81
HP:
9,720
MP:
8,100
Speed:
Average
Area of Attack:
Close-Mid
Attack type:
Physical
HP Regeneration:
+7 Hp every turn
Physical Damage:
Reduced 22%
received attack-(.22x attack)
Paralysis:
Rolls above 15 paralyze the target. The target is immobilized every turn until they roll a 10 or above.
Poison:
Rolls above 10 poison the target, the target takes 1% attack damage every turn until they use an antidote or 20 turns have passed
(81 damage)
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Max attack: 1,620
Min attack: 81
Attack Chart:
Roll/Damage Dealt (before modifiers)
1: 81
2: 162
3: 243
4: 324
5: 405
6: 486
7: 567
8: 648
9: 729
10: 810
11: 891
12: 972
13: 1,053
14: 1,134
15: 1,215
16: 1,296
17: 1,377
18: 1,458
19: 1,539
20: 1,620
Rapid Combo: 1-5 strikes dealing 1-20% damage/ drains 50% mp
Range: Close-Mid (+1 move)
roll 1-4= 1 Strike
roll 5-9= 2 Strikes
roll 10-14= 3 Strikes
roll 15-19= 4 Strikes
roll 20= 5 Strikes
all strikes have same damage, roll once and refer above for hp reduction.
always drains 4,050 mp
Sliding Dash: drains 40% mp
Range: Mid-Far (moves to Close)
Roll to attack: Stage one
1-9= attack fails, no effect
10-20= attack succeeds, roll again for results
Roll to attack: Stage two
lower level enemies: 40% damage(3,240 damage)
similar level enemies: 30% damage(2,430 damage)
higher level enemies: 20% damage (1,620 damage)
Roll to stagger: Stage three
Lover level enemies always stagger for 1 turn
Roll 8 or above to make similar level enemies stagger for 1 turn
Roll 12 or above to make higher level enemies stagger for 1 turn
always drains 3,240 mp