Introduction
Just behind the main line of battle, however, is the planet of Haven. Sparely populated and seemingly peaceful, the Draconis Combine has - by some tidbit of information - determined Haven to be of strategic importance. However, they cannot spare enough manpower from the regular forces to take Haven. So they have instead turned to hiring mercenary forces.
The Federated Suns aren't in a much better position. While the planet has its own small militia force of BattleMechs, it would never be enough to hold back the Combine's hired might. Unable to send their own troops, the Federated Suns have also turned to mercenaries allies.
And so it is up to you, Mercenary. Will you defend Haven and her secrets for the glory of the Federated Suns? Or will oath and honor bound you to the Draconis Combine, and let you be it's roar?
Current Mercenary Commadners:
Draconis Combine:
1.
2.
3.
4.
Federated Suns:
1. Jason Mathews - Epoch Dawn
2.
3.
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
Orphanage
By marking a character as abandoned, you can offer them to your players as pre-made character sheets.
The Forge
Use your INK to craft new artifacts in The Battle for Haven. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 2 Characters to follow in this universe
Newest
Commander Jason Mathews
"The red light's blinking... That means it's ready to fire right? Right?"
Trending
Commander Jason Mathews
"The red light's blinking... That means it's ready to fire right? Right?"
Most Followed
Commander Jason Mathews
"The red light's blinking... That means it's ready to fire right? Right?"
View All » Places
Fullscreen Chat » Create Topic » The Battle for Haven: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
The Battle for Haven
by Occam on Sun Oct 02, 2011 9:30 pm
- 5 Replies
- 511 Views
- Last post by Lieutenant
on Thu Oct 06, 2011 2:32 am
-
The Battle for Haven
Most recent OOC posts in The Battle for Haven
Re: [OOC] The Battle for Haven
Have you tried PMing the GM? He hasn't posted here yet anyhow.
But it should be slowest mech, not just heaviest class.
Re: [OOC] The Battle for Haven
Elite pilots at least make it feasable to spend the points on a light or medium lance.
Re: [OOC] The Battle for Haven
A heavy mech with a walking speed of 5 is faster than a light mech with a walking speed of 4. What about jump? If the entire lance is jump capable can they ignore certain terrain restrictions? One final thought, Does pilot rating (green,regular, elite) affect the Battle Value of selections? I know there is a chart, but I am having trouble locating it.
I am assuming we are only able to select mechs from the 2057 technical readout
Edit Many of the 3025 mechs have been released by his time. Are we using the revised edition?
Re: [OOC] The Battle for Haven
Wow and I only made one Company... I'm doing terrible at this tonight.
Re: [OOC] The Battle for Haven
Be sending in a character sheet soon.
[OOC] The Battle for Haven
You may edit this first post as you see fit.