Aearion (Eye-ARE-ee-on), Turin(Too-rinn) [meaning: Victorious Son of the Sea]
Nicknames/Aliases:
âSon of the Seaâ ,âGardian of Mornenion(More-nehn-ee-on)â (Mornrnion means âDark Water)
Age:
450 years old
Gender:
Male
Species:
Merman/ Undine/ close relative to the Water Nymph
Occupation:
Ruler/Prince of the mer-people
Faction Affiliation:
Generally without Faction other than with themselves, but Merpeople maintain a good relationship and understanding with the Seelie.
Description:
Aearion is lean body mass and of pale skin tone. He has long dark brown hair that potentially turns somewhat blue while under water. He is adorned with very light but strong mer-elvish hybrid armor that is connected at his chest by a bright blue gem. His ears have fins.He wears a chain crown across his forehead. His tail is long and changes a variety of colors depending on the temperature, and has multiple smaller fins. Aearion also has fins on his back. He is of fair face and is of a slightly muscular build without being bulky.
Personality
Personality: Dominant-Realistic
Aearion is very calm and elegant much like elves in demeanor. He is very wise and has dissected the world and itâs workings to a Merpersonâs understanding. He can be gentle when he trusts you and fierce when defending something against you. He dislikes humans and generally does not trust them. He has many personal fortitudes but once you gain his trust he is a very loyal and gentle friend. Aearion is unable to control his curiosity for things that are new to him at times, which can result in a somewhat childlike behavior.
Skills:
Aearion, like other Merpeople, has strong magical skill. He has fierce control over the waters and the element of water. Being the son of the Oceansâ ruler his control over water magic is far superior to others of his kind. He can conjure up water spells with minimal effort except for when he is dehydrated. He can also utilize thunder magic to a certain degree. He is capable of healing spells associated with water rune magic. He can heal minor wounds and fatigue but mortal wounds require, time and energy consuming, ritual spells to heal.
Aearion is land mobile via levitation. By coating his tail and body in a thin layer of magical water he can control that layer of water and levitate through the air above the ground. He virtually swims above the ground. However he must remain well hydrated and must return to a body of water within 3 days. If he does not he will lose mobility on land and energy. He is capable of converting his tail to legs if he consumes a certain plant cultivated solely by Water Nymphs, also called Naiads.
He is a very skilled Archer and almost always carries arrows with him. Aearion is quite physically strong, he could crush a humans bones in his grasp. He is capable of communicating with all other sea creatures and as the oceans ruler. Merpeole are quite alluring and are able to place beings like humans and un-magical beings in a trance, luring them into the depths for drowning.
Weaknesses:
He is weakened by dry atmospheres. Earth magic deals the greatest damage against a merperson. If dehydrated he loses land mobility. Aearion hates being captive in tanks and will panic severely if captured in one. He like merpeople are viciously afraid of feline creature like cats. He will avoid them at all costs. Yet he can handle himself against one if he must.
Equipment
Strong coral stone Bow and arrows made of a special metal alloy. He wears elvish and Mer hybrid armor.
History
Brief History:
Aearion Tulrin was born 450 years ago in the ocean kingdom of Mornenion (meaning âDark Waterâ in Elvish.)He is the beloved son of the Sea king.
The merpeople are known to be a reclusive and mysterious race. They dislike much of the land kingdoms and do not trust humans at all. They are fine with the subjugation of the human race by the land dwellers. They are very territorial over the lands waterways. Lagoons and lakes are generally known to be gateways to their network of underground waterways which lead to the oceans. Those who are unfortunate enough to get caught in their spell could wind up drowned or crushed in their grasp. Swimmers and passersbyâs should beware that merpeople often hide in large underwater clams waiting for the opportune moment to strike with the shot of an arrow.
Aearion along with most all of the Race of Mer took refuge in the sea during the summoning of the great dragon of the Earth realm. He and his family cared little over what happened to the domain of the land as long as the land dwellers dare not trespass into the kingdom of the sea. With the division between the factions of the land the continent was at risk of unrest. The King of the Race of Mer would send Aearion to Arcadia to make treaties with the land dwellers so that the sea would always know peace even when the land did not.
Other:
Heâs becoming increasing invested in the fate of the land. He is starting to realize that the Race of Mer will not always be able to remain a âNeutralâ party in the continentsâ conflicts. Aearion like most other Merpeople dislike the Circle of Teeth (This is mutual between the groups.) He feels they are barbaric beings. Mer-people have beautiful voices and strong vocal chords. They are capable of a glass shattering screech while above the water surface. Their tails are very strong and can smash tree trunks with the proper swing of the tail.