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Kuroda swung his scythe in the flurry of battle, hitting multiple enemies, sending them in to a berserk rage, leading them to attack one another. Soon, only one was left and it turned back on Kuroda and attempted to destroy him. Swinging its undead arms wildly, failing to realize it was weakened in the previous battle. Kuroda dodged it for a while, but grew bored and as a result, delivered the final blow. With all the enemies vanquished, a chest appeared which Kuroda wasted no time opening. Taking out a key, he turned and left the great hall. A few minutes later, Kuroda reunited with his temporary party in the first room of the dungeon. There, they all used a key they found to unlock the most ornate door in the entire dungeon. Behind it, the great, cliché stairway to the top of a tower where a terrible enemy, of near omnipotent proportions waited. It was some time before the party reached the top, but they wanted to conserve their energy for the battle. At long last, they reached the top and leaped into battle with the grand evil. A Steam Gunner shot countless volleys of bullets, a shadow warlock called down spells like the apocalypse; Kuroda, a Lord Partizan, and a Edge Punisher all ran into close combat, severing, sundering, and rending the malevolent wizard. The battle was long and hard and probably would’ve been lost if not for a harvest cleric and macabre dancer aiding in the fight. With victory in their grasp, the party claimed the spoils and returned to the Magnificent city of Ironhaven.

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Loaded down with the spoils of victory, Kuroda went to the market to manage it. What he wanted, he stored, what he didn’t he sold, what PC’s didn’t want, he sold to NPC’s, in the end he made a decent sum of money. With his load now lightened, Kuroda made his way to The Descendants of Cernunnos’ guild hall. It was truly in an inconvenient place, but it was one of a kind. It was “built” by the founder of the guild, a programmer for the C.C. Corp. who had long been inactive. The guild hall itself was hidden in a labyrinth of alleyways that made even the most experience player get disoriented. Fortunately the guild members had a map, anyone else to find it was a lucky accident. Once one found the guild hall, they would enter a main room, just as Kuroda did. From there, one would get bored and leave, or they would find the secret passage ways deeper into the hall. Connected to those secret passages was a myriad of rooms, one of which held a chaos gate that could lead to many Lost Grounds. Deeper in was a unique and challenging dungeon, making anyone from level 1-150 have to work hard to get anywhere. Further exploration would reveal further curios, but for now, Kuroda limited himself to the main room, someone, a guild mate or not, was bound to come eventually. In the mean time, Daisuke removed the game gear and went to the kitchen for a quick snack, he had beaten his parents home as always, but he never minded it, they made up for it on weekends