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Through Monstrous Eyes

Geography

a part of “Through Monstrous Eyes”, a fictional universe by Scumbag_Brain.

Players take the role of monsters in an RP which turns the typical fantasy adventure on it's head.

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This conversation is an Out Of Character (OOC) part of the roleplay, “Through Monstrous Eyes”.
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[OOC] Geography

Tips: 0.00 INK Postby Scumbag_Brain on Mon Jan 30, 2012 2:48 pm

This thread is for the posting of places and landmarks which, by virtue of their size or importance, should be included in either the IC forum or the map. Please be concise as possible in your description of the location, for this is mainly a reference list.

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Re: [OOC] Geography

Tips: 0.00 INK Postby Scumbag_Brain on Mon Jan 30, 2012 2:54 pm

Basics

Old World-The realms from which the civilized races come, a continent across the seas where monsters once lived but long ago were driven to extinction.

New World- A large continent, many times the size of the New World whose boundaries have not yet been fully explored. It's habitat's range from arctic to tropical and only its eastern half is colonized. A large chain of mountains split it across the middle and form a barrier to settlers.

The Colonies- A band of settlements concentrated on the eastern shore which push ever inward into the wilderness. There are three main colonies (each founded by a separate race) which are bound together by loose treaties.

New Arcadia - The Elven colony named for its mother country. It is the southernmost of the three colonies. Much of its wealth comes from plantations which make the raw material for fine elven textiles from the sweat of enslaved monsters.

Duerheim - Located in the frozen north where only dwarves could prosper, this colony is focused unsurprisingly on extracting ore (particularly of the enchanted variety) which it ships back to the mother country for processing.

Cathandria - Named for the human saint and cleric, Cathandra, this colony is strictly regulated by the teachings of the church. It is overseen not by secular magistrates but by a grand cleric who's word is law and who answers only to the Anointed across the sea.

The Wilds - A catch all term for the uncivilized lands west of the colonies which covers many diverse regions.

The Gray Mountains - Named for the slate gray stone which composes much of its peaks and the gray fog which drifts down from it, these mountains separate the eastern half of the New World from the mysteries which lay beyond. Most mundane theorists guess another shore lies to the far west, but a few speculate that the world simply ends or one crosses over into the mythical Dragon Realm.

Dragon Realm - A myth told by sailors that a land of riches lies far to the East across the endless seas, or by some accounts beyond the Gray Mountains. Most such tales claim that the dragons, driven from the Old World, settled there, hence the name Dragon Realm.

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Re: [OOC] Geography

Tips: 0.00 INK Postby Scumbag_Brain on Mon Jan 30, 2012 3:33 pm

Kandazur Jungle - A deep an impenetrable jungle east of Elven Colony of New Arcadia, it forms a barrier of thorns against all attempts at settlement. The jungle is known for its ancient ruins, hinting at lost civilizations, but explorers who venture within must be prepared to deal with the jungle's fierce predators which include giant serpents, basalisk and several varieties of troll.

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Re: [OOC] Geography

Tips: 0.00 INK Postby TechGorilla on Mon Jan 30, 2012 4:14 pm

Castle Betz

Castle Betz is an avarage size castle construted five hundered years ago by the Betz family. It is located in the south-western most part of the human kingdom. It is surrounded by mostly forest and rough terrain. The castle had a small town within it's wall and a lake close to the north wall.
Last edited by TechGorilla on Mon Jan 30, 2012 11:11 pm, edited 1 time in total.

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Re: [OOC] Geography

Tips: 0.00 INK Postby Butterfly Effect on Mon Jan 30, 2012 4:46 pm

Castle LaFonte

100 years ago this castle stood as the pride of the noble LaFonte Family. With it's tall towers of gleaming white stone and it's grand chapel it also stood as a rightous fortress of the human God against the wilds and "evils" of the wilds. How ironic that it how lies in ruins and is deem haunted, taken back by the wilds all because of an act of greed. For another human lord in his greed sacked and killed the Lafonte family but his victory was short lived as all was killed by the cry of the LaFonte maiden now a banshee. It is said you can still hear the mournful song of the lost maiden coming from the ruins and that none who enter this once holy fortress ever return...

The ruins lie within the northern borders of the human lands according to the old maps but this land is untouched by the humans now and makes as far north as they dare to go the castle how acting it seems as the fortress keeping the humans from the wilds and not as it was made to keep the wilds from the humans
Last edited by Butterfly Effect on Tue Jan 31, 2012 11:22 pm, edited 1 time in total.
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Re: [OOC] Geography

Tips: 0.00 INK Postby Bromander Shepard on Mon Jan 30, 2012 7:00 pm

Tuchnaka is located just north of Cathandria. It is a massive, expansive mountain range that stands between the human colony and the frigid, arctic regions of the far north.
Last edited by Bromander Shepard on Tue Jan 31, 2012 8:06 pm, edited 2 times in total.
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Re: [OOC] Geography

Tips: 0.00 INK Postby rabble_rouser on Mon Jan 30, 2012 8:19 pm

Blackmuck Swamp

Located in between the Human settlement of Cathandria and New Arcadia is a large marsh that causes constant problems for the two races when attempting to reach each others colony and has been nicknamed "Boot-Bane" Swamp, having claimed many a travelers footwear. It's a rather large stretch of wet-land, running for miles West inland and East towards for the coast, residing mostly in a small valley.

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Re: [OOC] Geography

Tips: 0.00 INK Postby Wake on Sat Feb 04, 2012 8:08 pm

The Under Dark

Called Utherdräuge by the drathlocros, It is a vast expanse of of twisting tunnels that reach deep into Eldrath's bowels. Few delve into it's deep caverns, even the Dungeon lords. Dwarves and various monsters occupy the upper levels, but go deeper and you will find stranger and stranger beast the further down the tunnels paths. It's said that the nexus, the point that all the magical ley lines are connected too in some way, resides at the very bottom.
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