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Skaerra: The Unlikely Tale

Skaerra || Races and Ethnicities

a part of “Skaerra: The Unlikely Tale”, a fictional universe by VindicatedPurpose.

A high fantasy roleplay set in the universe of Skaerra. More Inside. [Paused]

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This conversation is an Out Of Character (OOC) part of the roleplay, “Skaerra: The Unlikely Tale”.
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Skaerra || Races and Ethnicities

Tips: 0.00 INK Postby VindicatedPurpose on Wed Dec 23, 2015 4:15 pm

A general list of all the races and their sub-groups.

The format will be like this.

Race


Brief Description: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed a tempor lectus. Maecenas sagittis urna ligula, eget cursus nisi laoreet in. Morbi odio tellus, consequat a lacinia non, fringilla a quam. Duis semper dapibus justo eget efficitur. Nunc eget rhoncus ipsum.

Ethnicity - Description of ethnicity: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Sed a tempor lectus. Maecenas sagittis urna ligula, eget cursus nisi laoreet in. Morbi odio tellus, consequat a lacinia non, fringilla a quam. Duis semper dapibus justo eget efficitur. Nunc eget rhoncus ipsum.
Last edited by VindicatedPurpose on Sat Jan 02, 2016 12:34 pm, edited 1 time in total.
Like a stranger on a grate, or a skylark, or a taper, flying ever upward and knowing of love's satiety. Our dreams beyond the Sun and into the expanse of Night doth sound a quiet hymn.

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Re: Skaerra || Races and Ethnicities

Tips: 0.00 INK Postby VindicatedPurpose on Thu Dec 24, 2015 1:49 am

Dwarves

There was a split once in their history, a fracture that created the two groups. It is a fracture that has not healed since, and perhaps will never be healed.

Duergar -There was a time when all dwarf folk were known as the Kazulldha. That time passed when Agaddan Deuradul began to openly challenge the rule of House Gorogast, which had been the house of the line of Kings since the dawn of history it seemed. Agaddan and his allied houses were branded the Duergar, which meant ā€œparty of Deuradul.ā€ Agaddan died in open battle against those loyal to King Heurek Gorogast, thusly burning the flames of schism brightly.

Dwarves - They were originally known as the Kazulldha before the schism. During the Great Schism, the majority of the Dwarven folk remained aligned with Heurek Gorogast.

Elves

They tend to live slightly longer than the other mortal races, but they are not immortal. There was a schism between the sons of Khaierion and through many generations and multiple lineages that three distinct groups with distinct features and customs were formed. The fourth remains somewhat in dispute.

Sindrelei - Equivalent to the High Elves, the first of the elf folk. Numerous domains, once had a large empire. They have a feudal society with a certain group of humans as vassals. A proud folk, great wielders of the arcane, one of the more numerous. Descended from Aerethas, the first son of Khaierion. Golden and black hair, blue and green eyes are dominant.

Tlamani - The Wood Elves, the second of the elf folk. Excellent eye-sight. Consider themselves as the chosen stewards of the most ancient forests and trees, especially Yparil. They draw their descent from Juntellos, the second son of Khaierion. Brown and black hair, and green eyes are numerous.

Duuthesh - Dark Elves, definitely not purely evil like other portrayals. Think Drizzt Do'Urden. Durable front line warriors and mercenaries, adept at the dark arts. They draw their descent from Dahlkani Therithil, the third son of Khaierion. Members of this line are prominent for their grey to black skin and stark white hair.

Iriah - A race of all-female Elves that dwell in a fabled city, few are ever seen far away from their home. As a result not many know what they look like, if they exist at all. They are believed to have the strength and endurance that rival the males of other elf and human folk.

Humans

A rugged people, a special racial trait might be their adaptability, but their more obvious trait is their copulation cycles. Tend to have longer reproductive periods compared to other races. Very young and others might say very war-like. They are quite mixed in together, Niessen and D'homani can be found living in Osu lands, Osu and Niessen in Sivyne territories, and so on.

Osu - Born with innate arcane resistances to outright negation. Mages and other magically adept are quite rare. Have greater control over the Flow and elemental forces as a result of their resistances. Their relationship to the martial arts are comparable to the Thrada orcs. Skin ranging from medium to tan.

Dā€™homani - Medium skin, not as light as Niessen. D'homani were originally various tribes of traders who controlled the flow of spices and other luxuries. They still do, with domains now ruled by Sultans and Shaikhs. One of the more adept groups at the arcane, many an academy of magic can be found within D'homani realms.

Niessen - Skin tends to be pale light to beige. Most Niessen can be found in the Empire of Dessor, otherwise known as "the Empire." Most live as freemen within this domain. They tend to be average build. They excel considerably in diplomacy, but that does not mean they are not willing to acquire something by the sword.

Sivyne - Average Sivyne are among the more physically built. Many make fine soldiers, mercenaries, and adventurers. Their competitive nature is similar to that of the orcs. Once had a large empire in the south that slowly crumbled through internal strife. skin color ranging from dark red to mocha to black.

Kaleth

The Kaleth are winged humanoids from Kal-Etir. They migrated from their lands far to the west once they exhausted its resources. They bear a close resemblance to a mix breed of Humans and Elves, and are often mistaken to be the mythical Avariel (Winged) Elves. However, such a link has never been found as researchers have found no traces of evidence relating them to the other elf-folk in any form.

Orcs

A physically imposing race, but on average they are at most only a head taller than any man or elf. They appear to be feral savages based on their physical characteristics alone, but are rather quite intelligent. Most, if not all orcs, tend to have tattoos and other body markings to delineate the clan from which they descend. The females are a bit more slender than, but not quite as muscular as, the males.

Thrada - Thrada orcs were hunter gatherers near the beginning of their history. Foreign powers forced them to fight for survival. Fighting is now a means of self-expression within their culture. Brown and green are the primary skin pigments.

Jimok
- Jimok orcs dwell in cold wastes and expanses or lone isles bathed by salty waves. Their culture revolves around reaving and raiding. Can be found working aboard many pirate vessels. Known as black orcs, but grey would be the more accurate hue.

Tharonians

They are also capable of short-term invisibility. Others have theorized that it is some sort of natural defensive magic as well as their consumption of the Miqus plant. They are an ambitious and adventurous sort, that is to say, life in the desert has made them yearn for more.
Last edited by VindicatedPurpose on Sat Jan 09, 2016 1:37 am, edited 3 times in total.

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Re: Skaerra || Races and Ethnicities

Tips: 0.00 INK Postby VindicatedPurpose on Wed Dec 30, 2015 12:21 pm

Avenicii


The Avenicii closely resemble bipedal birds without wings. They are the descendants of Aquila the Eagle, who was the first of the Avenicii to be elected to join the stars. The Avenicii come in a variety of colored plumage, but their most recognizable aspect is their beaks which identify them as close cousins of birds. They believe that they will acquire their wings, a symbol of having lived through the trials and tribulations of mortality, once they pass into the afterlife.

Centaur


The lower bodies of a horse with upper humanoid bodies, these marauders hail from the Tayak plains and Hergke steppes. They burn and pillage villages throughout those regions. They are believed to be descended from the constellation of Sagittarius, the first Centaur who was elected to join the stars for his deeds. However, some believe that they are but bastardized descendants of the great legend, but nobody truly knows except those who are within.

Felidins


The bipedal felines, the Felidins dwell in the lands of Syakh. They are nimble and have very good sight at night. The Felidins are believed to be descended from Ubastiel, or Urā€™Esha, the warrior lioness. However, despite their lineage, they have met years of slavery in the deserts of Syakh, similar to the Tharonians. Females possess great beauty in the eyes of the Syakh, and it is not uncommon to see them among the harem of the Sultans and Sheikhs. The Felidins who remain free, live in secluded societies of nomadic bands wandering the great deserts.

Gnomes


The gnomes are a mix of dwarves and halflings. The last of the Halfling clans had disappeared by the end of the previous century. These folk are stout and ingenious. Known for their sly tongues, they live amongst the Dwarven realms, but have since created their own home in Gyeron.

Goblins


Part time mortal enemies of both the Dwarves, and Gnomes, these sniveling yet highly ingenious creatures can dwell and survive in many climates and locations, making them highly physically adaptive. They are numerous, leading some minds to speculate that their copulation season is actually year round rather than seasonal like most other races. They are also accident prone, lack empathy to a degree, and can laugh at anything like hyenas.

Lamias


The lower bodies of a snake and the upper body of women, these Serpent folk have only one gender, female. They are descended from the Great Serpent, who was supposedly slain in the Age of Legends by Sagittarius. However, the gods pitied the Serpent and allowed a line of descendants to flourish and thrive. The Lamias are the beautiful cousins of the Naga, and they are found mainly near the waters around and in Dessor.

Minotaur


The torso and body of a man with the head of a bull, these creatures are very muscular and have a lot of endurance. They are descended from the constellation, Taurus the Bull. Taurus, like Sagittarius, was the first of his kind to be elected to join the stars for his deeds. Their physical stature exceeds those of the Orcs and the Sivyne.

Muscii


Muscum, singular. The descendants of the Great Mouse, the Muscii are large rodents that stand nearly as tall as Gnomes. They are the larger cousins of the common house mouse. The Muscii have large physical and mental capacities that were granted through their descent from the Great Mouse. Because of the Great Mouseā€™s sacrifice, his children were given a Gift by the gods. Now the Muscii live in the great forests.

Naga


They are serpentine creatures that, unlike their cousins the Lamias, have two biological sexes. There are two populations of Naga, one dwells in the waters around Syakh, and another one in Jilel. Their physical characteristics are far more serpentine than their cousins. They are not land-dwellers, preferring to live within the deeps. They, like the Lamias, are also descended from the Great Serpent. Due to this descent, they bear a great hatred for Sagittarius and his descendants, the Centaur. It is said that there was a kingdom of Centaurs on the western coasts of Syakh, nestled on a delta. One day the Naga rose up from the waterways and slew all the Centaur there, leaving only the Centaur tribes in Dessor and Norcuma as the last living lines of Sagittarius. The Naga worship Okenthes, she who rules the seas in which they dwell.

Ursas


Bear-men that dwell in many regions of the world forests, they are intelligent and fierce in battle because they are highly protective of friends and family. Their society is defined by the family, consisting of the mother, father, and children. These families are then linked into bands with other closely related lineages in a specific location. Their race is not sedentary as they prefer a nomadic lifestyle that embraces the elements. They have an acute sense of smell which they use to their advantage as hunters in their mobile society. When young ones reach what is known as the Age of Fostering, they will be sent out to see the world. They may choose to either become part of the outside world, relinquishing familial bonds, or they may return to kinsmen and live the remainder of their life amongst their kin. The Ursas are descended from the twin bear constellations, Ursa Major, and Ursa Minor.

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Re: Skaerra || Races and Ethnicities

Tips: 0.00 INK Postby VindicatedPurpose on Fri Apr 22, 2016 11:41 pm

Colossi


Spirits imbued with control over the elements by the Gods. They serve as manifestations of the four prime elements. They were originally channelers of the elemental forces, but a cataclysm early on in their existence severed their link to the gods. Now they wander their realms listlessly but never straying too far. These towering elemental forms are lumbering and gigantic, perhaps among the largest things to wander the world of Skaerra.

Dā€™Jinns


D'jinn are spirits that appear to be made of smokeless scorching fire. They are ethereal creatures that are very much capable of interacting with physically tangible things. Some come bearing wishes to grant, granting only those that are within their powers though.

Dragons


Highly intelligent and noble creatures of gargantuan size and ability, they are capable of flight with their massive wings. They possess knowledge as old as the world of Skaerra itself. They tend to remain secretive, keeping the hidden knowledge with themselves to fulfill their role of guardians of this world. These creatures are one of the oldest living races of the world of Skaerra. They are never seen in groups, which led many to believe that few dragons exist in the world. Though the last time anyone has seen them was a long time ago, some believe perhaps they may have gone extinct.

Ents


The Ents were once just trees, until Aulliuth gave them sentience. He chose them to be the protectors of the Elves so that young race could mature in their care. Some thinkers among the Elves believe this is why the Elves are tree lovers. The Ents are among the oldest living creatures alongside Dragons.

Epori


Epori have features that resemble hares, with long ears, supple limbs, and lithe frames. They generally wear stilettos possibly due to the shape of their feet. Their nimble form allows them to be excellent archers, fencers, and assassins, although that does not restrict them from being something else. They reside in forested areas and woodlands, many can be found living alongside the Sindrelei and the Tlamani.

Fairies


Tiny beings with wings, and capable of natural or druidic magic. They are believed to be mythical. However, the races that dwell in Daellean know otherwise. Rarely do they venture far from their homes, unless they have been woven. When a fairy is woven, their fate becomes intertwined with that of another soul destined to change the course of history. Few have ever been woven.

Fauns


They appear part human and part goat. Their lower body resembles that of satyrs, but their upper torso is like that of humans. Their ears are pointed like that of elves. They also have goat horns like satyrs. They tend to roam the forests playing music and living a carefree life. Though, when riled, they will rise to defend their homes.

Giants (Ur-Hei)


A race thought to be long extinct; they are the ancestors (or rather, grandparents) of the Ogres. The giants once roamed Skaerra as demi-gods, the children of Oelne, until the Watchers declared war on their brothers in the high heavens. The Giants suffered much in the war.

Golems


A creature often of inanimate material, their creator is unknown, often believed to be errors in rituals and magical feedback thereby giving them a false breath of life.

Harbingers


Their name speaks for itself. They merely serve as warning signs for Deathā€™s arrival. The only beings that can see Harbingers aside from Death are Reapers. Many will appear in a trance state at a location where many will die. They serve as beacons for Death to come claim.

Lorits


Their name means ā€œminionā€ in the tongues of old. The Lorits come in a variety of shapes and sizes. They are capable of fulfilling any role asked of them. Their main physical features are their rough leathery skin, thick horns protruding from their foreheads, and glowing amber eyes. They are quite skilled in the art of war and created for war and nothing else. No one has ever seen them, they belong to myth, only the Aea know of their existence.

Nymphs


Naiads and Dryads, female spirits that are the personification of the outflowing of nature. They dwell mainly in Daellean. Many mortal races consider them to be beautiful beyond belief. Some have become so entranced by their beauty as to be rooted in the ground by vines and eventually turned to stone.

Ogres


Large humanoid beings, they are the grandchildren of giants. Smaller than their ancestors, the ancient giants. The ogres are a rather peaceful people, believed to somewhere in lands far away from human and elf lands among the rocky and craggy mountain lands to the north of Dessor. Contrary to popular belief, they are rather intelligent. They stand nearly nine feet tall.

Phoenixes


Great birds of flames. People associated the phoenixes with the sun and with rebirth, as a new phoenix arises from the ashes of the old one once it has burnt out.

Satyrs


Satyrs resemble goats that stand upright. They are covered in fur that ranged from red to brown to white to black. Their goat legs allow them to jump and leap great distances. They, like the Epori, also reside in the woodlands with the Elves.

Sphinxes


The creature has the head of a human, the haunches of a lion, and sometimes the wings of a bird. It is found in the great wastes of the Syakh deserts, and most often can be seen guarding entrances or ancient ruins.

Werewolves/Lycans


Creatures that resemble very large terrifying wolves. They have great strength and teeth that can easily tear flesh apart. Werewolves and lycans are the descendants of the Great Wolf, Takmunsha. They wander in the northern wastes of Dessor in packs, largely keeping to themselves.

Wisps


The old lore of the Elves once said that when a being perished, they had two choices regarding the afterlife. The first would be to join the gods, live among them, and prepare for the final battle. The second would be to remain forever entrapped in a bubble of mystical energies that would allow them to traverse between time and space, wandering the world. The wisps are the souls of those who chose the latter.

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Re: Skaerra || Races and Ethnicities

Tips: 0.00 INK Postby VindicatedPurpose on Sat Jan 07, 2017 5:22 pm

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