Introduction
On the continent of Doadal War waged between the Nations The Azos Empire, The Republic of Ecrdua, The Kingdom of Geaosau and The Imuplad People for nearly 800 years with no real hope of stopping, until the leaders of the four Nations came together and created a peace treaty known as the "Golden Arms Treaty". Even with the Golden Arms Treaty skirmishes continued, this forced the Fout Nations to add the "War Games Claus" a way for all of the animosity over the last 800 years to be quelled by a Battle competition know as the "War Games" a representatives war which is held every 10 years. 6 candidate (Known as "Patriots") from each Nation Are chosen through different methods such as a preliminary tournament, or begin hand picked by Nations monarch. The winning Nation not only gains bragging rights but gain the upper hand in diplomacy matters ( Such as rights to covenant trade routes and leverage in diplomatic dispute .) The Winning Patriots are also greatly rewarded by their Nations and gain great fame and honor amongst their fellow countrymen. In most recent War Games have become a huge event such as being televised for the masses and used to promote patriotism among the Nations civilians. This War Games holds great significance, not only is it the 10th Decennial War Games. but since the last War Game, the Golden Arms Treaty had been under great strand making this War Game, even more important.
The Azos Empire is one of the continent of Doadal four nations. It is an absolute monarchy led by The Azos Emperor. Of the four Nations, The Azos Empire is the second-largest nation in terms of area, while its economy is the most powerful in Doadal; its strong industrial sector and extensive technological developments not only enabled The Azos Empire to create an extremely powerful military but also initiated the worldwide modernization and globalization. The Azos Empire employs highly skilled metalworkers and blacksmiths who make use of iron and other metals to engender their fortresses and warships. Utilizing coal, they are able to power massive industrial furnaces and war machinery. The initial drive for the nation's attempts for expansion was industrialization and having a greater need for resources, in itself a staple of imperialism. It is a general assumption the people of Azos are hot-headed violent and unpredictable, this is a misconception people of The Azos Empire are very passionate about what they believe in and have great respect for one another. The Azos Empire society places a great emphasis on respect and honor, especially toward the nobility and elders. Upon coming into contact with an elder or superior, it is polite to bow as a show of respect. The Azos Empire is known for its intensive and excessive cult of personality, especially in regard to the Emperor. It is common to keep pictures of the Emperor clearly visible in schools and public buildings while massive statues are often erected in honor of the ruler. This is accompanied by strong glorification, although the monarchs are still regarded as humans.
The Republic of Ecrdua is one of the continent of Doadal four nations. It is a democratic Nation led by The head counselor. Of the four Nations, third- largest nation in terms of area, while its economy is the is the second powerful in Doada;l due to its geographical location and the small size of its population the economy is dependent on the ocean, given the Nations location and lack of arable land, apparent manufacturing capacity or minable resources. The Republic of Ecrdua is dependent on the oceans for a majority of its natural resources. Fishing is The Republic of Ecrdua biggest export while giant sea crabs are considered a delicious delicacy to those in the Sea. Sea squid is a popular food that can be made into a variety of things, including sea squid soup. Seaweed can be used to make seaweed bread, seaweed soup, or seaweed sprinkles to top seaweed cookies. People of The Republic of Ecrdua are more often calm cool and collected nothing ever seem to bother then but under their calm demeanor, they are cold and calculating. they are generally peaceful and strive to live in harmony with nature and the other nations. The Republic of Ecrdua society places a great emphasis on peace and harmony showing respect to all living things.
The Kingdom of Geaosau is one of the continent of Doadal four nations. The Kingdom of Geaosau is ruled by a monarchy which operates under the rule of a king or queen. Of the four Nations, the largest nation in terms of area, while its economy is the third most powerful in Doada; Kingdom of Geaosau 's economy is based on agriculture and limited industry, though it is not as economically powerful as The Azos Empire, which benefits from advanced technology. The people of Kingdom of Geaosau are are proud and strong and adhere to a philosophy of peaceful coexistence and cooperation with the other nations.The Kingdom of Geaosau is characterized by significant ethnic and cultural diversity, a consequence of the country's vast territorial expanse. As a result, it suffers from high levels of local autonomy and ethnic conflict, both of which began accelerating as the central government grew weak. Despite this division, the people's recognition of The Kingdom of Geaosau as a single political entity is largely strengthened through the communal belief in a shared history and identity. Because of The Kingdom of Geaosau immense size, the lifestyle in the nation's differs from small villages to large cities.
The Imuplad People
The People of the Imuplad is one of the continent of Doadal four nations. The Imuplad People is ruled by a council of elders. Of the four Nations The Imuplad People are, the smallest nation in terms of area and economy. The Imuplad People's economy is based entirely on limited agriculture. The Imuplad People were wanderers by definition, but most have abandoned their nomads and start to settle into small villages. They are the most spiritual of all the cultures and lived in harmony with nature, rarely trading or interacting with the other Nations. unliked the other Nations The Imuplad People take pride in hunting their own food often refusing to eat anything they did not catch (or at the very least help catch) not much else is know about The Imuplad People.
Azos King (open)
Azos Queen (open)
Azos Rook (open)
Azos Bishop (open)
Azos Knight (open)
Azos Pawn (open)
Ecrdua King (open)
Ecrdua Queen (open)
Ecrdua Rook (open)
Ecrdua Bishop (open)
Ecrdua Knight (CatbugTheLoveable)
Ecrdua Pawn (open)
Geaosau King (open)
Geaosau Queen (open)
Geaosau Rook (open)
Geaosau Bishop (open)
Geaosau Knight (open)
Geaosau Pawn (open)
Imuplad King (open)
Imuplad Queen (open)
Imuplad Rook (open)
Imuplad Bishop (open)
Imuplad Knight (open)
Imuplad Pawn (open)
Any reservations will be recorded here. If more than one person reserves the same role, they either both have to create a character for it on the same day as the other(I will judge which 1 I like more), or be the 1st person to create a character for that role. If they get it by the 2nd option, then that means the other person didn't create a character on the same day. We will start the RP when we have at least 4 character for each Nation. I will not accept WIP characters. its fine if you plan on coming back and finish it, but it will not be accepted until its 100% done ( I have seen way to many people using WIP as a way to half ass their character lol ).
Aura is the energy generated by all living things. Concentrating Aura and using it is not that powerful and can only be used to give slight injuries. All living beings have Aura inside their bodies, but only certain people and certain objects can call forth this power. there are a few ways to gain the ability to use Aura freely of one of the most common ways is to undergo training, some are just naturally gifted in using Aura and others control Aura using special tools/ weapons. People who use Aura are known as "Controllers". Controllers can use Aura in a number of different ways, which range from making punches and kicks stronger to begin able to fire lightning from their fingers. If a Controller uses too much Aura, it can leave them extremely exhausted or worse, making them bleed out their eyes, ears, and blood vessels until they collapse or die.
1.) Absolutely no killing. this does not mean you shouldn't fight as if your life is on the line because it very much is once an enemy is unable to fight the fight is over and they are eliminated
2.) A Nations can have no not more than 6 members. but 6 members are no needed to enter the war games
3.) Once the king is defeated in battle there court is also defeated
4.) All weapons are allowed to be used in the war game and most Aura abilities (lol no god modding and only one Aura ability )
5.)Once the war games start on one will be able to enter or leave the grounds
6.) Each the Patriots must designate a home base at the start of the War games. home base will also at as the Patriots home until the war game is over. Many games have lasted weeks to months
7.) Each Patriot will be given a "Patriot Title"
8.)Once every Patriot of one Nation is eliminated that Nation is thereby eliminated.
9.)Alliances between Nations may be formed
10.)If A Patriot is killed by mistake the guilty part will not be penalized, but if a Patriot kill purposes the guilty part will eliminated
King: The Patriot that is considered the Nations strongest is giving the Title "King" most of the time they are of noble blood or have been trained in all aspic of fighting, strategy, and leadership. The gender of the King makes no difference.
Queen: The Patriot that is considered the Nation second strongest Patriot is given the Title "Queen." Most Queens possess all the characteristics of Rooks, Knights, and Bishops, making them the most balanced, making them the ideal second in command like the King gender makes no difference
Rook: whoever is given the Title "Rook" most often have superhuman strength, leading to high offense and defense. However, they are not very quick, and can get beaten easily by a high-speed opponent. they most often act as the shield for their Nation.
Bishop: whoever is given the Title "Bishop" is most often a specialist in long range combat. Begin able to use the Aura abilities or weapons to pick off enemies off from far. However, in close quarters combat the Bishop is a great disadvantage and can quickly be beaten in a hand to hand fight.
Knight: whoever is given the Title "Knight" has great speed and mobility, enabling them to perform high-speed attacks and maneuvers. However, their main weakness is their low defense, making them vulnerable to powerful attacks if they are not careful. Another weakness among knights are their legs; if their legs are injured, their mobility is greatly reduced, they are often used to attack or scout head to warn the other Patriots of danger.
Pawn: whoever is given the Title "Pawn" are considered the support and have Aura abilities that either heal or buff their fellow Patriots. some Pawns even have power shields to protect other Patriots, but most pawns lack combat Aura abilities or combat expertise.
Taking place in...
The Island of Craghorn our primary setting
Welcome, Patriots to the 10th War Games! Fight hard for your Nation.
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Welcome, Patriots to the 10th War Games! Fight hard for your Nation.
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