Tank
"Your friends didn't even put up a fight. I'm pleasantly surprised."
Full Name:Zulgos Jaffar
Age: 35
Appearance: It's hard to tell whether Zulgos is of elven or orcish descent, it's unlikely he knows himself. His pointed ears are jagged from a hard, violent life. Both are pierced. His nose is crooked and hawk like, having been broken more than once. Yellow, predatory eyes peer out from beneath thick eyebrows. Zulgos is one one of the few men that stands taller than Ajax at a towering 6'8. While lean by orcish standards his bulging muscles deter all but the most foolhardy of enemies. On his chest and left shoulder is a red brand depicting curling flames. His calloused hands are like spades.
He is prone to wearing thick leathers with hanging cloths, the style of bandits and duelists. His golden hoop earings shine brightly, almost matching his sharp and yellowed teeth that jut from his massive jaw. His brown hair is surprisingly fine, though greased rather than washed, and pushed back from his face. Thick, shaggy sideburns frame his face. His grayish skin, not quite the green of orcs nor the pale white of elves tends to put members of all races a little off.
Personality: Zulgos seems to be an arrogant and brutish thug to those that don't know him well. For those that do, they know he also has a mean streak of loyalty. More than once he's put himself in the path of certain death for his comrades. Zulgos is stubborn and contrary when aggravated. Violent and confrontational when angered. His temper has set him to be bailed out of more than one cell the next morning by an unhappy member of his Warband.
Like anyone is the Three Kingdoms, Zulgos enjoys a strong drink and a bawdy tavern. A good brawl and sweet lass on his knee after. Authority figures and those that think themselves better then the halfbreed bravo garner his immediate ire. Zulgos is surprisingly well read and prefers the texts of warlords and general kings. He finds adventure stories and tales of high magick boring.
Fighting style: When in combat Zulgos makes use of the curved sword as his main weapon, slashing at opponents and deflecting blows. The scimitar is his "control" weapon, allowing him versatility and defense. The dirk is where danger lies, it's pointed tip has been tapered to punch through most armor and is still thin enough to slip between ribs. Zulgos must constantly care for this weapon lest it lose it's edge or tip.
Both of his blades being smaller, Zulgos likes to close in for combat. While there are three pointed throwing daggers on his person, they are a last resort or a distraction at best. He prefers to close and deal with opponents two or three at a time. His kills are not as quick as an assassins, but he can keep more than a few guards occupied.
Main weapons: On his left hip he carries a curved short sword, a plain and purely functional weapon at odds with his often gaudy attire. The narrow dirk resting horizontally on his belt, right below his back, has a single red gem set in it's black leather wrapped pommel.
Secondary weapons: Three pointed throwing daggers, tapered to punch through armor.
Skills: Intimidation. Few can look Zulgos in the eye, crowds part as he passes and guardsman look down. His very presence is enough to stop some confrontations. Labor. Zulgos can dig a shallow 30 ft long ditch in under an hour. He can carry as much weight as a pack mule for a short distance. He can tie more knots than most know exist. Craft. Zulgos is not a master craftsman, but he is a fair one. Appraisal. Zulgos can't make masterpieces, but he can spot them.
Personal secret: Zulgos betrayed his fellow clan members in Tremora, leaving his partner to die.
History: The orphanages of Tremora are filled with the children of dead clanners and fallen houses. In Tremora there are clans constantly warring over territory and resources in the slums and surrounding villages. These clans are subcontracted by the ruling houses to fight their battles. In the rare times that a house falls, whether through betrayal or their own devices, major clans will battle for years to take their place. Whether Zulgos father and mother were from a fallen house or if they were just unlucky clanners he will never know.
The orphanages of Tremora are little better than chain gangs, making the children pay society back for housing and feeding them. At fiteen Zulgos, already massiv and doing the physical labor of two mene, was noticed by a passing clanner chief. Three weeks later Zulgos pulled his first job by robbing a rival clan's trade caravan, shortly after he was inducted into the Fire Eaters.
Over the next number of years Zulgos became a prominent member fo the Fire Eaters, a recognizable and feared enforcer. His partner and best friend was another boy from the orphanages, a human names Lazlo. Lazlo could talk anyone into anything. They made a good team. Lazlo made more waves than Zulgos, his silvertongue paving the way for their rise in station. Others took notice of this, and the bounties on Lazlo head became outrageous for a mere clanner. Each attempt was thwarted by Zulgos day after day, year after year. Until, the money became too good. One night, after he and Lazlo had a few drinks, Zulgos pushed his childhood friend off the high parapets of a tower into the roaring chasm below.
When he went to collect his fee there was a disagreement on the amount owed and Zulgos killed the man that had hired hi, taking the gold that was rightfully his. A few days later soldiers from both the Fire Eaters and House Triskelion burst through the doors of the brothel he was occupying. Bleary eyed, he shoved the women out of his bed and reached for a blade only to see Lazlo, bruised and furious. "I will give you a kindness you denied me."
Later, in a prison work camp, Zulgos learned the man he had killed was an agent of House Triskelion. Not that it mattered. Wasting time on petty revenge plots would get him nowhere. After his first two years, and multiple failed escape attempts, Zulgos met an older man with a book on the warlords that founded the four cities. Zulgos had thought there were only three cities, and over the next decade he would learn much, much more.
The old man was a recruiter for the Brotherhood and in that decade of imprisonment and tutelage Zulgos and his peers surpassed all the others. The final test was escape, and while the others preffered a more subtle approach... Zulgos left a trails of bodies and many raoaring fires behind him.
Traveling with his Warband over the years and tempered Zulgos somewhat. Some say Ajax holds his leash, but Zulgos finds he enjoys his new life. He betrayed a friends once, and it cost him everything. Now he has found his loyalties.