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Chloe York

"I can take care of myself, even if it means taking it by force"

0 · 574 views · located in Underground Facility

a character in “A Hard Lesson Learned”, as played by RPgamergirl

Description

Chloe York


Image


Age: 22


Likes:
-Money
-Getting what she want
-Being popular
-Making new friends
-The sweet life


Dislikes:
-Not getting what she want
-Being jealous(which she can't help it)
-Competitions
-Being alone
-Very cuddly stuff, exmple: sweet teddyears



Chloe does not know who her birth parents are. She was left at the hospital by her mother after she delivered her and the authorities could not find them. She was adopted by a couple who did not have any children, the York family. They spoiled Chloe because they finally have a child which they long for so long. They gave her almost anything she wanted, as long as it was not too expensive or hard to get, because they taught her that not everything she can get.
But Chloe was a spoiled little brat, she liked getting everything she wanted and if she saw something she wanted and could not get it because it was belong to someone else, she was very jealous and she stole it for herself. She is actually a very good thief, very stealthy and small figure. She has a few records in the police of shoplifting and robbery from houses, her parents always bailed her out and did not leave her even one day in jail.
When Chloe turned 18, she was almost a master-thief, stealing anything she needed and did not earn anything by herself. She left her adopted parents' house and rented an apartment in New-York city. She joined a team of skilled robbers to do a big bank robbery job, they were trained and prepared for it for almost two months, which it pays off. The team succeeded of stealing 25 millions dollars which they divided to five people as Chloe got 5 millions dollars from the job. The investigation took half a year as detectives and police officers were trying to find the robbers and they could never find any trails because they cover their tracks very good.
As Chloe lives now in California in a penthouse, she still steals some thing as she can't quite quit the habit. She was happy till one day as she was in a nightclub party, it might be she drink too much or maybe someone put something in a drink. Cause she blacked out and find herself in a small room....

Image

So begins...

Chloe York's Story

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Kristoff McKinnon Character Portrait: Daniel Surman
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Daniel Surman

On the bright side, Daniel wasn't laying in the middle of a road where he could get run over. On the bad side, he wasn't where he remembered passing out. The second his eyes snapped open, the boy was confident that he had been killed and made his way down to hell. Where else would he be? Prison cells didn't look like blank silver boxes... unless he was in some sort of weird solitary confinement room. But even if that were the case, why?
When his sight finally came in to focus, Daniel felt an unusual sense of panic. He literally had no idea where he was or how he got there. He was supposed to be outside of the police station right on the road. Looking down at his wrists, Daniel realized his handcuffs were gone. If someone was trying to free him, they were doing on awful job.

Pushing himself to his feet, Daniel staggered toward what he assumed must have been the door. Making a run for it seemed like a good idea in his head, but the lack of a handle was enough to mess with the plan. Scowling, Daniel pounded his fist against the metal. "Hey!" He shouted, scowling at the door. "How about someone tells me where I am, huh? Is this some sort of jail or something?" He waited in silence for a reply, but no answer was given to him. Snorting, Daniel rolled his eyes and turned around. Of course no one was going to tell him anything. What did he expect?

All would have been well if the lights hadn't gone out and an explanation hadn't been given to him. After he knew what was happening, Daniel realized he hadn't wanted to know. What the hell kind of place was this? It all seemed like a game to him. A horrifying but definitely tempting game. A maze, was that what it was? He only had to find his way out and he'd be freed, simple as that. It would have been a lie to say that Daniel wasn't grinning when the door in front of him opened.
However, he must have skipped over the part where the screen explained that there would be others, because he was taken aback when a girl rushed passed him. There were people with him? Daniel frowned at the realization. Winning would be a whole lot harder if he actually had to compete, and apparently he couldn't kill.

Curiosity getting the best of him, Daniel stepped out of the room and examined the hallway. There were other rooms just like his, each holding someone completely different than the next. There were two blondes, one brunette, two men and an old guy. One room, Daniel noticed, was empty when he passed by it. The one who ran. He thought, narrowing his eyes. There was only one door opening further down the hall, so the girl must have gone in to there, but Daniel figured he could talk to her later.
At the moment, he felt like yelling.
"Somebody has to know what the fuck is going on!" He shouted, eyeing the walls for cameras or hidden microphones. Someone had to be behind it all, and to be honest Daniel was scared of not finding out who it was. Was it the police? The government?
For the first time in a rather long time, Daniel was terrified.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman
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Parcher was surprised to see the young man passing by before already in the recreation room. He gave a nervous grin in his general direction before residing in the corner where a pack of playing cards lay. As he sat there fanning his sweaty palms with the flickering of the cards, the first girl came rushing, desperately pleading for ... drugs? Yeah, guess that makes sense.

Before he had the chance to respond, the girl was curled up on the couch crying about how they're all going to die, until someone else came in and started to soothe her. Then, the young man started snapping at them about getting their act together. And then another girl came out and agreed with him. Things are happening so quickly; a few minutes in and everyone's already desperate to get out. But then, most people seems to settle down after they've been somewhere for a while for some reason. Parcher wasn't like that. He's the type to be all curious and accepting about somewhere new at first until the place starts growing on his nerves. But this isn't some vacation spot.

Who cares?

Everyone cares, buddy, everyone cares. But this time, the concept of caring talks up a whole different context. It's not good to care. Caring holds you back. Parcher wanted to make these people stop caring.

He proceeded to split the cards in half, saving the reverse end for later on. His supplies seem to have vanished at the very least. He cringed painfully at the thought, but a resourceful artist can make use of anything.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman
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Julie

She was shocked from her emotion by the boy who looked about her age. He snapped at her, and she recoiled into the couch cushions. Her anger bubbled before giving way to hopelessness again. "Is there ever any way?" she asked in a hushed tone, watching as the old man walked to a corner. "I mean, in the hopeless goddamned world, do we ever get anywhere? All we ever do is live and then die. We work, we-we get through the next day. But for what purpose? I... I-I think it's easier with drugs," she whispered. "Then you feel good for a while."

Turning to yet another blonde, she frowned. "Game... game... This is... a game. But whoever the hell our 'games master' is, he-he's clearly not going to... he's not going to just give us what we want. We'll have to fight for it." She played with her fingers absently, watching as her skin bounced back into place after being pulled. "I don't want to fight. Not anymore. I just wan- I want to go home."

She stood and walked to the old man, twitching her fingers. "Hello," she offered. Seating herself, Julie crossed her legs and took half the cards. "Did you ever build a house of cards? I used to do it with my dad. He would cheat and blow mine down." She let out a laugh, before sucking it back in, glancing over her shoulder. She dropped the cards in a messy pile, heading past the teen boy, giving him a cold, meek stare, towards the fridge. Inside was a carton of milk, and on the bench beside it there were tea bags and a coffee jar. She searched the cupboards for a kettle, but found none. "Dammit!" she hissed, slamming her hands on the countertop. She opened another and found a box of crackers.

Taking them up, she headed back to the couch, struggling to open the foil wrapper. When she failed, she turned to the woman who'd offered her kindness. Holding it out, she smiled weakly. "Could you...?"





Overseer

Well, he thought. This is certainly interesting...
Pressing his fingers together and watching the screen, he smiled to himself as the junkie girl panicked and the prostitute tried to help. He liked the concept of some of the banding together. Made for a fun game, at the very least. The old man was certainly intriguing. He did nothing to involve himself with the others. Did he even recognise that they were there?
And the boy- he knew that he would have a spot of trouble adjusting his behaviour.
The other two were yet to come out of their cells. That frustrated him greatly. It was necessary for all to meet before the games could begin. Already, however, his plans were falling into place.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman
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Eric's eyes groggily opened, and the room spun before finally settling after a few seconds. He was sitting. back against the wall in a completely empty silver room. The only thing that even remotely stood out was the faint outline of the door. He stood; and noticed the olive drab clothing he was now wearing. It was similar to something that he would usually wear, although he noted that these clothes didn't belong to him. How'd he end up in these anyway? He tucked his shirt in, and checked the pockets; both empty. Approaching the door, he noticed no way of opening it. Unsure about what to do, he gave it a few hard knocks.

Suddenly, the room was filled with bright light, which caused him to take a few steps backwards. He leaned against the wall as he struggled to read some words that had appeared on a screen. A game? What kind of game was this? Although, he couldn't dispute the bit about murdering without thinking anyone knew. Was this some sort of police investigation. No, the police wouldn't use such odd tactics.

Eric watched as the door opened, but instead of leaving the room, he sunk back down to a sitting position. The adrenaline rush had left him rather out of breath, and he simply felt like he needed to take a few minutes to catch it. He worried about the fact that he didn't have a mask with him; even if the room did appear spotless.

When he stepped outside, he noticed that there were other people stuck in here as well. Following the directions to the bathroom, he ignored the small gathering of people he walked past. He dug through the various cupboards of the bathroom; finding nothing, really. However, eventually he did find a small box with some surgical masks in it. Breathing a sigh of relief, he donned one. Even if the place was clean and dust free, there were other people; meaning they would create plenty of things he couldn't be breathing in. He was a dying man; he had to play it safe.

His plan to quietly enter the rec room and observe the people in there from the back caught a snag when a few harsh coughs escaped him upon his entrance. After a dozen or so, he had his hands on his knees, and let out a final, scratching cough as he stood up straight.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman
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Sasha Richards

The young man's tone of voice both shocked and frightened Sasha. "Please...don't raise your voice. That won't achieve anything..." If he was this agitated now, what would he be like in the days or weeks or even months that followed. She could tell already. The confinement, the limitations. Slowly more and more of the group would start to lose control and lose their sanity. How long before one of them snaps? Sasha eyed the other curiously, momentarily forgetting about the addict as she spoke. Addict. That was a much better word than 'junkie'. More and more people slowly entered the large room until she wondered if there were any more to come in. Sasha caught the tail end of the woman's words and came to the realisation of why she was on the drugs. Then she got up and wandered off so Sasha resumed her wary watching of the others who were trapped here.

When the addict finally came and sat back next to her, Sasha felt her heart soften towards her. She gently took the crackers from her and pulled the little tear off flap and opened the top up. "Ow! Papercut..." she yelped, popping the injured finger into her mouth. Dammit. That did not help the thoughts going through her head. Although she had wondered when it was that the others would crack, she also wondered how long it would take her. She was already considering what she could use and it was only day one. Give her a week of this and Sasha would crumble like an old cookie.

Determined to distract herself, Sasha took a cracker and nibbled the corner. "What's your name?" she asked the woman next to her gently, sick of referring to her as 'the addict'. If there was one person that she felt she could trust, it was actually this woman. Oddly, it wasn't the quiet man or the rational young woman. It was the vulnerable addict, the one that needed the help and comfort.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman
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Parcher often felt more at ease in a natural environment, but this commotion isn't the idle chatter of random pedestrians. He set down the card he was trying to fray at a corner to set an opening to split to look up as the first girl with the agitated mannerisms dashed around talking about life and games. That's not all there is to it, okay? he thought automatically. He frowned a little as she dropped half the cards after a comment about paper houses before proceeding to look through the kitchen supplies.

Well, this is depressing.
No, we're the ones getting depressed.


He suddenly stood up to snap out of yet another thought loop, only to collapse back down in laughter, until his eyes snapped back up to make sure he hasn't attracted any attention. Well, attention is what he seeks, but he still fears it. His head and his heart could never quite agree with each other. but without a heart there's no point in having a head. Or something. Because both the desire for and fear of attention originate from the heart.

SHUT UP ALREADY

Parcher stood up successfully this time and headed to the cupboards, flashing a nervous grin at another man coughing at the entrance. The spazzy girl was back on the couch with the other who was trying comfort her earlier, so he approached the bench and collected a teabag and the milk from the fridge. None of them seem to be in the mood for a drink anyways. Tearing up the teabag, he faced the wall, turning back once to grin nervously towards the general direction of everyone else. He needed to say something. But what? His mind was blank.

Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Kristoff McKinnon Character Portrait: Daniel Surman
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Julie

Seeing Sasha cut herself, she frowned. She never liked seeing anyone else get hurt. Even a little. She took the crackers, making a job of nibbling off the knobbly edges first, before progressing inwards. It would be best if she kept her mind of things. At least she thought so. Looking up as the old man burst into laughter, she widened her eyes. It was frightening- was he already losing his mind?
She recoiled once again into the couch, taking up another cracker. Looking back to the girl upon her question, she gave a small smile. "I-I'm Julie," she said softly. She chewed through the next cracker, glancing over to Chloe and giving her a more earnest grin. "I once had a dog named Chloe. She was a Silky Terrier. Yappy little thing, but we loved her." She glanced over her shoulder at her new aquaintence.

Cocking her head to the side as the old man smiled nervously, she waited for the others to respond to the question. She was curious, however. There were two people who'd not yet shown up. By her count it was a man and a woman. She felt young amongst these people; all but that angry one looked to be older than her. She listened as the others recounted their names, before turning to the man with the mask. "Hey, Mister. What's the mask for? Are you a germophobe?" She didn't mean to be so callous, but that's how she was.

Her twitching resumed and she grabbed at another cracker to take her mind off of it.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Kristoff McKinnon Character Portrait: Daniel Surman
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Clarissa Merryweather

Clair groans quietly as she wakes up, her head pounding slightly. She runs a hand through her hair, glancing around the room. 'Where am I?' She wonders. The last thing she remembers, is going to sleep by the river. Her mom had managed to scrape up the money, but she wasn't able to pick Clair up from jail because Clair's stepfather wouldn't let her. So, once she was out, she had to fend for herself. She couldn't go home, she tried to find somewhere else to stay but none of her friends would let her stay with them. To be honest, they were pretty afraid of her after they found out what she'd done. Having no other choice, she ended up going down to the river, which was, thankfully, deserted. She went to sleep, and that's all she remembers, until now.

Slowly, Clair gets to her feet, glancing around the little room. She spots the screen, reading the words that scroll across it. 'No, there must be some kind of mistake.' She thinks, her heart racing in her chest. "I shouldn't be here! There must have been some kind of mistake!" She yells, hoping who ever is in charge here will hear her. 'If anyone deserves to be here it's my stepfather,' She thinks.

The door whooshes open and she sees people moving around in the hallway. She glances back toward the screen, hoping more words will appear, that this is just some kind of sick twisted joke. After staring at the blank screen for a while, she sighs quietly. Running a hand through her hair, she glances at the door once more. 'You want play? I'll play alright,' She thinks, getting her emotions under control, calming herself down. Figuring if she could handle her stepdad, she can handle whatever this place has to throw at her.

Taking one last deep breath, Clair walks out the door and down the hallway to the rec room. She glances around at the others in the room, sizing them all up for a few moments before slowly walking over to an empty table and sitting down. She doesn't say a word to anyone as sits down, resting her head in her hand, really wishing her head would stop pounding.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman
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What do you think you're in for?
Do you think you deserve to be here?
Don't you think "justice" is a flawed concept?
... Don't you think this kidnapper guy is a self-righteous moron?
Or is this just a game?
If it's just a game, maybe it could be fun ...
y'know ...


It's not like Parcher actually had the guts to ask any of those questions. Even now that his vandalism had gained state-wide recognition, he still longs to chat about the big questions to someone who's interested. Apparently the closest he's ever got was imposing his ideas on public property and watch the media's reaction.

I wish I was out of here so I can see more of those reactions. his thoughts snarked halfheartedly and with no success at provoking humour.

He gazed up at the ceiling. "I'm Parcher ... Jay Parcher." he mumbled absentmindedly as a girl's voice; Chloe, she said; next to him inquired about names. Contrary to all appearances, he really hopes people heard that. But he's not gonna repeat himself if they didn't. It's just his name. It's not worth the effort of being repeated.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher
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Sasha Richards
WARNING: SENSITIVE AND GRAPHIC TEXT IN THIS POST

Sasha smiled softly at Julie, her name reminding her of a beautiful song she heard when she was younger. "That's a beautiful name," she sighed, and continued to nibble on her cracker as everyone announced themselves. Julie, Chloe, Jay... "Oh, i'm uhm...Sasha.." she stammered, suddenly and swiftly becoming painfully aware of how many people there. Sasha stuffed the rest of the cracker in her mouth and chomped it slowly, freeing up her hands to pull her sleeves down over her arms and tuck her hands under her thighs (essentially sitting on them). She could feel her shyness and anxiety fluttering and building up deep in her stomach.

So, when the missing female came in, Sasha cracked. Her fear, her anxiety and her paranoia burst forward like a stallion leading a charge. She sprung from the sofa, her bare feet pattering on the floor, and skittered towards the bathroom. Once she reached it, she slammed the door shut and promptly slid to the floor with her back pressed against it. There, her knees pulled up to her chest and her arms wrapped around her legs, Sasha buried her face into her knees and let her emotions flow. Great sobs shook her slender figure and her tears soaked into the hair around her face. As she sat sobbing violently, Sasha realised just how scared she was. Everything she had known had been stripped from her, and she was given no choice about it. Her stomach danced somersaults in her torso and her heart fluttered like a hummingbird's.

She had to do it. Gathering herself shakily to her feet, Sasha scurried around the bathroom looking for something sharp. There was nothing. No shaving razors. No glass ornaments. Suddenly, her head snapped towards the mirror. Perfect she panted, dashing towards it and digging her nails underneath. Sasha became frantic and hectic as she scrabbled at the mirror, and slowly more desperate as she realised that it wasn't coming off. Pausing for breath, Sasha propped herself up with both hands on the sink basin, and glared at her reflection. Look at her. Tear stained face. Wet and sweat soaked fringe and hair. She recoiled at the sight, and suddenly lashed out, swinging a fist into the mirror. The silvery shards scattered across the floor, the sink and the nearby shelves. Sasha studied her hand with apparent fascination as warm red blood oozed from her knuckles. The young woman sagged to her knees and held her hand in her lap, palm up, and reached for the largest shard near her. Her eyes were almost glazed over as she gripped the shard and held it's deadly edge against the tender skin of her wrist. How she longed to feel that sweet sting. To make her heart stop racing and her brain pause to collect itself. She had to cope. She had to breathe.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher
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Julie

She freaked when Sasha leapt out of the chair, getting up and scrambling away. Tentatively looking around at the others for reactions, she crept forwards slowly. "I-I'm going... I'm uh... going to check on her." She shoved a hand to her mouth, chewing her fingers and she slowly advanced on the door. She shrieked when she heard the glass break, shoving hard against the door.

"Sasha! Open the door! Please!" she cried out. She looked around before dashing over to the drawers, moving Parcher aside quickly. "Sorry Jay, but... I need- I-I gotta..." She gave up on talking, he was busy with a tea bag or something anyway. She pulled out the draw with all her force, watching as the silverwear scatter across the floor. Grabbing a fork, she dashed back to the door, slowly wedging the utensil between the frame and the door. When the wood splintered, she shoved with all her weight against the door, crying out when it successfully burst open.

She stopped short at the sight of Sasha. She hadn't yet cut, but the hand she held the shard in was cut up over the knuckles. She gagged, coughing and covering her mouth. "Stop!" she wheezed. When there was no reaction, she knelt down and wrenched the glass away from her. Tossing it over to the sink, she punched Sasha. "Are-Are you insane?" she cried forecfully. "What do you think you're doing?! Stop it! Stop your crying! We're here for a reason, and you have a chance to get out! Get up. Now!" She was furious, shrieking and yelling. It was certianly different from the Julie who'd quivered at some boy yelling.

"I said get your ass up Sasha! No, don't you fucking cry!" She grabbed Sasha's arm and pulled her over to the bath tub, turning the cold spray on to soak her, watching as she seemed to snap out of it. She climbed in behind her, holding the woman to her chest. "Don't. Don't you dare.The rest of us can't have our wants. Cutting- i-it's like drugs, you know? Don't sink. Don't be like me," she whispered, clutching her tighter.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Jay Parcher
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Eric vaguely heard people mentioning names; he had spaced out a little bit in the few seconds after his coughing fit. He stood in the back of the room, listening. Chloe, Julie, Parker...they came out one by one. Finally, he let out a quiet "Eric."

"Hey mister. What's the mask for? Are you a germaphobe?" The callousness of the statement is what bothered Eric; even though he was very much the same. Stares he was used to, he even eventually got questions from people, but he always assumed they probably thought he was just scared of germs.

"No. No I am not." The comment came out with twice the callousness that the original statement had. "I happen to have a terminal case of cystic fibrosis, so I cannot *cough* breath easily." He gave her a dirty glare, "And it wouldn't hurt you to develop any sense of tact."

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman
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"Tact is overrated." Parcher rebutted automatically at Eric's remark. "Maybe. Probably. I think. I mean sorry about your condition and stuff ... or not ... sorry hehehehe ... idunno ......" He shrank back and trailed off nervously in a string of doubts.

Shut up; they'll figure out who you are.
But that's what you've always wanted! You're just too chicken to come out and tell everyone!
True ...


His eyes darted back up as Sasha; ... sounds like a guy's name; rushed out towards the bathroom without a warning. A chill shot up his spine as the shattering of a mirror rang from the bathroom. Julie was trying desperately to get in, and Parcher hardly had the chance to respond as she approached the drawers near him in search of a fork, scattering the rest of the cutlery in the process. She sure likes to scatter things, his thoughts remarked in a vain attempt to lighten the mood.

Until she started yelling. Daniel's probably right, someone might wanna check on them, but visiting two young women in a bathroom was probably too awkward to act on. Pretend not to hear him; you're always good at that.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman
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Julie

Nodding and sniffling, she brought an arm up to shut off the water. Pulling at her hair to relinquish it of some water, she stood. "Yeah... I guess so." She didn't mention that if someone else broke she'd lose her own mind. She pushed up out of the water, looking in the cabinets for a towel. When she found one, she wringed her clothes briefly, before patting herself dry. Avoiding eye contact with Sasha, she exited, sniffing and wiping her mouth of the towel.

She padded over to the cutlery, slowly picking it up and placing it in the drawer. "I'm sorry about the mess," she said quietly, before replacing the drawer. She then went and sat in a corner, trying to rid her mind of the images she'd seen in the bathroom. Glancing to the side, she saw the cards, meticulously sorting them. Her need was back. She needed her stuff. Or a distraction.

Placing them up into a pyramid, she rubbed her hands on the towel, continuing to build up the little house. She shivered, however, and the cards tumbled down. "Dammit," she hissed under her breath. She slapped the last of the cards down, curling into the corner, wrapping the fluffy white material tighter around her quivering form, staring ahead.

She glanced up at Daniel. She didn't like him. Not at all. Then she realised something. "Wait!" she called, straightening. "The screen said that there was a reason we were here! What have you guys done wrong?" She paused, hanging her head. "It's pretty damn clear what I did."

Characters Present

Character Portrait: [NPC] Bartender Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman
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Clarissa Merryweather

Clair keeps quiet, simply watching everyone as they introduce themselves. She sees one of the girls run out of the room, and into the bathroom, followed by another girl shortly after. All the shouting that follows makes Clair flinch a little, but she does her best to hide it, not wanting to appear weak in this room full of strangers.

A few moments later, the second girl comes back in and sits down in a corner. Clair watches her curiously, seeing how fidgety the girl is. She turns her attention away from the girl as she asks about what they've all done. She scoffs slightly, rolling her eyes. "What is this? Some kind of group therapy?" She murmurs, shaking her head, refusing to take part in the conversation. She lays her head down on the table, still feeling as if she doesn't really belong here. She's not very good at opening up, especially not to a room full of strangers. 'I'm not here to make friends, I just want to get out,' She thinks, 'And I sure as hell don't need anyone's help to do that.'

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Kristoff McKinnon Character Portrait: Daniel Surman
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THE OVERSEER


In a sound proofed room not far away from the group, The Overseer smiled watching the many screens. This is an interesting group. He pushed his roller chair with his feet, stopping across the room at a desk that looked like something from a sound booth. There was music was playing in the background as he worked. A screen with mug shots of all of the people popped up. It looked like a betting bracket.

Shasha: 85 % chance of escape.

Juls: 79.3% chance of escape.

Chloe York : 65% chance of escape

Eric Batten : 35 % chance of escape

Daniel Surman : 40% chance of escape

Clarissa Merryweather: 55 % chance of escape

Kristoff McKinnon : 50%

Jay Parcher : 95% chance of escape.

All Chances are 0.01% < 99.99%. Never 100% and never 0% as long as you are alive or have escaped.

He nodded as he checked over the odds that were based on crimes, circumstances and bets taken already.
He hit a button. This made a projector lower from the ceiling in the recreation room, it turned on and displayed the odds of each person. He spoke into a microphone. His voice was being fed through several voice changers so that his voice went from deep, high, to a female's and a male's voice, in a wave type more or less. Subtitles appeared under the odds as well, just incase.
“ Hello, Glad to see you are all up and awake. As things stand theses are the chances of escape, and are no means definitive. In fact, most people who escape have done so with extremely low odds." He said with a smile.
"There is a chance that all of you will make it out of this, I promise you that, However know that the more of you there are, the more chances there is, or you will die during this ...." Game? Test? He couldn't think of a good word for this important event. " Event." He said finally settling in on a word. "But that will all come later, please enjoy yourselves for the moment and take your time getting to know one another." He tapped on a few keys. " In a moment there will be some items delivered to each one of your rooms. Share them if you wish or don't, the choice is yours. Remember, the ride never ends." He turned off the mic. He left the projector on so they could see the odds, most didn't change, but some went up or down a point. This was from the bets from people watching.The people watching were making bets on who they wanted to live, and per every ten thousand dollar's paid, the choices went up by one point.

Meanwhile, in each of the rooms, part of the wall slid up exposing the items for each person. The rooms would close after each person walked in. There was now a button beside the doors to open them from the inside. All of the

In Shasha's room there is a Cello that was not anything really fancy, but it was still there.With a note "Something to take your mind off things. The room is sound proof."

In Julie's Room there was a large bowl of Mi Goreng noodles, and a photo of her family waiting for her as well as a very small dose of heroin, not enough to get her blitzed but enough to stop the cravings and let her think level headed for a while. Her note read "Something to take the edge off."

Chloe's room contained something small, a lock picking set designed for the games that couldn't be used on the rooms of other players and a monopoly "get out of jail free card" on the back of the card it explained that there was one card in every challenge and if you used the card you got to advance without having to do anything. "Just an advantage."

Eric's room held a small, slender blade that would fit easily between someone's ribs and could be hidden extremely easily on his person. Odds are, no one would notice it. Next to it was some medical mask to help him breath nothing fancy. And last was a picture of his wife. " Some things to remind you of home"

Daniel's room had a zippo lighter waiting for him, it was full and had a decent flint spark. "For those cold nights alone."

Clarisasa 's room had a flashlight sitting atom a vest of some sort, The vest was black and would fit under her clothing seamlessly. No one would be able to spot the vest unless she did something silly. The vest would only fit someone close to her size. "A little protection"

Kristoff's room had a Schimmel (grand piano). Sitting on the seat was a 5th of good whisky. "Play on sir, play on" on the back of the card was a number 53294. Tapped under the piano was a knife proof vest much like Clarisasa's the same rules applied to it as well.

Jay's room held a large sketchbook , a small sketchbook, some acrylic paint, some charcoal of different hardness's and some spray paint: 4 cans, red, blue, yellow and black. "Enjoy"

The Overseer smiled a bit, leaning back in his chair that squeaked a little. He poured himself a small glass of scotch "Let the game begin." he held the glass up to the screen. "Cheers."

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Kristoff McKinnon Character Portrait: Daniel Surman
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Daniel Surman


Things were calming down a bit, though one look told Daniel that Julie was still a little upset. The junkie tried to occupy herself with cards, failed, and curled into a corner. At the moment she kind of reminded Daniel of one of the animals one would see at a pound. Quivering in her little corner, Julie looked almost afraid.
Of course, Daniel didn't doubt that she would punch him if he pointed that out. Who knew what her mental state was? She could be just as crazy as him, for all he knew.
At least I can think straight. Daniel thought, his eyes drifting to where Parcher was. The old guy was definitely missing a few bolts in his head. ...He probably didn't even know where he was, poor guy.

When he felt like someone's eyes were on him, Daniel looked over at saw Julie. Her resentment towards him was obvious, and Daniel was just about to tell her that the feeling was mutual. He wasn't overly fond of the junkie, either. But before he could get a word out, Julie piped up and spat out a question.
"What have you guys done wrong?" She asked, actually sounding interested.
"You're seriously asking that?" Daniel said, a smirk appearing on his face. He may had felt guilt over his crime at one point, but the boy didn't mind talking about it. Hell, he had gloated about it right in front of the police officer who had been interrogating him. "All right, I guess I'll start off then." He started, clapping his hands together. "Three houses in my neighborhood no longer exist, thanks to me. They went up in flames and not a single... thing, was able to be recovered. Cool, huh?" Daniel explained, his eyes lighting up at just the memory. He had wanted to say that not a single person made out, at least to his knowledge, but he didn't think the group would take kindly to hearing that Daniel had shoved knives through peoples chests.
"Who's next-"

The screen shifted Daniel's attention away from his question. A voice sounded from somewhere, the exact location not really mattering as the boy had his mind focused on something else.
Daniel Surman : 40% chance of escape Showed up on the screen, right under Eric. Daniel frowned. Only forty? That wasn't even half! He caught sight of Parcher's name and... ninety five percent. Wow. The guy looked like he could hardly run, let alone participate in a stupid bunch of 'events'.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman Character Portrait: Jason Wilis
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Eric scoffed at Parcher's comment. "You could use some, as well." He kept standing in the back of the room, and the two girls that had left came back in, looking a little shaken. One of them piped up, asking what they had done wrong. Wrong? Wrong? No, Eric thought, I've done nothing wrong. Survival of the fittest, after all. Although, he did not deny that he had committed crimes. But no, he was not like the people here, he considered himself to be of a higher caliber. He took and killed to support him and his wife. He was nothing like the barbaric pyromaniac, or the unstable addict.

All of a sudden, the screen came down and the talking stopped. 35%? He felt a little insulted, but realized that whatever 'games' they'd be playing might be made more difficult due to his condition.

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Later on, in his room, Eric found the gifts that had been left for him. He shoved the additional mask in his back pocket, and the picture up front. He smirked when he picked up the knife, and took that as well. He hadn't decided whether or not to share that he had it; on one hand, it might allow him to intimidate the others, if he needed to. Then again, the element of surprise would be nice...

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Daniel Surman Character Portrait: Jason Wilis
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Julie

She nodded at each person, but before they could all finish, a screen dropped out of no where. She frowned. How did she have a score like that? She shuddered- that didn't seem right. She glanced around at the others again, before pushing up to her feet. She wanted to see what this guy had done for her.

She padded towards her room at the end, before slipping inside and closing the door. She turned slowly to see what her 'gifts' were. Treading over slowly, she smiled at the smell of her favourite food. Eagerly gripping the bowl, she slurped them down. Hey! They were just the way she liked them too. A little extra soy sauce, hold the onion juice. She finished it quite happily, before setting the bowl back down.

The next was something small, folded up. Unfolding it, she quickly pulled it to her heart. A small whimper left her lips, and she looked up to the ceiling. "You bastard!" she shouted. "You'd better not ha-have touched my family!" she shouted, glaring over the steel. Folding it and tucking it into her pocket carefully, she took the small package up in her hand. To take the edge off, it said. She frowned, unwrapping it.

Her world blackened. It was a hit. She hastily pulled up her sleeve, ready to hit up, but she stopped short... Maybe now wasn't the best time? She slowly, painfully, pulled the needle away, putting the cap back on and replacing it in the small box it'd come in. She needed it, sure. But not as much as she would later. Tucking that into her other pocket, she pulled her button up so that it was loose around her hips, concealing the small buldge. Smiling in satisfaction, she stood, her hand resuming the twitch it'd ceased only a few minutes earlier.

Glancing down, she grabbed her dogtag. It was about ten minutes left of their free hour... This was worrying.

Characters Present

Character Portrait: Chloe York Character Portrait: Julie Colette Crest Character Portrait: Eric Batten Character Portrait: Clarissa Merryweather Character Portrait: Sasha Richards Character Portrait: Jay Parcher Character Portrait: Kristoff McKinnon Character Portrait: Daniel Surman Character Portrait: Jason Wilis
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Parcher smiled as the yelling stopped and Julie entered back into the room. He didn't know why he cared. But it's not something bad or anything. Or something good. Anyway, shut up, she just asked a question. What have you guys done wrong?

Good, he was hoping someone would ask that. Though the whole concept of wrongness needs to be discussed, well, not need, but you get the picture. Like for example, how does being a drug addict mean you deserve to be locked up in some steely underground facility and play games to get out? It didn't make sense. But maybe sense as we know it is completely wrong.

Parcher was somewhat surprised as another screen appeared, this time with a list of the group and their likelihood of escape. He recognised most of the names, though he was temporarily thrown off by the absence of the last name for Sasha and shorthand for Julie. Well, at least he thought Juls was Julie.

Then someone started speaking. The change of voice made him chuckle a little at the start. This thing is suspiciously intricately planned. It's like we're on a game show or something, Parcher thought jokingly.

Though they did mention death. Usually when someone mentions you're gonna die, you wouldn't bat an eye because you wouldn't talk it seriously. But when you suddenly woke up in an underground facility without knowing it beforehand, the possibility of anything being possible just seems so much clearer.

He did have the highest odds of escape though, so far. How much the odds; or really anything that comes out of this guy's virtual instruments of communication; could be trusted was doubtful. What were the odds even based on? Does every little movement they make affect the odds somehow? Otherwise why would they be changing? He did feel a twinge of pride about being the most likely to escape, though. For some reason. He always seemed to feel good about being at the most advantage against everyone else, even if he did nothing of merit to warrant such an advantage. His mind said it didn't make sense, but that never stopped the heart. Maybe this time it was for the better.

As people started leaving for their rooms, presumably to find whatever Mystery Kidnapper Guy left them for whatever reason, Parcher decided to stay for a while. He couldn't remember which one was his room anyway. But now that he thinks about it, if he had tons of money and time on his hands, building a secret underground facility and kidnapping random wrongdoers to toy with was exactly what he'd do if only it isn't being done already.

He chuckled at the thought, and made his way to the cards with which Julie was trying to build a house earlier. He shuffled them aimlessly. He should really show her some real card-housebuilding sometime.