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Silver Leaf Mercenary Guild

Silver Leaf Mercenary Guild

0 INK

A lush fantasy adventure ripe with political intrigue, wars, dragons and other things that makes the average mercenaries life a pain.

804 readers have visited Silver Leaf Mercenary Guild since Hellis3000 created it.

Introduction

The tides of war is upon you, young knights and sorcerers. But fear not, for i have found the path to heaven, to the gods themselves. So Hold this world alight with your raging fires and know that I shall return, Triumpanth.
-Last words of the Mad King Illonizes

Its been thousands of years since the Mad Kind descended into a ancient tomb of the old world. Never to be seen again. But his words still lives, his curse shattering the once glorious empires of old in to squabbling, petty states nd kingdoms. It twisted races to try and eradicate one another. It drove the elves to split creating the Luni that became blinded by their own light, the Mandi who began worshiping death in hope of rebirth and the wild elves, forever hate full of the cities and their ways.

His curse made the serene Tindras, mighty people of the sands to forsake thheir god and loose their immortality, cursing them with fleeting and short lives. It made the dwarves lose themselves to greed and gave the humans a unquenchable thirst for power.

Worst was the fate of The shadowborne. Their own darkness became a curse, their kind mistaken for demons and hell-fiends. Their status as scholars tainted by false rumors of necromancy and vile experimenting.

Uliar, the world of strife and endless war lies on the brink of a new disaster, just as it for the first time truelly has began to recover. Its the old tombs, uncovered in the north that whispers of a second coming, the birth of a new Mad King. This is the story about those that would play a part in this new crisis.




Gods of Uliar
Religion plays a big part in alot of the politics and wars that ravage Uliar. Hile the pantheon wuite litrealy inhabits hundrers of minor dieties, some more obsucre then the owther there exist the Eight of the Infinite. These are the oldest of gods, the ones said to once have created Uliar. Legend tells that each of them have fought the other, and that they are all to girviusly wounded to directly meddle with the world.

Death Goddess Mortina: Patron god of the Mandihar, Mortina is the great constant. She is what allows things to die and pass on to whatever fate awaits their spirit. Neutral in her view upon life se does not take pleasure from ending them. He merely sees it as her task to allow room for new life. Mortina bestows her most devote followers the power to wield 播eath Not to be mistaken with necromancy her blessing does not make undead, but merely turns her follwoers into finely honed killers. To Mortina necromancy is the greatest taboo and her followers tend to persecute necromancers and necromatics.

God of Light Suin: The god of light Suin or the just The light. Suin is the patron god of most humans aswell as the Luni. He is considered the justest and kindest of the gods. He allegedly created all of the elves in his own image and lifted the 牌eil of dakness from human hearts He bestows followers with Light and Holy magic.

Hesele: Goddess of Life: Sister to Mortina, the goddess of life is the most cherished goddess. Having followers within every race Hesele has great influence. Herreal is Life and her gift is the world itself. This doesnt mean Heseles followers do not respect death. Hesele will not embrace her followers for eternity as she knows her sister will guide everyone trough death to the eternal life beyond. She bestows great healing power to her priests and priestesses.

Gods of Balance: The Eladrur Twins: The Gods of balance or The Trickster and The Mediator. The Elardrur twins are two gods of chaos and order, the eternal scale of balance. The mediator enforces harmony, peace, laws and order. The Trickster is his opposite, he instigates wars, revolts, causes bitterness and but also lights the flame of hope, the will to rise up and change be it for good or bad.

Zail, God of Darkness: The hated one, the darkness that is Zail is the neccary evil that comes with lights shadows. He is the source of hatred, fear, disgust. He revels in the hatred and destruction of the races. He is the only one of the Infinity that can truthfully be called evil in every regard. His darkness even corrupts life and death, creating the undead. His followers are many but secretive. Assassins, Demon Lords and Necromancers. He bestows many a dark power upon his chosen.

Elana Goddess of Creation: The goddess of creation is the oldest of gods. She created all the other gods and gave them their tasks in creating Uliar. Her loneliness created Hesele, her rage created Kartan, her fear created Zail, her sorrow Mortina and her hope Suin. Realizing that the powers she had made manifested needed balance she created The Twins out of her pride. Elana as a godess is worship mainly by Wild Elves and Dwarves. Most minor creation and life deities are tied to her. She bestows her followers with the powers of nature and empathy.

Kartan God of Destruction: Kartan is the rage of elements, the unforgiving wind, the raging heat, the crushing waves and the trembling earth. Kartan was made so gods could be unmade. He is the strongest aside from Elana and personifies the elements. All minor gods and dieties tied to specific elements are tied to him. His followers tend to be outcasts, warlords and the like. He bestows the power of the elements to his followers.

The World of Uliar.
Welcome to the world of Uliar where a mish mash of kingdoms, countries and sultanates riddle its surface from the deserts to the mountains and down to the lush rainforests. Consisting of 5 major continents and one smaller one. Each with at least 60 smaller kingdoms and a greater political power. Furthermore, there are no less than 7 distinct, intelligent races that make out the populace. Aside from them there are numerous more savage and completely untamed races such as orchs, goblins and ogres.

Playable Races;
Hari(Elves): The Hari are commonly referred to elves. They are actually as fractional as humans but can be divided into three sub races, each with their own distinct culture.

Luni: Religious and Strong willed. The Luni all share a common worship of the Sun and its light. Their skin is fair and their visages tend to be very pleasant. Long lived to the point their elders have survived 500 years they have had time to develop and refine their magic. Due to their religious ways they tend to favor holy, healing magic. They have long been feuding with their sisters of the Mahdi-Har.

Common Traits: Fair skin, slightly taller then humans and with pointy ears, frailer built.

Mandi: Sly and Cunning. Mandi-har are a race that pride themselves in being completely ruthless in battle. Worshiping death itself they seek perfection trough death. While to human standards they could be considered evil and while its good to understand that they see it differently. To them all races are imperfect, their own included. To them the only way to perfect them is to wipe everything out and let the gods create anew. This doesn稚 mean they kill everything on sight, No they are far more ambiguous then that. They may level a village to the ground only to save a single child from starvation the day after. It should be mentioned that the Mandihar society tend to favour a strong matriarchic society were the women hold most if not all true power. Not say the men are without rights, Its simply a form of women worship. They share a long and bitter feud with the Luni. They favor warriors and rogues.

Common Traits: pointy ears, Dark Grey skin, Purple or red eyes, white hair

Wild: Agile and Untamed. Wild elves live in forests and on steppes as nomads. They hold great respect for nature and its animals, being careful not to disturb it if possible. That said they also act as its regulator, many times taking upon themselves to hunt down beasts that they feel have grown to accustomed and dangerous fro civilization. Unlike their fellow elves the Luni and MAndi they do not hold a grudge. In fact, they stay mostly neutral to most things. Favors Archery

Common Traits: Pointed ears, Commonly brown hair and slightly darker skin color.

Human: Versatile and Driven. The human race is the most spread race. They exist all over Uliar and most regents tend to be Humans. The human race is far from united, as a matter of fact there are so many numbers of smaller kingdoms, realms and states that war is a constant reality for most people.

Common Trait: Normal human traits

Dwarfes. Stubborn and Strong: Dwarves are the oldest civilization known. They have spent thusands of year with mining out the biggest and most treacherous of mountain regions. Stubborn to a fault and with the strength to back it up they have weathered goblin assaults, orc wars and Mandi-Har Raids for millennial. They are great craftsmen when it comes to stone and ore. Favors Warriors.

Common Trait: Short and stocky, a lot stronger they your ordinary human. Commonly with a beard.

Shadowborne: Misunderstood and Intelligent. The Shadowborne are few in numbers and very secretive. With pale skin, black eyes and ashen grey hair they live in secluded mountain regions in the east. They have an innate ability for dark magic, something that usually earn them scorn from such races as the Luni. They are however, no more evil then you and I. Favours magicians

Common Traits: Black eyes with red irises, pale ski , dark Grey hair

Tindra: Short lived but Lively. Tindras are a mysterious desert dwelling people with short life spans. They are gorgeous beings with skin that痴 almost completely golden and fiery red hair. They love dance, music and recreation in every form. Hey are said to be the oldest of all current intelligent races. Predating even the elves. It is also said that they once could live longer then any elf, but the goddes of death cut their lifespan down due to the Tindra becoming to cocky and showing signs of hubris. Due to their short lives they live very hard and extravagant lives. Their women can only bare Tindra children, despite being with men of other races.

Common Traits: Red hair and irises, Golden skin


Continents:

Ketna: The northernmost and largest of the of the continents hold the most tyrannical of powers; The Legado Empire wich has steadily spread south, and are currently clashing with the kingdom off Ogr. The Legado Empire compromise about two thirds of Ketna. Their Northers Legions consists mostly of humans and Shadowborne that have joined under a common banner.; The Green Fox. There have been rumors about a Legado general supposedly having talked about Usurping the current tyrant but his exact identity remains a mystery.

Ishna: The southern continent of Ishna is the smallest. Reffered to as 典he great IslesIshna consists off two smaller pieces of landmass to big to be considered islands that痴 surrounded by a pattern of islands. It痴 a lawless place with numerous independent pirate ports and plenty of corrupt city states. It also harbors the only Mandihar ruled land; Haulintar. Haulintar makes a fortune on slavery and smuggled goods and the land has closed it borders other then for trade and outlawed all other races then Mandihar everywhere but in the trading town of Lisnam.

Geli: To east, conjoined with ketna but separated by dwarven owned mountains. The major power of Geli is the nation of Loung, a old civilization led by a Luni . The United Kingdoms of Zrea, A mish mash of smaller kingdoms and states untied by a human king. Both Kingdoms have plenty of Luni in their ranks as well as humans and Dwarfes. Neither Power is anywhere the size of Legado Empire however but numerous smaller states are involved in alliances and pacts with each state. Making each country a hard nut to crack should the Legado ever brave the Geli mountains.

Kraoo: Positioned below Ketna lies a fairly large state that enjoys a tropical climate. It lies by the equator with volcanic ashes and great jungles spreading every which way. Here Lives humans and Wild elves mostly. A great Elven shaman leads the largest tribe of Wild Elves but is in harmony with the numerous Human Kingdoms

Hyllara: Great and Mighty steppe stretches across the central expanses of this equatorial continent with it痴 desserts to the northwest and their jungles to the south east. A particular group of violent wild elves stake much if said jungle as theirs with Dwarven settlers thinking otherwise. A bitter conflict is without a doubt growing there. The Sultanetes to the west have been locked in a bitter fued with no end in sight as well, two great lineages clashing in the desert. Both lineages are of Tindra blood strangely enough seeing that tindras are commonly a peaceful race.


Eleorna: Home of the Silver leaves the second biggest of the Continents is place of conflict. The Eleorna politics are a fragile thing, with a great City state called Lussi having a acquired many important trade routes over the years. In turn the Angren Kingdom, a large and powerful war machine presiding over much of northern Eloerna have annexed smaller but wealthy merchant states like Egrelia, the state where the 鉄ilver leafis situated.


list of countries

Legado: The biggest of the existing world powers. Situated noth of Ketna. Population consists of all races but with Humans and Shadowbornes as the major races. Has a large standing army and is constantly at war.

Ogr: Large Dwarven kingdom. Currently stalling Legados expansions with all it got. Known for housing brave warriors and brilliant tacticians. Currently their situation looks Grim as Legado has been successful in pushing them back all the way to their capital.

Haulintar Pirate State. The hub of all major smuggling and pirate operations. Its ruled by Mandi Hars. Its borders are closed and its inhabitants xenophobic to the poin any non Mandi is subject to persecution and extreme discrimination.

Zrea: Zrea is the oldest known kingdom. Its royal bloodline extends to the Mad King himself. Due to their history they are have had a lot of internal aswell as external strife. Their population consits mainly of Luni and the Church of Suin have their Main seat in their capital. Due to religius and political influence Zrea has a lot of regional support from smaller states around it's borders.

Loung: The state of Loung have long warred with its neighbor Zrea until recently. They like Zrea hold a large Luni population. They are known for its powerful sorcerers and have long exerted its power over neighboring countries, making it on par with Zreas reach of influence.

Lussi: The richest state in existant, with every major trading route running trough it. It's ciry is the biggest most prosperous as well and the city state ha begun to show signs of ambition, causing the nearby kingdoms to fear for the worse.

Angren: A kingdom of considerable military might. The Angren king are hard pressed to fill its warchest and its infrastructure with gold. Thus it wages war and pretty much steamrolls the minor states by its borders into servitude, feeding off their commerce.

Egrelia: Home to the Silver Leaves, one of the most prestigious mercenary guilds in existence. Egrelia is a small but extremely wealthy state which army consist mainly of mercenaries, hedge knights, cutthroats and others looking to get paid. They are currently under the threat of invasion

Welcome to the Silver Leaf Mercenary Guild.

“Welcome to the silver leaf Recruit. We are the finest mercenary guild you値l ever find. The fact that you are standing here is proof that you are the best. We will groom and train you, make you a warrior, a mage or a rogue that tales will forever immortalize. Well it痴 either that or you die a slow and grizzly teeth at some random beasts maw. But don稚 forget, fame gets you money. And money is what this is all about. Were soldiers of fortune after all. We aid the Generals that need the finest as well as the poor downtrodden civilians that was forsaken by negligent militia. Really, as long as there is a need for us, we値l provide. Granted of course, that they pay.First Instructor Isabelle G騅oir

The Silver Leaves are a legendary mercenary group. And as players you are new recruits within their ranks, You are nowhere powerful or strong enough as its more hardened warriors, but you are capable to hold your own. Your were also selected for varius reasons, as the guild provides a number of services and needs specialists, be it stealthy rogues to brave warriors. The emphasis here lies in working in groups, using teamwork and cunning. Everyone has a weakness, and everyone has their strengths.

Making a profile:

Archtype:
Your arch type is where your strengths lies. Agility, Toughness, Strenght, Magic and all that good stuff. This is not to limit you per say, Your attacks and the way you create your character is still up to you, But everyone has a weakness. You may be strong and fast, but you lack any magic. Or maybe your quick and able to summon magic power, but your frail. In short this is so that there can be balance and besides, everyone has a role on the battlefield.

Profile
Username:
Name: First and last.
Age: no younger then 18

Personality will include:

Archtype: (I.e Summoner, Archer etc etc, Up to you)
Peronality:

Equipment will include:

Weapons: Maximum of two, dual wielding counts as one.
Abilities: 2 spells/Abilities: Ie elemental control: Fire; allows the character to control fire.

Description will include

Race:
Appearance:

History will include

Background: (where did you grow up, did you lead a happy life, why did you join the guild?)
Country of Origin: Either from one of the listed major countries or a small state of your own design (if your own, provide abrief descriotion of said country.
Weapon: Primary and secondary.

Toggle Rules

The GM of this roleplay hasn't created any rules! You can do whatever you like!

Browse All » 3 Settings to roleplay in

Ketna

Ketna by RolePlayGateway

The northernmost and largest of the of the continents.

Ishna

Ishna by RolePlayGateway

The southern continent of Ishna is the smallest.

The Story So Far... Write a Post » as written by 0 authors

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 3 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Uliar

Uliar by Hellis3000

None

Ketna

Ketna by RolePlayGateway

The northernmost and largest of the of the continents.

Ishna

Ishna by RolePlayGateway

The southern continent of Ishna is the smallest.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in Silver Leaf Mercenary Guild. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 3 Characters to follow in this universe

Character Portrait: Alastor Drake

Newest

Character Portrait: Alastor Drake
Alastor Drake

The Merchant who sells everything

Trending

Character Portrait: Alastor Drake
Alastor Drake

The Merchant who sells everything

Most Followed

Character Portrait: Alastor Drake
Alastor Drake

The Merchant who sells everything


View All » Places

Uliar

Uliar by Hellis3000

None

Ketna

Ketna by RolePlayGateway

The northernmost and largest of the of the continents.

Ishna

Ishna by RolePlayGateway

The southern continent of Ishna is the smallest.

Ishna

Uliar Ishna Owner: RolePlayGateway

The southern continent of Ishna is the smallest.

Ketna

Uliar Ketna Owner: RolePlayGateway

The northernmost and largest of the of the continents.

Fullscreen Chat » Create Topic » Silver Leaf Mercenary Guild: Out of Character

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Most recent OOC posts in Silver Leaf Mercenary Guild

Re: [OOC] Silver Leaf Mercenary Guild.

Well Flamingo. I'm afraid you have to put alot more thought into your character then you just did. And I would like to speak to you about how you decided to make her a half blood.

Re: [OOC] Silver Leaf Mercenary Guild.

Just submitted my character! ;D First RPG in this style I'll have every done, minus the one I made yesterday. Or was that the day before...? Oh well 24 hours doesn't matter.

Re: [OOC] Silver Leaf Mercenary Guild.

A, great to hear silk. I just wanted to note. If your planned bio has anything to do with the listed nations and you wish to include the more important people (I.e a king) Speak to me befoore hand.

Re: [OOC] Silver Leaf Mercenary Guild.

I just wanted to make sure someone was still around before putting work into a character. I'm busy tonight but I'll put together my character probably around 11 PST

Re: [OOC] Silver Leaf Mercenary Guild.

Exellent Diofant. If you have any questions censored, feel free to ask.

[OOC] Silver Leaf Mercenary Guild.

This is the auto-generated OOC topic for the roleplay "Silver Leaf Mercenary Guild."
Welcome one, Welcome all.

This is meant to be a fantasy role play based on comradeship and political intrigue in a world populated by your average war mongering races of fantastical fiction. I promise you battles, backstabbing, political squabble and petty rulers. What i want you to be, is a part of a mercenary guild that is drawn into all this, and who has no other choice then to do what you can to not only survive, but also make your own time worth it.