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Task Force 111

Task Force 111

0 INK

Over the next few years. Thses missions will be the most important missions of your young lives.

829 readers have visited Task Force 111 since JustQuit created it.

Introduction

Welcome to Task Force 111
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This is Task Force 111. We are a new task force specialized in oversea dilemmas. Wether they are at home on American Soil or overseas they take care of. This squad has some of the best soldiers that the American army could find. This is a 8 person military squad under Cpt. John Sandler under General Stanley Shepperd.     

First Mission:
Further Mission Intel
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This will be a lengthy battle. It may takes days or a couple of weeks to fully clear the Mountain villages occupied by the Taliban and gain possession of the weapons. You will carry all food, and water with you that you will need but you may be forced to initiate your survival skills learned in training if you run out. There are numerous villages that you will have to clear and take no prisoners, if it moves, kill it. Air Support is only available at certain times throughout the mission. Use wisely. Operate at night and lay low during the day. The team will be supplied with Night Vision scope which will be invaluable, although flares from guns may handicap their use. Use it to your advantage, the enemy does not have them.

Rules:
Throughout these multiple operations you must follow these rules or risk corrupting the missions

- Be Realistic: If you get shot in the stomach you won't be able to get up and run around again. Your team mates will watch your back  
- Swearing is allowed. War is not an opportunity to show of your vocabulary skills.
- Post Regularly
- Be detailed
- No sloppy work will be expected, your not in the elite forces for nothing
- Your character will not be a gary stu.
**********************************************************************
Please have diverse characters, they're working as a team, but how many people at where you work do you like? Some may not like each other and argue a lot. Different personalities please!

For all you fanatics out there on the army, apologies if I have got any of the information wrong, I did a lot of research but some of it I am not able to find out so if there is anything wrong, deal with it :)

Will you make it through? will you die? Willy you survive? But most off all - will they accomplish the mission? (Note if you choose to kill off your character you are required to place a 'Killed in Action' In your characters Status and you are more than welcome to make another character to continue with :) 

Character Sheet:

Full name:
Code Name:
Nickname (If any):
Age:
Height:
Hometown:
Favorite Weapon:
Secondary Weapon:
Accessories: 
Status:
Rank:
Years Served in total:
Appearance:
Personality:
History:
Other:

Plus please try to keep pictures you give your character non-anime

Thats all! Sorry about so much to read, if you want me to reserve a character just ask :)

Thanks and have fun!

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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Add Setting » 1 Settings for your players to play in

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Use your INK to craft new artifacts in Task Force 111. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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