Introduction
In the future there is no Abyss, no chains, no pandora. There is only the reality that the people of the future feature in everyday. Life goes on for these people as if there had never been an Abyss, and to thier knowladge there wasnt.People didnt believe in monstors, only the cold hard truth that the real monsters of the world are the cerial killers and other ill minded people who take advantage of human lives. Everything goes on as if the world would always be the same.
Only, one night you find yourself in a bookstore, where you find a book, wedged deep under one of the bookshelfs, where no one was supposed to find it. When your curiosity sparks and you open the book, a sudden portal opens and you are thrown into the Abyss, where low and behold, you meet Alyss, the Intention of the Abyss. Thinking it all to be a dream and the psychotic girl infront of you to be just a nightmare you sit back and watch the happenings. Suddenly, everything goes black, and you wake up in a strange world where people dress oddly, and strange occurances begin to happen.
To get back to thier own time they will have to obtain the Intention of the Abyss, and find a way back to thier own time.
Welcome to your doom. Your redemption. And your destiny. Welcome to the most thought up roleplay I have ever made!
::Characters that would be needed::
Future Human 1: Taken
Future Human 2:
Future Human 3:
The Oz of the story:
The Gil of the story:
The Alice of the story:
The Break of the story:
The Sharon of the story;
The Vincent of the story:
NOTE: there will be no Canon characters unless you guys want them, but, we will need the main characters. You can make them as originals. For example if someone wanted to play Oz, then they could make him thier own original character and have him look however they want, and have a different name, only they would have to keep Vessalius as the last name.
Other characters that would be accepted:
People wanting to play Pandora Agents.
People wanting to play illegal/legal contractors.
People who would want to play as a chain.
Rules:
1; you may have up to four characters at the max
2; No godmodding
3; If your leaving for vacation/other then please notify me
4; If you can no longer keep up, or
Character Skeleton
[Picture/Anime, real, or sketch]
Name:
Role:
Age:
Gender:
Contracted?: (If yes, then to who, and include legal/illegal)
Personality:
History: (In a nut shell at least, I dont mind if theres not alot of history, the minimum is three sentances though)
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Time is not an Object: From Future to Past. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Places
Fullscreen Chat » Create Topic » Time is not an Object: From Future to Past: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
Time is not an Object; from future to past
by RedWren223 on Mon Feb 07, 2011 5:26 am
- 0 Replies
- 498 Views
- Last post by RedWren223
on Mon Feb 07, 2011 5:26 am
-
Time is not an Object; from future to past
Most recent OOC posts in Time is not an Object: From Future to Past
[OOC] Time is not an Object; from future to past
You may edit this first post as you see fit.