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Super Robot Wars: RP General Interest Thread

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Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Ryand-Smith on Tue Feb 26, 2008 9:22 pm

Super Robot Wars: Original Generations RP General Interest Thread

What is Super Robot Wars, you might ask? Wikipedia has a nice answer for you

Wikipedia wrote:Super Robot Wars,or Super Robot Taisen, abbreviated as SRW) is a series of tactical role-playing video games produced by the Japanese gaming company, Banpresto, a division of Bandai, for various video game consoles and video game handheld consoles. The games' main feature is the use of mecha units from multiple Japanese anime and manga titles, mixing them together in a battle simulation and adding a complex plot involving some of their respective storylines, characters, and backgrounds. Another feature is a simple menu interface that can be understood by the gamer, even if he or she does not know how to read Japanese.


So, its a game series, from Japan Why should I RP this?

Oh, but it is in English!

The creators, Banpresto, released a complete, translated version of the Original Generation version, which contain only only orignal characters. The non OG games are sort of like official crossover fanfiction, with Heero meeting Domon Kashu in the MX games, or Shinji Akari piloting EVA 01 with Rodger the Negotiator covering him with Big O in Destiny. To make sure all these anime shows cross over sucessfully, they have established a general timelime.

I want to see this game!

The Youtube. Auska attacks in MX Has many videos of this game in action Wing Gundam Custom in action Burning/God Gundam in action, Big O, Showtime!

These are some of the Crossovers, and for the Originals... Ryusei, the typical Super Robot fanboy, in his R-1 Kyosuke and Excellen in the Alt Eisen, and Weissryritter (The blue one) Zengar Zongvolt, the Sword that Cleaves Evil, and his DaiGenGaurd.., and Elza... Ratzel Femicker, pilot of the Aussenseiter Trombe, who's background music over-rides all others

So, what's the story?

Wikipedia, yet again wrote:It is two hundred years after the beginning of the Space Era, when human civilization on Earth began expanding into space. However, by the start of the 21st century, two meteors struck the planet, sending humanity into chaos. By the year 179 of the Space Era, secret technology, dubbed Extra-Over Technology, or EOT, was discovered by the Earth Federal Government within a third meteor that hit Earth in the Marquesas Islands of the South Pacific. Dr. Bian Zoldark, head of the EOTI Institute (Extra-Over Technological Investigative Institute), had evidence the creators of the EOT were heading to Earth, in order to reclaim it...or worse, invade the planet. In order to defend humanity from extraterrestrial threats, the government begins to research and develop humanoid mecha called Personal Troopers.

The alien race that created the EOT, the Aerogaters, attacked an Earth ship sent out to investigate their presence in the far reaches of the solar system. This skirmish ends in a defeat for the Aerogaters, prompting the Earth government to negotiate with them. Talks are arranged to take place at a secret facility in Antarctica, but the event is targeted by a rogue faction called the Divine Crusaders. The Divine Crusaders destroy the Aerogater delegation, then turn on the Earth forces. Bian Zoldark, the faction's leader, uses this opportunity to rebel against the Earth government, in hopes of establishing a viable defense for Earth from the Aerogaters and future invaders.


This is just a small summary, but I'll give more info if you ask. Placing post in OC, to gauge interest, and I will answer any more questions you happen to have!
Last edited by Ryand-Smith on Mon Nov 03, 2008 1:47 pm, edited 2 times in total.

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Ryand-Smith on Tue May 06, 2008 12:20 pm

Ok, BUMP FROM THE GRAVE!

Campaign Planning time

I think I'll GM this one, and our Enemy today is a combined force, coming from the very darkness of Space... The Others. The Others, are a collective hive of foes, from Giants to massive Alien Fleets This all starts, sometime in the near future, at the highly advanced high school in a small city, somewhere outside of Tokyo...

Or, do you want to already be in the military? Well then, We go to the US of A, at Edwards Air Force base, at the site of the new Ship Launching, of the SDF class. However, we see an expected attack, and you are the only thing that stands in the way of Earth's Invading Army

How do we fight back? Its simple. Pick a Machine from any of the basic types, or PM me if you have something in mind.

Real Robots for now, the HOTBLOODED SUPERS are available upon request


A Lion
Image
he main production unit for the Divine Crusaders, the DCAM-004 Lion is the product of collaboration between four scientific and industrial institutions: the Extra-Over Technological Investigative Institute, the Tesla Leicht Institute, Project Terrestrial Dream and Isurugi Industries. Its codename is derived from the name of its operating system, LIEON, the shortened term of LIEOonN, or Learning-automation Integrated EO-technology and conventional maNeuvering.
Code: Select all
* Vulcan
      Body-mounted guns on the torso of the Lion for quick strafing attacks.
    * Homing Missiles
      A small salvo of long range missiles from an arm-mounted launcher.
    * Railgun
      A long range assault gun designed to easily penetrate enemy armor.


The Lion's main weapons are much stronger than the other PTs around, but it lacks in melee abilities, and so, it is usually escorted by the main melee mecha.. the Genphest Type S
Image

The first humanoid mobile weapon and the first in the Personal Trooper line. The Type-S (where the S stands for Strength) focuses on melee combat, with increased armor and equipped with high-powered weapons, but yields less speed and mobility compared to the Type-R. Since it was the first in the Gespenst line, the Type-S would heavily influence future Gespensts and Personal Troopers created after it, as well as a model for the Grungust series of super robots.
Code: Select all
  * Split Missile
      Standard missiles used for long range attacks.
     * Plasma Cutter
      A standard energy blade used for melee combat.
     * Blaster Beam
      A high-powered, short-range beam shot from the chest of the Gespenst Type-S. Similar to the Grungust's Final Beam attack.


These aren't the only choices to fight in however. We recently finished production on a "Transformable Fighter" called a Valkyrie. These are still new, so some bugs need to be worked from the systems. The 0 Type is ready for your use, however it CANNOT be used in space, so be warned pilots! There are 2 VF-1's ready though, but they are still in America.

Info on the VF-0
GerWalk Hybrid Mode
Image
Fighter Mode
Image
Battleoid Mode
Image
The VF-0 is the an advanced prototype for the VF-1 Valkyrie which served as a flight test unit and later in 2008 as a front-line fighter, before the Valkyrie's mass production in November 2008. In most respects, the VF-0 resembled the VF-1, although its legs were longer because the EGF-127 conventional turbofan engines used by the fighter were much larger than the Thermonuclear engines of the VF-1

Weapons
Code: Select all
*Micro Missiles
This Weapon fires 1 small missile, which then fires 10 smaller missiles at the Target
   *Prototype "Laser Cannon"
A Beam of coherent Light Particles Fires and damages the Target
    *12 Standard AIM-132 ASRAAM anti Air Missiles
A Heat Seeking Missile that tracks down the target by its Infrared emissions.
    *35 mm Gunpod (Rifle in Battleoid Mode)
A Mounted weapon fires 35mm rounds at the target, possibly destroying it.

The VF-1 however, is "The best STARFIGHTER" to hit the skies, so far.

For you in Japan, there is a surprise in store for you... but tell me if you are interested. More to come!

EDITED for images.

IC Thread? IC Thread for All IC Actions!
Last edited by Ryand-Smith on Sat May 24, 2008 9:53 pm, edited 1 time in total.

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Ryand-Smith on Sun May 11, 2008 9:29 pm

So, you've read this far, and want to sign up, no? Well then, just fill out this character sheet, and I'll take it from there.

Name
Age
Height
Weight
Character Description
Character History
Route (US or JPN)
Mech (You can fill in a custom one if you want, just PM me about it, ok?)

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby XaleManix on Sat May 24, 2008 8:47 pm

Name - "Sero"
Age - 18
Height - 5' 11"
Weight - 115Lbs
Character Description - Sero has red and black hair and always dresses in black. he wears a pair of "Darkness" Sonic the Hedgehog shoes. the reason he wears said air-skates is a mystery.
Character History - nothing is known about the amnesia-stricken Sero up to the point of walking into NERV and requesting use in the "Series Two" Evangelion Project.
Route - Japan
Mech - Ores, the first in a new series of Evangelions, is similar to the old form with the exception of an updated controll system, in which the pilot is "transplanted" to the Eva. This causes a lower ratio of Rouge Evas and less confusing controls.

Name - Zypher
Age - 19
Height - 6' 0.5"
Weight - 190lbs
Character Description - Zypher comes accross as the most lathargic person in the world untill he climbs into his mecha. He is always in one of his seven flight suits, each one a different color of the red-violet spectrum.
Character History - Zypher fought for the Zeon forces of Side 3 during the one-year-war, but went over to the Federation when he was offered a position on the Macross. He still retains his well-kept and hand-tuned mecha.
Route - US
Mech - Black Gelgoog
Last edited by XaleManix on Mon May 26, 2008 9:01 am, edited 1 time in total.
"You'd think after all the time I've been around, I'd have some form of an interesting quote, wouldn'tcha?" -Me

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Ryand-Smith on Sun May 25, 2008 11:47 am

Name: Ander Stas
Age: 23
Height: 5'9
Weight 150lbs
Character Description: Ander is generally wearing her Union jacket, and her cropped black hair is her signature marking in a way. She seems apprehensive at first, but to those she trusts, she is the open book. She is fairly short, which is something she is sensitive about.
Character History: Ander is the youngest Daughter in the Stas family, and she constantly struggled to prove herself in the Moscow Fighting Match, eventually earning her way into the VF squadrons. She served in the One Year War, managing to defeat a Gundam in a single non transforming VF, earning her the nickname "The White Huntress". She still does not like the idea of constant awards, and so she accepted the assignment to NERV HQ in Japan.
Route: Japan Route
Mech - VF-19 Advanced Strike Valkyrie

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Reed_Lefte on Mon May 26, 2008 12:40 am

Name: Brandon Pyre
Age: 19
Height: 5'7
Weight: 142lbs.
Character Description: Brandon's a small soldier that's for sure. But the lifestyle has toned his body to make him just as able as the next soldier. He has a long, brown shaggy mess for hair that's often tied back in a rat tail when he's piloting his Gundam and golden hazel eyes that have a wild edge to them at all times. His dress doesn't stand out as he is constantly in uniform. The only way to tell him apart from the crowd is to look at his face which has a black tattoo on it. Specifically its the club symbol from a deck of cards. Beyond that he has no distinguishing marks and looks as normal as it gets.
Character History: Brandon grew up in regular enough life. His family made enough to send Brandon to several charter schools and was kicked out of every single one until he found his calling as a mech pilot. After graduating he joined the Navy and underwent full training as a combat pilot. He has never been in actual combat but his test scores show remarkable promise for the future and accordingly he has been given a new, unique gundam to pilot.
Route: US
Mech: Tallgeese III

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Matsumi on Mon May 26, 2008 8:42 am

Name Heidi
Age 19
Height 5'6
Weight 144
Character Description She has long deep red hair that reaches about the middle of her back. Most of the time she wears a black cloak thing that starts about the neck and ends at her shin/feet. It would all be closed so as to cover every part between. It hasn't seen been opened/underneath it yet. She has pretty pale skin and normal shaped dark brown eyes.
Character History Heidi had been abandoned from her old parents. She grew up with some foster parents and siblings. All of them used to be/maybe still are mech pilots. She couldn't drive one when she was young, so she wanted to prove to them that she could do one as well.
Route (US or JPN) US
Mech A Lion? o0

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby |LaughingMan| on Mon May 26, 2008 2:16 pm

Name Z.E.R.O.
Age N/A
Height N/A
Weight N/A
Character Description Self-Sentinent, intelligent robot built of a incalculable amount of prototype nanomachines
Character History N/A
Route (US or JPN) JPN
Mech Z.E.R.O.
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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Ryand-Smith on Mon May 26, 2008 4:02 pm

Cool then. I like, and you all can get started right away, join the IC thread at Whenever you would like!

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Hisoka on Wed May 28, 2008 10:19 am

Name: Alkanfel Shiji
Age: 23
Height: 6'8
Weight: 210 lbs
Character Description: Unusually tall for Japanese he was always standing out, if for nothing else then for his heights. He has long black hair and sky blue eyes ((had an eyes colour changing surgery)). He is good with all range weapons, even bows. Clothes are mostly one and the same model, they are specially made for mecha he is fighting in.
Character History: The oldest of for children he decided to enlist in the army after the terrorist killed his mother in a bombing. He is extremely sensitive to the question of life and death, and he holds no pity or compassion for his opponents. To the best of his knowledge his parents were ordinary people. His decision after the terrorist attack to go in to the army was unexpectedly easily approved bu his father.
Route: JPN
Mech: Rathgrith
Evil is necessary, for without evil who is to say that our actions are righteous and good?

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Walter Barrecks on Wed May 28, 2008 9:50 pm

Will this work Ryand?


Name: William J. Brewyear
Age: 16
Height: 5'11
Weight: 190
Character Description: http://i240.photobucket.com/albums/ff139/WJB225/williamo4.jpg
A toned individual with darker brown hair and green color eyes. His face usually has stubble on it, and he tends to wear a black NERV hoodie, shirts from anime and bands, and khakis in several shades. His plug suit is a mixture of a dark green chest plate, and grey base clolor.
Naturally he is a comedian among the group, making jokes when he sees fit, sometimes in the middle of battle, sometimes when speaking with Asuka. (Usually doesn't end well) I wouldn't say he is the bravest, but he would willing throw his life on the life if the life if the cause is right. He is still grieving the loss of NERV members lost.
Character History:
Like all of the children, Will also has a dark past. Both parents are deceased and he was orphaned at a young age. American born, he was taken in by NERV, chosen to be a candidate, even though unofficial, and was trained to fight for the majority of his life. Around his 13th birthday, he was sent to Japan from then on to live in the NERV facility with various members of the staff. In that time, he became good friends with Kaji, Risuko, and Misato when he finally got to meet them. He was never really needed as a pilot until after the Third Impact, however he was caught up in the fight during the event.
Route: Japan
Mech : Evangelion Unit 06. It has the looks of the standard Evangelion, with a couple minor chances. First of, the eva is green, with blue detail paint. It's head is custom, looking like it was wearing a gas mask and goggles. On it's back is a jump pack, connecting just under the plug entry. It almost merges perfectly with the body, making most assume it is.

Features:
Jump pack- A rechargeable jetpack.

Standard issue EVA-Pistol, holstered on the left thigh of the EVA. It carries 9 rounds per clip. The EVA can carry two clips at time, plus one in the gun.

Prog knife- Housed in the top of EVA's right wrist. Ejects on command, but stays within the wrist.

Spike Pack- A pack of metal spikes that expand in their target. Shot out of the top of the right shoulder piece.
Last edited by Walter Barrecks on Sun Jun 15, 2008 7:00 pm, edited 2 times in total.
"She called me late last night, to say she loved me so.
But I guess you changed her mind.
Well I should have known it wouldn't be all right,
But I can't live without her
So I won't even try...
And if I get drunk, then I'll pass out on the floor now baby.
Cause you won't bother me no more.
And if you're drinking, well you know that you're my friend and I say
I guess I'll have myself a beer."
Reel Big Fish- Beer

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Holdesta on Thu May 29, 2008 6:57 pm

Name: Siren
Age: unknow
Height: 5'3"
Weight: 115lbs

Charry: Siren is her name death is her game. Blue hair, and a black cat suit make her stand out in any crowd. That and her glowing blue eyes. Upgrades she calls them, they were genetically and artificialy modifyed to help her see in the ultraviolet, and electromagnetetic spectrum. She fought as an assasin for hire in the war. She seems no have no loyalty but to herself. She is not trustworthy unless you have paid her well but if that is the case....she is one of the best stealth piolets to exist.

Mech: New prototype Valkryie X which stands only 15 feet tall and is equiped with multidementional cloaking devices for stealth missions.
There is truth in Life and Love...Live Truthfully

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby KnowThyMaster on Sat May 31, 2008 12:01 pm

I'm going to prepare you now, that my profile is massive. I'm posting everything, even the complete unapproved Gespenst model. I'll make changes based on comments.
---
Name - Tanzer Zerstören (Born Franz Schöpfung)
Age - 23
Height - Approximately 6'1"
Weight - 190 lbs
Character Description - Now I have a picture, thanks to my wonderful girlfriend. http://img81.imageshack.us/img81/6857/tanzerry6.png
ORIGINAL DESCRIPTION: Tanzer is your typical German-Irish man. His complexion is quite fair - he doesn’t tan well due to his heritage, rather, he burns no matter what he does to try to prevent just that. His hair is an oddly bright color of red, but not too much so that it could be considered an unnatural color of hair. It is some what curly, and long enough to go a little past his ears. As for his eyes, they’re what could be considered an “ice-y” blue color. All of these characteristics come together quite nicely, as he is thought to be a very handsome man. He has a certain rugged look to him that some women just find irresistible. Tanzer’s body type is certainly interesting; He has a certain amount of bulk to him but due to his height his muscle distribution he doesn’t look as muscular as he actually is.
Character History - Tanzer is the son of the Renowned Christof Schöpfung - a revolutionary scientist who helped in the development of various personal troopers. Unfortunately for Tanzer, the man was a raving alcoholic. Shortly after Tanzer was born, Christof got quite drunk and changed his name from Franz Schöpfung to Tanzer Zerstören... which, much to Tanzer’s misfortune, means “Dancer To Destroy”. His father thought it was hilarious, but later regretted it (but did nothing to change it back). Tanzer hasn’t bothered to change it back him self, but plans to one day.
Regardless, Tanzer grew up around P.Ts all of his life. He even began helping his father test them at the tender age of thirteen, despite how dangerous it was. But he was confident that his father’s machines would be fine, and luckily for him, they were. Tanzer quickly became quite a good pilot, and upon trying to enter the military received perfect results on his exams. Once discovering this, he changed his mind about actually going through with joining.
This was probably the best decision he could have possibly made.
He and his father began to create various P.T.s together, which were never released out side of them. Many of them were scrapped for being what his father would call “nutzlos Scheiße” regardless to how powerful the machine it self was. Many great things were destroyed just for not living up to Christof’s expectations.
Until he got his hands on a Gespenst MK-II. This would become Christof’s final creation, and his masterpiece before his unfortunate death.
Tanzer took the machine his father and him self made, and named it the Gespenst MK-II BLITZ
Route - US Route, at least for the moment. Tanzer wanders quite a bit.
Mech:
Name: Gespenst MK-II BLITZ
Height: 22.3 Meters
Weight: 78.1 tons
Piloting Method: Direct Motion System
Appearance: I am GOD AWFUL at describing parts of a mech unless I do it one piece at a time. So, you’ll have to tolerate this.
Head Piece: Your typical Gespenst head, except this one is pure black. Around the visor part of the mech, golden, out lining it completely and making a small design around it which looks quite nice. The gold moves up making a spike in the forehead on the mech, and onto the bits of “ears” of the mech, if you would call them that.
Torso/Shoulder Peices: The shoulder peices of this mech are black, blue, and gold. For the most part, it is blue in the center and bottom, with black lining the top of that, and gold just over that as a nice lining. The torso of the mech has a similar pattern, except is mostly black with bits of blue on the side which are outlined by the gold. There is the family crest on the chest of the P.T. it self. Attached to the torso is a black cape, capable of absorbing quite a bit of damage. When the cape absorbs an attack, it captures some of the energy. This, however, is incredibly hard to do and the cape ends up mostly being an aesthetic feature of the mech.
Arms: The arms of the mech are, again, mostly black. The blue which was on the shoulder part continues down a little and into the fore arm, surrounded by gold as it fades into the black. On each hand there are three plasma stakes used for the famous “Jet Magnum” attack.
Legs: Has practically the same pattern as the arms.
Weaponry/attacks -
Vulcans: This model of the Gespenst has weak, but useful vulcans attached to it’s helmet. It’s one of the only distance attacks the mech has, being able to penetrate armor just enough to be able to cause substantial amounts of damage when hit with other attacks.
Reinforced Hands/”Black Knuckles”: The “Black Knuckles” basically allow the mech to use melee combat with it’s hands only, being reinforced enough so that they take practically no damage from being used as a weapon. Using the Direct Motion system that the mech has installed, it allows Tanzer to truly take advantage of the mech’s movement abilities.
Reinforced Boots/”Black Boots”: The leg and boot parts of his mech have also be reinforced to allow maximal damage output in close combat. Using these, it does not handicap the mech’s ability to move in future combat unless it has come in contact with either a incredibly powerful shield, or a practically impenetrable metal. Fortunately, there are ways around this...
Jet Magnum/Double Jet Magnum: The Plasma stakes are charged and set, allowing them to be used as an unbelievably powerful and effective attack at close ranged combat. Unlike other Gespenst models, this one has plasma stakes on both hands, and is able to use it on both hands for maximum damage. These are also custom stakes, but Tanzer is not entirely sure of their full power - more research must be done on his part to understand his father’s work.
Gespenst Kick: An attack that is capable of dealing enormous damage. It is similar to the Jet Magnum as how it is executed: Energy being charged throughout the leg parts of the mech. However, the difference is quite obvious when damage is being looked at. Plus, the attack is amazingly hard to pull off.
Plasma Blast: The Plasma stakes create enough energy together to create a beam attack. While it is not amazingly powerful, it certainly outclasses most beam waepons a Gespenst will be able to wield. It drains considerable amounts of energy from the mech, though.
Gespenst Blitz: One of the attacks that truly makes this Gespenst stand out; The Gespenst Blitz. It is a series of charged attacks, finally ending with both plasma stakes creating the Plasma Blast previously stated. The fact is, this attack will completely drain any remaining energy in the P.T., making it absolutely useless in battle. It is a desperation measure, that can even cause the machine to self destruct.
Defensive capabilities -
Torso: The torso of the mech is slightly bulkier, but is covered with a very weak energy shield, allowing it to take a little more damage when it is getting to that close range necessary. And with it being a melee P.T., the plating on it is stronger for that very purpose.
Prototype Energy Cape: As stated before, the cape CAN be used to absorb energy based attacks. But it is incredibly difficult to do. The cape it self has several holes and tears in it as to where the ability failed.
Speed Thrusters: Adding to the weight of the mech (as well as the general size of it), it was given extra speed thrusters to allow it to go faster in battle.
Tesla Drive: Unlike other Gespenst models, this one has a built in Tesla Drive that was specially made to allow it to have average flight combat capabilities.
T-Link System: Why this was included, Tanzer doesn’t know. It seems to be disabled, and is a secondary system.
Direct Motion System: The abilities that the Direct Motion system gives Tanzer allows him to take advantage of his own combat abilities, and gives him the ability to react immediately to attacks he sees. Everything he could need is easily accessed by saying a voice command. (Such as “Status” will give him damage and energy levels remaining.) Also, using this system requires him to say certain commands when he wants to use attacks.
Direct Motion System: The abilities that the Direct Motion system gives Tanzer allows him to take advantage of his own combat abilities, and gives him the ability to react immediately to attacks he sees. Everything he could need is easily accessed by saying a voice command. (Such as “Status” will give him damage and energy levels remaining.) Also, using this system requires him to say certain commands when he wants to use attacks.
Last edited by KnowThyMaster on Sun Jun 01, 2008 7:45 pm, edited 1 time in total.

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Ryand-Smith on Sat May 31, 2008 8:07 pm

Well done. Final POST....
APPROVED!

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Hayley on Sun Jun 01, 2008 1:28 pm

Alright, here's mine - although there's one issue (which crossfire) that I'll fix when I can.

    Name: Charlene Ghirlandaio. Wise men call her Charlie.
    Age: 23
    Height: 5'6"
    Weight: 125 lb

    Character Description: http://img71.imageshack.us/img71/7132/charlielz8.jpg
    Sorry it's a pin-up. It's all I have of her. She doesn't wear that, of course - basic gray tank and shorts, and a black bandana when she works to keep her hair up.

    Character History: Charlie was born to a family of five older brothers, who shared their interest in mechanics with their father. Charlie's mother died of pneumonia when she was three, and that left Charlie in the hand of six men sporting wrenches. So, of course, she turned into the biggest tomboy you've ever seen.

    The family was too poor to hire a babysitter for her, despite the fact they had a family business, so they pulled her to the garage with them every day. Charlie was interested the moment she saw a mech's head, and began working her way from the bottom up.

    She seemed to have a knack for machines. She quickly outgrew most of her brothers, and eventually, her father, by the age of fifteen. She was just ready to finally be able to work on a mech herself, when a freak accident involving a laser saw dismembered her arm.

    Charlie's family gave everything they had to get her a good synthetic arm. She felt bad for it, but really, without her, the little garage would have failed. And a mechanic without her dominant arm was not a mechanic at all. She vowed to pay them back, one way or another - and the only way Charlie knew was to build. She secretly began gathering parts to make a mech to sell to the highest bidder.

    Over the following years, she saved up her salary, and broke off from the garage, at the urging of her family. They told her she'd outgrown the garage like she'd outgrown them. She left at 21, and went to work as a grunt for the US route.

    Unfortunately, her family home was caught in crossfire, and destroyed, leaving Charlie without any known family, and all alone. The only thing she could salvage from the fire was the last picture they had of the entire family, while her mother was alive. She carries it around like her second heart. She still works on the mech, for her family's memory.

    Route: US Route
    Mech: Gespenst S. It was issued to her, for lack of her own. She doesn't really care.

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Ryand-Smith on Mon Jun 02, 2008 9:28 am

Ok, Profile Approved, Get to POSTING!

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Doomrider on Mon Jun 02, 2008 12:19 pm

Name
Harry Tomas

Age
27

Height
6'3"

Weight
160 lbs

Character Description
He is usally wearing Jeans and shirts with whitty slogans on, which shows how much of an easy going guy he is. He has long brown hair, rugged features and has rocky features for his face. When hes piloting his Hucker, he always wears his lucky shades.

Character History
After winning many awards in various mixed martial arts competitions, Harry Decided to join the VF squadrons for a change of pace. During the One Year war, He didnt see much action so he signed up for this misson to test his skills. His Family is long since deceased after the One Year war and that drives him to take up the mech and take the fight to his Familys killers.

Route (US or JPN)
Japan

Mech (You can fill in a custom one if you want, just PM me about it, ok?)
RTX-011L Huckebein Mark III

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Ferryarthur on Wed Jun 11, 2008 1:07 pm

Name: Ayden Hako
Age:17
Height : 6.2 feet
Weight: 83 kg
Character Description:
kinda like this : http://srwog.velv.net/char_images/folka.png
But he has one red eye and one green.
And he wears a black/red jacket instead (with a red shirt underneath), and the boots are darker colored aswell.

Character History : He lived in the EU till the age of 7 , when something weird happened , and he ended up in the Netherworld of La gias ,where he lived a few years roaming alone.
A few days before his tenth birtday he came across the Kingdom of Lagrann , where he met alot of new people and learned to trust people again,
He also found out that he was actually summoned there but something went wrong in the process leaving him at some unknown place by himself.
A little bit later he was adopted by a well known family in Lagrann , where he spended the rest of his life and made friends including his 2 familiars Ari and Gato.
In that time he was also trained and learned to pilot the Jaorm.

Route : US
Mech :Jaorm
Height: 28.4 Meters
Weight: 41.7 Tons
Mecha Info :It's the first Masouki that was developed by the Holy Kingdom of Langran. It's been blessed with protection from Janok, the spirit of Haze. It has excellent maneuverability. The process of its orihalcon armor didn't go well, so it uses ceramic for most of its body. The output from the Prana Converter is quite large.
picture : http://srwog.velv.net/mecha_images/jaohm_battle.png

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Shadow Slayer on Wed Jun 11, 2008 11:13 pm

Name: Cipher Solowing
Age: 28
Height:6'4
Weight:195

Character Description: Cipher wears a long leather coat, he wears a dark red shirt under it and wears black loose jeans. He also wears steel toe boots and a bandage around his left eye.

Character History: Cipher has long been thought of as a better assassin than a mech pilot, however if one were to say it to his fce he would instantly challenge them to a fight immediately and show them just how powerful a pilot he is. He wears the bandage over his eye because he wants to see who thinks he is "crippled". He is overly cynical and has gotten into many fights in and out of his mech. He recently stopped all this and went into seclusion hoping to find a quiet life, with a friend of his he had met when he saved her life. Pulling herout of her mech he took her to his house and patched her up. At first she didn't like him because he wasn't fighting for his homeland, but when he told her his reason why, she knew he was a man of honour and left the battlefield to be with him. They have been living happily with a son and a daughter in a small town not worth the time to be attacked by either side.

Route:US

Mech: Hopefully Atiesian Riese referance pic just in case http://www.mahq.net/Mecha/srw/og2/ptx-003c-sp1.jpg ,
Complaining is even more retarded than Kirby going on a diet.

Image
Which Final Fantasy Character Are You?
Final Fantasy 7

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Re: Super Robot Wars: RP General Interest Thread

Tips: 0.00 INK Postby Ryand-Smith on Fri Jun 13, 2008 7:31 am

Approved!

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