Introduction
~Norm, First Mate
Exactly one year ahead of the present day. Somewhere, someone is taking stock at a department store they wished they never stepped foot in six years ago. Elsewhere, a pirate ship rips past the dream of a small child in a whimsical cosmos, pushing apart the winged piranhas that swarm it. The child wakes up, terrified. All they can think of is the pilot's eyes. Yellow. Green scales. Real.
"The Source of Mind" (referred to as 'The Source') is an intangible place. It exists parallel to reality, though intrinsically linked. Whenever anyone envisions thought or dreams, they are accessing the Source. The knowledge of this plane of existence is known to very little. Occasionally someone will make the trip, and become trapped within the endless dreamscape. But something has been happening recently, a shift in the Source has caused absurd collisions with reality. Ideas escaping people; swapping dreams; the most vivid hallucinations for no reason.
An entity within the Source is trying to break free. It knows about reality, and will break the universe to get a taste of it.
And you are involved. By choice or not, you are in the Source. So who are you?
Race.
Human
- Earth is your home. Whether or not you knew about the Source, you are here now. Humans tend to hold a reasonable, grounded perspective of reality. Using their minds, humans can theoretically manipulate anything within the Source. Creativity is your greatest strength. Though be wary, a human's stray thoughts may conjure themselves and cause unforeseen dilemmas. Humans may find it difficult to fully understand the Source without becoming a traveller. Ergo yes, a human may become a traveller if they lack a suitable transport/shelter in it for too long (this may take up to a few weeks or many years depending on how their find fairs against the raw Source)
- A human's manifestation of thought exists only as long as they are thinking about them/it.
Example sheet (* means it's optional or situational)
You can customise this to your specific liking, just hit all the required spots.
Traveller
- When a human becomes trapped in the Source (or chooses to stay), their mind begins to warp and changes their own reality over time. The result is what is known as a traveller, someone who traverses the Source for eternity. Generally remaining humanoid, a traveller's appearance will take on new elements. These can be manipulated by the traveller's imagination, or be a visual representation of their mind/emotional state. Once maintained for a while, these alterations become permanent. Their clothes are also created by their thought. Most travellers reject their humanity, preferring the company of Sourcekind as they try to cut all ties to their past. There will be exceptions to this of course, perhaps with some travellers seeking an escape and a return to their human form. Sometimes the line between traveller and human is blurred, the transformation happening slowly over years rather than instantaneously.
- A traveller's manifestations of thought are permanent, though their weakened humanity makes them weaker.
- Travellers might be hermits, the name is purely in reference that they have 'travelled' from reality.
- Travellers generally create a companion/vehicle to help them traverse the Source.
Example sheet (* means it's optional or situational)
You can customise this to your specific liking, just hit all the required spots.
Sourcekind
- Ideas, dreams, nightmares. Sourcekind were never human, rather they are the manifestation of human/sentient thought. They can manifest as virtually anything. A dragon, a dodgeball, a 70's disco dancer. Once created, a Sourcekind may not change form(unless that was the 'idea' to begin with). Some are extremely two dimensional in personality, some are primal creatures, while some are complex beings who would like nothing more than to understand their own origin. Some might know the humans who thought them, others won't. Lesser Sourcekind are manifestations of basic thought, like rage from a wolf creating a furious set of teeth.
- Sourcekind do not produce manifestations of thought.
- A Sourcekind's power can be manipulated by the emphasis humans/travellers place on it.
- Sourcekind may freely move about in the Source, and it has no negative impact on their mind.
Example sheet (* means it's optional or situational)
You can customise this to your specific liking, just hit all the required spots.
Alignment.
While other factions/alignments exist, these are the main two at quarrel with each other. This is not a fight between good and evil. This is a fight for reality and what makes an idea. So, do you fight alongside the Kaptain or have you joined the ranks of the Daydream Beast?
Sanity - Kaptain Erratik
Erratik is a crocodile man traveler who travels the Source, maintaining its link to reality through the use of his Spatula. While chaotic and mildly insane himself, Erratik believes that if the Daydream Beast succeeds then the Source will become stagnant without reality to sustain it.
At the birth of our story, he is searching for humans/travelers/sourcekind to aid him.
Madness - The Daydream Beast
The Daydream Beast is a vile Sourcekind, one who wasn't actually created through human thought. It wants to break the walls between the Source and reality, with the belief that it isn't right that all Sourcekind/Travellers be trapped in the Source while a whole universe of space exists.
At the start of out story, the Beast is pulling humans from Earth into the Source. Doing this weakens the walls between reality. They could use your help in further breaking them down.
- 29 posts here • Page 2 of 2 • 1, 2
The Story So Far... Write a Post » as written by 5 authors
Furble sits atop an innocuous apartment building with their legs dangling off. Wielding a wooden fishing rod, it is a glum sight as Furble seems to be alone up here with their head aimed down toward the fishing line, hoping very much to catch something.
- 29 posts here • Page 2 of 2 • 1, 2
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
Jane Blackmore's Character Arc
As Jane travels further and further into the Source, she was forced encounter her inner demons and embrace her toxic side. Bad things will happen; it always will.
View All » Create New » Quests
#9365: Fishing for a Dream
A sourcekind is crying out for help and their bad vibes are reaching out to you. Head to the Sunken City and find out what's wrong, maybe you'll be able to put a smile on their face and one in the sky.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 14 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in The Manic Mind of Man. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 11 Characters to follow in this universe
Newest
The First Person
I know you're reading this. I'm reading you as well.
Furble
A sentimental spherical fuzzball with limbs. Cute and cuddly.
Norien de Iridius
"I may hate the humans, but that's only because I envy what I lost..."
Squelch
A toddler's drawing of a "crappy" person.
Jane Blackmore
A skilled illusionist who can blur the lines between objective and subjective reality.
Dreadhead
"You ain't seen shit, son."
Frederick Dredsen
You either die a hero, or you live long enough to see yourself become the villain.
The Daydream Beast
"A hero is just a man who knows he is free."
Kaptain Erratik
???Crocodile, rainbow Nile. The store is open, stay a while.???
Norm
Defender of Earth, and Master of Mediocrity.
Trending
The First Person
I know you're reading this. I'm reading you as well.
Jane Blackmore
A skilled illusionist who can blur the lines between objective and subjective reality.
Frederick Dredsen
You either die a hero, or you live long enough to see yourself become the villain.
Dreadhead
"You ain't seen shit, son."
Norm
Defender of Earth, and Master of Mediocrity.
The Daydream Beast
"A hero is just a man who knows he is free."
Ettie James
The Mistress of Shadows + The Shadow Creature
Furble
A sentimental spherical fuzzball with limbs. Cute and cuddly.
Squelch
A toddler's drawing of a "crappy" person.
Norien de Iridius
"I may hate the humans, but that's only because I envy what I lost..."
Most Followed
Dreadhead
"You ain't seen shit, son."
Jane Blackmore
A skilled illusionist who can blur the lines between objective and subjective reality.
Kaptain Erratik
???Crocodile, rainbow Nile. The store is open, stay a while.???
Squelch
A toddler's drawing of a "crappy" person.
Frederick Dredsen
You either die a hero, or you live long enough to see yourself become the villain.
Ettie James
The Mistress of Shadows + The Shadow Creature
The First Person
I know you're reading this. I'm reading you as well.
Norm
Defender of Earth, and Master of Mediocrity.
Furble
A sentimental spherical fuzzball with limbs. Cute and cuddly.
Norien de Iridius
"I may hate the humans, but that's only because I envy what I lost..."
View All » Places
9 posts · 5 characters present · last post 2020-09-04 10:51:41 »
The strange, ever shifting dreamscape of wonder and torment.
13 posts · 3 characters present · last post 2018-07-10 16:13:01 »
Oh God, oh man. Here I am on Struggle Street once again.
2 posts · 0 characters present · last post 2017-08-17 20:02:00 »
Erratikworld ↪ Reality Owner: CaptainGrue
All that is physical space.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Ignorance and wisdom lead to the same place: Acceptance.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A little old place where we can get together.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
This wacky place was created by Kaptain Erratik in his earlier days.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Daydream Beast's domain. A feeling of awe runs through this place like thunder.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
Only shooting stars break the mold.
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Ideas for new places/Story arcs etc
by CaptainGrue on Sun Aug 06, 2017 7:43 pm
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on Wed Sep 02, 2020 2:07 am
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Ideas for new places/Story arcs etc
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The Manic Mind of Man
by CaptainGrue on Wed Aug 02, 2017 7:58 am
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on Wed Sep 02, 2020 2:03 am
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The Manic Mind of Man
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