Guild Purpose: Protecting Terra by ridding the land of undesirables be they man, creature, or mixed of blood.
Guild Insignia: A blade, arrow, and quill wrapped in a white circle
Guild Motto: "We are the Blade, the Mind, and the Shadow."
Group Page: Click Here for Group Page
Member Ranks
- Peon: Page (for all divisions)
- Novice: Apprentice (for beast hunters) Acolyte (for explorers) Shade (for head hunters)
- Adept: Steward (for beast hunters) Script (for explorers) Prowler (for head hunters)
- Journeyman: Ranger (for beast hunters) Scholar (for explorers) Stalker (for head hunters)
- Veteran: Guardian (for beast hunters) Cartographer (for explorers) Assassin (for head hunters)
- Master: Warden (for beast hunters) Historian (for explorers) Executioner (for head hunters)
- Leaders - The Sentinel (for beast hunters) The Chronicler (for explorers) The Speaker (for head hunters)
Mission Ranks
- Peon: One-Man Missions
- Novice: One-Man Missions
- Adept: One-Two Man Missions
- Journeyman: One-Three Man Missions
- Veteran: Two-Three Man Missions
- Master: Three-Five Man Missions
- Legendary: (rare - all group event)
Locations in Valore (Guild Halls)
Terra
- Midlands
- Rosept Hall(also known as Midhall).
- Eastlands
- Mardahak Hall (also known as Easthall): Mardahak Hall, in the village of Garrenford, is the more modest of the guild's establishments. It is made in the fashion of a wood longhouse. The common room serves as the meeting hall and council hall as well as feasting hall. Barracks are found beneath on the second floor, under the earth. A stone fenced yard serves as practice rooms while a modest forge lays on the side.
- Varnathus
- H'varell Hall (also known as Varnhall): H'varell Hall lays in ruins after the guild deserted the location once overwhelmed by refugees and invading hostile persons. All that stands is the remnants of tall towers, and half of the main house. All else is crumbled stone and burnt wood.
- Westlands
- Lorran Hall (also known as Westhall): Lorran Hall is the most stable guildhall for the Remnants of the Circle. Its stone walls and central location in the Westlands, provides an ample opportunity for defense as well as offense towards the undesirablesâif ever need be. It lays in the city of Rhuran, providing jobs for the denizens who reside there. Lorran Hall has its own forge, training yard, gardens, kitchens, dining hall, reception hall, council hall, and barracks for those who wish to live inside the guildhall. It is easily comparable to a miniature city within a city.
- Parth Hall (also known as New Westhall): Parth Hall named after one of the guild's founders is the most recently established guildhall. It is still being build, the lumber still green and pliant while stone mortar continues to bake beneath the sun. Workers are always present and reside in tents which span out across what will be the training yard.
- Lorran Hall (also known as Westhall): Lorran Hall is the most stable guildhall for the Remnants of the Circle. Its stone walls and central location in the Westlands, provides an ample opportunity for defense as well as offense towards the undesirablesâif ever need be. It lays in the city of Rhuran, providing jobs for the denizens who reside there. Lorran Hall has its own forge, training yard, gardens, kitchens, dining hall, reception hall, council hall, and barracks for those who wish to live inside the guildhall. It is easily comparable to a miniature city within a city.
Story Teller Notes
Adding a Character to the Remnants of the Circle: Any character may be allowed into the guild as long as they are willing to serve the realm. Roleplayers may make a specific character or can choose to use an existing character. Players may also take part in other plots as this is meant to expand a character without a definite plot. It is meant to be used as background and/or nurture character interaction and growth as well as provide a short term or long term alleviation of lack of interaction while waiting for other posts. Before taking part in the guild with a plot-made character for a Storyteller's plot, it is recommended to get permission to use that character in the guild.
Update: There is a plot forming in the RotC but does not have to be participated in if a player does not wish. However, if directly interacted with, players must respond in kind denying or accepting whatever situation is at hand. Only acknowledgement is required.
Player Activity: Players may drop or join at any point. However, it is respectful to give an ending to why a character is leaving and a notification Out of Character (OOC) so the Story Teller (ST) may remove that character from the Group Page.
Ranks: Ranks will be assigned via In Character (IC) interaction and decided via Out of Character (OOC) beforehand. Age and/or experience will be a major determining factor on what rank a character is issued.
Achieving Higher Ranks: For a character to gain a higher rank, they must participate in events such as beast hunting, man (man being general term for humanoid creatures, not necessarily human) hunting, exploring/discovering new locations, or all of the aforementioned. The higher rank achieved the more respect from fellow members will be gained and sometimes "special" missions will be given to that character. A higher rank also means a higher renown in Terra, and more experience with combat, reading/writing/discovery, or stealth skill, etc, depending on the character's chosen division as well as a high pay in food, material, land, etc. It is highly recommended to work from the bottom up in rank. Characters must participate in five missions of equal or higher level of their own rank in order to move up to the next rank.
Missions: Missions will be ranked accordingly and more than one may take place at a single time. However, if a character is committed to a mission it must be completed first before the take on another mission. Characters do not have to participate in any missions whatsoever if they so choose as it is on a voluntary basis, however, neglect of duties will force the guild to reject their membership. Positions as cook, mason, forge master, etc, will be available options but lower pay. The Story Teller (ST) does not have to assign each mission. Players may make their own missions of their own volition but must be posted in the Out of Character (OOC) Thread and must be approved by the Story Teller to determine mission rank.
- Example: A post is pinned to the board calling for removal of a pack of wolves. This mission would be classified as Adept. However, a call for rat removal will be Peon or Novice. Dragon Slaying would be classified as Master or Legendary.
Mission Ranks: Characters may choose any ranked mission they please however there comes a stipulation. The higher ranked missions must fulfill the minimum character number requirements before that mission can be started. In example: A two man mission must have two parties or more.
Guild Leaders: All guild masters are currently minor characters (characters in which all roleplayers may write collaboratively) and do not belong to a single player. Abuse of the guild masters will force the Story Teller (ST) to revoke this privilege. There are three in every guildhall, one from each division. The Guild Masters do not have names but are merely referred to by their titles.
Guild Division Leaders: Division Leaders can be characters played by a single roleplayer. However, the Game Master expects common sense to be used when making a character or adding a previously owned character. They will not be some young man/woman/being but aged, withered, experienced, knowledgable in their field, and are expected to have a great amount of history in the Remnants of the Circle. These characters must be approved by the Story Teller (ST) before they are inserted into the guild officially and then assigned a Hall. It is highly recommended to work from the bottom up in rank.
Guild Insignia: As long as a character is part of the guild, they must have the insignia on embroidered on their clothes, or marked in some fashion in the guild's design to represent the Remnants of the Circle. Violations are allowed but will be handled In Character (IC) if the character is caught. All characters are given a cloak clasp made from iron in the make of the sigil as well as a red cloak.
Break Down of Divisions
- Beast Hunters: This division is for those that wish to only seek out beasts/creatures/non-humanoids to claim a bounty on. This is a PVE (player versus environment) atmosphere were the roleplayers do not need to include other characters, depending on rank.
- Explorers: This division is for those that wish to specialize in gaining knowledge of the realm by traveling, reading/writing on the findings, and mapping the continent. They do not have to partake in any combat scenario.
- Head Hunters: This division is for those that wish for PVP (player versus player) writing collaboration. If a character has a bounty on their head, it will be posted for the guild in which a guild member may learn of the bounty to seek out the wanted character.
Plot Updates
- 04/14/2012: Farith Volantis appoints herself as The Chronicler at Rosept Hall, claiming that both the previous Chronicler and Sentinel have fallen in duty. Letters were sent to each guildhall, spreading the news.