station '#359'

The Warmart Corporation was allowed to build a station in orbit of Pardus Prime, where it promptly set up an arms depot.

Pardus VIII Satellite Beta

Satellite Beta is in actuality a comet that miraculously managed to get trapped in Pardus VIII's gravitational pull.

Ghuuleer Station 'Listen-To-This-You-Heg-Bas'

The colorfully named 'Listen to this you Heg Bas-' is a former Hegemony listening outpost situated in the Spinward Quardrant.

Debris Field

You have entered the void - an black expanse with absolutely nothing in it.

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You have entered the void - an black expanse with absolutely nothing in it.

0d6fd85bb1798f69a5755adbf8896867

You have entered the void - an black expanse with absolutely nothing in it.

Commander Teryn's Station 'Grayhome'

Commander Teryn's hidden station in a debris field out in the Trailing Quadrant.

Hegemony Station 'Listening Outpost Rimward'

The only listening post remaining to the Hegemony forces, situated in the Rimward Quadrant.

Veilheim Station 'Shield of Veilheim'

Built recently, the Shield of Veilheim is a mixed combat-trade station.

Sria Corporation Station 'Eyes and Ears'

The former Hegemony station, bought out by the Sria corporation and currently under refit.

Hadron Corporation Station 'Infringement'

The only ones with the technical know-how, and the gall, to even attempt building a station near the mystical Pardus IX, Hadron Corp's research base is the farthest flung station in the sector.

Hegemony Station 'Fairway'

The Civilian station over Pardus Prime, connected to the planet via a space elevator.

Pardus V; Pardus Prime

Pardus Prime, the seat of Hegemony authority in the system, is a tropical world with several large landmasses, covered in rainstorms most of the time. It has one large moon.

Pardus VIII

Pardus VIII is a massive, frozen ball of ice, trailing on the edge of the system. Nothing survives there, despite the breathable atmosphere. There are several outposts from various factions. Has two moons.

Pardus IX

Pardus IX is a dead dwarf planet, made fascinating by its staggering array of eight moons, arrayed in a perfect formation around the planet itself. Many suspect the planet to have been engineered, rather than formed naturally.

Pardus IV; Gerisburg

Pardus IV, called Gerisburg, is another arid world, with two moons. Gerisburg was the last planet colonized in-system, due to its atmosphere of methane. As a result, all habitable zones on the planet are domes.

Pardus III; New Rovur

Pardus III, known as New Rovur, is a planet colonized by the sovereign faction, the Sons of Veilheim. It is a desert, arid world, with more bearable living conditions and water located closer to the poles.

Pardus I

The planet closest to Pardus Star is a burned husk of a world, with nothing of value left on the surface. Most shielded starships cannot stay long here, and unshielded ships will be radiated husks falling planet-side within minutes.

Pardus II

Pardus II is a barren waste that was never deemed fit for colonization, and bears little to no useful minerals. The atmosphere, what little there is, happens to be toxic to mankind. It is home to a multitude of training facilities and military bases.

Out-system Asteroid Belt

This belt of asteroids provides a curious barrier around the Pardus system as a whole- meaning that ships can't simply jump anywhere into the system from outside.

Spinward Quadrant

The Spinward Quadrant is what, in most cases, would be considered 'Galactic West', meaning it is the quadrant of space in the Pardus sector that is at the front of the Spin.

Hegemony Station 'Guardian I'

The first Hegemony station built in the Pardus Sector, over Pardus Prime. It houses a massive array of defensive weaponry, as well as repair yards and a contingent of Marines.

Pardus V Moon

Pardus V's moon is home to a modest Hegemony research base and a Trade Order outpost.

Hegemony Station 'Guardian II'

The Hegemony space station, Guardian II, is a defensive satellite, home to a moderate sized fleet and a token marine presence.

Rimward Quadrant

The Rimward Quadrant is what, in most cases, would be considered 'Galactic South', being the section of space that faces towards the Galactic Rim.

Trailing Quadrant

The Trailing Quadrant is what, in most cases, would be considered 'Galactic East', meaning it is the section of space in the Pardus Sector that is on the trailing end of the solar system's movements.

Coreward Quadrant

The Coreward Quadrant is what, in most cases, would be considered 'Galactic North', meaning the section of space that faces towards the Galactic Core.

Ghuuleer Station 'Bring-it-Back'

The 'Bring-it-Back' is a formerly Hegemony station that the Ghuuleer captured and refit as a defensive station, that also operates as the planet's Space Elevator.

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Most recent OOC posts in Outgunned; Star Mercenaries

Re: Outgunned; Star Mercenaries

I'm posting right the fuck now, sorry guys, I don't have an excuse. Doing it right now.

Re: Outgunned; Star Mercenaries

Could be. Either way, I'm going to try and get Gasmask to post, but if he doesn't/can't, then I'll be posting either today or tomorrow, depending on how much time I have left.

Re: Outgunned; Star Mercenaries

I am sorry my last post took so long. Impromptu vacation. Also sorry to hear we might have lost people. Perhaps end if summer vacations? Back to school prep?

Re: Outgunned; Star Mercenaries

I'm sorry for the delay, everyone. I fear we may have lost some players.

Last I understood, Gasmask was waiting on Viridian(Maree), who has disappeared- I haven't seen her in over two weeks now, and I fear she may not be coming back for a while.

I told Gasmask he could post, but he hasn't been active, nor has he responded. So he may have disappeared as well.

I'll be posting soon, so I hope the three of you still active will stick around!

Re: Outgunned; Star Mercenaries

Ugh...so in the wrong location...again :P I swear I need to triple check it before I post. Sorry for the wait and the wrong location.

Re: Outgunned; Star Mercenaries

I hope no one minds, but can I go last at the Pardus Belt? Marcus is the sort of cocky shit to go for theatrics by intentionally waiting for everyone else to go first.

Re: Outgunned; Star Mercenaries

Sorry for my lack of appearance for uh, a week.
My posting will now resume its regular pattern.

Re: Outgunned; Star Mercenaries

I will not be posting until I wake up sorry. Go ahead and post around me.

Re: Outgunned; Star Mercenaries

I posted as it is a simple edit to change Deirdre to Alex in the post and in the end you had the right name :)

Re: Outgunned; Star Mercenaries

Um...It is Cor and Alex who are fighting. Deirdre is hanging out against a wall.

Re: Outgunned; Star Mercenaries

Alright, thanks for the update!

Re: Outgunned; Star Mercenaries

I had a long weekend (Canada Day) and hosted 42 people in my house for a BBQ. Working on a post for Deirdre this morning.

Re: Outgunned; Star Mercenaries

Hey, who's post is it?
People just busy over the weekends?
Just askin'.

Re: Outgunned; Star Mercenaries

Damn it. Stupid thing I changed the location, had to change tabs for a second and didn't realize it was back to the wrong area :P

Re: Outgunned; Star Mercenaries

Sorry for the delay. I had to travel yesterday for a funeral. Hoping to have a bit of time this evening after the meal to get a post in. If not it will be tomorrow night once I return home.

Again apologies and I hope I don't slow our part down too much.

Re: Outgunned; Star Mercenaries

Accidentally tagged you SkullandSlippers. Sorry!

Re: Outgunned; Star Mercenaries

I've submitted my captain. I hope she is alright.

Re: Outgunned; Star Mercenaries

Submitted a pilot. Let me know if she needs editing or anything please.

Re: Outgunned; Star Mercenaries

Hmmm... I have an idea that I think may fit in here...

Re: Outgunned; Star Mercenaries

Count me in Aderas. Don't expect anything until Friday, however. I'll be sparse until then.