Introduction
Rhona was a lycan who was made after the great lycan rebellion. She had decided to desert her estate with the other workers, where she worked as a house servant. She happened to be outside when Lucian and the other escapees came to recruit more help. Rhona went with them and waited until after the battle to receive immortality with her beloved, who was fighting for Lucian. Only, her beloved never returned. Alive, that is. Lucian offered her immortality as a gift. It was the only thing he could give her, along with the freedom and protection of sticking with them. Later, Rhona and Lucian's physically-based rebound-relationship bore them a child, who Lucian named Sonja.
Klaus is a werewolf who really has it out for the vampires. He is, perhaps, too fixated on their annihilation. Rather than forcing peace, he'd prefer his cousins expunged from existence. Needless to say, Klaus was not grieved over the loss of Lucian. Instead, he gained a position of power, where he was able to step up and take over the organization of the den and his brethren in Lucian's stead. The fact that there wasn't a whole lot of time between leadership was no doubt beneficial to the remaining lycans. However, it didn't take long for those true to the cause to grow a distaste for Klaus. His methods were not as tasteful and purposeful as Lucian's had been, and the underground search for a new leader took place.
This is where Sonja comes in. She had not been spoke of much, and was in the background all the time. In fact, she leads a fairly normal life in modern society. There are a few left who know about her, but rumor is spreading. She is the one who the lycans wish to take her father's mantle and lead them all to a bright future.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
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While not required, locations can be organized onto a map. More information soon!
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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Underworld: Heir. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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Underworld: Heir
by Mephisto on Fri Oct 21, 2011 7:44 pm
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on Sat Oct 22, 2011 12:03 pm
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Underworld: Heir