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A God's Fate

A God's Fate

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A war is breaking out inbetween Solaris and Mykeishah. When these two forces get humans and elves involved, things happen.

947 readers have visited A God's Fate since Lloyd999 created it.

Introduction

When the 9 godly sons and daughters of the Namless King of Gods were to take their thrones, Mykeishah was left with Sins. Mykeishah refused to, fled to the human world, and took the throne fod Darkness. She had commited many crimes. She once found a human slave, who she called Rokunam. She gave him power and turned him into a dark lord, in fact, he's called "Darkness Itself"

Solaris was a son of Dialton and Sapina. Solaris became God of the Son, and is almost as powerful as the king himself. Solaris is also the owner of Dester Dungeons, the prison of gods and powerful beings. Solaris and Mykeishah are huge rivals. Mykeishah is extremely hard to catch, because she's the Goddess of Darkness, making her the best at hiding.

A war is breaking out, between Solaris and Mykeishah. Soon, other gods got involved. Now, many of the gods have to travel to the mortal world, for there is no room anywhere else. A new huge peice of land was created where this war could happen, this peice of land was on a part of the world unexplored by humans or elves.

Species
Humans
Normal Humans: Humans and Elves are the two biggest civilizations. Normal humans just live their lives in semi-peace. They do anything to achieve their goals in life, like Wealth, Power or Skill. Humans like to explore and build using stone.
Wizards: More magically aware humans, that always want to make better spells, and think of themselves as heroes.

Elves
Normal Elves: Elves are one of the two biggest civilizations. Elves are more connected with nature, and are less sinfull. They are known for their athletic ability and pointy ears.
Dark Elves: Elves with purple skin. They practice some dark magic, but still respect nature. They are sinful, like humans, and are just as magically aware as Elves. Sometimes they get along, sometimes not.
Faeries: Tiny spirits with wings! They have a lot of magic ability and get along with Elves.

Trolls
Orcs: They like carnage and sercing powerful figures, but aren't too bright.
Goblins: Short creatures that like causing mischeif
Trolls and Ogres: They vary in size, but they often have strong arms.

Undead
Vampires: Noble, more respected Undead. They attack humans and drink their blood. They were created by Mykeishah. Elves aren't effected by vampire bites. Humans, if bitten, turn into vampires. Vampires are pale and have no blood. They are afraid of the cross and burn up in the light. They live forever, and a pure vampire takes 1000 years to grow into an adult.
Skeletons: Often brought to life using magic, they follow the orders of any Lich, Necromancer or Dark Lord.
Zombies: BRAINZ. Zombies are extremely stupid, and infect humans, but have no effect on elves. They are very slow and easy to kill, if attacked by the head. They feed of brains and aren't effected by attacks to the limbs. Often summoned by magic, only works on any non-decomposed corpses.
Ghosts: Spirits, either spirits that havn't died properly, or let into the human world by either a court order of the dead, or by Necromancy. Ghosts have minds of their own. Some can use illusionry magic. Ghosts are weak to mirrors and are impossible to see in sunlight.
Dark Knights: Created from Dark Magic, these are smart warriors made to serve their master. Rokunam uses a lot of these.
Demons: Live in the demon realm, most work for themselves. They can travel to the Mortal World whenever somebody uses black magic. Demons each usually represent a sin, and demons can poses things, like humans, monters, or even weapons, magically enchanted or not.

Other Humanoid Creatures
Werewolves: They turn into wolves or half-wolves at night, and often attack people. Elves aren't effected by them. They can't control their actions.
Lycans: Their bite has the same effect as a werewolf. They are half-wolves that live in clans and packs. They share a rivalry with Vampires.
Nekoromers: Half Human, Half Cat. Named after the godess of cats Nekora, these creatures prefer to stay away from danger and away from civilization. They want to live in peace and think of themselves as lower than humans and that they will never be accepted. They look like humans with cat ears and tails, and have strong smelling ability and are able to see in the dark very well, and have insane balance. Their balance and athletic skills rival with Elves.
Exburnowens: Named after the God of Sky, Exburna, these creatures look like humans with wings. Each one has different wings, of all shapes and size, like Dragon Wings, Owl Wings, Eagle wings, Bat wings, Butterfly Wings, etc. They often live their own carefree life away from civilization, and like to play with magic, mostly godly magic.

Classes
Fighter
Knight: Act as guards or as fighters durring wars. They often have armor on, and will use either a Sword, Polearm, Spear, Battle-Axe, Lance, Javelin, a Ball and Chain or Bow and Arrows.
Hunter: They will help fight too. They are quick and no many skills. They use Knives, Daggers, Spears, Javelins and Bow and Arrows.
Theives/Assasins: Just criminals who have their own way of doing things. They are quick and use many types of Knives.
Paladin: A Knight that works for gods. A Paladin can be a minor god, a godly spirit, a human, an elf, a half-god, an Exburnowen, or just somebody born of paladin blood. They have light power, and they usually have holy metal-gold mix armor and weapons. One will use a Sword, Polearm, Battle-Axe, a Ball and Chain, a Javelin or Daggers. They also use magic.

Wizard
Mage: Often a lower wizard, that uses simple or advanced fighting magic
Sorcerer: A powerful wizard, often dedicated to something
Necromancer: They use only one type of black magic, Necromancy, the art of summoning the dead
Black Mage: They use black magic and dark magic. Black magic is just a catagory of magic, that is illeagal for certain nations, like Summoning, Necromancy, and Possesion. Dark magic is just a form of elemental magic.
Nature Sage: A type of Sorcerer that is dedicated to nature, usually an elven sorcerer. They use a lot of knowlage in healing and activation magic.
Healer: A type of mage or socerer that specializes in Healing people, using magic and alchemy, and also uses activation magic.
Alchemist: One who practices in Alchemy in potion making.
Card Wizard: Fights using Spellcards, and easy way of using advanced spells. It turns magic into a game. Most Exburnowens are Card Wizards, and so are some human mages.

Royal Classes
King: King of a nation. Some Kings know holy magic and fight using a weapon.
Prince: Most Princes learn to fight, for self defense, with a sword.
Guardian: The most trusted friends of a king or prince, and also powerful sorcerers and knights in battle.
Dark Lord: Powerful evil lords. They can originate from any nation, and use powerful dark magic and black magic. They have only one goal. World Domination!



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