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Snippet #2754564

located in Dream City, a part of Dreamworld, one of the many universes on RPG.

Dream City

The largest city on the planet. Seriously, it's huge!

Setting

Characters Present

Character Portrait: The Dawn Herald
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Footnotes

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It didn't take long for Dawn to reach the entrance to Dream Avenue, promptly walking towards the large Teleport Gate.

[You have discovered Dream Avenue, +25 exp.]

She laid her hand on what seemed to be a scanner of sorts. She felt something drain from her body, which she assumed was MP.

[You have attuned to the 'Dream City - Dream Avenue Subdivision' Teleport Gate, +75 exp.]

Multiple Pop-ups appeared at this point.


[LEVEL UP]

[You have 2 distributable Stat Point]

[You have 1 distributable Perk Point]




[Tutorial Message]
[Every 3 levels, you will gain a Perk Point, this can be spend on Perks. Perks are as many, as they are versatile. Some Perks unlock Skill Trees, other strengthen skills, some give passive or active buffs. Most give a mix of these. At early levels, only Racial and Job Skills tend to be available, although possible Perks can also be made available through unique methods of gameplay.]




[The Dawn Herald]
[No Title Active]
[Level 3 Crusader]
[Experience to go until the next level: 66]



[Mini quest accepted: Attune to all the Dream City Teleport Gates
Progress: 1/5 Teleport Gates attuned to.
Rewards:
200 exp, Access Token]



Curious as to what an Acces Token was, she pressed the itemname on the popup window that had appeared.

[Access Token: This allows a player to designate a single Teleport Gate as a permanent 'Free Destination']

Hmm, that definitely looked useful. Dawn decided to put her other quest on hold for a bit, to finish this quest right away. She didn't have enough Nano Points to be able to afford Teleport Gate travel at this point either way, so it would be a long walk back without that Free Destination.

After that she decided to close all the windows and opened the Perks Window to see what was available to her. She saw that a lot of Perks were greyed out. Some she hadn't met the level or stat requirements of, others took more Perk Points to unlock than she currently had.

She decided to filter the list to see what was available to her.



[Forest Roots]
As a child of the forest, you have knowledge of bounty and where best to find it.

Passive Buff:
Foraging Skill Proficiency + 20%
Foraging Skill Time Cost - 10%
Tracking Skill Proficiency +20%
Tracking Skill Time Cost - 10%



[Slayer Sense - Basic]
So I ask you; Are you ready to be strong?

Active Skill: Allows one to discern weaknesses of dark and corrupted monsters below and around your level.
Skill Activation: Instant - Skill Duration: 1 minute - Skill Cooldown: 1 minute

Passive buff: Allows one to sense dark and corrupted beings in a 50 meter radius.



[Wind Walker]
May the winds ever be in your favour.

Active Skill: Allows for greater speed and manoeuvrability when in the air.
Skill Activation: Instant - Skill Duration: 15 minutes - Skill Cooldown: 25 minutes

Passive Buff: Movement speed +20%



[Temper Tantrum - Basic]
Instill fear in those who don't respect your authority with a single stomp of your hoof.

Active Skill: Has a 30% chance to Stun targets of the same level within a 4 meter radius.
Skill Activation: Instant - Skill Duration: 5 seconds - Skill Cooldown: 90 seconds.




Dawn dismissed 'Forest Roots' for now, seeing how she did not need said skills yet. That would likely change with the next instalment of the Adventurer's quest, but she needed to be level 10 for that anyway, which means she'd have two more Perk Points at that time.

'Wind Walker' had the potential to be useful, but she didn't actually need that right now. That left her to choose between 'Temper Tantrum' and 'Slayer Sense'. She had wanted to dismiss the first on principle, but decided to withhold judgment, as she realized just how useful that stun ability would be against small, speedy opponents like the rats earlier.

'Slayer Sense' would help her a lot in her current quest, seeing how both Corrupted Treant Bulblings and Impling archers would fall under it's domain, making tracking them down a lot easier.

After a lot of deliberation she decided to choose 'Temper Tantrum'.

She walked back to Tantalus Plaza, and made to go east this time, hoping there was a Gate in each of the cardinal directions. She didn't know if the Teleport Gate on Dream Avenue counted as the central or southern Teleport Gate if her hunch was correct. But she would see. Mapping the city, even if their was no teleport gate in that direction was better than standing around doing nothing either way.