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Snippet #2569455

located in Park, a part of Onigokko, one of the many universes on RPG.

Park

Team Bombshell: Troph, Yuzuki Yotsuki, Maina Yuujiru, Varren Yinyues

Setting

Characters Present

Character Portrait: Maina Yuujiru Character Portrait: Varren Yinyues Character Portrait: Yuzuki Yotsuki Character Portrait: Troph
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Just as you all begin to head make your way to safety, a fleshy harmony resonates through the air. Slowly turning back towards the river, you spot several figures emerging from the mist towards the group. The things that emerge, while baring a resemblance to humans, reside far from the domain of man. Each of them is practically featureless, with dull, grey, scaly skin similar to that of a reptile. All of their digits go down to a razor-sharp point to complement the shark-like teeth jetting from their gaping maws while each one of their dragging steps creates a noises similar to meat slapping against a board.




Image




Their attention doesn't appear to be that focused; however, you get the feeling that they are all aware of your presence. And while their advance is slow, you figure it's only a matter of time before they make it to where you are.


[Encountered Cadaver x10]

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Monster Stats and Abilities Revealed:
AGI (5)

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Encountering Monsters
Oh~? It seems like you've finally met one of the many lovely beast which occupy this glorious garden. Well, I'm sure I don't have to tell you this, but... I wouldn't count on them being friendly~ So, naturally, as prey standing before it's predator, you have two choices: fight or run. However, bear in mind since you've never encountered a creature such as this, you have no idea what it's capabilities are. Of course this can be remedied by simply engaging the threat, but whether or not you can stand to do that... I'm not telling~

Live or die. Kill or be killed. The choice is yours, my precious rats~


Running Away
Mice are so good are running, don't you think~? But you know, it is basic instinct to run away from that which oppresses you. Fear, trauma, the past, love, responsibility, it makes no difference. All that matters is that you get by, right~?

To run away from enemies, you simply have to have higher Agility than them.


Kill to Live
A macabre buffet~ A banquet of carnage~ A waltz of savagery~ Fighting... it's such a simplistically beautiful thing. It just goes to show you how the world's most trivial of delicacies and bear such profound complexities. Though I suppose you truly have to experience it...

To fight, first insure that your Agility is higher than your target's Evasion. If it is, you hit and the difference between your attacking stat and their defensive stat is taken off of the opponent's HP. Of course, there are several ways to overcome this system; however, we will leave those for a later time.

As you are unaware of an enemy's stats at first, you will have to rely on the GM to perform calculations. However, as stats become readily available, feel free to do them yourselves.