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The Manic Mind of Man

The Manic Mind of Man

0 INK

A surreal, bizarre dreamscape exists alongside everyday Earth. People are being drawn into it, where their imaginations truly come alive.

9,887 readers have visited The Manic Mind of Man since CaptainGrue created it.

Introduction

"The only thing that I'm certain of, Kap, is how lonely it is to live in your dreams."
~Norm, First Mate

Image




Exactly one year ahead of the present day. Somewhere, someone is taking stock at a department store they wished they never stepped foot in six years ago. Elsewhere, a pirate ship rips past the dream of a small child in a whimsical cosmos, pushing apart the winged piranhas that swarm it. The child wakes up, terrified. All they can think of is the pilot's eyes. Yellow. Green scales. Real.

"The Source of Mind" (referred to as 'The Source') is an intangible place. It exists parallel to reality, though intrinsically linked. Whenever anyone envisions thought or dreams, they are accessing the Source. The knowledge of this plane of existence is known to very little. Occasionally someone will make the trip, and become trapped within the endless dreamscape. But something has been happening recently, a shift in the Source has caused absurd collisions with reality. Ideas escaping people; swapping dreams; the most vivid hallucinations for no reason.

An entity within the Source is trying to break free. It knows about reality, and will break the universe to get a taste of it.

And you are involved. By choice or not, you are in the Source. So who are you?




Race.
Human
- Earth is your home. Whether or not you knew about the Source, you are here now. Humans tend to hold a reasonable, grounded perspective of reality. Using their minds, humans can theoretically manipulate anything within the Source. Creativity is your greatest strength. Though be wary, a human's stray thoughts may conjure themselves and cause unforeseen dilemmas. Humans may find it difficult to fully understand the Source without becoming a traveller. Ergo yes, a human may become a traveller if they lack a suitable transport/shelter in it for too long (this may take up to a few weeks or many years depending on how their find fairs against the raw Source)
- A human's manifestation of thought exists only as long as they are thinking about them/it.

Example sheet (* means it's optional or situational)
You can customise this to your specific liking, just hit all the required spots.
Spoiler: show
Name/Alias:
Ethnic Group/Race/Species:
Gender: If your character identifies, it could help to outline both sex and gender.
Age:
Date of Birth: *
Appearance:
Personality:
Quirks: *
Likes/Hobbies:
Dislikes/Nopes:
Significant Other: *
Family/Friends: *
Place of Residence: Or where they used to live.
Education:
Profession/Skills:
Source Prowess/Imagination: Humans are not limited to certain types of abilities. But they might be stronger in some areas, depending on the nature of their imagination/mind.
Goal(s): Short term, long term, anything they might be seeking.
Flaws/Fears:
Backstory: You can be as vague or as detailed as you like :)

Image






Traveller
- When a human becomes trapped in the Source (or chooses to stay), their mind begins to warp and changes their own reality over time. The result is what is known as a traveller, someone who traverses the Source for eternity. Generally remaining humanoid, a traveller's appearance will take on new elements. These can be manipulated by the traveller's imagination, or be a visual representation of their mind/emotional state. Once maintained for a while, these alterations become permanent. Their clothes are also created by their thought. Most travellers reject their humanity, preferring the company of Sourcekind as they try to cut all ties to their past. There will be exceptions to this of course, perhaps with some travellers seeking an escape and a return to their human form. Sometimes the line between traveller and human is blurred, the transformation happening slowly over years rather than instantaneously.
- A traveller's manifestations of thought are permanent, though their weakened humanity makes them weaker.
- Travellers might be hermits, the name is purely in reference that they have 'travelled' from reality.
- Travellers generally create a companion/vehicle to help them traverse the Source.

Example sheet (* means it's optional or situational)
You can customise this to your specific liking, just hit all the required spots.
Spoiler: show
Name/Alias: Some traveller's may have forgotten their name. It is your choice to disclose that or not.
Ethnic Group/Race/Species: Traveller.
Gender: If your character identifies, it could help to outline both sex and gender.
Age: Travellers tend to get 'stuck' at a certain age.
Date of Birth: *
Appearance:
Personality:
Quirks:
Likes/Hobbies:
Dislikes/Nopes:
Significant Other: *
Family/Friends: *
Place of Residence: *
Education:
Profession/Skills:
Source Prowess/Imagination: Travellers are limited in their manipulation of the source, unlike humans who can attempt to do nearly anything. Think of travellers having a 'specialisation' in a magic school, rather than being able to use anything.
Equipment/Vehicle/Companion: 1- If it's a companion that holds greater sentience than something like a normal horse, write a Sourcekind sheet below this one.

2 - Otherwise, seperate what equipment your character has

3 - However you wish, but these numbers are to provide an example.

Goal(s): Short term, long term, anything they might be seeking.
Flaws/Fears:
Backstory: You can be as vague or as detailed as you like :)


Image





Sourcekind
- Ideas, dreams, nightmares. Sourcekind were never human, rather they are the manifestation of human/sentient thought. They can manifest as virtually anything. A dragon, a dodgeball, a 70's disco dancer. Once created, a Sourcekind may not change form(unless that was the 'idea' to begin with). Some are extremely two dimensional in personality, some are primal creatures, while some are complex beings who would like nothing more than to understand their own origin. Some might know the humans who thought them, others won't. Lesser Sourcekind are manifestations of basic thought, like rage from a wolf creating a furious set of teeth.
- Sourcekind do not produce manifestations of thought.
- A Sourcekind's power can be manipulated by the emphasis humans/travellers place on it.
- Sourcekind may freely move about in the Source, and it has no negative impact on their mind.

Example sheet (* means it's optional or situational)
You can customise this to your specific liking, just hit all the required spots.
Spoiler: show
Name/Alias:
Ethnic Group/Race/Species:
Gender: Sourcekind technically have no real gender, but they may assume one.
Age: *
Date of Birth: *
Appearance: Sourcekind can be anything from a realistic human to a talking, cartoon spoon. Heck, it could get more abstract in ways I don't even know.
Personality:
Quirks:
Likes/Hobbies:
Dislikes/Nopes:
Significant Other: *
Family/Friends: * Sourcekind won't ever have biological family, but Sourcekind might still form families depending on their origin.
Place of Residence: *
Education: *
Profession/Skills:
Abilities:
1- Sourcekind do not use their minds for powers, they have a consistent set of abilities that may serve a number of purposes

2 - However, since sourcekind are birthed from ideas/thought, it could be that your sourcekind is a shapeshifter who may gain more abilities as such

3 - You can customise the way you layout your character's abilities to your liking but do try to separate them.
Goal(s): Long term/Short term, what they might be seeking.
Flaws/Fears:
Backstory: You can be as vague or as detailed as you like :) I will say in the case of sourcekind, one idea would be to describe the concept/dream/idea/emotion that created them.


Image





Alignment.
While other factions/alignments exist, these are the main two at quarrel with each other. This is not a fight between good and evil. This is a fight for reality and what makes an idea. So, do you fight alongside the Kaptain or have you joined the ranks of the Daydream Beast?

Sanity - Kaptain Erratik
Erratik is a crocodile man traveler who travels the Source, maintaining its link to reality through the use of his Spatula. While chaotic and mildly insane himself, Erratik believes that if the Daydream Beast succeeds then the Source will become stagnant without reality to sustain it.
At the birth of our story, he is searching for humans/travelers/sourcekind to aid him.


Madness - The Daydream Beast
The Daydream Beast is a vile Sourcekind, one who wasn't actually created through human thought. It wants to break the walls between the Source and reality, with the belief that it isn't right that all Sourcekind/Travellers be trapped in the Source while a whole universe of space exists.
At the start of out story, the Beast is pulling humans from Earth into the Source. Doing this weakens the walls between reality. They could use your help in further breaking them down.

Toggle Rules

Each race has a subtly different sheet
You can have character secrets that I don't know.
You control your own character development/arcs and such.
If anyone wants to instigate some kind of world altering event, pls discuss in the forum.
If your character's action directly effects another player/environment, the chance for others to react is necessary unless it's been discussed prior.
If you wish to control two characters under the one name (eg a traveller and companion) it helps to include another sheet for them on the same page.
I've no issue with swearing, just make it genuine.
I've no issue with romance, just make it genuine.
I've no issue with a lot of things, just make them genuine :P

The Big Three ~
  • No Metagaming
  • No Powergaming
  • No flaming

Rules regarding the Source of Mind ~
  • Humans/Travellers do not age while in the Source unless they want to. They could remain there for 300 years and still appear 20
  • Safe transport in the Source can take the form of almost anything from a horse to an elevator.
  • Sourcekind/Travellers maintain their appearance when they travel to reality
  • Humans and travellers' Source manipulation abilities do not work in reality.

Browse All » 14 Settings to roleplay in

Map

The Sunken City

The Sunken City by CaptainGrue

That's deep, bro.

The Source of Mind

The Source of Mind by CaptainGrue

The strange, ever shifting dreamscape of wonder and torment.

Stardust City

Stardust City by CaptainGrue

All that glitters.

The Struggle Streets

The Struggle Streets by CaptainGrue

Oh God, oh man. Here I am on Struggle Street once again.

Reality

Reality by CaptainGrue

All that is physical space.

Erratikworld

Erratikworld by CaptainGrue

Welcome to prime time, bitch.

The Love Shack

The Love Shack by CaptainGrue

A little old place where we can get together.

Stardust Slums

Stardust Slums by CaptainGrue

Only shooting stars break the mold.

The Mise-en-Scène

The Mise-en-Scène by CaptainGrue

It's there for a reason, right?

Two Dimensional Square Space

Two Dimensional Square Space by CaptainGrue

This wacky place was created by Kaptain Erratik in his earlier days.

Hippieland

Hippieland by CaptainGrue

Ignorance and wisdom lead to the same place: Acceptance.

The Pits

The Pits by CaptainGrue

Fire! Pit! Fight!

The Buffet

The Buffet by CaptainGrue

Food for thought.

The Sunsmoke Clouds

The Sunsmoke Clouds by CaptainGrue

The Daydream Beast's domain. A feeling of awe runs through this place like thunder.

The Story So Far... Write a Post » as written by 5 authors

Suddenly, a swirling vortex appears to the west. You can see something appear in that direction.

The setting changes from The Sunken City to The Source of Mind

Furble has left the area, heading east towards The Sunken City.

The setting changes from The Source of Mind to The Sunken City

Furble has arrived, coming from The Source of Mind.

Setting

1 Characters Present

Character Portrait: Furble
Tag Characters » Add to Arc »

1.00 INK

The rivers are running deep through the city. Most buildings up to five stories high are completely submerged, and the waters continue to rise as giant rain drops stretch from the surface up into the neverending grey skies.

Furble sits atop an innocuous apartment building with their legs dangling off. Wielding a wooden fishing rod, it is a glum sight as Furble seems to be alone up here with their head aimed down toward the fishing line, hoping very much to catch something.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

Jane Blackmore's Character Arc

As Jane travels further and further into the Source, she was forced encounter her inner demons and embrace her toxic side. Bad things will happen; it always will.

View All » Create New » Quests

#9365: Fishing for a Dream

A sourcekind is crying out for help and their bad vibes are reaching out to you. Head to the Sunken City and find out what's wrong, maybe you'll be able to put a smile on their face and one in the sky.

Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

There are no groups in this roleplay!

Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 14 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

The Sunken City

The Sunken City by CaptainGrue

That's deep, bro.

The Source of Mind

The Source of Mind by CaptainGrue

The strange, ever shifting dreamscape of wonder and torment.

Stardust City

Stardust City by CaptainGrue

All that glitters.

The Struggle Streets

The Struggle Streets by CaptainGrue

Oh God, oh man. Here I am on Struggle Street once again.

Reality

Reality by CaptainGrue

All that is physical space.

Erratikworld

Erratikworld by CaptainGrue

Welcome to prime time, bitch.

The Love Shack

The Love Shack by CaptainGrue

A little old place where we can get together.

Stardust Slums

Stardust Slums by CaptainGrue

Only shooting stars break the mold.

The Mise-en-Scène

The Mise-en-Scène by CaptainGrue

It's there for a reason, right?

Two Dimensional Square Space

Two Dimensional Square Space by CaptainGrue

This wacky place was created by Kaptain Erratik in his earlier days.

Hippieland

Hippieland by CaptainGrue

Ignorance and wisdom lead to the same place: Acceptance.

The Pits

The Pits by CaptainGrue

Fire! Pit! Fight!

The Buffet

The Buffet by CaptainGrue

Food for thought.

The Sunsmoke Clouds

The Sunsmoke Clouds by CaptainGrue

The Daydream Beast's domain. A feeling of awe runs through this place like thunder.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Manic Mind of Man. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 11 Characters to follow in this universe

Character Portrait: Ettie James
Character Portrait: Norm
Character Portrait: Kaptain Erratik
Character Portrait: The Daydream Beast
Character Portrait: Frederick Dredsen
Character Portrait: Dreadhead
Character Portrait: Jane Blackmore
Character Portrait: Squelch
Character Portrait: Norien de Iridius
Character Portrait: Furble
Character Portrait: The First Person

Newest

Character Portrait: The First Person
The First Person

I know you're reading this. I'm reading you as well.

Character Portrait: Furble
Furble

A sentimental spherical fuzzball with limbs. Cute and cuddly.

Character Portrait: Norien de Iridius
Norien de Iridius

"I may hate the humans, but that's only because I envy what I lost..."

Character Portrait: Squelch
Squelch

A toddler's drawing of a "crappy" person.

Character Portrait: Jane Blackmore
Jane Blackmore

A skilled illusionist who can blur the lines between objective and subjective reality.

Character Portrait: Dreadhead
Dreadhead

"You ain't seen shit, son."

Character Portrait: Frederick Dredsen
Frederick Dredsen

You either die a hero, or you live long enough to see yourself become the villain.

Character Portrait: The Daydream Beast
The Daydream Beast

"A hero is just a man who knows he is free."

Character Portrait: Kaptain Erratik
Kaptain Erratik

???Crocodile, rainbow Nile. The store is open, stay a while.???

Character Portrait: Norm
Norm

Defender of Earth, and Master of Mediocrity.

Trending

Character Portrait: The First Person
The First Person

I know you're reading this. I'm reading you as well.

Character Portrait: Jane Blackmore
Jane Blackmore

A skilled illusionist who can blur the lines between objective and subjective reality.

Character Portrait: Frederick Dredsen
Frederick Dredsen

You either die a hero, or you live long enough to see yourself become the villain.

Character Portrait: Dreadhead
Dreadhead

"You ain't seen shit, son."

Character Portrait: Norm
Norm

Defender of Earth, and Master of Mediocrity.

Character Portrait: The Daydream Beast
The Daydream Beast

"A hero is just a man who knows he is free."

Character Portrait: Ettie James
Ettie James

The Mistress of Shadows + The Shadow Creature

Character Portrait: Furble
Furble

A sentimental spherical fuzzball with limbs. Cute and cuddly.

Character Portrait: Squelch
Squelch

A toddler's drawing of a "crappy" person.

Character Portrait: Norien de Iridius
Norien de Iridius

"I may hate the humans, but that's only because I envy what I lost..."

Most Followed

Character Portrait: Dreadhead
Dreadhead

"You ain't seen shit, son."

Character Portrait: Jane Blackmore
Jane Blackmore

A skilled illusionist who can blur the lines between objective and subjective reality.

Character Portrait: Kaptain Erratik
Kaptain Erratik

???Crocodile, rainbow Nile. The store is open, stay a while.???

Character Portrait: Squelch
Squelch

A toddler's drawing of a "crappy" person.

Character Portrait: Frederick Dredsen
Frederick Dredsen

You either die a hero, or you live long enough to see yourself become the villain.

Character Portrait: Ettie James
Ettie James

The Mistress of Shadows + The Shadow Creature

Character Portrait: The First Person
The First Person

I know you're reading this. I'm reading you as well.

Character Portrait: Norm
Norm

Defender of Earth, and Master of Mediocrity.

Character Portrait: Furble
Furble

A sentimental spherical fuzzball with limbs. Cute and cuddly.

Character Portrait: Norien de Iridius
Norien de Iridius

"I may hate the humans, but that's only because I envy what I lost..."


View All » Places

The Sunken City

The Sunken City by CaptainGrue

That's deep, bro.

The Source of Mind

The Source of Mind by CaptainGrue

The strange, ever shifting dreamscape of wonder and torment.

Stardust City

Stardust City by CaptainGrue

All that glitters.

The Struggle Streets

The Struggle Streets by CaptainGrue

Oh God, oh man. Here I am on Struggle Street once again.

Reality

Reality by CaptainGrue

All that is physical space.

Erratikworld

Erratikworld by CaptainGrue

Welcome to prime time, bitch.

The Love Shack

The Love Shack by CaptainGrue

A little old place where we can get together.

Stardust Slums

Stardust Slums by CaptainGrue

Only shooting stars break the mold.

The Mise-en-Scène

The Mise-en-Scène by CaptainGrue

It's there for a reason, right?

Two Dimensional Square Space

Two Dimensional Square Space by CaptainGrue

This wacky place was created by Kaptain Erratik in his earlier days.

Hippieland

Hippieland by CaptainGrue

Ignorance and wisdom lead to the same place: Acceptance.

The Pits

The Pits by CaptainGrue

Fire! Pit! Fight!

The Buffet

The Buffet by CaptainGrue

Food for thought.

The Sunsmoke Clouds

The Sunsmoke Clouds by CaptainGrue

The Daydream Beast's domain. A feeling of awe runs through this place like thunder.

The Source of Mind

The strange, ever shifting dreamscape of wonder and torment.

The Struggle Streets

Oh God, oh man. Here I am on Struggle Street once again.

Hippieland

Ignorance and wisdom lead to the same place: Acceptance.

The Love Shack

A little old place where we can get together.

Two Dimensional Square Space

This wacky place was created by Kaptain Erratik in his earlier days.

The Sunsmoke Clouds

The Daydream Beast's domain. A feeling of awe runs through this place like thunder.

Fullscreen Chat » Create Topic » The Manic Mind of Man: Out of Character

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