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The Weight of Soul

21 Grams

a part of “The Weight of Soul”, a fictional universe by bethelit.

When a human being dies, their total body weight is reduced by twenty-one grams. || Group RP

Characters Settings Story
This conversation is an Out Of Character (OOC) part of the roleplay, “The Weight of Soul”.
Discussions pertaining to roleplay on RPG.

Re: 21 Grams

Tips: 0.00 INK Postby bethelit on Thu Nov 16, 2017 1:56 pm

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MINOR GM ANN.


We've created an addendum for special extensions. Please consider this in future posting rounds, thank you!

addendums wrote:
Special Extensions:

IF given a special extension, please contact the GMs within 48 hours prior to your new deadline to confirm if you CAN or CANNOT make it. In worst case scenarios, plot accommodations can be made for your character. However, they do take time to craft, so contacting the GMs ASAP is crucial. If we do not hear from you, you will receive a strike.
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s a b b a t
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wouldst thou like to live deliciously?

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Re: 21 Grams

Tips: 0.00 INK Postby bethelit on Tue Dec 26, 2017 1:26 am

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A N N O U N C E M E N T
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Merry Christmas onboard our favorite haunted train! Our investigators are as cozy and paranoid as ever!

In the next post -- the lead investigators for each team will be (A) Miyoshi Kazetani and (B) Amelia Renard (and Maria Calag, by proxy). Collaboration posts are available options, but not necessary. Special items will be distributed as loot rewards. Congratulations on defeating three in-game boss monsters and surviving the night! The next challenges that await, however, have less to do with the monsters around us, but those from within. What will this mean for Amelia's team? Rosalind couldn't simply have been pulled as punishment. . . is there a risk that Yuuki detected that the investigation team did not?




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I. New Posting Deadline
Moving forward, all players will have three weeks to post unless a player (or players) informs us that they will be doing a collaboration post. In that case, all players will have four weeks to post. This new posting schedule will go into effect immediately after the next upcoming story update. While my main role as GM is to provide a provocative and engaging story, I'm here for my friends more than anything. Many of us are making amazing academic/career strides and I'm inspired to bolster TWoS as well. TWoS's potential grows with us, so it's in our best interest to adapt our structure to best fit our lifestyles.
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II. Rewards
We come bearing gifts and a new wave of mechanics! After going through game designer bootcamp I realized that original investigation mechanics just don't amplify gameplay as much as they should. Our characters are well-oiled machines, so I wanted this next round to not only showcase what your character can do, but what your character must do following the stressful events of the previous night. We hope you'll find the rewards system a pleasant surprise since most if not all characters have depleted the majority of their inventory. This next upcoming challenge will be a particularly nasty ordeal, so it's best you're prepared. . .

As characters make progress in the campaign, each investigator gains insight and experience, which allows them to develop through additional items and leading roles. But beware: no good deed goes unpunished. The team’s feats have taken their toll. For each Wave, we will release new items as well as new status ailments for your characters. Depending on the Wave, you will roll a different number of ailments and items so be sure to keep your lucky charms handy and your trades open.

xxxxxxFor Wave I, investigators must roll for 2 items, and 1 affliction.
xxxxxxFor each item, roll a d20 or generate a number between 1 and 20.
xxxxxxFor each affliction, roll a d3 or generate a number between 1 and 3.
xxxxxxA LIST OF WAVE I'S CONTENTS WILL BE POSTED LATER TONIGHT.


*After finishing your rolls, please post your results in this thread and we will deliver your items (as well as your affliction).(*See changes below regarding firearm ammunition.)

While Gandor armaments are the main source of exorcisms they should not be the only ones and having implicitly unlimited ammo meant that there were no consequences to constantly firing your gun and that other methods of exorcisms (other than having your Artifact beat it to death, bless your feline heart Wulfetrud) were being overshadowed. I will be including the bullet counts of everyone with a Gandor pistol so that we all know how much ammo is left. And don’t worry about keeping track yourself, us GMs will do our best to update you!

xxxxxxCurrent Bullet Count
xxxxxx* Claire: Empty (8 rounds)
xxxxxx* Cyril: Full (13 rounds)
xxxxxx* Helene: Full (13 rounds)
xxxxxx* Amelia: Full (13 rounds)
xxxxxx* Miyoshi: Full (8 rounds)



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Last edited by bethelit on Tue Dec 26, 2017 5:55 am, edited 1 time in total.

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Re: 21 Grams

Tips: 0.00 INK Postby bethelit on Tue Dec 26, 2017 5:52 am

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I. WAVE I - The Survivors
There is something wrong with this scene. This much, Nikolai Laforet knows. Those who dare investigate under Yuuki Kazetani are hardly given respite, but this time, things feel different. An impression of shapeless horror lingers in the Head Priest's mind. In Russian folklore, encountering a Revenant -- let alone two -- is never a good sign. "Just what is Yuuki planning...? They are isolated and thrown upon their resources, and he will give them nothing." Nikolai murmurs. "At the least, I pray that my parcels reach them." Nikolai is accustomed to restless winters. The investigation team, however. . .

In the morning, a courier leaves a small, unmarked parcel at your room. Other than your name, there are no other markers on the package itself. Inside, you'll find that the parcel contains two items and a card with neatly printed calligraphy: "Keep Safe."

The Survivors is comprised of 20 items and 3 afflictions.

Below are the items and afflictions characters may potentially roll. Draw ratios are hidden. The numbers next to the items do not correspond to the numbers generated. The GMs will reveal results once all players have submitted their rolls.

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I T E M S


1. Fog Hand Grenade. Item. Single Use.
Nebelhandgranate 39, a German smoke grenade. Upon activation, smoke is emitted for a period of two minutes, forming an effective screen for machine gun nests and wary Saniwa.

2. Gandor Fighting Knife. Item.
A knife reinforced with the same formula used in Gandor bullets.

3. German Flashlight. Item. 5 Hours of Usage.
A German Pertrix Flashlight. It hooks onto your shirt and shines a ten foot beam of light in front. Additionally, each is with two Perspex filter for signaling in Red and Green as well as a quick-release button for signaling in Morse Code.

4. Holy Water. Item. 3 Uses.
Each vial contains 10ML of Holy Water. 3x is enough to temporarily stun Wanderers, 5x is enough to stun Poltergeists, and 10x is enough to temporarily stun a Vengeful Spirit. We leave keeping track of usage to your own discretion.

5. Amphetamine Tablets. Item. Single Use.
Given to allied bomber pilots to sustain them by fighting-off fatigue and enhancing focus during long flights. A single dose will make a Saniwa more focused and increase their cool under duress. The tablets will also enhance their observation skills.

6. Mayumi's Poison. Item. Single Use.
A plant oil extract (3mL) hidden inside a small snuffbox. The plant oil is derived from Mayumi’s soul-imbued plants. The oil, when applied through skin contact can spiritually poison a human, similar to the corruption from a Gandor Rifle. However, if the human has spiritual ability they also are capable of healing themselves from the corruption.

7. Unique Item. Item.
Whoever rolls this will receive an item that is situational but unique to their character.

8. Spare Ammo Cartridge. Item. Single Use.
A full round of ammunition for a single firearm of your choosing.


A F F L I C T I O N S


1. Forgetfulness. A random item in your inventory is disabled for this chapter. Reward items from this Wave are not affected. This affliction can be canceled by using Amphetamine Tablets.

2. Paranoia. You have a 75% chance of picking up the wrong clues. During key story moments, you will be presented 4 clue branches (3 'wrong', 1 'right') and you must choose one.

3. Fatigue. You cannot commit to any task that requires heavy stamina this chapter.



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Re: 21 Grams

Tips: 0.00 INK Postby miraclegem on Sun Dec 31, 2017 5:09 pm

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A N N O U N C E M E N T
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As our big news: it has taken the deliberation of all of us here on staff a lot of debate. We have come to realize that the next post needs to be a roleplay-wide collaboration with everyone. This is a big (daring!) move, but we promise complete transparency on reasoning and logistics.

The staff has had to delay the next round multiple times, we wanted everyone to know our reasons for making this decision and explain our somewhat drastic conclusion. We have spent a great deal of time examining where the pushback is coming from. While IRL responsibilities and communication issues played no small part, the biggest sphere of influence came from our mismatched posting schedule. Frankly, for this specific story point, multiple rounds of player posts would only detract from the narrative.

At TWoS, story is king and we do our best to maintain a high quality narrative. Attempting this next round without collaboration will drag out the day’s events unnecessarily. Additionally, it would have made communication of many important story events that we’ve plotted together (like the passing off of Kimura Asagi) less impactful. We have decided to make the next posting round a roleplay-wide collaboration. This would remove the onus of attempting an ill-fitting juggling game of bridging a complex conversation between the two cars off of the GMs for better fitting the story.

We do not plan to have more month-long collaborations. However, we want to keep it in mind as a last resort for narrative purposes. Hopefully everyone is as excited and comfortable about this decision as we are! The staff would be happy to answer any concerns or questions.

And now on to logistics:

Due to the complexity of 6 people collaborating on a single post, we have tried to make the planning at least a little easier. We have multiple pages made for this:

xxxxxx(1) A google doc writing document, where everyone can write prose, color-code their writing for ownership
xxxxxxpurposes, comment with feedback or thoughts, etc.

xxxxxx(2) A google doc for planning purposes, where everyone will get to write down any outlines or initiatives for the
xxxxxxpost. These will be separated into goals by character, as well as a post-wide initiative list for things like moving
xxxxxxKimura Asagi between groups.

The links to both docs will be privately posted in the Discord #plotting channel and pinned for easy access. If anyone has suggestions for additional docs, we’re open to facilitating those as well.

Realtime chat for plotting and discussion will also take place in the #plotting channel, or the GMs will be trying to make time for “fireside chats” if people would like to discuss over a Discord voice call.

Per our new posting schedule policy, this collaboration will be starting Jan 1, 2018 and due Feb 1, 2018. Extensions and special extensions will be allowed for this deadline, but we hope that proper planning and earnest effort will help us make it through without these. A maximum of 2 normal extensions can be used for this post regardless of the number of collaborators who want to use them, though accommodations can be made for special extensions due to real life obligations.

Due to the complexity of this endeavour, we will be expecting regular communication and/or writing. We trust everyone to maintain a continuous workflow, so we won’t be imposing weekly check-ins. Regardless, please keep in touch and notify us ASAP if things come up.

Thank you for being so understanding/willing to work us. We look forward to collaborating with everyone as we venture into the heart of Chapter 3!

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Re: 21 Grams

Tips: 0.00 INK Postby bethelit on Mon Jan 01, 2018 5:00 am

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Only Sophie can make super intense announcement posts sound cute. <3 You are so beautiful thank you for arranging everything!!!

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Re: 21 Grams

Tips: 0.00 INK Postby ༼ つ ◕_◕ ༽つ on Mon Jan 01, 2018 8:30 pm

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A N N O U N C E M E N T
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Happy New Year everyone!

We know that ever since the reveal of Wave I everybody has rolled their prizes and have anxiously awaited for both their afflictions and their Nikolai-sponsored gifts so let us first remind you of what we have so far (as well as an addendum):


I T E M S


1. Fog Hand Grenade. Item. Single Use.
Nebelhandgranate 39, a German smoke grenade. Upon activation, smoke is emitted for a period of two minutes, forming an effective screen for machine gun nests and wary Saniwa.

2. Gandor Fighting Knife. Item.
A knife reinforced with the same formula used in Gandor bullets. By impaling a ghost of Rank C or lower and leaving it inside, it will instantly be exorcised.

3. German Flashlight. Item. 5 Hours of Usage.
A German Pertrix Flashlight. It hooks onto your shirt and shines a ten foot beam of light in front. Additionally, each is with two Perspex filter for signaling in Red and Green as well as a quick-release button for signaling in Morse Code.

4. Holy Water. Item. 3 Uses.
Each vial contains 10ML of Holy Water. 3x is enough to temporarily stun Wanderers, 5x is enough to stun Poltergeists, and 10x is enough to temporarily stun a Vengeful Spirit. We leave keeping track of usage to your own discretion.

5. Amphetamine Tablets. Item. Single Use.
Given to allied bomber pilots to sustain them by fighting-off fatigue and enhancing focus during long flights. A single dose will make a Saniwa more focused and increase their cool under duress. The tablets will also enhance their observation skills.

6. Mayumi's Poison. Item. Single Use.
A plant oil extract (3mL) hidden inside a small snuffbox. The plant oil is derived from Mayumi’s soul-imbued plants. The oil, when applied through skin contact can spiritually poison a human, similar to the corruption from a Gandor Rifle. However, if the human has spiritual ability they also are capable of healing themselves from the corruption.

7. Unique Item. Item.
Whoever rolls this will receive an item that is situational but unique to their character.

8. Spare Ammo Cartridge. Item. Single Use.
A full round of ammunition for a single firearm of your choosing.


A F F L I C T I O N S


1. Forgetfulness. A random item (Does not apply to wave items) in your inventory is disabled for this chapter. Reward items from this Wave are not affected. This affliction can be canceled by using your own Amphetamine Tablets.

2. Paranoia. You have a 75% chance of picking up the wrong clues. During key story moments, you will be presented 4 clue branches (3 'wrong', 1 'right') and you must choose one.

3. Fatigue. You cannot commit to any task that requires heavy stamina this chapter.



Excited? We all know you want that unique item! Or maybe you need to reload on something? Either way let's hope you got what you were looking for. As a reminder, the numbers next to the afflictions and the items will not always correspond to the ratios or the roll necessary to acquire that affliction or item. They're merely for bookkeeping purposes.


R E S U L T S


1. Miyoshi Kazetani You have been afflicted with Paranoia and given Spare Ammo for your Gandor Pistol (.45 caliber Colt M1911A1) as well as a Fog Hand Grenade.

2. Claire Stanfield You have been afflicted with Fatigue and given Spare Ammo for your Gandor Pistol (.45 caliber Colt M1911A1) as well as a Gandor Fighting Knife.

3. Hélène Köhler You have been afflicted with Forgetfulness and given Aphetamine Tablets as well as a Fog Hand Grenade.

4. Cyril Noël You have been afflicted with Paranoia and given Spare Ammo for your Gandor Pistol (Browning HP) as well as a vial of Holy Water.

5. Maria Calag You have been afflicted with Paranoia and given Spare Ammo for a Gandor pistol (Browning HP) as well Amphetamine Tablets.

6. Amelia Renard You have been afflicted with Forgetfulness and given a German Flashlight as well as a Unique Item: An Invisible Ink Pen. A triumph of North Wind technology, this seemingly ordinary pen is actually filled invisible ink in the cap and a tiny flashlight where the pen tip ought to be. By shining the pen's light, one can see the ink glow a blueish-white under dim light. This item is single-use only.

Did you get what you want? Want to switch some items around? That is totally cool by us and we actually encourage trade between players! Our only stipulation is that you must arrange for your characters meet in character so that they can hand off whatever items they may want to trade.

Until then, we hope to see you in our collaboration document and on the #plotting channel!

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Re: 21 Grams

Tips: 0.00 INK Postby ༼ つ ◕_◕ ༽つ on Fri Apr 20, 2018 9:31 pm

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MINOR GM ANN.


We will be reviewing our posting policy within the next few weeks as we enact more permanent infrastructure changes. Additionally, Alligot and Talisman will no longer be joining us in Arc I.

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Re: 21 Grams

Tips: 0.00 INK Postby bethelit on Sat May 12, 2018 5:16 pm

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A N N O U N C E M E N T
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Happy Saturday all! The survey results are in -- and the new TWoS schedule is a post per month. We can issue earlier "soft" deadlines to players upon request. Initiatives should still be requested within 72 hours of the GM post going live. I'd be happy to answer questions if needed. Until then, please look out for an upcoming announcement in the #player-feedback channel!

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