Their attention doesn't appear to be that focused; however, you get the feeling that they are all aware of your presence. And while their advance is slow, you figure it's only a matter of time before they make it to where you are.
[Encountered Cadaver x10]
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Monster Stats and Abilities Revealed:
AGI (5)
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Encountering Monsters
Oh~? It seems like you've finally met one of the many lovely beast which occupy this glorious garden. Well, I'm sure I don't have to tell you this, but... I wouldn't count on them being friendly~ So, naturally, as prey standing before it's predator, you have two choices: fight or run. However, bear in mind since you've never encountered a creature such as this, you have no idea what it's capabilities are. Of course this can be remedied by simply engaging the threat, but whether or not you can stand to do that... I'm not telling~
Live or die. Kill or be killed. The choice is yours, my precious rats~
Running Away
Mice are so good are running, don't you think~? But you know, it is basic instinct to run away from that which oppresses you. Fear, trauma, the past, love, responsibility, it makes no difference. All that matters is that you get by, right~?
To run away from enemies, you simply have to have higher Agility than them.
Kill to Live
A macabre buffet~ A banquet of carnage~ A waltz of savagery~ Fighting... it's such a simplistically beautiful thing. It just goes to show you how the world's most trivial of delicacies and bear such profound complexities. Though I suppose you truly have to experience it...
To fight, first insure that your Agility is higher than your target's Evasion. If it is, you hit and the difference between your attacking stat and their defensive stat is taken off of the opponent's HP. Of course, there are several ways to overcome this system; however, we will leave those for a later time.
As you are unaware of an enemy's stats at first, you will have to rely on the GM to perform calculations. However, as stats become readily available, feel free to do them yourselves.