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No Dominion

The Chronicle of Aeon

a part of “No Dominion”, a fictional universe by NomDePlume.

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The Chronicle of Aeon

Tips: 0.00 INK Postby NomDePlume on Mon Apr 01, 2013 1:18 pm



THE CHRONICLES OF AEON

A small almanac about the land, its' people, and history.

Last edited by NomDePlume on Mon Apr 01, 2013 1:26 pm, edited 3 times in total.

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NomDePlume
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The World

Tips: 0.00 INK Postby NomDePlume on Mon Apr 01, 2013 1:25 pm



THE WORLD




+Aeon- Name of our beloved country and possibly the world. No one has ever exceeded the borders of the lands.

+Regions- The country is divided up into numerous regions all with their own cities, a capitol to govern them and a regent that reports directly to Emperor Exis. Most regions vary with culture to the point that there are small nuances that make each and every one different.

+ Citadel- In the heart of Aeon exists the Citadel. A city so large it is a region within itself. From there is the Floating City, the epicenter of Aeon and the seat of the Emperor. Only a select few are allowed in, not even members of the Army of the Dead are allowed to step foot in those hallowed halls.

+ North- Northward from the Citadel the terrain gets more rocky and soon erupts into hills and from there mountains. Beyond that point though, it is known as the Endless Mountains; a no man’s land.
-Endless Mountains- At one point does the terrain turn into nothing but tumultuous mountains, rocks and gorges into the ground. It is hard to say what is beyond here, because many do not care to venture too far. Groundborne find their home here , but even they don’t know.

+ East- Eastern from the Citadel it turns into lush and fertile lands, making for prime farming land. From there the forests begin to sprout up until there is nothing but trees. At that point is the Far Woods, in which no man lives.
-Far Woods- A forest that is alive with the bodies and spirits of the dead. Haunting creatures of black hunt about there, and it is said that the paths in the woods change daily. A few Shiftborne settlements dot it here and there but none of them travel too far as it becomes perilous with all the magic that has soaked into the vegetation.

+ South- Southern from the Citadel is the coastland areas, long stretches of white sand beaches and clear water. From there along the horizon is a dotting of small islands.
-Floating Isles- though most of the smaller islands manage to stay in the water, there is a strange phenomenon that happens every few years where entire Isles will erupt from the sea and then hover a few miles above the ocean’s waves. Most attribute this to the constant flux of magic. Among them is the dreaded prison- the Black Isle- said to house the worse of all the beings on Aeon.

+West- Westward from the Citadel is sparsely covered plains that soon erupt into the Eversands. The desert itself has very few settlements and too far to the West and there is nothing but desolation.
-Eversands- While there are many nomadic tribes that make the Eversands their home, most people don’t dare to venture that far. As the sand turns from its normal hue to an almost iridescent white, that is a sign that every footfall might lead you to death. When traveling across the Eversands you are not to stop or slow down, the constant tread of motion keeps you above the ever sifting sand. The only places that are safe are the large plateau shaped rocks that litter the Eversands here and there.

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The Immortals

Tips: 0.00 INK Postby NomDePlume on Mon Apr 01, 2013 1:32 pm



THE IMMORTALS



No one knows how the Immortals actually became what they are today, though there are countless rumors. Since the phenomenon has not happened again most believe it to be a reward for finally uniting this broken world.


+ High Immortal Emperor, Exis- During his time he was also known as Exis of the North, a very popular general and quite adept at swordplay. He is also noted for being a brilliant politician and very charismatic. No one knows what his abilities are; only that they manage to trump the other four immortals, or maybe then again it was how he used them. Exis rules with a fair hand, but of recently has not been seen outside the Floating City.

+ The Rat King, Sol- Sol of the South. Inevitably the man was only the reason that they were able to amass the army that they were. A brilliant manager of propaganda and rumors, he managed to turn every negative thing said against the five into a positive light. He was also known to be extremely talented with poisons, and managed to slay most of his enemies without them ever drawing their weapon. He is the only Immortal that remained loyal to Exis, and serves as his right-hand. Even so it is well known that Sol has his own agenda, but the contents of them are the mysterious part. Everyone knows of the Rat King's abilities, he has a small army of spies at his disposal, each of them branded with his powers so he can not only see what they see but also speak and act through them. Though most of the Rat King's minions know what they are, there are a few that do not. Always expect them to be watching your every move.

+ The Goblin Queen, Anon- Anon of the West. She was the brilliant tactician behind the armies' unfailing movements. Though most of their forces were civilians, she was able to utilize them to their fullest. Also had a very keen eye for finding openings in the enemy’s defenses, she never went into battle without the assurance that she was going to win. The Goblin Queen fled to the West after the battle between the generals, far beyond any providence and made her home in the tangled Far Woods. Her powers are unknown but there are such rumors that those who seek her out never come back. Yet it is well known that they don't die but more are slaves to the Goblin Queen's will.

+The Puppet King, Markus- Markus comes from far beyond the East, from the Ever Sands. Markus was a very well respected engineer from the Eversands. It is accredited to him that he finished the design of several magic bourne airships, created the air gun, and improved the functionality of the flintlock. In truth Markus was a particularly powerful magic user, capable of wielding any magic based technology. Even so he spent most of his time trying to create a technological advancement from other sources, ala steam. With this, their armies had the advantage of always having working machines in battle, no matter if magic users were present or not. After the scramble for the throne was over, Markus went to the South and made his home on an island far from shore. Even so he is seen in several coast towns off and on through-out the years, and everyone always comments on his wonderful demeanor. It is rumored he has created artificial beings from an unheard and new technology.

+The Fallen Queen, Sera- Not much is known of the Fallen Queen, it is said she came from the plains of the West before the Eversands. Also rumored she was extremely talented with any all long ranged weapons and was a genius at planting ambushes. The rumor also tells of how she was Exis's love and possibly wife but the trials over the throne separated them permanently. She fled to the extreme West, past any human settlement in the Eversands. Many of the tribes in the desert say that she has taken homage in the Crux of Stone and Sand- and when they are near death that she will heal them for a small price. When asked of the price- the men just touch their hands to their heads and slowly shake them- it is forbidden to speak of such things.

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Species

Tips: 0.00 INK Postby NomDePlume on Mon Apr 01, 2013 1:39 pm



SPECIES




The countless races of Aeon are known for their variety and countless nuances. Yet there are four categories in which all races fall under, these categories each have certain rules and guidelines that are followed along with a possible racial hatred against others.


+ Highborne: As their names implies they were the first set of races to ever exist upon the surface of Aeon, and so have staked claim to much of its ruling territories. They are known for their humanoid appearance, bipedal and with knowledge in all Highborne languages along with some basic Shiftborne and Groundborne. The Highborne have mixed aptitude, not really falling to one side or the other in magical or strength capabilities. Racial dislike: Brokenborne and Shiftborne, just for the fact they do not know much of their cultures.

+ Groundborne: They came into existence underneath the surface of Aeon. Having lived countless years surrounded by rock and tone, they were forced to come to the surface for basic trade and welfare. Unfortunately in the past few years, many of their underground cities have caved in due to mass of earthquakes that have happened in Aeon. Many Groundborne now live on the surface, though most are still sensitive to light and known to be primarily nocturnal. They are quite a hardy race, and while can't wield magic as well as others, can handle physical tasks better. This race is also bipedal. Have a basic knowledge of Groundborne languages and some Highborne. Though they are not usually prejudice, will return racial prejudice against them.

+ Brokenborne: Is a polite way of saying that the people of Aeon don't know where this race came from, or how it arrived on Aeon. This category holds the races that can't be described within the others. There isn't much loyalty within this group, other than the occasional familiar race with the category. They are for the most part bipedal, though may not have the natural four limbs; and usually some nuance that sets them apart from the other groups. They speak whatever language they grew up around, though most can speak basic Brokenborne and Highborne. They don't have a particular racial hatred but are wary of all other races, even some other Brokenborne.

+ Shiftborne: They live on the outskirts of Aeon, and are never really have become fully integrated into society. Most Shiftborne contain two forms, now what these forms are, are up to their particular race. They can shift between humanoid forms and animals forms, or between two humanoid, or between two animals; the possibilities are near endless. The Shiftborne are widely accepted due to the face that with one form or another they can adapt to most other categories. Language wise, they are the only category that is well versed in most other languages. Still they have a racial hatred against: Groundborne and some Highborne who do not understand their life in two worlds.

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The Magic

Tips: 0.00 INK Postby NomDePlume on Mon Apr 01, 2013 1:45 pm



THE MAGIC



Magic is not really the proper term for what happens in the world of Aeon. More like a causal invocation of reality, effecting molecules and cells. Yet they have given it such a primitive name such as magic. Ever person within Aeon, upon birth are given a test to decide whether or not they have this capability. If they do, they are branded on the right wrist with a tattoo and on the left is what category they belong too. They are categorized thusly:


+ Thread- The ability to understand and exploit the capabilities of the mind, to view every different person as a thread in a far larger web. These magic-users are able to tap into the minds of others and be able to read other’s thoughts. They can also see when there is a valid connection between two or more people, and also the only magic-user class to be able to see when one person in under the control of another. Also in some more complex branches there are vague remnants of mind control, but it takes years of practice and control. This is one of the more common forms of magic.

+ Thermal- The ability to either afflict those with heat or to remove it; it affects the body mostly though other heat sources can also be tampered with. This is one of the most common forms of magic, and the easiest to master. Still there are higher branches of this magic that can make even blood boil or a body freeze in an instant. Seeing as this a broad application of the magic, all Thermal magic-users can warm and cool things but they may be more suited to do one better than the other.

+ Anatomical- The ability to rend one’s flesh from their insides out and make their own blood into a harvest for a plague. They also can seize or relax muscles and purge the body of impurities. This magic can be used for either harm or healing, but not both. Harm-based anatomical magic-users are rare and highly policed by the powers that be; they also manage to usually damage their body while they are still learning how to use their abilities. While Heal-based anatomical magic-users are more common and allowed into pretty much any home in any region; these magic-users are normally in better than perfect condition and manage to live longer than most.

+ Core- The ability to affect the gravitational pull of objects towards oneself. They can both relinquish gravity upon both living and inanimate objects or place a heavy amount upon them. With some mastery they can also change the object in which holds the gravitational pull, making all things with a radius gravitate towards it. This ability, while not rare, is not allowed in many regions due to its cataclysmic effect.; so most Core Magic-Users are banned.

+ Aural- The ability to sense auras and then to manipulate them. By sensing an aura, these magic-users can find hidden peoples, learn when others have passed away and communicate with living creatures no matter the language or cultural differences. With mastery, they can siphon away other’s auras or manipulate them into changing (some call it brain washing.) Aural magic-users are common at a mediocre level, more experience ones are rare.

+ Wild- The ability to confer and alter the elements around oneself. This is one of the stronger magics, and the most coveted. They can cause foliage to grow, water to rebel, wind to change directions, and the earth to shake. Any form of element around them will bend, of course only if they have created a pact with that element. No Wild magic-user has a pact with all elements, just one or two. These magic-users are rare and when found they are either put to death or under the direct command of the Royal Army. This magic is not useable in the RP but will show up.

+ Ephemeral- The only ability that has no set standards. This magic is also called the Jester’s Magic, due to the fact that every few days, with no pattern the magic changes. The abilities are never extremely powerful or heightened, they are actually random and almost impractical. Still every single one has a use no matter if fits the present situation or seems to be completely nonsensical. This magic cannot be mastered for obvious reasons, and the magic-users that wield it are normally thought to be a joke among the others. The ability is rare, but not as much as you would think. (b This magic is playable, but I have to be 100% assured that you are a creative person and don’t plan to use this to create a power character; as I said whimsical and random.

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The Technology

Tips: 0.00 INK Postby NomDePlume on Mon Apr 01, 2013 1:48 pm



THE TECHNOLOGY




Though Aeon's technology has had a boom in the past thousand years it is by no means modern. Airships and floating islands are the extent of its marvels. There are also mechanized transportation units, but they are expensive to use and to maintain so they are only for inner city travel.
Guns have also taken a forefront, but seeing as their usage is limited to a single shot, that needs to be reloaded, they are rarely used in one on one combat. Magic guns are more commonly seen as magic-users can direct their powers through them and into their assailant. Then there are air guns, they are large and fire a massive bouts of pressurized oxygen at whatever they are aimed at. Still these are also only good for one shot until they have to spend a day recharging. Most battles and skirmishes are still fought with sword, shield, bow or magic- as the newest of technologies proves hazardous for use.
The most good that has come out of these are the machines that have been invented to help harvest crops, maintain pure water supplies, and to help with day to day manual labor. It is has also progressed medical sciences now to the point that many civilians do not die as frequently due to childbirth or sepsis. In some of the richer regions one can even get a limb replaced that functions the same or better as the organic one.

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Theology

Tips: 0.00 INK Postby NomDePlume on Mon Apr 01, 2013 1:51 pm



THE THEOLOGY



Everyone has forgotten whom they worshipped before the Immortals came into power- but you can still find statues of the old gods here and there and you won’t recognize them. Now all worship falls to Exis and his immortal companions- because the populus assume that the world itself gave the immortals that power so that they could rule like gods. And five hundred years have passed and they have kept well on their promise.

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