Announcements: Initiative: Promoting Forum Roleplay » Universe of the Month! » Finding Universes to Join (and making yours more visible!) » Guide To Universes On RPG » Starter Locations & Prompts for Newcomers » RPG Chat — the official app » USERNAME CHANGES » Suggestions & Requests: THE MASTER THREAD »

Latest Discussions: Train Poetry I » Joker » D&D Alignment Chart: How To Get A Theorem Named After You » Dungeon23 : Creative Challenge » Returning User - Is it dead? » Twelve Days of Christmas » Empty Skies » Does Mind Affect the World? » I have an announcement. » Iskjerne Ballad by dealing_with_it » Viking Music / Norse Songs - Germanic Paganism » Capitalism » Panspermia: a Case for Cordyceps » The Ethics on owning a Housepet » I just really had to share this plot idea. » Materialism » Satire & Comedy » Platonic numbers » No complaints (a little bit of rappin) » Any multi-player roleplay videogamers here? »

Players Wanted: OSR Armchair Warrior looking for Kin » Friday the 13th Fun, Anyone? » Writers Wanted! » Long term partner to play an older male wanted » DEAD! » Looking for new RP Buddy(s)! » Sands of Oblivion » Looking for Role Players to join an active universe » Looking for Empire of Cendalia Players » Seeking Roleplayers for The Isekai Wonderland Project » Hadean The Brave - Fresh Blood » Just a trophy of status - long term, story focus! » Kingdom come looking for roleplayers » The Last Dragon! » Roleplay Return for 1 x 1 » Players wanted for a science fiction adventure. » Players needed for Fantasy Romance reboot » One(1) male & Two(2) Female Roles OPEN <3 » Talmora: Kingdom of magic » Looking For A New Partner »

The Journey: The Tales of Four

The Creatures

a part of “The Journey: The Tales of Four”, a fictional universe by ISpeakTheTruth.

Once every four years, a small group of children from the village known as Bregar are sent out into the Wild. Whether or not they will survive, that's up to you. ONE SPOT OPEN

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “The Journey: The Tales of Four”.
Discussions pertaining to roleplay on RPG.

The Creatures

Tips: 0.00 INK Postby ISpeakTheTruth on Thu Nov 14, 2013 2:54 am

*This list will be updated and changed... eventually

Creatures of the Wild
This is an (almost) complete list of the creatures that live in what the Bregarians know as the Wild.
Rangers, you know these beings well. Selected, you might as well be Teneb food.

The Iuvine
These creatures are the least of your worries. They are usually harmless, and in some cases can even be
helpful and good companions to keep around. If you treat them with respect, they will aid you on your journey. They are creations of goodness, light, and hope.
In the Iuvine, one can always find a friend.

Small as a Bearded Dragon, Vinat's are good at staying hidden behind leaves and thanks to their colourful markings, can blend in with flowerbeds as well.
Normally the Vinat's stay in the lighter parts of the Wild, as most animals in the darker parts tend to eat them, but these
small reptiles roam free among the forest floor.

Tellut's live above the forest floor, spending their time blending in with the tree tops and for the most part remain unseen and fairly harmless.
They aren't very aggressive, but they do tend to eat whatever passes by them and should still be treated with caution. While they don't attack randomly, Tellut's will go after a human if they are hungry enough and it is best to never approach one of these creatures alone. Still, these are mostly friendly creatures and shouldn't be too much of a problem.

The Leffin are quiet and peaceful animals. Like the Vinats, they are found in the lighter parts of the Wild and tend not to stray
into the shadows. The Leffin's are quite tall, standing at just below the Halfway Point on the Wall that surrounds Bregar. Unless provoked, Leffin's
aren't known to approach humans.

Laffit's are cousins to the Leffin. While their basic appearances are not all that different, Laffit's tend to be red or orange compared to their green and blue family members. They are also shorter, the largest one known to be just a little bit taller than the Gates of Bregar. While these two differences tell them apart mainly, Laffit's are also more outgoing and welcoming to humans who enter the Wild.


The Umbrakin
These creatures, unlike the peaceful Iuvine, are to be avoided at all costs. They are not your friends, allies, and no matter
how calm they may seem at times, can not be trusted. They live to kill and are creations of fear and misery. While they may appear to be pained or
in the need of help, keep in mind that the Umbrakin have no true feelings.

While not one of the most dangerous of the Umbrakin, the Teneb should still be avoided. They are not friends to humans and will attack without hesitation if they spot one. Although they lack in size, their quick speed easily makes up for whatever advantages they lose.
Teneb territory is along the border between the light and dark sides of the Wild. If seen, it is probably best to turn back instead of risking an encounter.

If lucky enough to survive the Teneb attacks, one will quickly find him/herself facing the Dok's. A fight against these creatures is a battle already lost, most Journs would agree. Many lives have been lost to these beasts, and unfortunately the worse has yet to come. However, although Dok's are massive in size and are one of the main threats to Bregar, their brains tend to be easily overpowered. They are dumb, to put it shortly, but their strength makes it hard for one to live long enough to figure out how to beat them.

In the deepest section of the darker parts of the Wild, there are the Odi's. They are massive winged creatures
with sharp talons, long fangs, lizard-like green eyes, and the most soothing singing voice one could imagine. While they have speed, flight, strength, and size all on their side, Odi's use their calming tunes to lure their prey into their lovely little death trap. Even if someone was to make it past the Dok's, beating an Odi has rarely ever been done and it takes much more than just brains and brawn's to defeat them. Not that this would help, as any Journs who had managed to outsmart the beast would still be alive to give pointers, and that would, wouldn't be allowed to talk about it anyway.
In other words, if one makes it this far, this is as far as they're going to get.

Any Questions On This, Please PM Me
I'm serious. This list isn't very clear.

Also, please do not post here.

Tip jar: the author of this post has received 0.00 INK in return for their work.

User avatar
Member for 11 years
Promethean Conversation Starter Author Inspiration World Builder Conversationalist Completionist Lifegiver

Post a reply

Make a Donation


RPG relies exclusively on user donations to support the platform.

Donors earn the "Contributor" achievement and are permanently recognized in the credits. Consider donating today!


Who is online

Registered users: Fabricator*, Google [Bot], Majestic-12 [Bot], MartinVole*, mjolnir*, pjhellbrigner, sexphim99, viirune*