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by Thanatos on Wed Apr 11, 2007 11:11 am
This is the sign up and 'out of context' thread for Torn Fate.
The following is a roleplay designed with no real set storyline. Please read ALL following information. I ask that you consider carefully before joining. Posts here should be of a decent length and contain productive story and descriptive writing. Do not spam and i ask that members wishing to join post a small profile within this thread and to await for confirmation before they begin to post. All out of context (ooc) posts should be private messaged to each other or posted up in here if it concerns all. If you wish to join please be sure that you intend to stay active!! All usual foum rules apply to this roleplay!
Before i post the storyline background for the roleplay i would like to say that although the story is set in the future, weapons, buildings and transport are extremely basic. More so than we have in the world today so cars, phones, computers, etc, will not be around during the story, neither would any of the characters really understand what they were, with the exception of the humans/desert people having slightly more technology than the other races.
During a world war in the year 3006 many people and parts of the world were destroyed by technological electronic bombs which destroyed technology as the human race knew it. All seemed to be ended until 300 survivors from underground bunkers across the world were released from the safe-prisons they had been sealed in for several years. During the following months (Now 3013) anarchy broke loose and the last remaining humans split into five seperate clans who later became known as:
(Members wishing to join must roleplay as one of the following races in order to join the rp)
The air walkers: A race of humans who moved into the mountains and slowly became adapted to the cold weathers and evolved over the next 1000 years and had slowly grown wings. Now able to fly through the air this race rules the world from air. The ability to fly means that this race can easily abduct prey from the air and carry it off to high cliffs. The air walkers worship a diety which they believe controls all of the skies in which they fly. They believe that snow, thunder and rain all come from their God.
Additional Information - The air walkers are mostly a gentle race. They live apart from most other races and their wings are extremely birdlike. I imagained them to have feathery wings rather than very leathery dragon like wings.
(Supplied by Rache) - The air walkers are a very patriarchal clan, power and wealth are passed down through the eldest male offspring upon the death of the clans leader.
At the age of 1 year, all air walker infants are sent to an aerie, a school to teach the young all the survival instincts needed to survive. When the air walkers reach the age of maturity, 15, they are sent on a sort of quest, a finding, to proove they have absorbed enough knowledge to be considered an adult.
The hunters: A race of humans who stayed level on the earth and moved to the forests. Over the next 1000 years they adapted to the ground and grew paw like feet and hands which held large claws made for hunting and tree climbing. Their speed and sight on land is extremely high and they are able to hunt any creature during dark hours. The hunters are a lot like werewolves, able to switch between a human and beast form to appear almost like the human race.
Additional Information - The hunters are a lot like werewolves in size and color, although i imagine them to have slightly more wolf attributes than traditional werewolves.
Water dwellers: A race of humans who moved out to sea and over the next 1000 years developed gills and webbed feet for moving quickly and swiftly through water. They are able to move onto land and appear almost human when their features are hidden. All water dwellers have a small tattoo on the backs of their necks which contain runes to enter the temples. The water people believe the world to be watched over by a Goddess of the sea. They believe that ths storms that plague the seas are caused by the anger of their Goddess.
Additional Information - The water dwellers are a matriarchal race, meaning, the women are seen as the races leaders. The females inherit wealth from their parents rather than the male born children. The fathers often have no more to do with either mother or child after childbirth. At 17 a male water dweller is considered adult and turned out by his mother. I imagine the water dwellers to be a lot like Kevin Costners character in 'waterworld'.
Human race: The only race to have not visually evolved over time. Their skin adapted to heat over the next 1000 years and they now reside in the desert where they live as humans once did. The human race are more developed with technology than the other four races and have created wind powered transport cars, with sails, to cross the desert with ease and also have access to a very small amount of basic firearms through years of salvaging. They worship a God that they believe creates thunder to water the deserts and sustain them.
Additional Information - The Human race are very much like the Al Bhed from Final Fantasy 10. They often live in deserts and have a greater concept of technology and machinery than the other races, although the technology they own is as basic as possible. They have access to very basic (old fashioned) firearms, wind powered buggies to move across the desert, dark goggles to shield their eyes from the sun and they often wear animal hide to keep the heat from their skin.
Earth crawlers: This race crawled into caves after the human race split. Their eyes adjusted to the dark and their skin to the coolness of the earth. Their teeth and nails soon became sharp from weaving tunnels deep into the earth. This race can not take sunlight anymore and are only spotted above ground after dark. Over years the earth crawlers have dug a labrynth of tunnels which are almost impossible to escape once you have been dragged deep within.
Additional Information - The Earth dwellers are very noctournal creatures and are rarely ever seen above ground. Their eyes are very sensitive towards the light so if they ever venture above ground, they keep to thick forested areas. I imagine the Earth crawlers to be a lot like Golem from Lord of the Rings, but a little more vicious and mole like.
Now in the year 4013 a prophecy approaches and the races, the ancestors to the survivors, are oblivious to the up-coming events that will take place to tear the earth apart if it can not be stopped. It is up to intelligent members of the races to discover this prophecy and join in an attempt to force the world together once again....
All members wishing to join must post with a profile containing the following information.
Name:
Age: (Characters must be of a believable age. Although humans have evolved their lifespan is still the same length as a normal human being)
Gender:
Race: (characters must be one of the five races listed above)
Weapons:
Appearance:
Brief Biography:
************************************************** *******************
My Biography
Name: Kaeria
Age: 20
Gender: Female
Race: Water Dweller
Weapons: Twin sai (the daggers that electra uses) which are strapped to a sheath belt around her waist and a large cross bow which hangs across her back.
Appearance: Kaeria stands around 5'10 with raven black hair which falls not far below her shoulders. Her Hair is braided with colourful blue threads to match the sparking blue of her eyes. Her attire is very typical of a pirate and she is often seen wearing leggins, high heeled boots and various torn tops of all shapes and designs. Up her back and across the back of her neck Kaeria has her clans black tattoos, etched into her skin using natural dyes when she was still small, but is currently the last remaining member of her clan.
Brief Biography: Kaeria grew up with her grandmother after her mother died during childbirth. Kaeria had no clan siblings and her father had already left the clan to sire new clans across the oceans (as was customary for the male members of most water dweller clans). Kaeria's grandmother taught Kaeria how to fish, hunt, speak old tongue (the language of the other races), salvage from underwater and to often leave sacrifice at the water temples beneath the ocean for the water Goddess 'Wave'. After Kaeria's grandmother passed through old age and Kaeria gave her body back to the waters she inherited the small boat on which her clan had lived and sought to travel until she found her clan mate.
I would normally write, and expect from other members, a longer biography than mine above. For this rp, however, i would like to see members developing their character throughout the story, rather than confining themselves to a definate character before they start to roleplay.
As i said above, if you'd like to join, please post a short biography here and wait for confirmation before you post in the roleplay! Remember, no ooc posts in the rp!!!!
Last edited by
Thanatos on Fri Apr 13, 2007 12:07 pm, edited 1 time in total.
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