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White Group.

White Group.

a part of “White Group.”, a fictional universe by Bosch.

A Steampunk Western RP about a group of Thieves and Assassins. Storytellers who like epically long posts are the target group. We’re all about dark situations and character development.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “White Group.”.
Discussions pertaining to roleplay on RPG.

White Group.

Tips: 0.00 INK Postby Bosch on Thu Dec 13, 2012 7:52 am

The Flats- White Group.

White Group is a secret society of assassins and thieves that operate in a region called the Flats. The Flats is a steam punk inspired post-apocalyptic world with a distinctly western feel.

In this RP you will play a member of The White Group by writing short stories based on a job my character gives you. The secret HQ of the White Group is a place called the Workshop.
That’s pretty much it. Below I’m going to lay out the particulars of The Flats, tech etc.

The Past.

At an indeterminate time in the past an apocalyptic event occurred that basically ended civilisation. Not much is known about what exactly happened but it’s clear it had a massive impact on the environment. The world became hotter while the sands claimed wide sections of the planet. The Nights are short now and the sky has taken a slightly reddish hue.
While the “World That Was” is a mystery to most, signs of it are everywhere, from the bastardised technology that keeps the Flats alive to the ruins that act as the grave markers of a society nobody remembers.

The Flats.

The Flats is a desert region which is obviously pretty flat. Many varied groups call it home and they live in towns and cities dotted around the place.

The Badlands, The Wastes or The Wide Open.

This is the areas between towns and cities that is pretty much barren desert land with the occasional oasis. It is home to the Tribals and the Ochil. The Tribals are roving gangs of people that are little more than feral. The Ochil meanwhile are a community of Nomads that wander the wastes taking old world Technology and selling it to whoever they meet.

Farpoint.

The trading hub of the Flats thanks to it being an Airship port. This is the place to go for a good deal on pretty much anything. Its proximity to New Mesa makes it particularly popular with The Sky Jockeys. It’s a New World town and as such is built predominately out of bits of the old world. It resembles a shanty town.
It’s sometimes called “Shade city” due to the shadow cast by the many Airships floating above.

Hope.

It’s an old world town of cobbles and grand architecture that has been reclaimed from the sands by its religious inhabitants. The town’s people are xenophobic zealots who follow the teachings of a man called Father Singh. Singh believes by keeping his flock pure from the violence of the Flats they can become more pleasing to his interpretation of God and thus leave The Flats which they believe is a form of purgatory.
For this reason the town uses a group called the Guardians as protection, they are made up almost entirely of Orphans that are mercilessly trained to be the best defenders possible. Of these only a few ever venture outside the walls of Hope. These are called the Walkers who are considered to be the most lethal people wandering the Flats, however their small numbers make their threat negligible. The Guardians are considered to be brutal to their enemies and completely loyal to Father Singh. They also carry a mark on their hand which identifies them as Guardians, it is considered to be a trophy among criminal gangs.

Few people ever go inside its walls and all matters of trade with the outside are conducted outside its walls. Intruders if caught will find their life expectancy is measured in seconds.

New Mesa

This town is a combination of the old and new which means it has cobbled streets and some beautiful architecture sitting right beside houses made out of repurposed wood.

Its run by a man called Gretch, a Tribal who took over the town in a bloody coup. Not much has changed although Gretch’s brand of justice is a bit more brutal and public than his predecessor’s. The town is popular for its large Casino Complex called Fat Nick’s after a previous owner. Gretch didn’t want to change the name and affect brand recognition. In addition it is home to many brothels, bars and nefarious characters. It’s the kind of place where you can find anything if you walk down the right street. Best not think about what happens if you go down the wrong one though.

Increasing numbers of Confederate Soldiers have been noticed in the area which is making other towns quite nervous.

Skycove.

Sometimes this town is called the “Floating City” other times it’s called The “Rat Cloud”. Both are accurate depending on your opinion of Sky pirates.

Skycove is city in the sky that is normally in the south east of The Flats but it can move around a little. It’s completely man made and started out as a flotilla of Pirate Ships which eventually tethered themselves to each other and became a safe haven for Pirates. Over the years the town grew as more ships docked and never left.

Without any formal government and being populated almost exclusively by drunken Pirates means it is best described as anarchy. Nobody tends to remain in power long enough to really change anything. It’s not unusual to see someone taking a “long jump” after a drunken argument which has led to a small society developing under the city. These are called the body snatchers and they make their living by rifling through the corpses that fall to earth. It’s much wiser to settle an argument over a round of shine.

Groups.

If you can imagine it and it fits with the theme I’m willing to accept anything here’s a few though to show you what I mean.

The Sky Pirates.

Farpoint serves as a refuelling station for many Airships on their way south. Given the Flats’ harsh terrain and isolated geography this makes it a perfect place for Pirate attacks to occur. Of course most trade ships now employ some form of bodyguard so pirates have to be careful. In addition the Confederates have a zero tolerance policy on Pirates and those captured can expect summary execution or enslavement.

The Guardians of Hope.

Possibly the best trained fighters on The Flats but they are rarely seen outside Hope, the town they are sworn to defend. They are trained from a very young age to be completely loyal to the town and deadly with their chosen weapons. Their greatest strength is their disregard for their own safety as they value the lives of those living in Hope over themselves.

The Tribals.

These are disparate groups of completely insane individuals who live on The Wastes and prey on unsuspecting caravans. They have been known to band together under strong leadership but since Gretch took over New Mesa and left his Tribal ways behind there is something of a power vacuum.

The Ochil.

They are the nomadic traders of The Flats who are more rational than the Tribals. They are a hard people who are second to none at surviving on the harsh wastes. Their horsemanship is highly regarded and their use of primitive weapons is the stuff of legend.

However their appearance marks them out in a crowd. Most Ochil are only slightly over five feet tall, have brown skin, blonde hair and blue eyes. This can make life difficult for them when encountering the fervent racists on The Flats. Amongst their own many dye their hair a variety of colours.

The Confederate Army.

The Confederates hail from a region called the Peaks which is very different from The Flats, its characterised by mountains and colder temperatures.

The ‘Feds are a terrible group known for their brutal tactics and enslavement of conquered foes. On The Flats they are viewed with open distain. Calling them a formal army would be a stretch but the army can be divided into two groups the regulars and the specials.

The regulars tend to be drunks and conscripts while the specials are more dedicated to cause and are comparable to special forces.

They wear a grey uniform while their officers have an iconic greatcoat. This perhaps shows how Ill prepared they are for life on The Flats. For this reason they use private contractors to conduct operations. Gretch is widely thought to be one.

These are only a smattering of groups. Additional ideas are gun fighters, explorers, Traders, Archaeologists, Inventors, Thieves and like I said above anything you can think of.

In this RP though all characters will be members of the White Group however their background is up to you.


The White Group.


Little is known about the organisation even by those working inside it. It’s best described as a strictly amoral and capitalist cellular organisation. The only thing they believe in, outside of financial gain, is reputation. Therefore once a contract is accepted only the client can stop it so offers of more money from targets fall on deaf ears.

It is unknown how many operatives work for the Group and exactly what the hierarchy is. The Director of this cell is called Mr Charles and it is his job to provide contracts to the operatives.

The name of the group comes from the fact that White Light is a combination of the different spectrum of colours, just like the White Group is a collection of different individuals.

The Workshop.

The Workshop is a hidden network of tunnels which were made in the Old World. It’s believed the cave network was created as a kind of bunker for the rich elites of the Old world although it looks like nobody ever used them. The architectural style is very grand making the place feel like a Church yet it’s a cold beauty of high granite walls, long corridors filled with statues by long forgotten artists.

Even if it’s baking hot above ground it’s always cool in The Workshop.

The Workshop includes several rooms including spacious living quarters for each member of the White Group.

The Training room.

The largest room in The Workshop was selected to be the training area because of its cavernous size. Here Members can practice their skills using a plethora of training devices so as practice locks, Wooden dummies, training weaponry, small practice buildings, Ranges, equipment for physical exercise and anything else a Member may need.

The Library.

A room filled with Maps salvaged from the Flats. The Library existed before the White Group uncovered The Workshop although then the shelves were empty. Apparently the delivery of Books never arrived.

The Office.

Where Mister Charles conducts his work it is connected to the rest of The Workshop by a network of Speaking tubes. The walls are adorned with a collection of items and weapons Mister Charles picked up on his travels.


Technology.

Airships.

You know what an airship is. Most are armed with cannons and sharpshooter filled crow’s nests.

The Skyhook.

Shaped like a revolver but it actually fires a grapple that can be used to get from the ground to an airship quickly. It’s often used by pirate boarding parties.

Horses.

Not Technology but they are in limited use on the Flats, mainly by the wealthiest.

Weapons.


In general Weapons can be thought of as falling into two categories Old world and New world.

Old World Weapons tend to look handsome and work very well. However it is very rare to find a complete working one. They are based off fine clockwork technology that The Flats has no way to recreate so replacement parts tend to degrade the quality of the weapon.

New world weapons are generally of poor quality and be homemade from scrap parts. In Old world weapons are scalpels New World weapons are Cleavers.

Firearms are on the flats and fall into loosely Three categories. Revolvers, Shotguns and Rifles. The weapons should have a Steampunk western feel. So think lever action rifles etc. Old world weapons are far superior to New world weapons. The technology just isn’t there to reproduce these weapons even the best New World efforts are heavy, inaccurate and loud. They have a lot of recoil and create a lot of smoke plus if your gunsmith wasn’t particularly skilled you run the risk of it blowing up in your hand.

New world weapons are accurate, relatively quiet have less recoil and are dependable but are rare and are often bastardised with new world parts.

Swords are common or the Flats and come in all shapes and sizes while the Technology exists to make them to near Old World Standards the New world swords are better suited to their tasks than New world swords. I’m going to be pretty loose with whats permissible here so feel free to use a katana or a Scythe or whatever ever else you like. I see swords as being an important part of life on the Flats so of course they’d be customised. Blunt weapons are commonly used as well.

Crossbows and Bows from the New World are probably better because tribes like the Ochil use them as their weapons of choice. Crossbows in particular are very deadly in the right hands.

I’m always open to new weapons.


RP Mechanics.

Pretty pretentious to call it mechanics I know, but I figured it was better than “engine” both are terrible but I couldn’t think of a better word. Basically this is the “How it works section”.

Ok I view this as two RPs one side social the other side short stories. You can engage with either as much or as little as you like.

The Social side takes places in an area called the Workshop which is where the operatives will hang out and train. This is where your characters can mingle, spar etc.

The Short Story side begins when Mr Charles gives a character a job, then they head out and you write how your character completes or fails the jobs. The outcome will shape the Landscape of The Flats which is part of our over all story.
Damage carries so a break a hand in one short story and I expect to hear about it healing in the next. I’m not going to bust chops over this but it’s something I always liked.

The getting to know you phase of RP is the most dangerous for a GM as it takes up a lot of time and is not what people want to do. Therefore all the characters will know each other
and have been working with the White group for at least one week. This will allow us to jump right into the action.

Please ask more questions so I can flesh this out as much as possible.
Last edited by Bosch on Mon Dec 17, 2012 7:30 pm, edited 2 times in total.

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Re: White Group.

Tips: 0.00 INK Postby Addrinvan on Thu Dec 13, 2012 9:17 pm

Sounds really really fun man. Sign me up. You have got to put something that tells you to go to OOC for more information though. I actually clicked to OOC just to make fun of you for making a 2 line story and then I saw the page with a great and interesting world. I'm in. I'll have a character up by the weekend, but probably tonight depends on how well the juices flow.
It's okay to eat fish because they don't have any feelings.

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Re: White Group.

Tips: 0.00 INK Postby Bosch on Fri Dec 14, 2012 6:13 am

Thanks for the save. Totally forgot to link.

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Re: White Group.

Tips: 0.00 INK Postby Basta on Sat Dec 15, 2012 9:20 pm

I LIVE! I've submitted my character for your approval, Bosch. Lemme know if you need me to change anything in it.

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Re: White Group.

Tips: 0.00 INK Postby Bosch on Sun Dec 16, 2012 9:47 am

Interesting character I like that she’s a bit off the wall as to do a job like this you’d have to be. I’m working on the first jobs and trying to drum up some more interest Ideally I’d like two more but we’ll see.

EDIT. Also I added more info about the Workshop to the First post.

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Re: White Group.

Tips: 0.00 INK Postby Malfunction on Sun Dec 16, 2012 7:42 pm

Sorry that I haven't checked in! I have been studying for my exams that are this week but hopefully I can have a character submitted by tonight or tomorrow.

EDIT: Is there a preference in the type of pictures you want for the characters (real, illustrated, etc)?

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Re: White Group.

Tips: 0.00 INK Postby Bosch on Mon Dec 17, 2012 6:58 am

No worries man hope the Exams go ok.

I’d prefer descriptions on the Character Sheet but the avatar can be whatever you want. It looks neater with a picture anyway.

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Re: White Group.

Tips: 0.00 INK Postby Bosch on Mon Dec 17, 2012 5:32 pm

Lordy the first two Jobs are up see the bottom of the first IC post. For more info. Only two are up because so far I’ve only got one Character so Basta gets a choice.

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Re: White Group.

Tips: 0.00 INK Postby Basta on Mon Dec 17, 2012 6:16 pm

I'll take Zeppo. That one seems more suited to my character's style anyways. She's not one for publicity.

*edit

Not to beat a dead horse, but why aren't there guns? If this is post-war, shouldn't they at least exist, if only to be super super rare? Like, if a Bandit leader had a gun then he'd be unstoppable and stuff, right?

Also, scrap metal from things. Like, say a car door shield or junk armor. Do these have a possibility of existing? It'd make sense for raiders or tribal warriors to attempt to get every advantage they could, right?

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Re: White Group.

Tips: 0.00 INK Postby Bosch on Mon Dec 17, 2012 7:07 pm

Bah I forgot to change weapons.

Yes there are guns but we’re talking Revolvers and shotguns sort of Wild West fare.

Old world Guns are of the best quality but very rare while New World Guns are a mixed bag and the poorest made ones may cause the shooter more harm than the target.

I’ll edit the OOC First Post when I get the chance to reflect this. Sorry my bad.

As for old world scrap armour, Yep that makes sense but as the setting is Steampunk, cars are not a technology that exists.

How did you find the Jobs? Do they need more info or less? I wanted to give you free reign but enough info to work with.

EDIT: Changed the weapons section to offer more info.

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Re: White Group.

Tips: 0.00 INK Postby Basta on Mon Dec 17, 2012 10:21 pm

It was fine. I feel like just the bare facts should be put into the job anyways, so the assassin has enough leeway to figure out what they want to do on their own. I'll try to get the post up tomorrow, but I've got work in the morning so I can't tonight.

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Re: White Group.

Tips: 0.00 INK Postby Addrinvan on Mon Dec 17, 2012 10:42 pm

Sorry I'm so late I completely forgot about this. Sorry my character is short, but I wrote something badass and long then I hit the reset button yelled, "FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCCCCCCKKKKKKK." then re wrote the basics of it. I write better stories then I do characters anyway I always found that awkward.

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Re: White Group.

Tips: 0.00 INK Postby Bosch on Tue Dec 18, 2012 8:27 am

Ok interesting character but remember the White Group works in the shadows so they shouldn’t be too notable.

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Re: White Group.

Tips: 0.00 INK Postby Addrinvan on Tue Dec 18, 2012 2:03 pm

Well in this world I assume that people only know names and as long as Alexander doesn't start yelling, "I'm the Butcher of the Wastes over here look at me LOOK AT ME!" then I think it is fine. Anyway obviously i'll take the mission that is left it's good that it's that one anyway because that sounds much more fun if a little easier then the other. I'll start writing it, i'm sick and on paid vacation so nothing much else to do.

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Re: White Group.

Tips: 0.00 INK Postby Bosch on Wed Dec 19, 2012 12:03 pm

Cool makes sense to me.

An action packed post to be sure and a good introduction to the character, it'll be interesting to see how he changes over the coming missions.

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Re: White Group.

Tips: 0.00 INK Postby Addrinvan on Wed Dec 19, 2012 1:03 pm

He seems like the kind of person who will just... snap at some point to me, but you never know.

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Re: White Group.

Tips: 0.00 INK Postby slcam on Wed Dec 19, 2012 4:08 pm

I must say, this roleplay kind of makes me really happy. =D I think I will make a chara, and if all goes well it will be in tonight.
How I feel when writing a post...
Image

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Re: White Group.

Tips: 0.00 INK Postby Basta on Wed Dec 19, 2012 7:03 pm

Lol how I feel when writing a post...Image

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Re: White Group.

Tips: 0.00 INK Postby slcam on Thu Dec 20, 2012 2:44 am

Finally finished my chara and sent her in. Let me know what you think and what I need to change! =D

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Re: White Group.

Tips: 0.00 INK Postby Bosch on Thu Dec 20, 2012 7:15 am

Ha Basta, sometimes the words just don’t come, hate that.

Slcam, Nice CS intrestring to have an Ex-Guardian. You really hit the tone of Hope on the head. Father Singh is one of my favourite Characters because of his range. I usually play him as a man who believes he knows best for his town and will stop at nothing to protect it even if that means being somewhat hypocritical. The guy with an army of indoctrinated orphans is always going to be shady. I’ll get a Job up for you ASAP.

I’m not going to be able to Post for a few days, so I’m going to post a “bumper crop” of Jobs to keep you all working while I’m working. I’ll post an additional four Jobs so each of you get two. Remember the RP is about quality storytelling and that takes time so don’t feel you have to rush.

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