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by Seveneleven on Tue Jul 12, 2016 11:07 pm
Hello to you all that decide to click on this here topic. I have a question or two to pose to you all, Do any of you remember this little roleplaying game? It started sometime last year I believe and for some reason the site it was hosted on crashed. I really do not have the details as to why this occurred but when it did I was a bit upset. It was really quite fun and I would love to see it make it's return. Although maybe not in the same form, apparently their is lore and history behind it all that I did not have a hand in creating. I merely was a new player introduced to this game when it did run. So I wouldn't like to muddy up the old version of this game with whatever we may possibly create.
Anyway the core essence of what the game is at least is what I would like to bring back regardless of any history. As for the second question, well are any of you fine players interested in joining? I'm not sure if I am the answer to resurrecting this game, not even sure if I should attempt it, but if others are looking to take part in it then I may consider trying. Of course I shall post below the original rules and storyline that was presented to us, so that all of you may understand what exactly this is all about.
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((This is all the original content and none of it was created by me.))
ROLES & RULES:
Murder is traditional-- the object of the game is for the players to vote out the Traitors before they eliminate everyone. There will be a total of three to four traitors per Murder Ultimate event, which lasts approximately a month or shorter, depending on how fast the players discover all traitors involved. All games are structured and coordinated by a non-player host or pair of hosts.
The Host: The Game Master has ultimate discretion over Murder Ultimate's rules, how it is intended to be played, and where the course of the story goes. All correspondence regarding roles is to be done through the host via Private Message, and any questions regarding the game itself should be done the same way. There will also be a Murder Ultimate Discussion Thread to field group discussions, but within a game, it's always best to speak to the host personally.
The Traitors: Three people among the group have been chosen in secret to work as a team and eliminate the other players. Each round, the Traitors will choose a target for elimination along with a method that is Private Messaged to the host. The Traitors win Murder Ultimate if all other players are eliminated.
Everyone Else: If the player do not have a role, they simply must stay alive and vote out the Traitors. All players, including ones with roles, can cast a single vote to banish a suspected Traitor per round, and if necessary, change that vote once per round. Best of luck!
STRATEGIES & TACTICS:
The Traitors collectively choose to kill one player every round. All other players' only responsibility is to attempt to vote out (or 'banish') who they think is a Traitor every round. Anonymity is the greatest power Traitors have... exposing them could spell their doom in the next round!
A player character MUST vote 2 out of every 3 rounds. A player may also change their vote once per round. If any player fails to meet this requirement of gameplay, their character is eliminated for 'inactivity'.
It is important that players do not communicate outside of the game regarding voting choices, innocence and guilt, kill choices, and any and all things related to the strategic element of the Game. Obviously, with the nature of the Private Messages and extra-Forumotion means of communication, hosts cannot enforce this. The Honor Code has served us well with very scarce incidences, and everyone can play honestly. Remember, it's just a game! The only rewards given out are for good roleplaying and having fun, not winning. Offenders, if caught, will be completely and irrevocably removed from Murder.
STORYLINE POSTED BELOW...
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Murder Ultimate: +New
Premise:
Las Vegas.
Sin City, The Gambling Capital of the World, home to the beautiful Mojave Desert oasis, and ultimate adult tourist attraction. The city is a wonder upon the world – capable of awarding some lucky soul untold riches or bankrupting the not-so-lucky. Gambling, sex, and violence enthrall every corner, every street, and every avenue owned by some wealthy bastard with a bank slip and gun-totting bodyguards.
However, tonight that all changes.
Reports of spontaneous acts of violence emerge from CNN, ABC, all broadcasting networks across the United States. The perpetrators sport crimson cross-shaped rashes across their faces, causing needless bedlam and chaos fueled by an insatiable blood lust. A reporter speaks on the matter, oftentimes referring to the victims as 'The Crossed.' Well, you think, at least Vega-
Boom.
“Mayday! Mayday!”
You look up into the brilliant night sky, a blazing Boeing 747 soars with a deafening screech, little figures, people, fall from the aircraft, as if thrown off by someone... or something. The massive machine shakily plunges down moments before colliding into the Stratosphere Hotel Casino, exploding in a radiant flash, blowing the aircraft apart in a spray of shrapnel and flame – shortly before the Stratosphere tower pummeled down, smashing into an array of cars below.
The sounds of fear, crying, and sadistic laughter fill the air: The Crossed are here.
The United States government intervenes, sending the best of the best: The BSAA or Bioterrorism Security Assessment Alliance, capable of pulverizing the worst menace society has to offer... but are they? The brilliant flashes of gunfire, smoke, explosions, and bodies now fill the once vibrant streets of Las Vegas.
And alas, you're stuck here (for now), no matter by freak multidimensional incident, or via intentional vacation trip. A voice beckons you from the other side of the street, hailing from the Museum of Natural History: Military, guessing by his appearance, armed with an 9mm Berreta handgun, his tag reads “Leon S. Kennedy, D.S.O. Field Agent.”
Welcome to Vegas.
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Roles & Rules:
- You and your group of newly found friends must survive this apocalypse. Trapped. Alone, in a sense. And fighting for your life. Along the way, you will cross into various other characters or organizations from fictional universes: The Walking Dead, Resident Evil, you name it.
- Depending on the size of the Murder event, 3 to 4 traitors will be selected, working under the Umbrella Corporation as secret agents.
- If a traitor is discovered, they are at the mercy of the players. Want to use your ex-traitor as bait? Have at it. Kill him or her? Done. Or perhaps you'll let them go. Stranger things have occurred in Murder. If a Traitor is caught, he or she will be discovered via Umbrella Corporation I.D., murder weapons, or whatever the traitor deems necessary if they are voted out.
- Your character must be either a street level human or humanoid or "tier 2" powered character (ie. Wolverine, Captain America, Albert Wesker). They can't have god-like power, or else they'd be capable of single-handedly destroying the Crossed themselves.
Key Features:
- Fully Interactive Environment: This Murder event is held in a semi-realistic world. So you'll need things like weaponry, med-kits, maps, or interesting trinkets that could potentially save your ass and those of your compatriots. You can also discover hidden doors, keys, vehicles, and other items to help in your journey.
- The “2:1:2” cycle: For the sake of interactivity, voting cycles will be held in a “2:1:2” manner. For example, the first round occurs, you have two days to vote, the next round occurs, one day to vote, then two afterward, and so on and so forth.
- Choose Your Own Adventure: Given the survival aspect of Crossed, players will be able given a major decision after each round. This will occur in conjunction with voting rounds. For example, let's say you discover a map leading across the continental United States. You and your compatriots will be given decisions on your next method of action. So, A.) There's a train a half mile away, utilize it and travel to Macon, Georgia. B.) An ensemble of old school buses lay dormant in a partially destroyed high school. It appears to be in a working state. Use it and travel North. C.) Use the buses to travel South.
All official decisions by the player must be bolded or highlighted in the same aspect you choose a traitor.
- Boss/horde battles: Once every few hours, the Crossed or hostile entity will discover the players. You will be given a chance to struggle, fight, or dominate the enemy.
Sign-ups are approximately 1-2 weeks long to accommodate players for RL situations.
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Well that's about the gist of it all. So if you, whether you took part in it or not, are interested in this concept, then please leave a response down below. Thank you and everyone have a wonderful day!
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