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Fallout: The Irradiated Tales

Fallout: The Irradiated Tales

a part of “Fallout: The Irradiated Tales”, a fictional universe by JimmyTheRat.

The year is 2285, You have heard varying tales of both the Lone Wanderer and of the Courier. None of that is important now, whats important is there is a job offering a lot of caps.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Fallout: The Irradiated Tales”.
Discussions pertaining to roleplay on RPG.

Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby holothewisewolf on Sat May 12, 2012 3:03 am

oh and by the way Image
Attachments
fyeah.jpg
(2.87 KiB) Not downloaded yet
so how is everyone?
(\ /)
( . .)
(")(")

getting closer to world domination since 1999.


Image

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby R.T.M.X. on Sat May 12, 2012 3:05 am

Pretty much. The only I managed to kill him was being at level 50, get addicted all chems, fire a modified GRA Anti-materiel rifle with incendiary rounds, pop a stealth boy and cripple his legs, then go to town with headshots. Took me around 10 shots total to take the punk down.
I am not 『ins△ne.』
I am just extremely 『dedica̷t̴e̶d̷』
to the act of losing my 『ḿ̸̘͜͠ì̵͉͗n̴͓̝̚ḏ̴͈͋̿.』

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby holothewisewolf on Sat May 12, 2012 3:08 am

as i saidImage I am good at unrealistic kills

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby JimmyTheRat on Sat May 12, 2012 10:01 pm

After reading the OOC posts I have some issues to address.

@Holothewisewolf, Even if you had animal friend perk, which you don't(GM Moment), Skip would still attack you due to the simple fact its a trained animal that does what Mal says what it supposed to due.

@R.T.M.X. Stop playing Bethesda games for a while, I know that they are amazing. Go play a Bioware game. Just don't play Mass Effect Series, the ending wanted me to go emo. Also, due to the fact I do not have all of the DLC for NV, I never had the pleasure of meeting our deathclaw friend. Though I have read up on him from the Wiki. He's sound scary as hell.

@GothbabeAlex I have no disputes on what R.T.M.X. said about the special stats. Though you due to your charisma, you character would tend to get along with everyone else better than Zephen.
Image

This is usually how it goes down if I don't like you: t(-.-t)

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby R.T.M.X. on Sat May 12, 2012 10:28 pm

Lol. I would love to play some Dragon Age again. Too bad I not longer have my 360.

And finally, we get some action.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby JimmyTheRat on Sat May 12, 2012 10:33 pm

Eh, I thought about throwing a pack of deathclaws at us, but nobody was god modding to badly, so I decided not to. Mutants are enough for now, who wants to fight boring radroaches and boatflies the first encounter.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby R.T.M.X. on Sat May 12, 2012 11:25 pm

True. If I saw deathclaws, I would have went "See ya, I'm going the other way. And fast."

Did you like how my fightscene ended up? XD

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby holothewisewolf on Sun May 13, 2012 1:38 am

my character is busy with a adrenaline rush and has yet to realise his leg is also crippled.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby holothewisewolf on Sun May 13, 2012 1:44 am

* in a perfect shawn connery impression*
jimmy boy you have one flaw that is in your Animal friend perk comment it affects All k9 including trained ones but otherwise yeah i understand not allowing the Animal friend perk

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby R.T.M.X. on Sun May 13, 2012 3:39 am

That is a fine example of godmodding you have going there. Three major problems with your post:

1: Both a perception and agility of 5 does not let you instantly know where one is, nor are you that lucky. You can't even hear them when alot of gunfire is going on, either.

2: You can't "one shot kill" a nightkin with a single shot with a revolver.

3: Where in the bloody hell did you get a grenade? You make NO mention of it anywhere, and you certainly never had one on your person.

Please fix it. before Jimmy decides to throw in Deathclaws and kill us all.


EDIT: You remind me how I was when I first started out. Now, if you want some help in regards of posting, feel free to ask any one of us. Or go to the tutors on the site. I understand that you may be new to the text-roleplaying shebang, but there are some things that you should always keep on the look out.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby holothewisewolf on Sun May 13, 2012 7:59 am

if you feel like helping then please do but otherwise yeah i can't cause much improvement

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby JimmyTheRat on Sun May 13, 2012 8:41 am

I deem that godmodding, I looked over you character sheet, and i found several discrepancies from that and your post:

1. You have an Endurance of 5, if you get punched by a supermutant, your gonna feel it. The only way you would ever brush it off if you are Mal, which your not.

2. The grenade thing, I'll admit, I godmodded the gum into Xander's pocket, but that is small and insignificant. You can't pull a destructive piece of equipment out of nowhere.

3. You even knowing where the hell they are. Xander could only spot them, due to his 10 perception AND he didn't have anything else going you. You have all the modifiers in the world. The minimum requirement of hearing a night kin is 7. Then you got gunfire, yelling, the mutants saying belittling comments to you. That all raises it to A MINIMUM of 12, that means, Xander can't even pinpoint the exact location of them. He has to rely on one of the others to hit them so the stealth boy wears off or see the faint shimmer of light. Again after modifiers its a 10. It was originally a 8 due to the gunfire it raises it 2 points.

4. Last one, then I'll stop being the dick head GM, the killing the supermutant after one hit with a revolver. I've only had that happen to me a handful of times and they were a critical hit with a stealth crit. So, due to the supermutant knowing where you are. The stealth crit doesn't apply so, he's still alive and kicking and willing to wail on you ass.

I am just pointing out these things and want them changed. If they do not in 2 and half hours, I will be forced to kill you by the most interesting way possible, then proceed to have Xander attempting to shoot whatever killed you in the head and get on with our lives. Thank you and have a pleasant day. If you need to get knocked out by the supermutant in order to stay alive from the wrath of Fluffy, I won't hold it against you.

P.S. Fluffy is my own personal death claw. Think of him of the mysterious stranger, kills god modders when I say so. Then he is gone with out a trace not touching anything else.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby holothewisewolf on Sun May 13, 2012 10:22 am

you wanna help with ideas and i do believe that hearing a huge mutated man right next to you is possible and i'm basing the headshot as a one hit due to the fact that i thought we would be somewhat realistic.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby holothewisewolf on Sun May 13, 2012 10:24 am

so like i said feel free to help the noob who didn't believe nightkin eat bullets and shit pain on everyone

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby R.T.M.X. on Sun May 13, 2012 1:06 pm

Hey, two hours is a pretty short time. Give her at the most 2 days to get it fixed, and it also allows me some time to try to help her fix it.

EDIT: Holo, you should check your inbox. I'm going to help you, try to get you going strong on the RP shebang.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby R.T.M.X. on Sun May 13, 2012 5:43 pm

Don't worry, I'm sure the team won't let you be the first to die.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby JimmyTheRat on Sun May 13, 2012 5:53 pm

@Holothewisewolf Yeah, I was kinda fuming, when I wrote that. Sorry, well you fixed it and that's all that matters. I knew I wasn't gonna be "on" when I said 2 hours. So you got an extra 6 hours to do it. Either way, its done, lets move on shall we.

@Gothbabealex Don't worry, this isn't going to be a combat focused Rp. We already have all that we need in the combat department. Seven, mal, and Xander got it covered. We will need your speech here soon. I plan on making this Rp need as many skill as possible, granted fighting takes up a good portion of the skills. As R.T.M.X. already said, I'm sure, nobody wants anyone to die... quite yet.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby holothewisewolf on Mon May 14, 2012 1:36 am

@Jimmy: remember I live in california and aren't even supposed to touch electronics so I usually post between 11 PM and 9 AM

@Gothbabealex: Don't worry Zephen loves to play captain save a ho lol

@R.T.M.X can't use it due to ps3 character cap it's too long.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby R.T.M.X. on Mon May 14, 2012 7:20 am

Damn, if only there was a way of being able to edit the posts to help you.

for those who don't know, I'm helping holo with her posts by, while keep the post essentially the same, adding in more detail and fixing the punctuation.

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Re: Fallout: The Irradiated Tales

Tips: 0.00 INK Postby holothewisewolf on Mon May 14, 2012 7:56 am

there is a way but It requires I give you my account info and yeah

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