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Re-Union: Marriage of Sky and Earth

Other Information

a part of “Re-Union: Marriage of Sky and Earth”, a fictional universe by SkyCladSaya06.

Two worlds come together for the very first time. Chaos blooms but peace comes shortly afterwards. It isn't long and it is fragile. Six years are given. Will it last or will it break? No one can say for sure.

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “Re-Union: Marriage of Sky and Earth”.
Discussions pertaining to roleplay on RPG.

Other Information

Tips: 0.00 INK Postby SkyCladSaya06 on Sat Apr 04, 2015 8:10 am

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Concerning the Transcendent:
The Transcendent behave exactly how humans see a drone: Uniform, organized and lacks any influence of emotions. Their technology is fantastic, baffling Man for the countless times they’ve seen it up close. They do not have a specific name for their weapons, simply referring to them as machines. However, even with most of their technology remaining unknown, it was still proven to be possible to defeat them.

While the Transcendent generally lacks free will, they are shown to be able to think for themselves like in the battlefield where they are able to develop on the spot strategies. Most of their actions still have the preconditioning set for the sake of the greater good.

However, it is not unheard of for the Transcendent to develop their own free will as time passes. It seems to stem from their prolonged interactions with humans. This is seen as a disastrous development back in their world since such train of thought might lead into extremism which might threaten the peace. This is because of a phenomenon of them developing something that can be likened to Man’s concept of a soul. For now, it is unknown what a Transcendent would be like if their “soul” develops into an extent similar to a human.
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SkyCladSaya06
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Re: Other Information

Tips: 0.00 INK Postby SkyCladSaya06 on Sat Apr 04, 2015 8:15 am

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Concerning the Humans:
Mankind generally has all the attributes that are seen as disastrous in the World of the Sky. Free will, desire, ambition and greed are all destructive trains of thought in that world while it is seen as something normal in the World Beneath. However, one cannot deny that man is an intelligent and hardy species.

Humans who have taken up the task of piloting Harbingers are classified as Espers. The psycho-factor seems to activate when someone has attempted to activate a Harbinger at least twice. They develop some kind of synchronization with the machine which is measured via percent levels, with higher numbers meaning better control to the point that some can maneuver them as if it was an extension of their own body. To date, the highest recorded level was around 60% and it is still a mystery what happens beyond. Some have theorized that the next stage of human evolution lies beyond the 60% Synchronization Level.

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Re: Other Information

Tips: 0.00 INK Postby SkyCladSaya06 on Sat Apr 04, 2015 8:20 am

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Harbingers – War machines ranging in different sizes and appearances along with their inventory. These machines are created with a mixture of old, forgotten magic and technology, increasing their efficiency on the battlefield.

While magic isn’t a dominant feature, it plays a part in increasing the Synchronization levels of its pilot. All pilots start with a base level of 10% and increases due to unknown factors. Whether it is time, prolonged exposure or something else entirely is still unclear.

The Transcendent were the first ones to use piloted machines in battle and man simply adapted their weapons to evenly match the Transcendent's. The Transcendent do not have any name for their machines however, simply referring to them as "machines".

These machines aren’t completely indestructible though, given that they are made conventionally. For armaments, they still use conventional weapon technology. Granted that some Harbingers have unconventional forms of weapons, the technology behind their mechanisms remain the same.

With the battle being put on hold due to the treaty the two worlds have forged, Harbingers still saw use as forces to suppress terrorists as well as hunt down Anomalies, destructive creatures that lurk the third dimension known as Hazama, where the Human-Transcendent war took place, even working hand-in-hand with the Transcendent in order to get rid of them.

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Re: Other Information

Tips: 0.00 INK Postby SkyCladSaya06 on Sat Apr 04, 2015 8:26 am

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Concerning Anomalies:

Anomalies are monsters that inhabit Hazama, the gateway between two worlds. Neither the humans nor the Transcendent has made any attempt to study them so most of their attributes remain unknown.

What is known about them is that these "monsters", for lack of a better word, simply aims to cause destruction and intervention, possibly due to the fact that Hazama has been getting too much traffic lately due to the collision of the two worlds. While they are generally left alone, some of these Anomalies started drifting down to Earth, where they are spotted to cause destruction.

This gave the diplomatic side of both worlds something to view as a common enemy and one of the main objectives for paving the way towards man's complete liberation is the eradication of these violent species from the face of the world.

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Re: Other Information

Tips: 0.00 INK Postby SkyCladSaya06 on Sat Apr 04, 2015 8:44 am

On Stats and Specs:
A general overview on each specific stat as well as some guidelines on machine specs:
Melee - Character's aptitude for using melee weapons. Also involves his/her ability to counter against melee attacks.

Shooting - Character's aptitude for shooting, as well as his/her accuracy. Likewise, also involves his/her ability to dodge and prepare against ranged attacks.

Tolerance - Controlling a large machine can be stressful, especially on the body. This stat determines how well a character's body can take the stress of piloting before fatigue sets in. One of the main determinants of a machine's operation time.

Teamwork - How well a character works in a team and a measure of how well he/she can follow orders.

Strategy - Determines a character's aptitude for devising strategies and executing them.

Command - Leadership ability. How well a character can command a unit.

Synchronization Level (Espers)/Abnormality Level (Transcendent) - For Espers, this factor determines how far has his/her synchronization with the machine has gone. Higher numbers means smoother control and performance. Remember: No one is allowed to go beyond 60%. Yet.

The Transcendent's technology already allows them to control their machines smoothly so another factor is considered for them. A Transcendent's Abnormality Level shows how far his/her "soul" has developed. Higher numbers means that a Transcendent is now able to better form his/her own opinions that may break from the norm. An Abnormality Level around 90-100% means that he/she is now capable of thinking like a human and no longer needs to follow the preconditioning set within them. Remember: This is seen as an abnormal development and a Transcendent might even be exiled, losing his/her home and piloting rights when proven. The highest acceptable level before exile is around 30%.

Technology Ban List:
- Weapons that can distort space and time. (i.e. black hole generators)
- Teleportation.
- Impregnable defenses.
- Weapons that can break anything.
- Inexhaustible energy supply.

More might be added to this list if deemed necessary.

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SkyCladSaya06
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