Totem Animal: N/A
Xp: 2
ARCHERY---------
ATHLETICS-------
AWARENESS-----(1)
DODGE-----------
INTEGRITY-------
MARTIAL ARTS---
MELEE-----------(2)
(F)RESISTANCE-----(2)
THROWN---------
WAR--------------
*CRAFT------------(5)
LARCENY----------
(F)LINGUISTICS-----(2)
PERFORMANCE---
PRESENCE--------
RIDE--------------
SAIL---------------
(F)SOCIALIZE-------(2)
STEALTH----------
SURVIVAL--------(3)
BUREAUCRACY
*INVESTIGATION-(1)
*LORE----------(4)
*MEDICINE-----(5)
*OCCULT-------(3)
SPECIALTIES
(optional: A subgroup within a larger ability that you have a particular aptitude. Such as dancing specialty from performance, sword from melee etc )
Occult - Demonology
Craft - Blacksmith
Apothecary - Herbs
Diplomacy - Social
____________
Even the collected member of a group, Nimin is not the kind of person to be front and center in all things. Instead choosing to watch from the side, taking in all that he could of the situation. This is not to say that he is a loner, or any sort of introvert. As there have been many nights were he's sang, and danced himself into a drunken stupor with the others, that he's found himself in the company with. Usually paying for such out of his own pocket as well.
Nimin's time among mortals and, living so closely with them for so long has bred within him a thirst for life. As is the same for most things when concerning mortals.
He is still an exalted however, and can be prone to the same outburst of passion and ferocity as any other, especially when the moment of a break occurs. He is upstanding, honest, and honorable to a fault. A set of qualities that have seen him bitten more times than thanked in the past. Yet he still does not change, choosing to endure continuing as such. As on subjects concerning his past, Nimin chases such information with a thirst that is hard to imagine for most. He has set homes to flame, and turned entire lives to dust for such information. Usually to his own detriment in the process.
- -I must recover my past at all cost.-
-Knowledge of my past is important, more important than many other things.-
-My end is coming, but that fate is not my choice and I must fight it.-
-I must never permit a needless death, no matter what. -
VIRTUES
COMPASSION :3
TEMPERANCE :3
CONVICTION :5
VALOR :3
LIMIT BREAK
(No, this not like final fantasy. The nature of the great curse the defeated primordial's placed upon their vanquishers periodically warps their virtue into twisted inversions in moments of great stress. When an exalt has been force to ignore his or her own principles one to many times they under go episode of madness in which the corruption of the primordial curse comes to the surface. When this 'snap' occurs the exalts primary virtue (the one that's ranked the highest or which ever one you prefer if they are of even rank) becomes compromised into either a twisted reflection of itself or inverted as a polar opposite of itself. The exalt is then forced to act in the terms of this new corrupted virtue until the effects of the curse finishes burning itself out. This effect can last anywhere from hours to DAYS. Though to avoid forcing too heavy a restriction on the player I'll put down a guide line that the character's break down should at least last until the end of the current scene, and after that it's up to the player to decide how long the episode will last.
MERITS
:Physical:
-Pain Tolerance-
-Ambidextrous-
:Mental:
-Eidetic Memory-
-Midnight Memories-
-Jack of all Trades-
:PropertyMerit:
-Heirloom-
FLAWS
:Physical:
-Dark Fate- No matter what. Nimin's fate is locked into a grim end and only the most powerful of entities possess even the possibility of correcting this measure.
-Sterile- After decades among mortals, it has become obvious that Nimin is incapable of fathering any children.
-Unusual Appearance- To say the least, Nimin has a strange appearance. His grin can be slightly too wide, while his stare is unnervingly cold and chilling to fall under. Despite his intent on being courteous to those around him. Nimin will always cause those around him, especially mortals, to feel a prolonged sense of unease.
:Mental:
-Amnesia- Nimin has walked since the first day he awoke and has yet to actually recall any memory of his past life. Save for his training, he possesses none of his past self.
-Nightmares- Nimin's nights are usually wracked with horrible dreams. Vicious and callous acts dealt out with clawed hands and visceral blows, as well as glancing reflections of a face that he barely can recognize. Though as time has move on, he's seen more revealed through these nightmares, and knows well that this is somehow linked to his fate.
:Social:
-Strange Happenings- Suffice to say, there is something always off about Nimin, but not just him. Strange images caught in reflective surfaces and wide grinning faces can be seen staring back from the edge of one's vision. With his own reflection directly doing other things while he is present and even persisting in that reflection for several minutes after he has left the room.
-Wanted- Nimin is well known by the order and has been directly attacked by them in the past, so a constant contract is held on him at all times.
[center]Height: 6'3 , Weight:198'lb
Eye: Hazel , Hair: Black
Nimin possesses a tall and somewhat slender form, skin tone being of a lite olive, or even a reasonably pale texture. His eye color is a lightly speckled hazel, with some small form of reflective qualities. Much like those of an animal, staring out from beyond the dark. Though without direct enough lighting this quality is very hard to distinguish on it's own. After several years his body has been lightly tattooed around the forearm, and neck areas. With small, intricate tribal markings that he's collected throughout his travels. Well traveled individuals may actually be able to see certain aspects of where he's been, detailed in his skin.
Nimin's hair is usually kept up in large braids, as the full bulk of it all can be somewhat daunting to take care of. Mostly all of it is folded under itself and kept in a long braid that he lets drape down across his back. All of which is secured with a large silver binder, or a golden one for when he visits formal events. Left to hang free, his hair would cover both shoulders and would practically conceal the entirety of his back.
As an exalted, Nimin's body is very hardy, and can be somewhat difficult to damage. This being said, he does possess several scars that have always been with him since the days that he first awoke. One being a lightly healed scar, almost faded from view, that separates the outer tip of his left brow. Matched by another that pocks his cheek on that same side, which is equally faded. The most prominent of these scars however is large circular hole that sits almost centered on his sternum. This scar is much darker than the others, and belies the passage of time. As he's tried to have the scar fixed, only for all of his attempts to do so not work .
BACKGROUND
Nimin has been walking the lands, from far south to the furthest reaches of the north, and the last six hundred years have been slow going for him. In the pursuit of information about his past, he's stopped more times than he'd normally be willing to admit. But when the need arises for those who call for aid, he's always more than willing to lend it.
After awaking in the middle of a war torn field all those years ago, he's been trying to discover where it was that he came from, and how it was that he came to be in that place. The only knowledge that he does know for sure is that he's an Exalted, and that was easy enough to discover on it's own. The next being is his name, which he isn't even sure is actually his, as it was written in the first page of the book that he was holding when he awoke. It was this curious item that he'd always carried afterwards, seeing as it was one of the few possession that he could even recall having in his first days of this strange, new life.
The book is easily something special. Because it reacts only to him and apparently he is the only one who can read it. Though he quickly discovered that it does allow those that he deems worthy, the right to read it as well. He learned of it's other properties when the book was stolen from him during an attack, then tossed into the ocean, only to merely be waiting for him in his cabin at the end of the day. To this day, more than a few other incidents have transpired to rid him of the book, and yet it keeps finding it's way back to him in the end.
The next realization about himself came about when Nimin had broken his limit for the second time. An event that robbed him of all self, strange though it may be. As he understood it, those who were Exalted, could wholly recall the times that they broke. He however could not completely recall any portion of those instance, as though a thick haze had been laid over his vision and the world had gone to fog. He also realized that after his second break, a teardrop. The size of a small fist had appeared on the upper center of his back, which originally set off an intense amount of worry when another had shown up after his fourth break. Several years later Nimin has four teardrops on his back, and the game has appeared to change at this point. The teardrops are set into what appears to be a diamond patter on his back. With the largest being twice the size of the other three, and being situated in the dead center of his back. But now they are doing something more, instead of appearing, the tears are filling in with a deep crimson coloration. Slowly filling with each separate break that he experiences.
If getting hunted by the order wasn't bad enough for Nimin. Now it was worrying about what exactly this sort of occurrence meant for him.
That was almost a hundred years ago now and, with returning to heed the call of a old acquaintance. Nimin is ready to begin the hunt for his past once more. Because he feels an ever growing anxiousness coming with this new quest and even the book in his hands, trembles with the urging of the new dawn. The last few centuries of helping to prepare the mortal world, for combat against both demon, and beast alike. Skills that he's harbored and tuned well over the years. This oncoming storm, at least looks to promise him some new challenges to overcome. That, and he would never willingly pass up the chance to work alongside other exalted as well.
MAGIC, GEAR AND TALENTS
Essence score: 3
Health: 7/7
Willpower pool: 9/9
Essence motes
The magic of the exalted in quantified as 'motes' which can be 'burnt' to power their charms. All exalted have two pools Personal and Peripheral. Personal essence can be burned without causing the exalt's anima banner to flair and is the first one to recharge when the exalt rest to regain their power.
Essence pools are calculated slightly differently between the exalted types.
Solar's and Abyssal's essence pools: Personal (half your willpower+your essence score+2) Peripheral (your full willpower + (essence score X 5)
CHARMS
All exalted start off with 7 charms, based of their abilities.
Flawless Diagnosis Technique 1m; Essence 1; Type: Reflexive
The eyes of the Solar Exalted see the hidden truths of othersâ pains. This Charm lets the Solar automatically determine which of the targetâs observable traits and described symptoms are medically related. If the Solar uses this Charm in the process of a formal diagnosis, normally a dramatic (Perception + Medicine) action with a Speed of 5 long ticks, this Charm protects him from any error in diagnosis. If he has enough information, he accurately identifies each condition, its source and its additional effect. If he does not have enough informationâas when a target who caught an unknown disease from eating infected human brains successfully conceals his cannibalismâhe recognizes that some key piece of the puzzle is missing.
Wound-Mending care Technique 10m; Essence 2; Type: Supplemental
Solar physicians can speed a patientâs recovery from even the most terrible wounds. This Charm replaces the normal benefits of medical care, instead allowing the target to recover a number of lethal or bashing health levels equal to the number of successes at the end of the day. If the target spends the day resting, the target recovers a number of additional lethal and bashing health levels equal to the Solarâs permanent Essence. No patient can benefit from this Charm more than once per day.
Contagion-Curing Touch 2m; Essence 2; Type: Supplemental
Tie a Solar physician and a man dying of the plague to an anchor and cast them into a stormy seaâstill the Solar may have the ingenuity to heal the victim. This Charm supplements a Medicine-based action to treat a patient. It does not reduce the time required for medical treatment, but otherwise allows the Solar to treat patients in unfavorable conditions without medicines, penalties or a stunt.
Wholeness-Restoring Meditation -m; Essence 3; Type: Permanent
Essence can repair even severed limbs. Solar Exalted with this Charm can cure any Crippling effect. This Charm guarantees that any attempt they make to treat the effect is considered supernatural. It takes the patient several days of convalescence to repair otherwise permanent damage such as lost limbs or blindness.
Fire and Stones strike 1m per; Essence 1; Type: Supplemental
The Solar demonstrates his strength with a powerful Essence fueled blow. The Exalt spends up to (his Strength score) motes and makes a Melee-based attack. If the attack hits, this Charm adds one die to the post-soak damage for each mote spent.
Peony Blossom Attack 2m per; Essence 2; Type: Extra Action
The maneuver named Peony Blossom Attack burns significant Essence to unleash a powerful flurry of blows. The Lawgiver moves as smoothly and rapidly as ice on hot metal. This Charm is a magical flurry of two or more Melee- based attacks. Each attack costs two motes, including the first, and the Exalt can buy up to (her permanent Essence + 1) attacks. This Charm lets the Solar make these attacks regardless of the weaponâs Rate, without multiple action penalties, and with a DV penalty equal to only the highest penalty for any one attack.
Each 'charm' is a magical trick designed to enhance or augment the exalt's natural talents in super natural ways. The more powerful the charm the more essence it will cost to activate, with some requiring the exalt to also burn a point of willpower as well, or hit points. All charms also require a certain level of skill and spiritual enlightenment in order to learn, necessitating the exalt to raise their essence score and their abilities/attributes if they wish to acquire stronger charms.
COMBOS
A combo is a specialized form of charm use that allow rapied fire activation of multiple charms at once. Using a combo allows the exalt to overcome the '1 charm per post rule' but only if they have invested the xp to learn that combo first. You may not have a combo at the start.
SORCERY
You may choose to exchange one of you charms to unlock the first level of sorcery, the terrestrial circle which will mark you as a sorcerer at the start of play. You will start off with only one spell that you have mastered, but may exchange more charms for more spells. For all other cases, spells are treated the same as charms xp coast wise, and are treated as 'occult' charms this purpose.
Terrestrial Circle:
PREFERRED FIGHTING STYLE
Supportive/Melee
EQUIPMENT AND POSSESSIONS[/center]
Overnight satchel-
Bedding/camp kit-
Pipe, tobacco, smoking kit-
Knife, hatchet, whetstone-
Quill, inkwell, parchment-
2x traveling clothes, Green/black tunic, Red formal robes-
Silver bangles, hair braid bands-
Short sword-
Heirloom Book:
A thick, heavy, leather-bound book dyed almost in a deep maroon. A red tear-shaped gem ensconced with the image of a burning sun on its cover can be seen. While the back of the book is oddly vacant, it is apparent that something large and round did originally rest there. The book is obviously magical on closer inspection, however it can only be read by Nimin, or those that he grants such permission. The book communicates via deep crimson letters that flow and ebb along the lightly tanned pages. When not being read, or questioned. The pages of the book will always be blank and no amount of tearing can remove the pages in their entirety. As the pages simply dissolve to dust and blow away, while the book looses no mass to speak of.
The book cannot be discarded, or even destroyed by conventional methods. As it will always find it's way back to nimin before days end.