Introduction
Plot: After the war, the Guild was once again built, the same as before though reinforced to be stronger, to stop enemies getting inside once again and the Magician's that survived came together to help each other. The Allied Lands came together, families came together and classes came together β Magician's and Non-Magician's came together to help rebuild their homes and even the Slums was improved, starting with better drainage and sewage, before moving on to create better housing and more jobs. Crime rates dropped and people could live again. Magician's were respected among each other and by Non-Magicians. But, as always the peace was not long-lived. As the city and what was known as the Slums expanded, there were more people than jobs, and the beggars and homeless returned. Crime rates increased and people were pushed into what became known as the new slums. It started to become as dirty and disease ridden as the previous one had been. And despite trying to help, it seemed inevitable that there was always to be some form of poverty, no matter what people did. And since Sonea, only one or two Dwells have been taken on by the Guild. No natural has appeared by themselves, but then again, the Palace started to keep records of everyone β birth and death records so that they knew the population and could screen everyone for magical potential at the age of ten β like in magicians. Not many Dwells are strong though.
But that all changed one day. News soon got to the Guild of a house that had been set alight somehow in the Slums the previous night killing the occupants inside β a man and a woman and what appeared to be their two sons. According to villagers though, there were two daughters also living there. The youngest, a girl of six hadn't been seen for a few days, while the elder girl, around fifteen had been there with a male moments before the house was set ablaze. Neither had been seen afterwards. Despite the news, the Guild had sensed it. Many magician's had been awoken from their sleep by the magic that was sense that night. It was stronger than when Sonea had been sensed and found. And it revealed some unsettling things. One, there was a rogue magician out there and two, there was also a natural. Two magical presences had been sensed that night, and it seemed that trouble was stirring. The rogue magician fled while the girl hid herself in the Slums. The magician had taught her control as well as a couple of other magic things, like a small strike and a shield β neither were too effective as she still had to work on them, but as soon as the disaster struck, she knew that she had to hide from the magicians. Like Sonea, she'd grown up to hate magician's, from her mother's hatred of them, and the Rogue magician's, so she flees.
This time though, the King has a different plan of attack than spending weeks in the Slums hunting down the girl like the previous King had done. He decided that a handful of magician's were to go into the Slums, dressed like them as travellers. It was easy to teach the magician's the accent and language that was used and they were given clothes to fit right in. They were to pretend to be travellers enquiring about the local events. And with there being no more Thieves, it would be harder for her to hide. As far as they knew, the Rogue magician had fled, so she was on her own. The main task was to get her to the Guild and analyse what was going on as well as to find out as much about who the rogue magician is and what his plans are.
If you have an idea for a different type of character, PM me with your general idea to let me know rather than spending all the time creating something different to have me reject it. I welcome other ideas of guides/travellers/spies (from the Guild and/or Sachaka) or others that you may come up with, so just let me know and I'll let you know :) As the thieves were gone, you could also be part of another criminal group β maybe have ties to a magician somehow so you can be included in the RP more than just been one with no ties.
Character Sheet:
Name:
Title: Lord/Lady/Ambassador/High Lord/Director/Administrator (or Novice/Magician/Servant if applicable)
Discipline: Alchemy/Healing/Warrior (Mention if your the Head of that Discipline here or N/A if a servant or a Novice)
Guardian of: (N/A or if someone applies as a novice you can claim guardianship if no one else has. Or you can create your own novice.)
Age:
Race: Krylian/Lonmar/Elynian/Sachakan/Vin/Lan
Looks:
Personality:
Biography:
Rules:
I'm looking for posts to be around 2/3 per week.
I'm looking for players that have some knowledge of the Trilogy, even if they haven't read all the books
I'm looking for this to be advance β not novel sized posts or anything, but at least proper spelling, grammar and punctuation where it needs to be. I'm not asking for it to be perfect, just not I wnt n lkd 4 the grl n fnd er.
And on that note I don't want one liners either. Sorry.
If you are dropping out tell me.
At the moment, I'm planning to take the girl and the rogue because I have some plans and history that I've got planned out already. I will be playing the girl for definite, but if you fancy taking on the rogue as an extra character β because he won't be in the roleplay all the time at the beginning, except for in my intro post until later, PM me and we can discuss things.
Any questions, feel free to ask.
Multiple characters encouraged and welcome.
Use the Roleplay Tab to create the characters.
Most important have fun. Where characters are concerned I'm not looking for ones that were in the original Trilogy, they'd most likely be dead now, but I'm looking for original characters. Any ideas, then PM me or OOC them and let me know. Oh, and you could be a descendent from one of the original characters to, if you wanted. Even Sonea. Just remember that this is a few hundred years down the line, so you won't be the daughter or son of any of them. But you could use this to create interesting stories that have been passed down and stuff. Whatever you want.
Lord Dannyl's Guide To Slum Slang
Blood Money β Payment for assassination
Boot β Refuse/refusal
Capper β Man who frequents brothels
Clicked β Occurred
Client β Person who has an agreement or obligation to a Thief (or someone else in the New Slums as no Thieves)
Counter β Whore
Done - Murdered
Dull β Persuade to keep silent
Dunghead β Fool
Dwells β Term used to describe Slum Dwellers
Eye β Keep Watch
Fired β Angry
Fish β Propose/Ask/Look for (also used for someone fleeing people/guards)
Guantlet β Guard that is bribeable or in control of a Thief
Goldmine β Man who prefers boys
Good go β A reasonable try
Got β Caught
Grandmother β Pimp
Gutter β Dealer in stolen goods
Hai β A call for attention or expression of surprise or enquiry
Heavies β Important people
Kin β A thief's closest and most trusted
Knife β Assassin/Hired killer
Messenger β A thug that delivers/carries out a threat
Mind β hide
Mug β Mouth (Vessel for bol)
Out for β Looking for
Pick β Recognise/Understand
Punt β Smuggler
Right-sided β Trustworthy/heart in the right place
Rope β Freedom
Rub β Trouble
Shine β Attraction
Show β Introduce
Space β Allowances/Permissions
Squimp β Someone who double crosses the Thieves
Style β Manner of performing business
Tag β Recognise (also means undercover spy)
Thief β Leader of a criminal group
Watcher β Posted to observe something or someone
Wild β Difficult
Visitor β Burglar
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Imardin
Novices' Quarter Layout
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The Rogue Magician
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The Rogue Magician
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[OOC] The Rogue Magician
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