The First Signs of Madness

The First Signs of Madness

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‘Insanity is doing the same thing over and over again but expecting different results.’

1,633 readers have visited The First Signs of Madness since AugmentationAudit created it.

Introduction

Stereotype and assumption are dangerous; they lead to humanity recognising a carefully crafted falsehood as the truth. Without direct experience, it is easy to believe a façade that plays to the generalisation of the uninformed mind.

To the uninformed, it most certainly looked like the inside of an asylum.

When unfamiliar with health care, anyone in a certain uniform becomes a nurse, anyone with a stethoscope and a smart shirt becomes a doctor; ID tags are gospel. When lead to believe that the very workings of your mind have turned against you, do questions on the validity of your imprisonment become the ramblings of insanity?


“Why am I here?!”
“You know why you’re here.”
“But how did I get here?!”
“I’m sorry, but that’s a question you need to answer on your own.”


There are common rooms, lonely cells, and strange happenings in the darkness; is it strange, that nobody you meet knows how they arrived? Surely it’s not right, to have no contact with the outside world? But the staff never change, visitors never come, and it’s oh, so easy to begin to believe that there is no getting out.

“What’s happening to me?!”


The First Signs of Madness is an adventure/intrigue style RolePlay where players awake to find themselves inside what appears to be the stereotypical assumption of a mental hospital. Drawing on films, books and popular culture, the setting is designed to be familiar in the most chilling sense. Each player has their own room, and no memory of how they arrived therein, although all of their other memories appear to be intact. Strangely, the door is not locked at all...

The aim of the game is to follow a series of tasks and challenges set by the mysterious hospital staff while attempting to form alliances and eventually discover the true secret of the asylum. Escape is the final shining goal, though whether the characters escape with their sanity intact is another matter entirely...

You character wakes up in a magnolia room; the windows are barred, sharp corners taped. They are wearing faded grey nightclothes, and their shoes and underwear have been taken. Those with long hair have had it let down; there is nothing with which they can hurt themselves on their person.

The door, though closed, is unlocked.

Their memories, save for the memory of how they came to be where they currently are, are intact.

It is their task to explore, learn to understand, and work along side each other and the NPC staff to achieve freedom.


Please feel free to submit an inmate; currently welcoming all character-types, though any powers that would allow immediate escape/understanding of the situation have been neutralised by the walls of the Asylum.

Image

Here is the Asylum map.

Room 1: Agent Tori Sith.
Room 3: Karissa. DECEASED/RELEASED
Room 4: Xavier.
Room 5: Sarah.
Room 6: Devan.
Room 7: Aveline.
Room 8: Arthur.
Room 11: Matt.
Room 13: Jack.
Room 14: Keiko. Mindjacked to Trephan.
Room 20: Elise McAdams. DECEASED/RELEASED

Toggle Rules

  1. Respect your fellow players; we are all here to have a good time.
  2. Leave OOC problems in the OOC; there will be a thread available for grievances/discussion and such things are encouraged there, but please don't let any OOC problems affect your character.
  3. Try to be inclusive of other players.
  4. Remember that the walls of the Asylum are not easily broken; please be inventive about escape attempts.
  5. NPC staff are currently under the control of the Game Master.


Post tagging:

Time-stamped posts help to keep the underlying plot stable, and prevent characters being forced to wait if they happen to be sleeping/unconscious/unplayable while others are still going through an interaction.

NPC labels:

Intervention: An intervention post appears when the NPC staff are required to step in and enforce rules to prevent the smooth-running of the asylum from degrading, or when the plot is in danger. In these posts, the NPC staff will do all that is within their power to set characters back upon a set pathway. Characters are free to interact with intervention posts, though outside characters trying to get involved will likely be rebuffed, though this itself is a roleplay opportunity if you so desire.

Intervention posts tend to be centred around one to two characters, and cause short, NPC driven RP sequences.

The post order for an intervention is the NPC, and then whoever else is directly involved in the intervention.

Event: An event post tends to occur for one character only, and the focus of the event will be clearly stated. These posts use a combination of NPC’s and the asylum itself to create an event in the plot centred around a particular character.

While an event is in progress, other characters will be advised, through the narrative, where they are allowed to remain. Doors may be locked during an event, keeping certain characters in certain places, but any lone characters will still be provided with entertainment while an event is progressing.

Events may have two timestamps. The true time will be in bold, the time that it appears to be will be in italics.

Medication, telepathy, and technological trickery will likely appear during events; all will be clearly explained in the narrative.

Asylum: asylum posts are a type of event that involves a larger selection of characters. During asylum posts, events occur that characters can react to as they see fit. Such things as power-outages, mass releases of anaesthetic agents, and large-scale people moves fall into the bracket of asylum posts.

Currently, the GM and the NPC staff will be in control of these types of post, as they are there for the entertainment of the players in this game.

Those exiting the Asylum will need to pass through security checkpoints.

Image

The Story So Far... Write a Post » as written by 9 authors

Setting

Characters Present

Character Portrait: Sarah Erebus Character Portrait: Aveline Mason Character Portrait: Xavier Mason Character Portrait: Jack Rass Character Portrait: Devan Miyamoto Character Portrait: Kieko Harlong Character Portrait: Trephan Bethlem Character Portrait: Doctor Solaris Dae Character Portrait: Arthur Strickland

0.00 INK

Dining Hall
1335.


The Dining Hall was indeed shut when Devan arrived, but there were definite signs of life behind the sealed double doors. Lunch, as far as could be divined, was certainly in progress; the smell of cooking was drifting out into the hallway, and general noises associated with food preparation were audible.

The fact remained, however, that the doors were locked, and the sign affixed to the laminated surface declared that lunch would begin at 12:00, which a nearby clock stated would be in exactly fifteen minutes.

Infirmary
1330-1340


It took Jack almost ten minutes to get himself back under control again (seven to stop sobbing onto Sarah's shoulder, and three to get his abject, mortified embarrassment under control). Normally, he would have devoted a good hour or so to outright hysterics, but the longer he dwelled on what had happened, the closer to being completely out of control he felt. It was in the interests of self preservation that he forced his miserable panic down to a dull roar, and finally raised his head.

Still afraid to look outside the boundaries of his closet for fear of seeing a dead body, Jack started by cracking open a puffy, leaking eye and peered worriedly at the floor. Matt's feet were the first thing he actually ended up seeing, and it was such a blessed relief that he almost burst into tears again.

With a wet sniff, he looked up a little further, finally allowing himself to make eye-contact with the boy who had rapidly become his friend in this chaos. Matt looked happy to see him, which was comforting, but there was a little tag of something else lurking there that unsettled him; what had happened, while he had been unconscious (dead?!) in this horrible room.

"I- sorry." His voice was a wreck, and there was something that was probably mucus sticking to his face and Sarah's shoulder. Jack had never wished for a handkerchief more, but he had been stripped down to a gown at some stage. He didn't even have pants on, he realised, quite horrified given his current position ensconced in Sarah's arms.

"Uh." If his face hadn't already been aggravated to a blotchy red by crying, he was certain that he would have blushed right up to his ears. "Do, do either of you know what happened to my clothes?"

Residential Hall
1327-1335


Keiko watched with something akin to fascination as the scene before her played out in a chaos of emotion; a veritable riot of reactions and quick-fire responses. It was obvious that Aveline was following something of her own agenda, but that was okay; The Instigator might become irate at sudden and inexplicable changes to The Plan, but as far as Trephan had always been concerned, they were what made life fun.

This was a change of plan; Arthur, certainly, had not been arranged with The Instigator's grand scheme in mind, but there was something exciting about the thought that things were about to go stunningly off the rails. Well, more-so, because there was no denying that Aveline jumping all over Arthur, and Xavier having to wade into save the day were things going 'according to plan'.

Of course, things only became stranger a moment later, when Arthur suddenly paled to a frankly shocking shade of grey and staggered back into the wall. Drenched in sweat, shaking and sickly looking; to the outside, it appeared as if the young man were having some form of cardiac event, or at the very least a panic attack, but Keiko was not looking at the outside at all.

Possessing the unique skills of a telepath, combined with a genuine degree and ages-old observations of medicine through time gave Trephan, and therefore Keiko, a rather extraordinary insight into moments such as these. That was not to say, however, that she had any intention of letting that information slip to her fellows.

"Arthur? Are you okay? Do you need to sit down?" Apparently ignoring the previous animosity between herself and her companions given the sudden potential emergency, Keiko stepped up and addressed Xavier. "He doesn't look at all well. Should we call a nurse?"

It took almost a minute for Arthur to respond to them at all, which likely seemed much longer to those genuinely alarmed by what was going on. When he did, there was chaos in his mind, and if he thought he was fooling anyone by acting normally, he was sadly mistaken.

"Arthur, what was that? You look sick. We should call one of the nurses."

Control Room
1325-1340


"You twisted bitch."

Icarus didn't need the monitors that surrounded her to tell her that 'The Instigator' had entered the room, or that he would be in a towering temper. In this intricate, multi-dimensional game of chess that they were playing, this particular move had been started a very long time ago; he had simply failed to notice that he was being manoeuvred into check until now.

"Yes." She didn't turn to face him, choosing instead to watch him rage in the glossy black screen before her, his visage superimposed over a darkish image of the inside of a supply closet in the Infirmary. "Did you need something?"

There was a disgusted sound, inarticulate, furious, but it was easy to duck the wrathful swing he took at her; a simple matter of kicking off from the desk with just enough force to let the wheels on her chair remove her from his reach. The curse he spat out when his hand impacted with the corner of the monitor instead of her face was deeply satisfying; she let it show, knowing that it would only inflame him further.

"Your pet was not supposed to be here." It sounded like he was grinding his teeth, and Icarus was half-tempted to give him some off-hand advice about maintaining good dentition. "Not least now, when things are already so far off-schedule. Do you forget who is running this operation, Icarus? Or do you want to challenge me?"

As if he would stand a chance if she chose to challenge him; Icarus smiled, pushing herself back into place with her toes, mindless of the angry man currently dominating the room. "Challenge you in what sense? You really should be mindful of your words; given that it's something of your 'thing', you're not being all that eloquent right now. If you mean to say 'are you attempting to usurp my authority in this little game of mine, Icarus?' then I can honestly tell you no. I have no intention to take your toys from you."

Finally, she swung to face him, resting back in her chair and quite at ease, as the beginnings of chaos erupted on the screens behind her. "If you are suggesting that I'm upping the difficulty of things, however- well, you'd be quite correct. We can't have you getting complacent, now can we?"

Setting

Characters Present

Character Portrait: Sarah Erebus Character Portrait: Jack Rass Character Portrait: Matthew Todd

0.00 INK

Infirmary
1340-1350

Sarah grinned a bit and tightened one arm in a quick hug. "Well, I'm not sure what's available, but I'm sure we could find something." She squirmed out of the closet and riffled through a couple drawers; she didn't find Jack's clothes, but she did find a set of scrubs that looked like they would fit his tall frame. She passed them through the door, along with a damp wash cloth that he could use to repair his dignity. She shut the door a bit and turned her back to give him some privacy.

"Ok, if I were a prisoner being held in a psychological torture experiment, how would I go about escaping," she muttered softly to herself. She moved quickly about the room, opening drawers and doors, looking for anything to give her an edge in escaping. Not being a medical person, she had no clue how to use anything drug related that she found, and any sharp objects were locked away. Although, come to think of it, they had been left alone for way longer than they should have been. An asylum of some obviously crazy and violent people, and they were being left alone? It was either incredibly bad management, in which case it she was almost insulted; or it was part of the experiment. Going on that theory, she elected not to steal anything. She would have to think her way out of this, instead of using force.

"Jack, how you feeling? Physically, anyways?"

Setting

Characters Present

Character Portrait: Aveline Mason Character Portrait: Xavier Mason Character Portrait: Devan Miyamoto Character Portrait: Kieko Harlong Character Portrait: Arthur Strickland

0.00 INK

Residential Hall
1332-1338


Xavier watched with curiosity as the newcomer's whole demeanor suddenly changed, shifting from one of confusion to another of fear, anxiety. The change was sudden and very noticeable. Even Aveline stopped playing with her hair and looked at Arthur, puzzled by the abrupt change in his features. He was clearly startled, yet the source of this reaction was unseen to the others.

He shifted his weight, thinking of approaching the new asylum mate, but thought better of it. He might attack him in his panicked state. So Xavier made himself content to stand still and look watch Arthur for any other sudden changes.

Aveline on the other hand, comprehended that something had happened but had no idea what. Unless she had grown bat wings and turned into a grotesque demon, she saw no reason for Arthur to be backed against the wall as if the devil had come to see him to Hell personally. She looked around at the others, who had the same pondering look on their faces. Keiko's face had hardly seemed to change and Xavier was almost smirking. The blue haired girl tilted her head to the side, perplexed. Why was Arthur special enough to see something and she wasn't? She opened her pale lips to speak but was cut off by him. He tried to reassure them that he was fine, though it was quite evident he wasn't. He was about as fine as she was sane, not that she knew her sanity was serious question. The other two also seemed rather unconvinced by Arthur's dialogue.

Keiko then stepped forward as the shaking figure of Arthur rose, looking like a trapped animal. She asked if he was ok (which had an obvious answer to it) or if he needed to sit down. The twins both had the same thought- he had just been sitting down. If he needed to sit he would have kept himself propped against the wall. Xavier flinched a bit as he sensed his sister's similar thought. Twin telepathy, be it placebo or reality, seemed very real to them. Connected in thought at times, the two found that speaking the same words at once was not something foreign to them. In fact, it was highly amusing to them both.

The other girl next suggested that they call a nurse, addressing Xavier specifically. She then spoke to Arthur, asking him what had happened and if they should call a nurse. Had they not been in the asylum, the two might have agreed to this proposition. Unfortunately, neither of them liked the nurses here. Aveline found them too controlling and mean while Xavier liked to snack on them. Since nurses were not acceptable meals and would likely pin him as the cause of Arthur's panic, he was against the idea. He cast a sideways glance at Aveline, who was pouting at the thought of the mean nurses.

"I don't think they'll be of much help," the two said at once. They were completely indifferent to the fact that they'd spoken at the same time. Xavier proceeded to continue before Aveline opened her mouth to say something incoherent.

"The nurses I've encounter so far haven't been very friendly." Well, I did eat one so I can see why they don't like me, he reflected briefly. "I think food or rest would be the better way to go." His gaze turned to Arthur. "Lunch begins soon as I'm sure you heard. Perhaps you can entertain us by explaining what happened then?"

"Ooh, food!" Aveline chirped excitedly. The idea of eating was very pleasing as she had been banned from the earlier ice cream social and had no idea when she had last eaten. Forgetting about her brother and her new friend, she rushed around the corner and into the main hall. Xavier made no attempt to chase after her, as his main interest was now with Arthur.

Here she found the crazy haired and slightly psychotic looking Devan, also allured by the promise of food. She froze as she saw him, a split moment of fear crossing her face. Aveline would prefer not to be strangled by him and without her nurse eating brother to protect her she was at a great disadvantage. Knowing this, but also remembering her affair with Tori, she was torn as whether or not to approach him. For now, she remained standing in the hall with a blank expression.

Setting

Characters Present

Character Portrait: Aveline Mason Character Portrait: Xavier Mason Character Portrait: Kieko Harlong Character Portrait: Arthur Strickland

0.00 INK

#, as written by Zalgo
Residential Hall
1332-1340


"Arthur, what was that? You look sick. We should call one of the nurses." Arthur heard the timid girl from earlier speak up to him upon seeing his reaction to an event evident to him alone. Realizing just how panicked he must of looked he took a moment, closed his eyes and exhaled a few deep breaths. The harsh illumination in the room lightly hurt his faded eyes. He felt a bit calmer but his outward demeanor didn't reflect this as well as he'd hoped. He was about to reply when the other two seemed to take it upon themselves to do so for him. "I don't think they'll be of much help." Arthur couldn't agree more, simply nodding rather than interrupt what else they looked like they were about to say. If his suspicions about where he was and what was going on were as bad as he feared then the last thing he'd want was to appear on the radar more than he already has.

"The nurses I've encounter so far haven't been very friendly." Arthur listened to every word either of these two had to say very carefully despite the topic being on a matter that he could of taken an educated guess on with great accuracy.
"Lunch begins soon as I'm sure you heard. Perhaps you can entertain us by explaining what happened then?"
Here is where Arthur's and Xavier's ideas differed.

He knew very well that trusting any of these characters with anything could yield innumerable results, more of them for the worse rather than the better. Still, he did not want them to stop sharing their share of information either. If he wanted to learn more about this place without resorting to digging through files and exploring area's he would be supposedly barred from by the staff and whatever else lurks within the confines of this building then he would need to give something back in order to keep the status quo between them. At this current moment he would trust this Xavier fellow to some extent.
To say that this trust would last was an uncertainty only time could answer.

"Sure. I could use some food anyways. I don't know how long I was out for before I was brought here anyways."
Arthur answered Xaviers proposal. "Ooh, food!" Aveline quickly departed from the conversation and shortly after the junction they stood at. With her out on her own little adventure that just left himself, the girl who would continue to be a fly on the wall to him for the duration of this meeting and Xavier with his attention conveniently undivided for the time being. Seeing Aveline make her way down the same hall the gloomy looking figure went gave him an idea though. "Actually, before we go..."
He paused, walking over to the entrance to the hallway he had seen the tear occur.

He walked through, measuring the distance and direction that the tear appeared to had originated from. Room zero one, the very first room if the label on the door was to be believed. Arthur's knowledge of where the hole was ripped was shaky at best, especially seeing as how his only way of telling where it was was by it's direction and severity in relation to his position back in the main hallway junction, but almost every detail that informed his guess fit perfectly here. If the borders of the room in front of him were the same as his own room's measurements then even the furthest guess would still land the event that had transpired within the confines of that exact room.

"Do you know who stays in this room?" He asked Xavier, raising his voice but not quite yelling so that he could reasonably hear him from down where he was. Standing in front of the room's door gave him a sense of dread just from thinking about what could possibly inhabit that room and what possibilities lie within. The unknown dangers that could lurk within gave the door a foreboding aura to it. by standing in front of this door after going through the scare he just underwent by this point if he could Arthur would have goosebumps on his goosebumps. For now, he'd have to settle for goosebumps and a slight shiver.

View All »Arcs

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 2 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The Village

The Village by AugmentationAudit

The area directly surrounding The Asylum.

The 'Asylum'.

The 'Asylum'. by AugmentationAudit

A sprawling, ancient looking structure, within which a group of strangers find themselves.

Add Group » 0 Factions to align with

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Add Character » 18 Characters played by your community

Character Portrait: Sarah Erebus
Character Portrait: Aveline Mason
Character Portrait: Xavier Mason
Character Portrait: The Instigator
Character Portrait: Jack Rass
Character Portrait: Devan Miyamoto
Character Portrait: Matthew Todd
Character Portrait: Kieko Harlong
Character Portrait: Karissa Westfield
Character Portrait: Trephan Bethlem
Character Portrait: Nurses of the Asylum
Character Portrait: Malcolm Taylor Monroe
Character Portrait: Doctor Solaris Dae
Character Portrait: Bailey Quinn
Character Portrait: Arthur Strickland

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Elise McAdams
0 sightings Elise McAdams played by Inno
"I'm telling my father!"

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Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

The Forge

Use your INK to craft new artifacts in The First Signs of Madness. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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View All » Add Character » 18 Characters to follow in this universe

Character Portrait: Sarah Erebus
Character Portrait: Aveline Mason
Character Portrait: Xavier Mason
Character Portrait: The Instigator
Character Portrait: Jack Rass
Character Portrait: Devan Miyamoto
Character Portrait: Matthew Todd
Character Portrait: Kieko Harlong
Character Portrait: Karissa Westfield
Character Portrait: Trephan Bethlem
Character Portrait: Nurses of the Asylum
Character Portrait: Malcolm Taylor Monroe
Character Portrait: Doctor Solaris Dae
Character Portrait: Bailey Quinn
Character Portrait: Arthur Strickland

Newest

Character Portrait: Arthur Strickland
Arthur Strickland

"Always look behind the curtain."

Character Portrait: Bailey Quinn
Bailey Quinn

A private detective with a knack for finding himself in the wrong place at the wrong time.

Character Portrait: Malcolm Taylor Monroe
Malcolm Taylor Monroe

a fragile, but very intelligent young man. His damaged past has lead him not to question things... out loud.

Character Portrait: Trephan Bethlem
Trephan Bethlem

"Sssh, it's a secret."

Character Portrait: Karissa Westfield
Karissa Westfield

Living in a state of my own crazy mind.

Character Portrait: Kieko Harlong
Kieko Harlong

"There has to be some rational explanation..."

Character Portrait: Matthew Todd
Matthew Todd

A scruffy young man with ragged clothes and a far-from-formidable build.

Character Portrait: Devan Miyamoto
Devan Miyamoto

A little more than your average juvenile delinquent.

Trending

Character Portrait: Bailey Quinn
Bailey Quinn

A private detective with a knack for finding himself in the wrong place at the wrong time.

Character Portrait: Trephan Bethlem
Trephan Bethlem

"Sssh, it's a secret."

Character Portrait: Malcolm Taylor Monroe
Malcolm Taylor Monroe

a fragile, but very intelligent young man. His damaged past has lead him not to question things... out loud.

Character Portrait: Karissa Westfield
Karissa Westfield

Living in a state of my own crazy mind.

Character Portrait: Devan Miyamoto
Devan Miyamoto

A little more than your average juvenile delinquent.

Character Portrait: Jack Rass
Jack Rass

"Give me a minute to write that down..."

Character Portrait: Arthur Strickland
Arthur Strickland

"Always look behind the curtain."

Character Portrait: Kieko Harlong
Kieko Harlong

"There has to be some rational explanation..."

Character Portrait: Sarah Erebus
Sarah Erebus

You have to define something before you can control it.

Character Portrait: Xavier Mason
Xavier Mason

"I don't have a temper... Now which end of the pitchfork do you want me to stab you with?"

Most Followed

Character Portrait: The Instigator
The Instigator

"Isn't it fascinating?"

Character Portrait: Xavier Mason
Xavier Mason

"I don't have a temper... Now which end of the pitchfork do you want me to stab you with?"

Character Portrait: Sarah Erebus
Sarah Erebus

You have to define something before you can control it.

Character Portrait: Jack Rass
Jack Rass

"Give me a minute to write that down..."

Character Portrait: Arthur Strickland
Arthur Strickland

"Always look behind the curtain."

Character Portrait: Matthew Todd
Matthew Todd

A scruffy young man with ragged clothes and a far-from-formidable build.

Character Portrait: Trephan Bethlem
Trephan Bethlem

"Sssh, it's a secret."

Character Portrait: Kieko Harlong
Kieko Harlong

"There has to be some rational explanation..."

Character Portrait: Aveline Mason
Aveline Mason

"Shhh.... The others are watching you."


View All » Places

The Village

The Village by AugmentationAudit

The area directly surrounding The Asylum.

The 'Asylum'.

The 'Asylum'. by AugmentationAudit

A sprawling, ancient looking structure, within which a group of strangers find themselves.

The 'Asylum'.

A sprawling, ancient looking structure, within which a group of strangers find themselves.

Fullscreen Chat » Create Topic » The First Signs of Madness: Out of Character

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Most recent OOC posts in The First Signs of Madness

Re: The First Signs of Madness

It's London MCM this weekend, so I will be posting when I get back! Great to see you all.

Re: The First Signs of Madness

Sorry I didn't reply to the post sooner Slightly. I missed the post for longer than I rightfully should have. It has been a slow posting period but I hope to see more lively periods to come and shall post my share in turn when such times arrive.

Re: The First Signs of Madness

Not to worry, Slightly- you can't help real life, and this is a slow and steady game. I am on nights at the moment, so will be slow myself.

Re: The First Signs of Madness

I apologize for my extended absence. School work has been consuming me. I shall post within the day. Aveline and Xavier can't be ridden of that easily!

Re: The First Signs of Madness

Yay! I knew you all wouldn't have gone far!

Re: The First Signs of Madness

Glad to see 'ya posted again! I myself have been waiting on SlightlyInsane to respond but I may do a post anyways if they don't come back in a bit. It will just be a slightly different post then what I had intended.

Re: The First Signs of Madness

I've posted something, didn't want you to think I've wandered away. I just got busy and didn't want to jump in and always be the first to post.

Re: The First Signs of Madness

There we go, post's up, people! Sorry for the delay; had a scary work week. Seventy two hours in nine days, or something equally icky. However, none of that now! Break out is happening soon, and potential new character coming, but the player hasn't gotten back to me yet.

Re: The First Signs of Madness

Exactly that, Trick. If you look in the Locations, places, whatever it's called tab at the top of the RP, you should now see "the asylum" and "the village". If you click on the village you'll be able to see some schematics and zones.

Re: The First Signs of Madness

I'm sorry Augment, what's the Village? Is that where bad little lunatics go when they run away?

Re: The First Signs of Madness

Yay Anima! Good to know you're still with us, my friend! Things are hotting up! Break outs happening in the near future, and we have a new character joining the fold, and possibly a second if someone who is showing interest keeps that up. =D This is going to be ace.

In a few posts time, we are going to be splitting into two groups; those inside the Asylum, and those in the Village. This should hopefully work out that the fast posters are in one group, and the slow another, so we get a good balance for everyone.

Re: The First Signs of Madness

Trickster wrote:Animality, I would like to take this opportunity to apologize. I somehow missed the fact that you posted a while ago and have been sitting here glaring at the screen and waiting for something to happen. I shall disassemble the voodoo doll I made in your image immediately.

Just out of curiosity though, have you had any strange urges in the past few days? Sudden stabbing pains, the feeling like you were being dunked repeatedly in a patch of poison ivy?


SQUEAK

~

Sorry for the delay! ;A; I've been keeping busy this summer and haven't sat down to even try to make a post since my last one, but I will start on it immediately and post either tonight or tomorrow~!

Re: The First Signs of Madness

Would this be an appropriate time to start laughing manically?

Re: The First Signs of Madness

There we go: there are a couple of close-up views of the Security checkpoints, which will be described in better detail when characters get near them. There is also a new location open: The Village, complete with pictures, zones and links.

Re: The First Signs of Madness

Detailed schematics of the security system, the lobby area, and what sort of bits you'll need to get out will be coming tonight. There will be a rough outline of the Asylum Village posted as well; it's just being scanned in and tidied up. Detailed descriptions of what you'll have to do to escape can be achieved in narrative if you ask the right person, or you can blunder through and have Asylum posts helping you along your way.

Re: The First Signs of Madness

I am still just waiting for someone else to post. It would be wrong to follow up a post from myself with another post from myself. I've taken the liberty of having read all of the previous posts in this roleplay in the meanwhile. Figure I'd catch myself up in the plot of things.

Re: The First Signs of Madness

I'm not making my move till "late at night", so however long that takes.....

Re: The First Signs of Madness

The Great Escape is going to be starting in the next few posts, mehopes. Just waiting for my artist to get back to me on the outside setting work. Also, we're waiting for a post from Anima, no?

Re: The First Signs of Madness

You know, if something doesn't happen soon, Sarah is going to start running down the halls cackling and dancing, just for a change of pace.

Re: The First Signs of Madness

Got my post up at last. Little worries poor Arthur more than someone who knows more than him.