Introduction
Welcome to 2Bizzare, a famous hotel home to those who survive death.
The hotel is of an unknown exterior, an unknown amount of floors as nobody has ever made it to the top floor with every window showing a different exterior and scale of the hotel. Some windows can be of inside a pet cage or outside, orbiting Earth. Inside the hotel is a different story. Every floor is a rectangular room with an elevator offset in the corner. The elevator has a text input of which floor to go to using a small computer screen and a keyboard. The elevator takes 5 seconds to reach any floor. Multiple people can use multiple elevators, without ever colliding with eachother or seeing eachother.
The Bar floor consists of a bar, a bartender that brings people whatever they want, except for leaving. The bartender is a silhouette of a short man, pitch black.
The Living floor consists of a door in the center of the room. The door is not connected to any walls and is sealed off in the back to prevent access from more than one direction. The door opens via the visitor turning the handle and reveals the visitor's room, not showing the sealed off back of the door.
The visitor's quarters are of anything the visitor desires except the ability to leave the hotel. The visitor's quarters can be infinitely large. By default, the quarters are of a typical small hotel room with a bed and small note on their bed explaining where they are and the rules about escaping in any form. As soon as the visitor enters their quarters, they must close the door in order for other visitors to enter their own quarters. Visitors can let other visitors enter their quarters.
Many other rooms exist or are created to exist automatically based on the visitor's thoughts. Except rooms aiding in leaving or escaping in any form.
At a last note, by leaving or escaping, it counts as sending message to the outside world via any means including physically trying to leave, using a phone, the internet, anything like that. The note that is in the center of the default quarters explains briefly to not leave and enter the bar in whatever the visitor's language is.
- 7 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 3 authors
Setting
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The setting changes from The Hotel to multiverse
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She looked over at him, "So...you're dreaming, right? And this is just your imagination working on overtime?" She smirked and traced a circle on the glass counter with her finger. Marty placed a glass on the counter and faded away.
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The setting changes from multiverse to The Hotel
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He put the card down and heads out side of the room. He steps out into the hall way and stumbles over to elevator a little freaked out. He enters the elevator making it go to the bar. After a short time he reaches the bar floor and leaves the elevator as soon as it opens saying to him self "Atleast there's a place to drink here."
- 7 posts here • Page 1 of 1
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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 2 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
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Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in 2Bizzare. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
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The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
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View All » Places
2 posts · 0 characters present · last post 2010-04-01 07:04:52 »
The Hotel Owner: RolePlayGateway
Post in here for everything. It's impossible to have infinite or custom rooms for everybody, so it'll just be one big mess of a place.
5 posts · 3 characters present · last post 2010-04-01 07:02:44 »
The Hotel ↪ multiverse Owner: Jookia
Ignore this room. I don't know how to remove it because I'm a stupid person.
Fullscreen Chat » Create Topic » 2Bizzare: Out of Character
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2BIZZARE
by Jookia on Tue Mar 30, 2010 12:30 pm
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- Last post by ROFLMAO FTW
on Tue Mar 30, 2010 12:48 pm
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2BIZZARE
Most recent OOC posts in 2Bizzare
[OOC] 2BIZZARE
Is this death?
Hey, I'd like to introduce my first roleplay. It at first meant to be a confusing concept, sciency, but turned out as a 'magic hotel'.
Everything is pretty much explained in the post. It's still under construction.