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The Battle for Haven

The Battle for Haven

0 INK

The year is 3015, and conflict has erupted within the Draconis March - mercenaries will take to their BattleMechs to decide the fate of Haven!

609 readers have visited The Battle for Haven since Occam created it.

Introduction

The year is 3015, and conflict has erupted within the Draconis March. It is not known, and does not matter, who struck the first blow. Once again, the Draconis Combine and the Federated Suns have come to war.

Just behind the main line of battle, however, is the planet of Haven. Sparely populated and seemingly peaceful, the Draconis Combine has - by some tidbit of information - determined Haven to be of strategic importance. However, they cannot spare enough manpower from the regular forces to take Haven. So they have instead turned to hiring mercenary forces.

The Federated Suns aren't in a much better position. While the planet has its own small militia force of BattleMechs, it would never be enough to hold back the Combine's hired might. Unable to send their own troops, the Federated Suns have also turned to mercenaries allies.

And so it is up to you, Mercenary. Will you defend Haven and her secrets for the glory of the Federated Suns? Or will oath and honor bound you to the Draconis Combine, and let you be it's roar?

Current Mercenary Commadners:

Draconis Combine:
1.
2.
3.
4.

Federated Suns:
1. Jason Mathews - Epoch Dawn
2.
3.

Toggle Rules

Character Creation:
-You will be creating a Commanding Officer for your Mercenary force. Select a name, and you may provide a short background
-Come up with a Name for your Mercenary Force. Examples: Northwind Highlanders, Kell Hounds, Sharp’s Irregulars, Team Banzai

Force Generation:
-Your force will consist of 2 companies of BattleMechs
--A Company consists of 3 Lances
---A Lance consists of 4 BattleMechs
-A players Force may not include more than 3 copies of each Mech
-You may name each individual Mechwarrior (the pilot of the BattleMechs), but this is not required
-Once generated, please send a complete Force disposition to me, so I can add it to the Database

Lances-
-A Lance is the basic unit used for this game
-Each Lance will be valued at a maximum of 6,000 Battle Value (BV)
--A Mech’s BV will be given in a following post
-Each Lance must be given a Lance Commander
-Each Lance must be given an individual tag – an indentifying name
-A ‘Formation’ is any number of gathered Lances that have stacked into a single hex, and move and fight together

Companies-
-Each Company will consist of 3 Lances (12 Battlemechs)
-Each Player will have 2 Companies of Mechs
-Your Commanding Officer will serve as the Company Commander for one of your companies, and you will pick 1 other Mech/Mechwarrior to be the 2nd-In-Command

The Map:
-Each player will be given a map of the campaign world, with all relevant information
-It is up to the player to keep knowledge of where their Lances/Formations are, and where enemy forces have been spotted

The Game:
-The game will progress as such-
--Monday-Thursday – commanders will issue orders to their various Lances/Formations
--Friday-Sunday – orders will be carried out, and combat will ensue
--Monday – commanders will be informed of any engagement that occurred, as well as any

Movement:
-Movement depends on Lance/Formation composition
--If the heaviest Mech class in the Lance/Formation is Light, they may move 4 hexes per order
--If the heaviest Mech class in the Lance/Formation is Medium, they may move 3 hexes per order
--If the heaviest Mech class in the Lance/Formation is Heavy/Assault, they may move 2 hexes per order
-Movement over rivers/mountain hexes gives a -1 to total movement
-Movement over ocean is restricted
-Lances may stack into a Formation anytime during movement

Sighting:
-The Sighting Area (SA) is a 2 hex ring around a Lance/Formation
-Any enemy forces within that area will be revealed to the player, with the following exceptions:
--Intervening hex contains heavy woods, hills, mountains

Engagement:
-The Engagement Area (EA) is a 1 hex ring around a Lance/Formation
-All enemy forces are automatically be sighted if in EA
-Lances/Formations will engage/retreat based on current Orders
-Actual combat is taken done using the Megamek Battletech-simulator. Results of combat will be told to commanders after the Action phase is resolved

Orders:
-Each week, commanders will issue orders to their various Lances/Formations
-Movement must be done hex-by-hex. Thus, Lance X will move x18, x19, x20, y20.
-Orders must tell units if they will fight/retreat
-Try to make your orders as detailed as possible

Standing Orders:
-Standing Orders are a Lance/Formation’s basic reactions to situation.
--If engaged, Lances/Formations will stand and fight
--If enemy is sighted, Lances/Formations will not engange
--If not ordered to, Lances/Formations will not move

Communication:
-Allied Commanders will be allowed to communicate with each other as they see fit.
-YOU MAY NOT COMMUNICATE WITH ENEMY COMMANDERS, with the following excepton:
--If a Commanding Officer has been sighted and combat has not been engaged, then they may attempt to communicate with each other.
---All messages will be send through ComStar (the umpire), and then relayed to the opposing Commanding Offier.
-Please do not attempt to communicate with opposing players in-game. While OOC chat is fine in the OOC forum, do not bring up/reveal in-game knowledge

Mechs:
-Mechs are to be chosen from the Technical Readout: 3025 listing, found here: http://www.solaris7.com/armory/ArmoryInfo.asp?ID=585. Find the BV2 to determine the amount of points spent per lance.

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: ComStar
0 sightings ComStar played by Occam
'May the peace of Blake be with you.'

The Forge

Use your INK to craft new artifacts in The Battle for Haven. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

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Open Stores

View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Commander Jason Mathews

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Character Portrait: Commander Jason Mathews
Commander Jason Mathews

"The red light's blinking... That means it's ready to fire right? Right?"

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Character Portrait: Commander Jason Mathews
Commander Jason Mathews

"The red light's blinking... That means it's ready to fire right? Right?"

Most Followed

Character Portrait: Commander Jason Mathews
Commander Jason Mathews

"The red light's blinking... That means it's ready to fire right? Right?"


Fullscreen Chat » Create Topic » The Battle for Haven: Out of Character

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Most recent OOC posts in The Battle for Haven

Re: [OOC] The Battle for Haven

I'm not very seasoned in battletech or large campaigns of this nature.
Have you tried PMing the GM? He hasn't posted here yet anyhow.

But it should be slowest mech, not just heaviest class.

Re: [OOC] The Battle for Haven

The reason I haven't submitted a character is that I was waiting for a response to my inquiries in the OCC.If mech speed plays a role in map movement I would sooner load up on walking speed 5 heavy mechs and give up the firepower for maneuverability. If it just goes by weight class one might as well just load up on the biggest baddest they can afford A 3/5 100 ton Crockett covers the same area of map as a 60 ton 5/8 champion. When the two lances meet I would put money on the Crocketts.

Elite pilots at least make it feasable to spend the points on a light or medium lance.

Re: [OOC] The Battle for Haven

Shouldn't movement be based upon the slowest mech speed in the lance instead of basing it on weight class restrictions?
A heavy mech with a walking speed of 5 is faster than a light mech with a walking speed of 4. What about jump? If the entire lance is jump capable can they ignore certain terrain restrictions? One final thought, Does pilot rating (green,regular, elite) affect the Battle Value of selections? I know there is a chart, but I am having trouble locating it.

I am assuming we are only able to select mechs from the 2057 technical readout
Edit Many of the 3025 mechs have been released by his time. Are we using the revised edition?

Re: [OOC] The Battle for Haven

Just realized my mech choices are probably outside of the year range. Wasn't paying too much attention to the years they were made. This going to make a difference? Or should I just leave them the way they are?

Wow and I only made one Company... I'm doing terrible at this tonight.

Re: [OOC] The Battle for Haven

Sounds awesome. Been wanting to play a massive RP of a tabletop game for a while now. Not insanely good at MegaMek, but I'm down for this.
Be sending in a character sheet soon.

[OOC] The Battle for Haven

This is the auto-generated OOC topic for the roleplay "The Battle for Haven"

You may edit this first post as you see fit.