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Real Power

Real Power

0 INK

Remember how people used to say stuff like Magic was fake? They thought wrong. ESP, Ki, Everything is Real. Just not Permitted.

627 readers have visited Real Power since JayZeroSnake created it.

Introduction

We Live in a world of Technology, and Electricity, in which People are Mortals, restricted from becoming more than men by the Heavens.

But What If I told you, That in our Reality, there are such things as "Superpowers," "Magic," Or Psychic abilities?...

Welcome to a world where these powers will clash: Friends will join together, Enemies born, and Love.

Don't believe the lies they feed: Its true. There are people born on the Earth with great ESP ability. There are people who practice Real Life Magic. People who can Use Ki, and Break Stone with a mere movement of hand.

The Ultimate Truth is that you're one of these people. Choice Or No Choice. You have Gifts that are given only to certain people.

And Now you must fight. one group of powers may outcast another group. Why? Fear. Xenophobia. You may accept them though. But that's just you.

All these sorts of people, Psychics, Wizards, Warlocks and Witches, Masters of the Fist, and perhaps even others, are going to war. The Reasons will unfold as time goes on. What matters is the path you take. What is your play in this little game, Friend?

In the beginning all seems well, but slowly as the story passes, the fine line of what's real and what's not will fade. Did I mention this is Anime Style?

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Roles Needed Currently:

Main Characters

1) Strongest Psychic (Reserved For Lurelle)
2) Most Powerful Magician
3) Ultimate Martial Artist (Reserved for me.)
4) Strongest Tech (Reserved For JessieJohan)

Evil Mains

1) Strongest Evil Psychic
2) Most Powerful Dark Magician
3) Murderous Ultimate Martial Artist (Might be reserved for me, probably not.)
4) Strongest Corrupted Tech

Classes:

Note: All unique powers are small and limited in the beginning but gain power as time passes. As it is they're pretty powerful and exclusive.

Psychic- Masters Of ESP. Powers such as Telekinesis, Mind reading, Pyrokinesis, and such are just some of the available powers for this class. Psychics are Born with Paranormal Abilities that are hugely difficult to explain. They control these mostly with the mind, and have little to no physical powers in the rest of the body.

Unique power of the Strongest Psychic: Light Manipulation- Almost like Ki energy from a Martial Artist. Can be put to various purposes. A Power thought to be not in the hands of psychics.

Unique Power Of the Mightiest Evil Psychic: Madness- Power over Darkness, equal to the Light Manipulation power of the Strongest Psychic.

Magician- Practitoners of the Arts, Dark or Normal, capable of various powers similar to the Psychic, but still Different. Magicians train themselves in pure knowledge of spells, mixtures, and such things. They could be considered one of the smartest Classes possibly.

Unique Magic Of the Most Powerful Magician: Lord Of Spells- A Single power is brought from Lore, Religion, or Mythology at the call of the user. after immense training, the God of all Magic can be summoned, but this is too difficult to simply accomplish in one day.

Unique magic of the Dark Magician: Endon- Powers of the Dark Gods of magic can be called similarly to the Lord Of Spells ability.

Martial Artist- Not just your average Kung fu man. A Fighter who trains years upon years in Hellish Training that gives them near Superhuman ability, and the mastery of the Life Force known as Ki. Martial Artists are a rare breed, often regarded as weak, when potentially, some could even Defy The Heavens.

Unique Power Of the Ultimate Martial Artist: Shinken (Divine Fist)- the Fighting style of the greatest martial artist is a technique passed down by An Asura, A lower god or deity, down to the Earth to a Powerful Practitoner to become sole successor.

Unique Power of the Ultimate Evil Martial Artist: Conquering Shinken- Divine Fist, Combined with Murderous intent, and a need to become immensely stronger, and control all.

Tech- An Average person, Relying on the tactics of any normal soldier to bring down his opponents. Some know science, others don't.

Guns, Swords, explosives Anything they can their hands on is their tool. a Science tech however can up the playing field by slowly creating advanced weapons, such as Laser/plasma weaponry, Bionic Implants, and the like. But, it comes at the cost they must work from small tech up to the big stuff.

Unique Power Of the Strongest Tech: Super Inventor- Your greatest invention. You have also been given a formula that ups your physical body to what is considered the human limit. not as powerful as the above classes can become, but its pretty useful. Your Super Science allows the invention to tangle with even the strongest Supernatural force. However, though you make this in the beginning, it is different from your other experiments: it needs constant revisions to be perfect.

Unique power of the Corrupted Tech: Infector Inventor- Same as Super Inventor but with more harmful effects, maybe a mutation or two, and of course, your tech can send viruses to other machines, and take apart weapons like guns.

Toggle Rules

1. No Godmodding.

2. Though powers may be unrealistic, they must have an origin that in some way is realistic.

Will be changed as need be.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Real Power. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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