War Never Changes

War Never Changes

A role play revolving around the plot of Fallout: New Vegas.

134 readers have visited this universe since Protagonist created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://fallout.wikia.com/wiki/new_vegas

Introduction

War. War never changes.
When atomic fire consumed the earth, those who survived did so in great, underground vaults. When they opened, their inhabitants set out across ruins of the old world to build new societies, establish new villages, form new tribes.

As decades passed, what had been the American southwest united beneath the flag of the New California Republic, dedicated to old-world values of democracy and the rule of law. As the Republic grew, so did its needs. Scouts spread east, seeking territory and wealth, in the dry and merciless expanse of the Mojave Desert. They returned with tales of a city untouched by the warheads that had scorched the rest of the world, and a great wall spanning the Colorado River.

The NCR mobilized its army and set it east to occupy the Hoover Dam, and restore it to working condition. But across the Colorado, another society had arisen under a different flag. A vast army of slaves, forged in the conquest of 86 tribes: Caesar's Legion.

Four years have passed since the Republic held the Dam - just barely - against the Legion's onslaught. The Legion did not retreat. Across the river, they gathered strength. Campfires burned, training drums beat.

Through it all, the New Vegas Strip has stayed open for business under the control of its mysterious overseer, Mr. House, and his army of rehabilitated Tribals and police robots.


This is an RP revolving around the plot of Fallout: New Vegas. You can play as cannon characters, or create your own. Together, our characters will shape the fate of the Mojave Wasteland, together.




To Join:



Name:

Faction: (You can have multiple. For example, Boone would have "NCR and Novac" on his list)

Hometown:

Appearance: (A picture will suffice)

SPECIAL: (You have 38 points to distribute, and may have no higher than 10. If you replace one or more of your Perks with "Intense Training", you get one more point to distribute)

Tag Skills: (List 3)

Perks: (choose 3. If it's a 'trait' style perk with a downside, you can have it without it counting towards your 3)

Weapons: (Try not to start with more than 3)

Armor/Clothing:

History:

Personality: (Optional)

RP Sample: (Optional. I may ask one from you though if you're looking to be playing a canon)




Perk Examples:
This is a non-complete list of Perks and what they might do in our RP.


Lady Killer/Black Widow: Your character has a way with the opposite sex. So, you should be flirty with the other gender, if possible.

Cannibal: Exactly what it sounds like. Cannibals can gobble people up. Yuck!

Cowboy: Your character loves westerns, and loves being a post-nuclear cowboy. As such, you get to preform extra-awesomely when you use cowboyish weapons. Try to act like a cowboy when you can.

Grunt: Your character hopped right out of a Tom Clancy novel. Your fixation with military hardware gives you a bonus when you use military-like weapons. You are required to say "Hoorah" every once in a while.

Sniper: Your character loves to aim for the head. As such, you get an increased chance to hit the head. Or at least the earlobe.

Pyromaniac: Your character has a possibly unhealthy fixation with the magic of fire. As such, you gain a damage boost when you use a firey weapon. Oh Burn!

Fight the Power!: Your character is basically a hipster non-comformist who dislikes authority figures, such as the NCR, Legion, BoS, or House. As such, they are deadlier when fighting somebody they know to be an authority figure. An evil character might be a radical anarchist terrorist bent on spreading chaos and anarchy. A good character might come across as a robin-hood like figure who wants to stand up to unjust authority. This is not mutually exclusive from the "Sneering Imperialist" perk. You can also be in an authoritarian faction and still have this perk. You just don't like the other faction's bossy nature.

Sneering Imperialist: Your character looks down on tribal organizations, such as the Dead Horses, the White Legs, and the Fiends. They don't necessarily need to hate all of them, but should at least consider their way of life inferior to yours. A particularly evil character with this perk might consider them animals to be exterminated. A good character with this perk has a genuine dedication to spreading the torch of civilization.

Animal Friend: Your character just loves animals! So much in tune is your character with nature, that predatory animals will generally ignore them. Yay! And if you take the perk twice, animals will actually rush to your aid.

Hunter: Your character loves hunting animals. They love animal rugs and head trophies. As such, they get a bonus when fighting an animal.

Toggle Rules

1) No sexual RP

2) You may not kill Player Characters without permission from either the person playing them, or me. Preferably both.

3) If you want to make a special weapon or armor ect, ask me. Also, ask before giving your character a 'unique' version of a weapon.

4) No playing characters from a non-fallout story.

5) In case you're wondering: Yes, you can play characters from the DLCs, also. Probably going to get a billion people asking to play Joshua Graham, now.

6) If you sign on for a canon, but don't play for a few weeks, I may ask you to give up that character so somebody else can play them.

7) If you want to do something that'll really change the Mojave, do ask.

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 2 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Goodsprings

Goodsprings by Protagonist

A small, quaint backwater.

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

The Forge

Use your INK to craft new artifacts in War Never Changes. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

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