Hi! I thought this might be interesting, and so I wanted to join! Do you think I could take the role of the first male mutant? I'm thinking he's 21, his name is Zachary Faust, with Andrew Garfield as the Face Claim. As for his powers, I'm kinda going out on a nerdy limb here, but I was thinking
Video Game Physics. Obviously I would have to play him very carefully, because I don't want to go running around like, "I'm the main character in a video game! I can do whatever I like!" Because that's mean and stupid. Therefore, he would have some, "sub-powers," that take the main focus of his combat abilities and have his main power be a sort of, "umbrella category," to explain how his powers work. Further, I would be playing him relatively weakly.
The waffle above is hard to understand by just thinking about it, so allow my to provide you with an explanation, and an example. XP
Zachary has a little
user interface that he can create with a voice command. He'd say something along the lines of, "Open user interface," and a little menu would pop up. This menu would have a picture of his face next to a little list of options that he can open up by selecting them with his finger. The first option is, "Inventory." This simply consists of the equipment he's got on him at the time. This includes clothes, armor, weapons, and the junk in his pockets. The next option is, "Character Stats." This option would show a list of attributes such as strength, speed, agility, dexterity, endurance, durability, intelligence, wisdom, charisma, constitution, perception, and luck. Each would have a little bar next to them with a number from 1 to 30. This represents the amount of, "experience," Zachary has in using each of those particular attributes, and as such, represents how good each attribute is. This would be determined by an amount of, "stat points," that Zachary would receive upon leveling up, or growing a year older, gaining five points per level earned. The real, "power," here is that Zachary can manipulate those stats to make himself better suited to the current situation. The downside is, since he's only level 21, he's only got so many, "points," to move around. Next, Zachary would have a, "Skill Tree," that he fills up with, "skill points." Since, as stated previously, he is only level 21, he's only got 11 skill points to use, 'cause you only get skill points every other level. These skills would be things like, passive buffs to his stats, special attacks or maneuvers, and weapon and armor proficiencies. Obviously, the nature of these skills would have to be discussed thoroughly between you and I, but I was thinking of using a set of skills more particular to a rogue or assassin, as opposed to a combat mage or burly fighter. Almost done now! Next, there would be an active quests bar, where he could review mission parameters and such. Finally, there would be an options bar, where he could mute himself, put himself to sleep, and mess with other, "settings," if you will.
I know that was real boring, but I can assure you, it will be very fun to watch. Lastly, as promised, an example!
Zachary is walking home from a late night at a friend's house. He's in a sketchier part of town, but he doesn't mind. He figures as long as he doesn't cause trouble for anyone, no one will cause trouble for him. Zachary hears something behind him but doesn't look, he knows what it is. Government goons after him and his abilities. "Open user interface." Zachary whispered urgently, pulling up his stat screen and shifting all the points from endurance and durability to dexterity, strength, agility, and perception. He feels lighter on his feet, faster on the draw, and much stronger. Next, he pulls up the skill tree and frantically starts assigning points in the rogue line as he picks up the pace, running now. He hears muffled voices behind and and doubles the speed. There are gunshots, aimed at him. Zachary winces as he serpentines to the right, jumping over a fence. Quickly, he picks the passive buffs to dexterity and agility with two of his points, the dual weapon proficiency with another two points, a special skill called "Flash Step," with three of his points, pressure point attacks with another point, pinpoint accuracy with two more points, and the Rogue special skill, "Vanish," with the last point. Thinking quickly, Zachary dodges into a nearby alley and pulls up his inventory, selecting his assassin's cloak and a pair of stiletto daggers. They shimmer for a moment as they fade into existence. Finally, Zachary quickly climbs up a nearby fire escape and uses his special skill, turning almost completely invisible. The only sign that he might be there is a slight disturbance in the air, the way a mirage shimmers on the hot ground. The two goons slink into the alley, but their smirks disappear as Zachary is nowhere to be found. The walk hesitantly into the darkness, right into Zachary's trap. He silently jumps from the fire escape landing in front of them. They wheel around and fire bindly into the night, but Zachary isn't there. He's behind them. He'd used "Flash Step," the moment after he'd hit the ground to put himself right behind them. They crumple to the ground as he pulls his daggers from their backs and sighs. "I hate doing that." He says, resigned. The goons weren't dead, Zachary was no killer. INstead, he'd stabbed them through a point where no vital organs were. The resulting wound created massive shock, sending a frantic signal to the brain, telling it to shut down. Zachary opened his user interface and deselected all the skill points and equipment he'd just put on and placed his stat points in their balanced configuration. Once that was done, Zachary hauled the goons to a dumpster and chucked them inside, wiping his hands on their nice suits when he was finished. Finished, Zachary walked home and collapsed on the bed, falling asleep instantly.
So that's what I've got for now! If you like, lemme know and I'll start working on it right away! Obviously, as this is your roleplay, if you'd like me to change something, I can most certainly do so! :)
Peace. Love. Life. You've only got one run, why waste it?