Available Gold; 682 Denars.
Income; 716(Denars Per Turn) at 75% TR, 50% TR on Commercial Income.
Building being built/time remaining; N/A
Standing Army; "Badrick's Lads," 20 men, Chainmail, Swords/Kiteshields/Spears. 48 Recruits, N/A, (Weapons in the process of being equipped.)
Current Fiefs; Roriksstead.
Population Under Your Control; 231
Commoner Opinion; You killed the legend, the bear that ward them off from their once sacred spring of old legend and kill the bear known to kill hunters and rumoured to have massacred whole families at one point. They're becoming quite proud, despite your cruelty and high taxes, to be citizens of Roriksstead. It's the first time they seem to have a stable Lord that won't go to war and simply die, and this period of expansion is cheering their forsaken hearts.
Nobility Opinion; They feel the hunting down and killing of the Great Bear of Veluca and making of a cloak is pretentious and uncalled for. The more good-at-heart Counts are beginning to find you "eccentric" and see a side of you that's seemingly, "genuine." King Graveth got a great laugh at the tale of your exploits, finding you to be a fun, "character."
Event; You killed the Great Bear of Veluca, now of a tale of your own, the cloak was made beautiful, the shining coat, with thick skin like soft metals, beyond mere leather. The coat of a gentle blackish gray color. At the spring you find mystic seeming waters, set in the back of a shaded forest amongst Velucan hills. You find it's fairly close to your fief and thus must have been the source of the power of the tale. Several old abandoned cottages surround it and in the darkest one you find a set of bear cubs, and several documents, including sword fighting techniques and one history scroll to which the value equals that of nine-hundred denars. The rest fairly insignificant unless to your villagers who may rejoice in the recovering of them. They're all dusty and faded, forgotten, but the old techniques seem remarkable in comparison to modern techniques.
A man is pulled from your village, a seemingly little old man, with a pure heart and warming smile, he's joyous at the opportunity to share his love of wine with his Count. He reveals that a simple Vineyard should have a start up cost of 2,000 denars. At the tossing of 500 denars, Anders has the order done as quickly as possible, the order brought unto the village and to be equipped to your new recruits.
You're sent a letter by King Graveth warning of a mounting tension between your Kingdom and the Kingdom of Swadia, it's just a warning, but the small talk included seems nervous and yet determined, foreboding an offensive soon to be.
Your financial advisers find that you're heading toward debt if you aren't careful.