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The Magical Arts

The Magical Arts

0 INK

(PLAYERS WANTED!!) The Majutsu School will blend the powers of Mana with you, to become a mighty wizard, or a witch, a Shaman, Gypsy…you name it!

2,498 readers have visited The Magical Arts since JayZeroSnake created it.

Introduction

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For Ages, people have spoke of spell casting, rituals, curses, and the like. And of course, this was the truth, surprisingly. From that point on deep within the past of the human race, in this alternative time line, Magic became a staple of society, paving the way for most advancements we have today, and more. As a result, one the more major things to come out of this was the never-ending creation of magical means of destroying your enemies. In this case, we've been able to hold off on all kinds of WMD's because in modern wars, even the most minor fireball spells are now being used as heavy artillery against large squads, or single thunderbolt strikes on tanks. The sheer power was frightening.

And to think, this dangerous magic could be learned in the name of self-defense and learning the traditional, ancient ways of the mystical powers. Thankfully it is taught carefully, and the spells and techniques all specially taught as not to let walking one-man armies roam the streets, teaching them from the ground up, instituting ranks, and creating discipline, whether their students be Wizards, Witches, Shamans, Voodoo Masters, and others.

That is why the Majutsu School exists. It's more like a after-school program, dojo, or a club rather than an academy (even though we provide dorms for 'dedicated' students and such) where you learn techniques and spells that use the life energy of all things, Aether, and compresses it into the fuel of all magic, which we know as Mana. It is not given to you immediately, so no instant gratification. You must train, and earn it, to become high in the use of these amazing abilities.

There are some threats to this seemingly almighty magic. Like spirits, and demonic beings. Monsters and strange animals. And, the uncommonly spoken of, the users of the Dark Arts…

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TEACHERS

Classes Offered at Majutsu:

Spells- The practice of casting magic, and using aether, the life energy, in its compressed form, Mana. Ties into Kenpo

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Alchemy- Making Potions, enchanted stuff, study of animals/monster/etc, etc

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Kenpo- Fighting, with and without magic, as well as learning techniques, and where you practice martial arts to help control the body's mana, and channel it. Ties into Spells

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Magical Weapons:

The more popularly known weapons of the magical arts.

The Body and Mind- Channel Mana through yourself, and cast the spells physically!…Well, this is one the MOST difficult ways of doing it. Also includes punching, kicking, grappling, and spells at the wave of a hand. Like Bleach, Yu Yu Hakusho, or Dragon Ball.

Wand: Very basic. Doesn't just have to be a stick. Perhaps you enchanting an object like a knife, or even an old TV remote…preferably something like a hammer or knife, so you can also use it melee wise.

Staff: Good for enhancing the power of a spell, or just beating your enemies straight up.

Blessed items: anything blessed with magic, like a sword, or a baseball bat. Objects of a certain size can be enchanted to work additionally as wands.

Crossbows: enchant your arrows with magic and fire them one at a time.

Boomerang: An alternative to the wand, also works as a ranged weapon.

Crystal Ball: The preferred weapon by Gypsies. Even if it can't tell the future, it floats, works like a smart phone, and a weapon.

Magical Styles:

There are a couple of specific ways to handle your magic, as shown below

Wizard/Witch: A classical style. Focuses on Classic spells like using the elements of nature, like fire, ice, lightning, you get the idea. Range focused, and normally has some weapon on them.

Gypsy: A cross between Shamans and Witches/Wizards, balanced out. They do have the exclusive specialty in alchemy.

Shaman: A more adaptive style that uses raw mana for its spells and techniques. Also has a specialty in unarmed combat.

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The School

Includes physical training and spell sparring areas. There's also some outdoor training areas for when the weather is nice, as well as a snack/juice bar to hit during breaks. We have many other features, but these are the main features of our establishment, certified to teach you

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Uniforms (Uniforms consist of physical training uniforms, and formal wear for special events)

Girls:

Unlike Boys, girls get multiple styles, the default being some form of leotard (Think Magician's assistant type fashion) for easy movement. The styles are generally flashy too. Additionally one can wear wristbands, knee/elbow pads, etc. again, as long as it doesn't restrict movement.

Girls Physical Training Uniform Catalogue - http://ryonaikusei.x.fc2.com/wrestleang ... or2_1.html

(To get the link for the pictures, right click the square and open it in a new window.)

Formal Wear-

1. http://www.zerochan.net/289110

2. http://www.zerochan.net/864524

Default Training Outfit-

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Boys:

Default uniform Consists of a top, pants, and sash, with socks, and slip-on shoes. additionally you can wear wristbands, headbands, anything that doesn't restrict movement.

Formal - http://www.trueswords.com/images/prod/c ... rm_540.jpg

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(Teacher Roles also available!)

Character Sheet Requirements:

Name
Gender
Species
Age

Appearance
Uniform (Mostly for the girls. Only if you wear something other than the default. Must be approved by me if its not from that 'catalogue')

Magic Style (Wizard/Witch, Gypsy, Shaman)
Kyoudo (Power Level, Ranges from 0-10,000. See the Rules for Kyoudo system)

History

Items
Weapons (Two Weapons Max)

Spells/Techniques:

Fun Facts
Quote(s)
Theme Song
Extra

Toggle Rules

1. No Godmodding

KYOUDO:

- Low Tier: 0-1,000

Full Destructive Power: Skyscraper Buster

Speed: Supersonic

- Mid Tier: 2,000-8,000

Full Destructive Power: City/Mountain Buster

Speed: High Supersonic

- High Tier: 9,000+ (I don't want too many of these running around. It'd have to be a plot important character or something to be allowed this level.)

Full Destructive Power: Moon Buster

Speed: Hypersonic


2. No Mary Sue's

3. I don't have a minimum for posts or post length, but I appreciate you putting out as much as you can.

That's all for now.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

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Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Magical Arts. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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