havoc

Species

a part of “havoc”, a fictional universe by crybaby.

An unlikely group of seniors suddenly find themselves in the middle of an all out supernatural war in their quiet town of Beaumont Hills.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “havoc”.
Forum for completely Out of Character (OOC) discussion, based around whatever is happening In Character (IC). Discuss plans, storylines, and events; Recruit for your roleplaying game, or find a GM for your playergroup.

Species

Tips: 0.00 INK Postby crybaby on Sun Sep 22, 2019 9:53 pm

WEREWOLF
Werewolves usually appear in human form and can shift to varying degrees into a bipedal wolf-like creature with increased body hair, fangs and glowing eyes. While most of the werewolves remain in the "nearly human" form; some can change to look like a regular wolf and, in some cases a monstrous giant wolf-like form.

xxxxABILITIES
xxXXXXXXXXXXXxxHeightened Senses: Werewolves can smell, see and hear far better than humans.
xxXXXXXXXXXXXxxAccelerated Healing: Werewolves heal quickly from most injuries.
xxXXXXXXXXXXXxxEnhanced Agility: Werewolves can jump, run, climb and react faster than humans.
xxXXXXXXXXXXXxxEnhanced Strength: Werewolves are much stronger than humans.
xxXXXXXXXXXXXxxPain Transference: Werewolves can absorb and alleviate pain from other people and can "heal" xxXXXXXXXXXXXxxin some cases.
xxXXXXXXXXXXXxxMemory Transference: Werewolves can transfer (give or take) memories by inserting claws into xxXXXXXXXXXXXxxnape of an individual's neck. This ability can also allow direct "mind to mind' communication.


xxxxWEAKNESSES
xxXXXXXXXXXXXxxFull Moon: The full moon causes werewolves to want to transform, and to shapeshift more easily. xxXXXXXXXXXXXxxA werewolf's abilities are at their strongest during a full moon. Born werewolves learn to control themselves on the new full moon more easily as it's part of their nature. Newly Bitten werewolves have a hard time controlling their transformations and animalistic bloodlust during their first full moons, making it a particularly dangerous time to be around people. With time, the new wolf can learn to control himself with practice and concentration on an anchor.
xxXXXXXXXXXXXxxLunar Eclipse: During the lunar eclipse, werewolves completely lose all their supernatural talents and abilities, simply rendering them to their human guise.
xxXXXXXXXXXXXxx Wolvesbane: Wolvesbane is highly poisonous for any type of werewolf.
xxXXXXXXXXXXXxxMountain Ash: A circle of mountain ash can completely trap and supernatural being.



KANIMA
The Kanima is a shape shifter with reptilian characteristics such as a snake or lizard. However, it's said the kanima is not a natural species. The transformation into a kanima is a mutation of the shapeshifter's gene. It is an abomination. Like the wolf, the Kanima is a social creature but where the wolf seeks a pack the Kanima seeks a master.

The Kanima, a weapon of vengeance, is used to carry out the bidding of its master. The Kanima was once used by a South American priest who took it upon himself to rid his village of all murderers. The bond between master and servant grew stronger until the will of the master became that of the Kanima's and whomever the priest deemed unworthy, the Kanima served his vengeance. The Kanima, a shape shifter, is a mutation of the werewolf gene that cannot fully transform until it resolves that in its past which manifest it. A shapeshifter will transform into a kanima due to the inherent feeling that they lack a personal identity. As a result, the kanima doesn't know what or who it is. It is confused by its own reflection to this end, as well as contributing to its nature to be enslaved by, and bond with a Master. Without a master, a Kanima will generally act out upon its on will.

The kanima is roughly the size of an average human male and covered in scales. It has a long prehensile tail and can climb up walls like some varieties of lizard. Its claws are long and secrete venom that can paralyze victims for hours. It seems to heal very quickly, taking several bullets to the chest, recovering and resuming the fight. In a partial-shift, the beast will initially appear as its human guise with a gradual number of shifted patterned scales.

xxxxABILITIES
xxXXXXXXXXXXXxxEnhanced Agility: A Kanima is an expert climber, which sometimes, can lead to their quick escape.
xxXXXXXXXXXXXxxRegenerative Healing: The Kanima, like a lizard, can heal tremendously quickly, and regenerate any body parts that are cut off.
xxXXXXXXXXXXXxxEnhanced Speed: A Kanima is incredibly fast, and sometimes can go unnoticed by others.
xxXXXXXXXXXXXxxEnhanced Strength: A Kanima's strength can somewhat match that of a werewolves and in some cases, they are stronger.
xxXXXXXXXXXXXxxEnhanced Durability: A Kanima is able to withstand more damage than any creature, this allows them to outlast many opponents when fighting.
xxXXXXXXXXXXXxxPoison Generation: The Kanima's claws hold a deadly poison, that when it enters someone's body can instantly paralyze them for hours.


xxxxWEAKNESSES
xxXXXXXXXXXXXxxMirrors: Kanimas are mesmerized by themselves when they look into a mirror, it will distract them from almost anything.
xxXXXXXXXXXXXxxKanima Master: Until it can break free, the Kanima is under the bidding of his/her master and can kill someone, even if it's against his/her will.
xxXXXXXXXXXXXxxMountain Ash: A circle of mountain ash can completely trap and supernatural being.




WERECOYOTE
The werecoyote is a species of canine shapeshifter. They are of the same class as the werewolf. A werecoyote behaves and functions similarly to the werewolf, being of the same class. Like human beings and Wolves, they are social creatures. When they follow an Alpha shapeshifter, forming a Pack with him, they receive symbiotic maturity, power and balance as being a member of his Pack. They become more accomplished in utilizing their supernatural abilities, their powers amplifying and their self-control improving. Similarly, they are seen to be more attuned, more drawn towards their own species, demonstrating the social compunction to develop the symbiotic relationship.

Werecoyotes are able to shapeshift into a full animalistic coyote form and a coyote-humanoid form like werewolves. In contrast, werewolves have to progress in their shapeshifting, or Evolve, in order to shapeshift into a full animal wolf form while werecoyotes can easily go back and forth between their coyote and human form. This phenomenon demonstrates that shapeshifting for a werecoyote is easier, more flexible than that of a werewolf's. This could be reflecting on the fact that Coyote spirits are tricksters, and the animal coyote is smaller, weaker and more adapting than the predatory Wolf.

xxxxABILITIES
xxXXXXXXXXXXXxxHeightened Senses: Werecoyotes can smell, see and hear far better than humans.
xxXXXXXXXXXXXxxAccelerated Healing: Werecoyotes heal quickly from most injuries.
xxXXXXXXXXXXXxxEnhanced Agility: Werecoyotes can jump, run, climb and react faster than humans.
xxXXXXXXXXXXXxxEnhanced Strength: Werecoyotes are much stronger than humans.


xxxxWEAKNESSES
xxXXXXXXXXXXXxxFull Moon: The full moon causes werecoyotes to want to transform, and to shapeshift more easily. A werecoyotes abilities are at their strongest during a full moon. Born werecoyotes learn to control themselves on the new full moon more easily as it's part of their nature. Newly Bitten werecoyotes have a hard time controlling their transformations and animalistic bloodlust during their first full moons, making it a particularly dangerous time to be around people. With time, the new wolf can learn to control himself with practice and concentration on an anchor.
xxXXXXXXXXXXXxxLunar Eclipse: During the lunar eclipse, werecoyotes completely lose all their supernatural talents and abilities, simply rendering them to their human guise.
xxXXXXXXXXXXXxx Wolvesbane: Wolvesbane is highly poisonous for any type of werecoyote.
xxXXXXXXXXXXXxxMountain Ash: A circle of mountain ash can completely trap and supernatural being.



KISTUNE
A kitsune is simply a mischievous fox spirit that can choose to take human form. To the naked eye Kitsunes appear Human, but they do have a surrounding aura about them. In digital photographs and to those with enhanced vision (ex: Werewolves), the Kitsune have a distinctive and fiery aura. It is shaped like a fox with large pointed ears and muzzle.

Kitsune achieve and collect their Tails as they age, and grow in power and wisdom. Tails are manifested as physical objects. Due to their enhanced coordination, Kitsune prefer to have the objects representing their Tails altered into weapons they can wield. Tails are formed when a Kitsune triggers, uses or masters each of their supernatural talents. The more Tails a Kitsune possesses indicates the Kitsune's power level. The older the Tail is, the stronger the weapon shall be. Kitsune share a synthetic relationship with their forged Tails. Like how the full moon is to werewolves, Tails are also the source of a Kitsune's power.

xxxxABILITIES
xxXXXXXXXXXXXxxHeightened Senses: Kitsune can smell, see and hear far better than humans.
xxXXXXXXXXXXXxxAccelerated Healing: Kitsune heal quickly from most injuries.
xxXXXXXXXXXXXxxEnhanced Agility: Kitsune can jump, run, climb and react faster than humans.
xxXXXXXXXXXXXxxEnhanced Strength: Kitsune are much stronger than humans.
xxXXXXXXXXXXXxxEnhanced Coordination: Kitsune naturally possess an enhanced coordination that supplements their enhanced strength and reflexes. They are able to easily learn how to use weapons, or tool of any kind they can get their hands on. They can wield their tool with great proficiency in speed, power and skill. With this superhuman coordination, Kitsune can easily become masters in weaponry.
xxXXXXXXXXXXXxxIllusion Manipulation: To a kitsune, their illusions are reality. What they make, for them, and for others, is as real as anything found or crafted in nature. Anything that a kitsune builds or transforms, becomes what the kitsune desired. A kitsune can make people, animals, and objects, which can't be distinguished from the real thing.
xxXXXXXXXXXXXxxElemental Manipulation: Kitsune follow the oriental Elements, and as such are tied to the elements they represent. A kitsune can, to a limited extent, already influence the elements they are a part of, and if they study elemental magic, can become very dangerous in their field of study.


xxxxWEAKNESSES
xxXXXXXXXXXXXxxTails: If one of the Kitsune's tails are destroyed it does great damage to them.
xxXXXXXXXXXXXxxMountain Ash: A circle of mountain ash can completely trap and supernatural being.



BANSHEE
Banshees are a species of spirit. They are feminine omens of death, also known as the 'Wailing Woman'. They experience premonitions of upcoming death. Their predictions manifest and appear to them as factors that will lead to, or are the causes of, near- or affirmative death experiences. Though banshees have supernatural abilities, they are not actually supernatural beings as in the manner a kitsune or a werewolf. They can only access the supernatural.

xxxxABILITIES
xxXXXXXXXXXXXxxScream: The Scream of a banshee is their primary supernatural tool. Banshees scream when they are experiencing a premonition of death. Their Scream can only be heard by those with a supernatural sense of hearing. They can be heard from miles away, even to a werewolf's magnitude of hearing. The banshee can use their Scream in the manner of a trigger, as a lever over their abilities and hearing. The Scream is used to drown out all other surrounding sounds so a banshee can zone in and focus on what only they can hear. Another purpose of the Scream is it can be used as an offensive weapon. Because of their hearing, other banshees or other supernaturals who possess a supernatural sense of hearing, will be harmed by a Scream. Also, with enough control over their talents, a banshee using their physiology: ie, their palms or legs can project the Scream against an opponent with concussive force.

xxXXXXXXXXXXXxxWhispers: A banshee's power largely manifests as the ability to hear. They hear voices in their heads that only they can receive and translate. These voices they hear are the messages of their own kind. Banshees are attuned to a level of the universe nothing else is. This network broadcasts supernatural messages surrounding death to a banshee. They are able to connect to this network and issue messages of their own, broadcast their own 'whispers' surrounding death, or communicate with other banshees

xxXXXXXXXXXXXxxDeath Harbinger: Banshees cannot only predict death, they can identify where death occurred, and sense someone's death becoming aware of their passing away just by 'feeling' it.

xxXXXXXXXXXXXxx Telepathy: Banshees are shown to be capable of telepathy.

xxXXXXXXXXXXXxx Immunity: All banshees have an immunity to a werewolf's Bite and the Kanima's neurotoxin.


xxxxWEAKNESSES
xxXXXXXXXXXXXxxBanshees are almost human, other than their ability to tap into the supernatural world. They do not have any supernatural sort of weakness other than the mental toll that their abilities take on them.



DRUIDS
Druids are members of a high order of supernaturals and have thousands of years of witchcraft and knowledge granted to them upon completion of their training that often begin at a young age. They normally come in generations, as the knowledge is passed from parent to child and so on. Druids act as a advisors/ emissaries to werewolf packs and other supernaturals willing to heed advice to keep them anchored to their humanity. Druid's powers do not stem from the person itself but rather from an outside source, in the case of Beaumont, the Nemeton. Most Druids feel a spiritual pull to the tree's old aura and can always find it when they wants to, as it tends to stay hidden from other supernaturals.

xxxxABILITIES
xxXXXXXXXXXXXxxAdvisors/Healers: Druid's have extensive knowledge when it comes to remedies and the supernatural universe.

xxXXXXXXXXXXXxxRitualistic Magic: Druid's have the ability to perform rituals in order to serve their needs such as simple things such as reversing the werewolf curse to bringing someone back from the dead. However, nearly all Druid rituals call for some sacrifice, some worse than others.


xxxxWEAKNESSES
xxXXXXXXXXXXXxxDruids are almost human, other than their ability to tap into the supernatural world. They do not have any supernatural sort of weakness other than the mental toll that their abilities take on them.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
crybaby
Member for 1 years
Visual Appeal Author Promethean Inspiration Lifegiver Conversationalist

Post a reply

Make a Donation

$

Become a Patron!

RPG relies exclusively on user donations to support the platform.

Donors earn the "Contributor" achievement and are permanently recognized in the credits. Consider donating today!

 

Who is online

Registered users: Butterfly Effect, Darius Liberi*, Google [Bot], LawOfTheLand, Lloyd999*, lostamongtrees*, Maci-Care*, Majestic-12 [Bot], mombie, MSN [Bot], partially-stars, Remæus*, sifsand, TheNoremac42, ugotake, Wolf's Bane109, ~Lonesome Butterfly~*