Introduction
December. 31, 2010. New Year's Eve. Different people from different walks of life came to Roma Italia to celebrate the coming of the year.
Without an explanation, all of them rode a certain cab (at a different time of course) and it's driver forcefully (but with amor) told them to throw a coin into the fountain and wish.
Until the twist, after going back home after the holidays. They all got a telegram with a coin in it. So what will happen? Let's wait and see. <3
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Character Skeleton:
Profile:
Name:
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Age:
Occupation:
Picture (only realistic ones please. Max of 2):
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A little something about your character:
Likes (5):
Pet peeves (5):
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
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You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
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Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
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While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Locations where Mobs and Items might appear.
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You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in When in Rome... Again. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
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Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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Fullscreen Chat » Create Topic » When in Rome... Again: Out of Character
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When in Rome... Again
by lovechanningforever on Sat Jan 22, 2011 11:45 am
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- Last post by Alan23
on Mon Mar 14, 2011 10:49 am
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When in Rome... Again
Most recent OOC posts in When in Rome... Again
Re: [OOC] When in Rome... Again
Name: Ralph FitzAllen Davies
Nickname: Mel
Age: 27
Occupation: Writer.
Appearance: Wiry, slim individual, handsome but not pretty, grey eyes, brown hair. Tends to wear jeans and tees.
Personality:
Recently published novel called "Hate's Jest' that was described by one reviewer as "the most cynical and dismissive ever published about the subject of love". An extreme cynic, scathing when anyone talks about love. Iconoclastic, can be fiery when roused. Mel has had a number of relationships in the past, but for some reason they have all fallen to bits. He satisfies his emotional longings by a series of one-night stands, and refuses to admit to himself how unsatisfying they are. Surprisingly, given his cynical nature, he is quite kind and chivalrous - he'll save a woman from a dragon, but don't ask him to marry her. He'll wipe her tears, but don't expect him to stay around too long after she stops crying. He is scathing and cutting in argument, and highly self-assertive.
Likes (5):
Attractive women (especially shy ones who blush a lot);
Good literature (especially classical poetry and Shakespeare) (this does not include his own books, which he regards as rubbish);
Women being jealous of him;
Cats;
Cigars.
Pet peeves (5):
Hypocrisy;
Anyone imposing their own moral standards on him (or trying to);
Children, especially crying, bratty ones;
Brussels sprouts;
Cruelty and bullying.
[OOC] When in Rome... Again
You may edit this first post as you see fit.