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Snippet #2483596

located in Valderia, a part of The Magic Hunters of Valderia, one of the many universes on RPG.




Characters Present

Character Portrait: Thomas Aefenleoht Character Portrait: Spotface Character Portrait: Hugo Tyrus
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June 21--10:53 AM
Kergstien, Solarian Empire

Somehow, the goblin managed to get away from the behemoths, and landed gracefully (yes, "gracefully" and "goblin" rarely go together in one's mind, for whatever reason) behind Thomas, on the rooftops. The puppeteer was rather surprised, but overall glad he had gotten to safety. "You were pretty damned wonderful there yourself, you know," he replied, with the best grin he could manage in their situation. "You've definitely got more guts than I did, luring away those monster bastards on your lonesome."

Still, they definitely did need to get back to the station, and the titans were not far behind. Thomas glanced around and located the train station, thanks to being on the rooftops, and was about to say that they should go in that direction...when he remembered the puppet that was still in the box, back in the central square. He had to recover it.

"Hey, goblin--and please do tell me your name when we get a breather--I'm sorry, but I've got to trouble you again." He pointed towards the central square, which was abandoned now. Even the childishly written "Super Awesome Magic Hunters Recruitment" sign was on the ground, neglected. "I need to get something back from the central square. Do you feel like coming with me and having a dance with death again?"

He figured the goblin wanted to bail at that point, but it would be painful as hell to go alone.


Michael thought he heard someone calling out to him, but he did not have much time to think about it before he heard movement directly behind him. The next moment, there was a savage hiss, and he felt a hand yank on his ankle, trying to pull him back into the filth.

Frantically, the pink-haired boy kicked away with the same foot, but it didn't seem to be working. As a last ditch effort, he threw out his hand, and the stones beneath them jutted upwards in spikes, impaling his attacker. Taking the chance, Michael freed himself from his enemy's grip and dashed down the tunnels, disappearing into them.

However, he soon heard the cultist approaching from behind, and getting much closer. He dared to glance backwards once, and was immediately treated to the sight of two knives flying towards him. Quickly, the boy threw himself into the water flowing by their feet, and rolled out of the way before the cultist could pounce.

Jumping up again, Michael raised his right arm, and the gem on the bracelet flashed. "Get lost!" he ordered, and the stones softened underneath the cultist before solidifying again, directly over him. After making sure the prison was secure, Michael turned on his heel, and continued to run as fast as he could away from the cultist before he could break free.

He had not run for very long, though, before he suddenly found himself coming face-to-face with a tall man. The boy's first instinct was to jump back and prepare to strike, but he realized it was the Huntsmaster from before in a few seconds, and awkwardly forced himself not to go acting like a battle-happy amateur. "Ah...hello, sir. Didn't think I'd be meeting you here of all places," he commented, a little lost for words. "So, do you know your way out? I'm afraid I'm a bit lost...someone left a manhole open, and I fell in while running from the cultists."