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A Tale of Fire and Ice

A Tale of Fire and Ice

0 INK

Do you have what it takes to sit upon the Iron Throne? Or will you bend the knee to another?

448 readers have visited A Tale of Fire and Ice since WolfLord86 created it.

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

https://awoiaf.westeros.org/index.php/main_page

Introduction

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Three rangers of the Night's Watch: Ser Waymar Royce, Will, and Gared have departed from the Wall to investigate reports of wildlings in the Haunted Forest which lies to the north. Will, discovers a number of wildling corpses dismembered and arranged in a strange, ritualistic fashion on the ground. He also finds a dead wildling girl pinned to a tree. He reports back to the others, and Gared believes they should return to the Wall and inform the Nights Watch. Ser Waymar overrides the older Gared's advice and instead insists on seeing the corpses for himself, to determine what killed them. When they reach the site, the bodies have disappeared. Will scouts around for clues, but Gared finds a bloody piece of clothing buried under the snow. Further investigations are curtailed when a tall, humanoid figure with glowing blue eyes, arrives and kills Ser Waymar with ease. Gared attempts to escape but is caught and killed. Will, in extreme horror, sees the dead wildling girl from earlier now walking with blue eyes, and also witnesses Gared's death.

Some time later, Will has fled south of the Wall in terror, rather than return to warn Castle Black of the White Walker threat. He is apprehended by outriders loyal to House Stark, the wardens of the North, and is taken to Lord Eddard Stark. Lord Eddard, decrees that as a deserter from the Watch, Will is an oathbreaker and must die. Will accepts his fate, but tells Eddard about the Walkers first, Eddard carries out the execution himself. Two of Eddard's trueborn sons, Robb and Bran, accompany him to the execution along with his bastard son Jon Snow, his ward, Theon Greyjoy, the master-at-arms Rodrik Cassel and his leading guard Jory Cassel. When Bran asks his father about Will's talk of White Walkers, Eddard dismisses it as a madman's ramblings, insisting that the Walkers have been gone for centuries. The party sets out to return to Winterfell.

In King's Landing, the capital city of the Seven Kingdoms, the bells ring out to commemorate the death of Lord Jon Arryn, the Hand of the King. As the Silent Sisters prepare his body for burial, Queen Cersei Lannister looks on. She is worried that Jon discovered something he shouldn't have, and may have told someone. She confesses her fears to her twin brother, Ser Jaime Lannister of the Kingsguard, but he tells her not to worry, since if the King knew the truth they'd be dead already. She tells him he should be the new Hand of the King, but he doesn't want the job. He considers it too much work. Cersei accuses him of taking nothing seriously.

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A raven bears news of Jon Arryn's death to Winterfell, where Lady Catelyn Stark informs Eddard. He is particularly stricken because Arryn served as a father-figure to him, when he was fostered at the Eyrie. She also tells him that King Robert Baratheon and much of the royal court rides for Winterfell. Eddard realizes that King Robert means to name him as the Hand to replace Jon Arryn. He ponders refusing, feeling his place is at Winterfell.

Toggle Rules

-You play as your Champion and your House, as well as its hold.
-You can create your own House or chose from one of the many noble houses of Westeros and Essos.
-Houses maybe aligned through marriage and treaty
-You can play the story you know or branch off on your imagination
-You cannot kill a players champion or pivotal character without their approval
-No God Moding
-No One Liners

*This is a custom roleplaying game combining aspects of DnD and Play-By-Post. If you wish to join and were not invited, PM me for information*

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

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Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in A Tale of Fire and Ice. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 3 Characters to follow in this universe

Character Portrait: House Martell
Character Portrait: House Rayan

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Character Portrait: House Rayan
House Rayan

"Burning Bright"

Character Portrait: House Martell
House Martell

"Unbowed, Unbent, Unbroken"

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Character Portrait: House Rayan
House Rayan

"Burning Bright"

Character Portrait: House Martell
House Martell

"Unbowed, Unbent, Unbroken"

Most Followed

Character Portrait: House Rayan
House Rayan

"Burning Bright"

Character Portrait: House Martell
House Martell

"Unbowed, Unbent, Unbroken"


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