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by Madame on Tue Dec 20, 2016 3:55 am
The Isles of Astria and the Astrians
Geography of the Isles
Astria is not one specific Island, but rather a collection of seven medium to large Islands that share the same monarchical government ideal and trade amongst each other.
The Isles are called Vernon, Jazzedine, Bellora, Numaire, Organa, Frankia, and Castille. They are all relatively the same sort of climate. They experience all four seasons but do not generally get hotter than 87 degrees fahrenheit in the summer. Winters vary depending on which island you visit, with the northernmost experiencing a few feet of snow each winter. Geography in each island ranges from temperate deciduous forests to great grassy planes and mountain ranges. The beasts that roam in Astria are nothing out of the ordinary from what you would find in a deciduous forest or mountain range. There did used to be beasts of magic; unicorns, griffons, and even great dragons. Those however have not been seen in quite some time, and maybe they were never seen at all and only amount to an old farmer's tall tales.
Buildings are in the structure of the late to mid 1700's, France. Which can be a tad gaudy depending on which race you speak to, but it wouldn't be called extravagance if you only went half way. Astrian's do not go half way. More is always better.
These buildings tend to be built in cities centered around a noble's castle or manor; or near it depending on how highly ranked the noble. Those closer to the royal lineage tend to live more isolated lives until social season comes around each year. Farming communities and villages branch out from these cities, and there is usually no more than a few cities per island. Some islands like Numaire are comprised of very few cities and mostly farming communities, while Jazzedine and Organa are almost entirely covered in large cities and heavily rely on import and export.
The Eight Goddesses
The religion of Astria is comprised of the worship of eight goddesses, all of whom excepting one created a particular island which must pay homage to and honour her. It is not uncommon to honour or build temples for any of the goddesses, but each island must maintain loyalty to their home's creator and "mother". Almost like a queen but more important.
Aphrodite: The goddess of the arts and mother to Vernon. She is attributed with art, culture, dancing, music, poetry and storytelling.
Hephaesta: The goddess of technology and learning, she is in celebration of science and civilization. Jazzedine is her home.
Circe: The goddess of magic and mother to Bellora. With her magic she breathed life into all that is living, and her breath can still be felt today in the form of "wind".
Hestia: This goddess is all that is nature and mother of Numaire, the biggest isle of Astria. It is said that she helped her sister goddesses to create their own islands. Without her there is nothing. Her people are comprised of farmers, and so Numaire has not been an independent nation for quite some time, always the territory of some other powerful island.
Themis: The goddess of philosophy, law and the balance between order and chaos. Twin of Thetis. Instead of temples great libraries are raised in her honour. She is mother of Organa.
Thetis: A trickster goddess of mischief, and twin of Themis. Praying to her abides mischief rather than celebrates it, and brings you good luck. Luck is an integral concept in Astrian culture, and in particular for this goddess's island, Frankia.
Urania: The goddess of the sun and stars, mother of Castille. Astrian's have the funny notion that they created wayfinding. This was taught to them by Urania, who drew the world's map in the stars for their benefit.
Mercidea: The goddess of war, she does not create and so has no island. All must pray to her is they wish to survive or be victorious in times of war.
It is both arrogant and bad luck to name a daughter after one of the great goddesses. The only exception to this rule is royalty, rarely, and nobility, rarer still. Doing so brings upon the child the societal baggage of great expectation and possible anger from their namesake goddess. There are acceptable male versions of the names that male children can be given. It is said that naming your daughter after a goddess will bring one of two things, greatness or ruin.
The Astrian's
If you asked an Astrian, they will answer that of course Astrians are the most civilized and advanced race. Ask them of their Isle compared to the others, they will answer the same thing. So, in essence, Astrian's are better than everyone else, but their particular island and its people are the cream of the crop.
The life expectancy of an Astrian heavily depends on lineage, or to be frank, how inbred you are. Some nobility have reportedly lived as long as 600 years. The average common man will live only live to be around 100, with some stretching to maybe 50 or so more years. It is to be noted that there are sometimes bastard children of unfaithful nobility running around and having children of their own. So people can tell if your father or grandmother have some nobility in them when they manage to outlive you. Pure noble lines tend to mix with other pure noble lines and produce children that carry that longevity on to their own children.
Nobles tend to be tall, and have very pale skin, but other than that no distinction can be made from other human races in the physical regard. There have reportedly been cases of certain families with a long history and military background with members that are rather difficult to kill. They poses skin difficult to penetrate, and tend to heal at an alarming rate when injured. They are also very much stronger and faster than other humans. All members of these family lines tend to have a rather pale cold complexion, almost like someone of the undead variety. Disposition, other than a general sense of pride, varies from Astrian to Astrian, and no special thing can be noted as a general personality trait for them, besides the pompous attitude of course.
Import and export in general are common things among the outer Islands, while those in the center get second hand trade mostly. Immigration is not common but Astrians are not know for being xenophobic towards foreigners, and consider it flattery for someone to want to settle and make a home with their beautiful islands.
Culture and Technology
Technologically the Astrian Kingdoms are in the 1700's.
Although they are each a separate Kingdom, they hold a pact that no other race shall dominate them, and will rush to the aid of another Astrian should they need it. Even one they are presently at war with.
However, that isn't to be mistaken for generosity, it is a matter of pride. Only an Astrian nation may conquer another Astrian nation. Each struggles to climb to the top of the other in heated competition. It is never very long that the battle field dust settles. Once there was a reported fifty years in which no Astrian nation was at war with any other, however that ended when someone insulted a bridesmaid's dress at a royal wedding. That war lasted a good 374 years.
Astrian court life is full of intrigue and beguilement, deception and parries, no matter which court you visit. It is the nobles who incite the competition, and are responsible for the constant warring. Everyone wants to be richer and higher ranked and the next King or Queen. That may change since the common man is becoming more and more educated, but it has yet to be seen.
In common culture the traditional male and female roles stand, but it isn't looked down on or out of the ordinary for a woman to take the traditional roles of a man should the need arise, or should they be a royal heir that needs to uphold a certain dominance. Women do participate in war, but it is not common since they are thought of as future child baring individuals. It is becoming more and more common as time goes on. The common women are finding that even though they do not wield swords, they may still die by them, and they refuse to do so without a fight.
Last edited by
Madame on Tue Dec 20, 2016 4:22 pm, edited 1 time in total.
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