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War Of The Seven Kingdoms

War Of The Seven Kingdoms

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The world is about to be plunged into war as Seven Kingdoms stake their claims on a dead empire. Ambition is a driving force, but where will it drive this world?

1,014 readers have visited War Of The Seven Kingdoms since Lord Saethos created it.

Introduction

A Time Of War Is Upon Us...


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For centuries, the Empire of Aultrelia dominated the lands of Mordiheim. They had more gold than any of the kingdoms, more food, more land, even more people. Their time under the sun was a long and prosperous one, and their influence could be felt across the world. They were hardly uncontested, but they were never beaten.

This was true until 5 years ago. Rumors of plague, demons, and massacres of thousands began to seep out of the borders of the Empire. The surrounding Kingdoms, terrified by what they heard, began to arm themselves, fortify their lands, and prepare for what was to come.

And nothing ever came. For 3 years they waited, living as though a dagger were hanging by a thread above their heads. When those 3 long years had passed, the Kingdoms sent out scouts to observe what laid in the old empire, and to report back what was found.

When they did return, they all reported the same thing; the Empire was empty. No matter where they looked, they could not find a single human in those lands. No peasants, no knights, no Emperor. No one. No signs of struggle appeared. No battlegrounds, no corpses. There were blood stains here and there, but nothing else to go off of.

Some of the buildings were broken and in disrepair, too, but it was difficult to determine if it was due to anything more than age.

Animals still roamed the lands, but they seemed to be much fewer than they should have been, both wild and domestic.

Plant life still thrived however, including grain, vegetables, and fruit, some of which was growing wild now.

In fact, the lands of Aultrelia were quite prosperous at this time. The animals would eventually return to normal numbers, the agricultural land was flourishing, and there was plenty of gold in the empire that had not yet been mined.

The decision was made before a discussion was even had. The Kingdom's of Mordiheim would march upon the dead empire and claim as much land as they could. The time to forge new empires was now, and not one ruler would pass it up.

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The Story So Far...

The Seven Kingdoms of Mordiheim have all laid claim to the old lands of the empire, and so because of this have begun mustering up their armies, and hiring mercenary companies for the wars to come. These lands change everything for the Seven Kingdoms. The food, gold, and strategic value of the empire's lands could turn any of the kingdom's into a world power.

For the soldiers, knights and mercenaries this is an opportunity to rise to a new station in their lives. Wealth, land, even a noble title could be theirs to take. Perhaps they could take even more, if they were so ambitious...

Your Role...

You could be a King or a Queen. A prince or a pauper. A noble knight fighting for her Kingdom, or a foreign mercenary fighting for his gold. Perhaps you'll fight demons? Or maybe you'll summon them...

The choices you make are your's, but everyone else has a choice too. And the choices of those in power will inevitably lead you to be caught up in this war, whether you want that or not.

World Map
The map is currently a work in progress, but the continents and colored areas should remain the same

Here's the link: World Map
And here's the Spoilered version (May not show everything):
Spoiler: show
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Character Sheet


A character sheet, for those interested in putting something together:

Spoiler: show
Username:
Name:
Age:
Gender:
Race/Nationality/Species: (Talk to me if your character is a foreigner and/or isn't a human.)
Orientation:
Personality:

Rank: (political, military, social, financial)

Occupation: (Job basically)

Factions: (Kingdoms, merc groups, etc. that your character is loyal to)

Religion/Philosophy: (Lack of religion, ie. Atheist or agnostic, is also accepted here.)
Political Ideals: (Optional. If your character supports one political group/idea or another, you can mention it here. Talk to me if you want to know a little about which sides you may want to choose.)

Biography:

Skills: (The stuff you're good at.)

Likes:
Dislikes:

Weapons:
Clothing/Armor:
Powers: (Magic and what have you)

Picture: (Of your character)
Appearance Description: (For when a picture isn't enough)
Theme Song: (Also optional?)

Side note: There's a big chance I haven't yet finished this Intro yet, so if it looks incomplete, don't be too fazed, I will complete it later.

Toggle Rules

1. There is a lore that shall unfold, but I expect all of you to help unfold it. How the story moves forward will require you all to make unique and interesting decisions, but please keep those relatively realistic, and please speak with myself and others before trying to set a direction for aspects of the story.

2. Be respectful with each other. I don't have time for people to have needless and pointless feuds with each other, so treat each other like any rational person would.

3. Your character is not all powerful. Powerful, yes, but remember that powers often have limitations. Keep that in mind when writing characters.

4. With the above in mind, I retain the rights to obliterate your character if I feel they're stepping too much into some kind of "OP" territory. I will allow some OP abilities, but you need to talk to me about it first. Your character probably isn't going to be learning the secrets of the universe, so we're clear.

5. As per usual, both players get a chance to "react" in combat and other situations. If you both are uncertain how you want to roleplay the outcome of a scenario, dice can be included to help make decisions better.

6. Third person past tense. "He's walking down the hallway" doesn't sound as nice as "he walked down the hallway" or "he walks down the hallway". At this rate, I think this is just the common way most people write anyways.

7. Is STILL my favorite number.

8. Post on a semi-regular basis. I'm approaching these roleplays like I approach DND, so I DO NOT expect posts on a daily basis, however I DO expect you to try to post regularly, and also to make an effort to collaborate with others in finding days and times that work for many of us to get together and push aspects of the story forward. I will obviously make exceptions for life events (including midterms and finals), but do try to keep in touch with me and the group.

9. Have fun, and try not to get your character killed while doing it!

The Story So Far... Write a Post » as written by 0 authors

There have not been any posts in this roleplay.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

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Add Group » View All » 0 Factions to align with

Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in War Of The Seven Kingdoms. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 2 Characters to follow in this universe

Character Portrait: Aquarius Griffinfell

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Character Portrait: Aquarius Griffinfell
Aquarius Griffinfell

"I've always seen 'no' as a challenge rather than an answer."

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Character Portrait: Aquarius Griffinfell
Aquarius Griffinfell

"I've always seen 'no' as a challenge rather than an answer."

Most Followed

Character Portrait: Aquarius Griffinfell
Aquarius Griffinfell

"I've always seen 'no' as a challenge rather than an answer."


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