A challenge by Sean McCoy
Sean McCoy wrote:A dungeon room a day, every day, for 2023.
No Plans. No Overthinking.Randomise. Steal. Simplify.
If you can't think of anything that day, write “Empty Room”.
For the love of world building!
This seemed like a really fun creative challenge to participate in, with not too much stress. It doesn't matter how big or small, how detailed or rudimentary: so long as it's done, it counts! There's even an opt out - "empty room" - which I love. It can be hard to be consistent, and this challenge makes consistency easy!
Universes & #Dungeon23
I've noticed that one aspect of #Dungeon23 is that at the end of the year, you have a navigable dungeon. RPG's Universes propose a perfect way to make your #Dungeon23 creation actually playable - without compromising creativity or flexibility.
- If anyone creates Universes from their #Dungeon23 challenges, please link them here! I'd love to explore them, and i'm sure others would too!
Participating in #Dungeon23?
If so, are you following the thematic format, or doing your own thing?
Are you using graph paper? A digital canvas? The back of a cereal box?
Do you prefer to use a pen or a pencil, if you're using physical materials?
I'm mostly doing my own thing. The themes are nice, but if it's causing a creative block I don't really consider it a rule worth following. That's just me! Also, i'm using a pen and graph paper. It makes being indecisive both easier and harder: once it's on the paper, i've committed to it being THERE. However, making that first mark...!
Excited to hear from anyone else participating!