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Six Legendary Souls: Celestial War

Six Legendary Souls: Celestial War

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Not all wars are fought between nations. Some wars are fought between ideals, and those who embody those ideals. The Soul Controllers will be brought forth from the ranks of Humans, and the Six will rise to aid them. Their lives will never be the same...

4,977 readers have visited Six Legendary Souls: Celestial War since Tsukiakari created it.

Introduction

<<IMPORTANT NOTICE: THE COMBAT SYSTEM HAS CHANGED YET AGAIN. PLEASE READ UP ON THE NEW SYSTEM.>>

The island of Yuureijima was a relatively peaceful, quiet place. It was quiet because if its insignificance in the grand scale of things. Nestled just off the coast of Japan, the island was barely acknowledged as even existing. It was like the world did not even realize that the island was there...

The island was, however, a fairly busy place, to those who lived there. Industrial development had progressed quite well despite the island's seeming nonexistence. It was a modernized, bustling place about 15 miles in diameter, with schools and offices and countrysides and beaches and a million other things you might expect to find on such a small island. While its name of Yuureijima, or "Ghost Island," was rather sinister, the Youkai and Demons that were purported to live there in legends never appeared, and most knew the island by a different name: Seirourakuen, or "Serene Paradise."

Oh how misleading this name would turn out to be. Little did the inhabitants of this serene paradise know that below their supposedly peaceful island, there was another nature. Their island was a battleground. Not one where war was waged by armies. Rather, this battleground was one of a different nature.

The wars fought on Yuureijima, the island of ghosts, were those fought by a chosen few. 12 individuals, to be exact. Six of these beings were Human, and six were not, but their fates were intertwined to the point of being one, single destiny. This destiny was a simple one.

Their destiny was to fight, for the safety of the island they cherish, and for the lives of those who live on it. Even now, across Yuureijima, strange cracks in reality itself are appearing in unknown, dark places, unseen by mortal eyes. Beyond these ominous voids is a world, and an island, much different from the one known by the warriors.

This island is an empty, dead place where no Human lives. Instead, this dark otherworld is ruled over by the lords of the night: the Youkai and Demons of Yuureijima, the ghosts and specters spoken of in its name. These dark, cruel beings know nothing but spite for Humankind, and, if left unchecked, could spread from the world of eternal night in which they reign supreme, and into the world, and the island, cherished by the 12 Warriors, bringing nothing but catastrophe and destruction with them. It is clear, then, that they must be stopped.

If only the war was as simple as this. For not only do the Warriors have to deal with the Youkai from the world beyond...

They have to deal with each other.

At the end of the journey, there is said to be a reward for sealing the holes between the two worlds, beyond anything those who walk this difficult path can imagine: the power to have any wish granted. However, this wish cannot easily be shared among the 12 Warriors who travel the road. This wonderful power is contained within a place known as the Golden Palace, a place which can only be entered by the destruction of all Youkai in the other world, and by the acknowledgement of one Master as supreme. This is a battle without honor, without allegiance, and without a defined good or evil. This is the Yuureijima War, an event that has been set in stone since the beginning of time, a struggle which is already being set into motion...

---Setting and Terminology---

In this roleplay, there will be twelve main roles to be filled by our protagonists. These roles will consist of six half-Human, half-monsters, known as Legendary Souls, and six Humans, known as the Soul Controllers, with whom they make pacts of allegiance so that they can survive. This pact is necessary, as a Legendary Soul's magic - revolving around the use of a certain element with which they have a special affinity - is powered by the energy of another, or by their own soul, their very force of existence, should this energy be unavailable. The Soul Controllers can recover from the exertion caused by this use of magic, but the Legendary Souls, if their magic is overused without a well of energy from which to draw their power, they will enter a "Broken Blade" state, in which they will have immense destructive power, but will drain themselves of all of their energy, and will simply cease to exist. However, Legendary Souls are not the only ones who profit from this contract. In exchange for their power, Soul Controllers are bestowed with similar elemental powers to those possessed by their Legendary Souls, allowing to supplement their partners in combat with magic of their own. This magic takes the form of an Alignment: an object with a strong affinity to its owner's soul. For example, say a person had, as a child, fought off a robber using a meat cleaver. His Alignment might have been, consequently, Meat Cleaver. This would allow him to summon a meat cleaver made from his element - say, fire - with a special property - say, the ability to launch fireballs when swung. The Alignment does not, however, need to be so literal, so knock yourselves out. On a final note, each Alignment will have its own unique name, likely one that is meaningful to both the weapon and the wielder. For example, our example of a fire-cleaver might be named something like "Burning Courage," as a reference to both the nature of the weapon, and to the event that shaped the wielder's soul into that form. Alignments are almost unbreakable, and stand on even footing with the incredible magical powers of a Legendary Soul.

Soul Controllers do not have unshakable authority over the Souls they command. If their master is slain or surrenders control of a Legendary Soul, that Soul can make a contract with another master to continue its existence. Soul Controllers can also submit themselves to the authority of another Master, removing them and their Legendary Soul from the candidates for having their wishes granted, but allowing them to keep their lives in exchange for serving another Master.

On a final note, Legendary Souls are born as Humans, but possess the souls of legendary creatures within them, allowing them to transform into an alternate form with some of the traits of their base mythical beasts. They grow up among Humans, waiting for the day that they will be found by their Soul Controllers, whom they feel a special supernatural connection to, for the day that the war will begin. They instinctively know the way the war works, although they do not know the identities of the other Soul Controllers and Legendary Souls.

Each Legendary Soul has a certain combination of Mythical Beast, Element, and weapon. The first two are connected, but the weapons can be chosen from a list of weapons which will be provided below. The weapon used will likely determine the Legendary Soul's battle style. For example, a Legendary Soul whose weapon was a magic staff would likely rely on ranged spells and such, whereas a Legendary Soul who wielded a claymore would favor close combat. See below for a complete weapons list.

All of the main characters will, for plot convenience, be high school age, and attend the same school, given that there's only one high school on the island, the Yuureijima Academy.

---Legendary Souls---

Element - Beast - Played By

Light - Angel - Taken by Tsukiakari

Darkness - Witch/Cat - Available for Adoption

Fire - Phoenix - Taken by United We Stand

Wind - Tengu - Taken by Seveneleven

Water - Kappa - Taken by Slcam

Earth - Dragon - Available for Adoption

---Soul Controllers---

Element - Played By

Controller of Light - Taken by TemplarWarden

Controller of Darkness - Taken by Skwidge

Controller of Fire - Taken by ForeverxRaining

Controller of Wind - Taken by Skwidge

Controller of Water - Taken by Adoda

Controller of Earth - Available

---Weapons---

Longsword - Taken by Tsukiakari

Claymore - Taken by Slcam

Daisho Set - Taken by Seveneleven

Spear/Naginata - Taken by United We Stand

Longbow - Available

Magic Staff - Available

Toggle Rules

1: No extraordinarily overpowered characters, please.
2: No godmodding.
3: No autohitting.
4: While romance is allowed, highly encouraged, even, it must remain PG-13, and it must be realistic.
5: Once all available spaces have been filled, I'm afraid that all prospective RPers will have to play as normal Humans who get caught up in the whole war, or as Youkai antagonists for the protagonists to face off with. Sorry.
6: Have fun.

The combat system will work as follows. To begin with, each character will have 5 "hitpoints." During a battle we'll all go to the chatbox, and the attacker and defender will both roll D20s. If the difference between the attack and defense rolls is 10 or greater, the attack will hit, and the attacker will post what happens depending on the amount of damage - see below. The defender will then react, and the battle will continue. The power of the attack depends on how great the difference between the two rolls is. If the difference is 10-11, the attack will deal 1 hp damage, equivalent to a grazing - albeit painful wound. If the difference is 12-13, the attack will deal 2 damage, causing a somewhat more serious wound, although it will not deal any permanent, crippling damage. 14-15 deals 3 damage, resulting in a handicapping but not permanent wound. 16-18 deals 4 damage, and at this point, you can start causing serious, permanent damage, such as a severed arm. If you manage a "Perfect roll," with a difference of 19 between your roll and your opponent's, you can follow up your attack with a finishing move, and end the battle with a single stroke, lowering your opponent to 0 hp and opening them for a killing blow immediately. Given that this is incredibly unlikely, though, don't be surprised if this never happens.

However, there's a little more to it than this. In addition to this system, there are 4 stats, namely, Finesse, Speed, Intelligence, and Constitution.

Finesse affects physical damage dealt. Higher finesse gives you a bonus to hit with melee weapons, and increases the damage you do with them.
Speed affects ability to dodge attacks by adding to your dodge rolls. Higher speed means you're less likely to get hit.
Intelligence affects magical damage dealt. Higher Intelligence means your raw abilities - or attacks with a magic staff - get bonuses to chance to hit.
Constitution affects a character's hitpoints.

For each point you have, you get a +1 on your roll if it modifies your abilities or a +1 on your health if you modify your hitpoints. Everyone starts at 0 for every skill - save Constitution, which the starting level for is 5 - but is allowed 10 points to put where they want.

On a final note, characters don't actually die if they hit 0 hp. At 1 hp, a character will have an option to flee the battle, so as to survive, and at 0 hp, they are merely incapacitated, or otherwise rendered incapable of fighting, but still have a chance to survive. If their hp falls into the negative, however, they die for good. Sorry!~

---Healing---

During a battle, your character very well might suffer an injury in the form of HP loss. Generally speaking, there will be two ways to rectify this problem. The first method is "resting." Depending on the severity of the injuries you suffered, a good night's rest might do you some good in the form of a 1 HP recovery. However, some wounds are too severe to be healed through this method, and must be healed either by "resting" in the form of going to a hospital or clinic for treatment, or through the second method.

The second method of healing is through magic. The healer will roll a D20, then add both their intelligence modifier and their patient's current HP to the roll. If it is 15 or above, the healing will be successful, and 1 point of HP will be restored. If the roll is 20 or above, then 2 points of HP will be restored. Should multiple healers concentrate on the same patient, both characters' intelligence modifiers will be applied to healing the wound.

Healing via resting is highly dependent on circumstances. As such, you should clear exactly how you intend to heal with me before you do it.

---Boss Bonus System---

This part's fairly straightforward. Any time your character defeats or helps defeat a boss, they'll be rewarded with stat points! So long as you had a post in combat with the boss, your character is eligible for a 1 stat point boost. If they had 5 or more posts in combat against that boss, they'll be given 2 stat points. These can be spent as you see fit and used to power up your character so they're a match for the tough battles to come!

---Legendary Soul Format---

Nickname: (Optional)
Age:
Gender:
Element/Creature:
Power(s): (Must relate to the character's chosen element.)
Human Appearance: (Words or pictures, or both, will do.)
Legendary Appearance: (Again, words or pictures - or both - will do fine.)
Weapon Name and Appearance: (Again. Words, pictures, or both, will do fine.)
Finesse Level:
Speed Level:
Intelligence Level:
Constitution Level: (5 + however many of your ten points have been added to Constitution.)
Personality:
History:
Current Home:
Other: (Optional)

---Soul Controller Format---

Nickname: (Optional)
Age:
Gender:
Element:
Alignment:
Alignment Weapon Name, Appearance, and Properties: (Again, words, pictures, or both, will do fine for appearances.)
Finesse Level:
Speed Level:
Intelligence Level:
Constitution Level: (5 + however many of your ten points have been added to Constitution.)
Appearance: (Again, words, pictures, or both, will do fine.)
Personality:
History:
Current Home:
Other: (Optional)

To apply as a Youkai or ordinary Human, just use the format provided by the site. I'm too lazy to write up separate formats for those as well.

Taking place in...

Yuureijima our primary setting

Welcome to Yuureijima: Island of Ghosts.

Yuureijima

Yuureijima by Tsukiakari

Welcome to Yuureijima: Island of Ghosts.

The Story So Far... Write a Post » as written by 10 authors

Setting

3 Characters Present

Character Portrait: Hotari Kotori Character Portrait: Ikato Hosimitsu Character Portrait: Uslav Armstrong
Tag Characters » Add to Arc »

0.00 INK

#, as written by Skwidge
Hotari shrugged nonchalantly. "I find it's more entertaining the less you know. I love to see people's reactions. Besides, I'm not really used to working with other people anyway, sooo. Besides, Hibiki likes to work on his own energy. He doesn't want to do it, he won't. We kind of think alike, he and I. We both like playing tricks on people. Or, at least I do when I'm hyper. And again, like I said, I really love to see the reactions on peoples' faces, especially yours. You'll just have to put up with this for today. I thought I announced I forgot to take my meds this morning anyway. I'm not usually like this." Her eyes narrowed slightly, letting go of his hand abruptly and bringing hers to her side before stopping in front of the cafe. She then opened the door, motioning for him to go in. "After you, my bossy sir~" She smiled lightly, waiting for him to enter.

"Besides, I wing a lot of things. And him coming over here, we'll just have to see how things play out, huh Ikato? No, I did not plan out anything for it. Hey, I'm pretty short-sighted a third of the time. And you're stuck with me, so you should get used to my failure in some aspects." The fem made a sour face at him, then motioned through the door, and small smirk on her face. Payback time~ She sang to herself mentally, waiting for the boy to get in the building.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Yuureijima

Yuureijima by Tsukiakari

Welcome to Yuureijima: Island of Ghosts.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Uslav Armstrong
80 sightings Uslav Armstrong played by TemplarWarden
Light illuminates, light reveals. Sometimes however, the dark is hiding within even the light.
Character Portrait: Amaya Matokai
29 sightings Amaya Matokai played by KrazyTigger
"I may be different, but for that I am grateful."
Character Portrait: Amai Kanashimi
61 sightings Amai Kanashimi played by SukaiKori
Mysterious and Mischievious <3

The Forge

Use your INK to craft new artifacts in Six Legendary Souls: Celestial War. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 11 Characters to follow in this universe

Character Portrait: Samishii Tenshiko
Character Portrait: Nami Waterfall
Character Portrait: Kameko Maiha
Character Portrait: Kasai Yourin
Character Portrait: Hotari Kotori
Character Portrait: Ikato Hosimitsu
Character Portrait: Ryuuka Kokoro
Character Portrait: Nineko Vereim

Newest

Character Portrait: Nineko Vereim
Nineko Vereim

"Darkness is mischievous, but sometimes it hides behind the most unsuspecting places."

Character Portrait: Ryuuka Kokoro
Ryuuka Kokoro

Fire is destructive.. but its gorgeous

Character Portrait: Hotari Kotori
Hotari Kotori

"The quiet twinge of the wind and the birds."

Character Portrait: Kasai Yourin
Kasai Yourin

"Fire! Fire! Oh, that's just me"

Character Portrait: Kameko Maiha
Kameko Maiha

*smiles faintly*

Character Portrait: Nami Waterfall
Nami Waterfall

"Challange yourself and live life!"

Character Portrait: Samishii Tenshiko
Samishii Tenshiko

"Why... Why am I alone? Please, whoever is to be my master... Come quickly... I don't deserve your company, but I need it anyway. So please... come quickly..."

Trending

Character Portrait: Hotari Kotori
Hotari Kotori

"The quiet twinge of the wind and the birds."

Character Portrait: Samishii Tenshiko
Samishii Tenshiko

"Why... Why am I alone? Please, whoever is to be my master... Come quickly... I don't deserve your company, but I need it anyway. So please... come quickly..."

Character Portrait: Kasai Yourin
Kasai Yourin

"Fire! Fire! Oh, that's just me"

Character Portrait: Kameko Maiha
Kameko Maiha

*smiles faintly*

Character Portrait: Nami Waterfall
Nami Waterfall

"Challange yourself and live life!"

Character Portrait: Ryuuka Kokoro
Ryuuka Kokoro

Fire is destructive.. but its gorgeous

Character Portrait: Nineko Vereim
Nineko Vereim

"Darkness is mischievous, but sometimes it hides behind the most unsuspecting places."

Most Followed

Character Portrait: Ryuuka Kokoro
Ryuuka Kokoro

Fire is destructive.. but its gorgeous

Character Portrait: Hotari Kotori
Hotari Kotori

"The quiet twinge of the wind and the birds."

Character Portrait: Nineko Vereim
Nineko Vereim

"Darkness is mischievous, but sometimes it hides behind the most unsuspecting places."

Character Portrait: Nami Waterfall
Nami Waterfall

"Challange yourself and live life!"

Character Portrait: Kasai Yourin
Kasai Yourin

"Fire! Fire! Oh, that's just me"

Character Portrait: Samishii Tenshiko
Samishii Tenshiko

"Why... Why am I alone? Please, whoever is to be my master... Come quickly... I don't deserve your company, but I need it anyway. So please... come quickly..."

Character Portrait: Kameko Maiha
Kameko Maiha

*smiles faintly*


View All » Places

Yuureijima

Yuureijima by Tsukiakari

Welcome to Yuureijima: Island of Ghosts.

Yuureijima

Welcome to Yuureijima: Island of Ghosts.

Fullscreen Chat » Create Topic » Six Legendary Souls: Celestial War: Out of Character

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Most recent OOC posts in Six Legendary Souls: Celestial War

Re: Six Legendary Souls: Celestial War

Hey Templar! You should post. I was waiting to see what your chara would do before I posted for Ikato.

Re: Six Legendary Souls: Celestial War

Hey, I'm sorry I had to disappear, real life stuff intervened and I didn't get a chance to inform any of my roleplays. Did I screw up things here :s Have you skipped me and moved on or has this died?

Re: Six Legendary Souls: Celestial War

poke it with a stick see if it moves right? lol

Re: Six Legendary Souls: Celestial War

Eh, I've just been waiting for people to post. It really is pretty dead though. We're just trying to drag the carcass and make it live xD

Re: Six Legendary Souls: Celestial War

Soo... I guess this died, didn't it...?

Re: Six Legendary Souls: Celestial War

I'll probably be posting tomorrow or late tonight.

Re: Six Legendary Souls: Celestial War

Eww finals. I still need to do mine. Luckily the only ones I have left are take home open book ones.

Re: Six Legendary Souls: Celestial War

so glad i'm on summer break for another week lol

Re: Six Legendary Souls: Celestial War

Not good. I've literally been stuck doing homework for the past 15 hours. I feel awful. Massive headache, barely been eating anything, not to mention insomnia. X.X I hate finals. I hate them so very, very much.

Re: Six Legendary Souls: Celestial War

I will be posting tonight! Btw how is everyone?

Re: Six Legendary Souls: Celestial War

Strange. It also seems Sukai has abandoned her charry and left the RP. I'm going to re-asses what roles we have characters for, and then we'll have to see about adopting those already present and creating those we still need.

Re: Six Legendary Souls: Celestial War

I also havent heard from Adoda. I sent her a pm like two weeks ago O.O

Re: Six Legendary Souls: Celestial War

That's not a problem, United. I'll send her RPer a PM, as well as one to the others who haven't been on for a while.

Re: Six Legendary Souls: Celestial War

I think I'm going to continue on without my controller for a bit but if we enter another combat scene and she hasn't returned would you mind if I auto'd her?

Re: Six Legendary Souls: Celestial War

Well see, she's just beginning to run off, thus giving him the chance to try to react xD.

Re: Six Legendary Souls: Celestial War

oh dear...Hotari has just opened a humongous can of worms...can't wait to see Uslav's reaction lol. (Might've been slightly unfair to take it without giving Uslav a chance to defend himself but that's up to the GM of course.)

Re: Six Legendary Souls: Celestial War

I will do my best to post again tonight.

Re: Six Legendary Souls: Celestial War

daw...ah well. simple enough change.

Re: Six Legendary Souls: Celestial War

Oh and United, Ikato is down with Hotari, not on the roof.