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A World of Darkness

A World of Darkness

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(Accepting)A band of heroes strike out to bring an end to an evil tyrant's reign of terror. Not all is as it seems..

1,388 readers have visited A World of Darkness since Jerico Do'Lantul created it.

Introduction

"It has been a long, arduous struggle.. many lives have been lost, and many more hang in the balance. We have traveled far, and fought hard for everything we have accomplished. We have given ourselves fully and wholly to this quest. This final quest.. knowing that we would never return. Knowing that there is no way out of the Darkness."

"I suppose it's only right to start at the beginning."

The world was once a peaceful place, as places go. There was war, and there was famine, but all these things passed, eventually. Things always got better, and each struggle made us stronger. The people of Alva were happy. Content. Food was abundant, for the most part, and our rulers were just, and fair. They fought for their people, and the people fought for them, in return. It was not, as some people might call it, the Dark Ages, but an age of simplicity. Magic was still prevalent, its many wonders and nuances filling our hearts with wonderment, and the many races of the world kept to themselves, content to find their own little niche in life.

To the humans, their castles, where walls of stone protected them from the elements and from any who would do them harm. To the elves, the forests, where they could remain secluded and secretive. To the dwarves, the mountains, where they were free to mine precious gems and ores until their long lives ended, and to the goblins, the valley, where their encampments went unnoticed; where they could hunt without encroaching upon the forests or the castles. An uneasy truce bound them together, by keeping them apart. Such had been the case for close to one hundred years.

Fate, however, would soon have them fighting for their very exsistance.

On a day much like any other, without any significance of any kind, and without warning, a strange disruption would occur high above one of Alva's many valleys. Lightning would split the sky, dark in hue, and malevolent, in nature. The goblins of the area came spilling out into the fields, shouting wildly to the humans, who quickly took heed to inform their king of what was happening. Immediately, several soldiers were sent, to ascertain what was going on. Within the valley, where the goblins' village had once stood, was a massive sphere of Darkness. It's surface was akin to glass, and it swirled beneath the surface, like water. The area had been wiped clean of life, even the grass beneath their feet turning to death and decay. Alarmed, the soldiers immediately returned to the king, who then dispatched the kingdom's most powerful mages. What transpired was nothing short of a massacre.

Strange beings began to pour from the sphere, attacking the magi and their guards. The battle, if one could deign to call it that, was short, and led to the deaths of many brave men and women. Beset by the creatures, the survivors returned to the castle to bring news to their king.

The invasion of Darkness had begun.

One after another, the kingdoms of men fell. Darkness swept over the land like a wind, killing all in its path without mercy. The goblins and elves were not spared. The valleys were razed, the forests burned, and death continued to warp the lands. Dwarven mines were flooded with the creatures, turning their coveted halls into tombs. Mages, soldiers, warriors, hunters and even farmhands resisted, and several small victories were won, but at heavy costs. Meanwhile, beings of Darkness continued to come forth from the portal, quickly replacing those lost, and then some. Just when all hope seemed lost, a reclusive order stepped forth, wielding the power of the holy Light, to stand against Darkness as arbiters of Righteousness. They called themselves the Lightwielders, and served to bolster the waning hopes of Alva. Quickly, battles began to turn more in favor of Alviens, as more and more Lightwielders took up the charge. With their combined might, bastions of civilization began to take, and Darkness was held at bay. Complete victory, however, would be nigh impossible, with the portal to the realm of Darkness intact.

And so it was decided that a small group of Lightwielders, headed by Galdring, one of the greatest of their order, made a break for the portal, in order to seal it, and prevent Darkness from enveloping the world. Theirs was a journey of hardship and strife. Through this quest, it was first discovered that the goblins were being captured and gathered together. There, their bodies were subjected to Darkness, and taken to create several, more powerful minions. This was the first documented instance of possession by Darkness. It was not to be the last.

The Lightwielders carried on purposefully, and finally encroached upon the Dark portal, which was now massive, in size. To this day, none can be certain what transpired in these last hours, for the script, who had been one of the Lightwielders, was never able to tell their tale.. from what can be pieced together, it is believed that the group fought viciously at the Dark Portal, beating back Darkness as it came forth from all directions, in order to get to the portal. In the end, it would have been only Galdring left to finish what had been started. The portal had grown too massive, and too powerful to stop. So, using the last of his strength, Galdring shattered his own soul, as he had been depicted as saying, in the scriptures, and, using the fragments, placed a seal around the Dark Portal, so that Darkness could not completely consume all of Alva. Making the ultimate sacrifice, Galdring purchased for the world another dawn.. with his life.

Galdring’s body, now a broken shell of his former self, was quickly beset by Darkness. Unable to muster the strength to break free from its grasp, Galdring succumbed to the shadow, his remaining soul suppressed and extinguished, allowing Darkness a vessel with which to seal Alva’s fate.

A month had passed since Galdring had departed from Redwall, one of the last remaining human kingdoms. Now, as Darkness approached whilst cloaked in Galdring’s body, the people readily allowed it passage, singing Galdring’s praises for sealing the Dark Portal, all the while. However, no sooner did he cross the threshold did the Lightwielders realize their mistake. Using the Lightwielder’s body, Darkness then spoke to the people of Alva, for the first time. Naming itself Gansend, Darkness claimed lordship over all of Alva. It beckoned to the people to surrender themselves to Darkness’s rule, lest they be consumed. Almost immediately, the Lightwielders threw themselves at Gansend, hoping to smite the Darkness while it possessed this mortal form, in an attempt to end Darkness’s presence, here. With Galdring’s might, coupled with the power of Darkness, Gansend cast them down, one after another, until none could stand against him. Realizing the futility in resisting, the remaining Lightwielders turned to the peoples of Alva and ordered the surrender to Gansend. They begged the people to heed Gansend’s orders, so that they could live.. Live, to fight another day. As a collective, the Lightwielders split apart and scattered to the corners of the world, hiding their secrets and their powers, in hopes to, one day, return to free the people of Alva from Darkness’s clutches.

Gansend wasted no time in gathering up the people of Alva. As promised, they were spared from the fiends’ wrath, if only for the time being. Life would go on, albeit a shadow of their lives, before. Small pockets of rebellion would form, though none would ever dare to oppose Gansend, openly. Levies were high, and Gansend sent the people to work in the fields, and in the forests, gathering resources for an unknown purpose. No race would be spared. The elves would be forced to cut down their forests. The dwarves would toil away in their mines, only to surrender all riches they uncovered. The goblins would work with the humans in the fields, growing only enough crops to keep the people of Alva alive. This would continue for forty years. Entire generations would be born and raised under Gansend’s rule, and despair would fill the land as it became more and more unlikely that the Lightwielders would ever return..

Present day..

Gansend’s rule has persisted for close to forty years. The people of Alva have all but given up hope on ever being free from his tyranny. For the past few years, people have begun disappearing from their homes, and new horrors were beginning to take to the streets; guards and fiends with incredible power, including five creatures that have been named Gansend’s five Lords of Darkness. They each preside over an individual nation, each with their own regulations.
Lord Hagadra, of Tirisfeld
Lady Gynesa, of Jerok
Lord Demensiel, of Efenul
Lord Zuul, of Baraq
Lord Fodrn, of Syneslet
With Gansend, in Redway, the six Lords of Darkness keep the people of Alva in check, and in fear. Few know what their plans are, and none who do are ever able to speak of them, but it could be assumed that said plans are close to coming to fruition, hence the five’s hasty actions. Unknown to Gansend, however, is that there is a growing presence of rebellion. A younger generation has taken up the mantle of those who came before, organizing and plotting to overthrow Gansend. Without aid.. this generation, too, is doomed to failure. The world needs a new band of heroes, to replace the Lightwielders as Alva’s best hope for salvation. The time for waiting is over, and the time to act is now.

"I knew it well. I had always known that I would have to stand alongside the next generation to take on the Darkness. But, if you had told me that those six men and women to come into my Blacksmith would be the ones to do it.. I would have told you that you were mad. In fact, I do believe those were my exact words.. Anyway, I still remember it like it was yesterday.."

Toggle Rules

The rules of roleplay are a universal guideline that everyone who's had experience with roleplay should know. As such, I won't be posting them, here.

RULES FOR CHARACTERS
1. The setting is midieval times. Therefore, there aren't any cyborgs, super soldiers, androids, mech suits, firearms(limited to a crossbow, at best), or any other such technologies. Mercenaries are allowed, as are assassins.

2. NO VAMPIRES. It has come to my attention that there seems to be a slew of vampire and vampire-like characters here on RPG. As such, I require some individualism to be used in this roleplay. To be fair, there will also be no werewolves, half-dragon hybrids, or anything similar.

3. NO MYTHICAL CREATURES. There are no nordic gods, no greek gods or demigods. There are also no archangels or other celestial embodiments.

4. You are allowed to have ONE main character, and up to two supporting characters. A knight, and two squires, a hunter and a pet, a soldier and an apprentice, etc. If your main character has powers, your supporting character must be considerably weaker, or unpowered. You CANNOT have two main characters under ANY circumstances. No, not even twins. No, not even if they are both considerably weak, and only become strong when together.

RULES OF ENGAGEMENT
Once again, most people should know how to conduct themselves in RP, including RP fights/duels. I will not be including rules on how to handle fights, except that you are allowed only one attack per movement. Combos are allowed, assuming they don't require the first attack to be successful.

Example: "I attempt to throw X into the air. If that is successful, I will attempt to jump up and kick them back to the ground." This is not allowed.

"I fire an arrow at X's head, and a second at his chest." OR "I throw a right hook at X's jaw, and a left jab at his sternum." These examples are proper combos. Very few exceptions exist.

IF YOU HAVE CHOSEN TO HAVE TWO CHARACTERS AT ONCE, COMBINATION ATTACKS ARE PERMITTED, WITHIN REASON.
You may have both characters attack at once, or have two characters attack, one after another, or have one up close for melee, while another uses ranged attacks. THIS COUNTS AS A COMBO, AND MUST FOLLOW THE RULES ON COMBOS. You cannot have both characters launch a combo at once, in order to hit more than twice in rapid succession.

THIS IS A HIGH-STAKES ROLEPLAY.
What I mean by that is actually very simple. If you choose to engage people or NPC's at random, and they put your character in a corner for a killing blow, you will die. If you are not willing to run the risk of your character dieing, do not have them behave rashly. All characters will come under attack, and will be required to defend themselves, at one point or another. If they die, they are dead, and must wait to be revived, if such a thing is possible. You CANNOT revive yourself. No having spiritual experiences and putting your soul back into your body. In some cases, your character may be beyond saving. In such cases, they are dead, and cannot return. Sadly, this means that you will no longer be able to roleplay with them. You CAN, however, submit another character to replace them. A vengeful sibling, perhaps a son or daughter, best friend, etc. If your character had supporting characters, they can carry on, but cannot grow, in strength, simply because your main character isn't there anymore. Any weaknesses they had coming in must remain, but they are allowed to grow stronger by degrees as the story progresses.

PLEASE READ: VERY IMPORTANT
Everything that each character does will have a direct impact on the going's on of Alva. Everything your character says, does, and the way that they do it could, and eventually will, decide their fate, as well as the fate of the world. If your character(s) continuously behave rashly, drawing attention to the party and to their activities, the consequences could be more dire than they know. I plan on having this roleplay be vastly different from other in that this quest can fail, leaving the world of Alva, along with it's citizens, to be plunged into eternal Darkness. Everything is up to you, and your characters. No pressure..

RACES
The races permitted are as follows.
-Humans
-Elves
-Dwarves
-Goblins
*HYBRIDS
-Human/Elf
-Human/Dwarf
-Elf/Dwarf(Highly unlikely, but possible)
-Goblin/Dwarf(Even MORE unlikely, remotely possible. I will be hard-pressed to approve these characters)
Any other hybrids will have to have a DAMN good reason for being.

I am willing to give liberties to how you play these races, so long as you use common sence. Dwarves can't be six foot five, humans can't sing to trees, etc. I am willing to accept races who behave abnormally from the others, so long as there is a halfway decent reason for them doing so.

POWERS: VERY IMPORTANT
Powers are very much allowed and encouraged. But there must be limits. I will bring a character in who is powered, but I want this roleplay to be more about a band of heroes working together, not a band of tag-alongs who follow around a character who one-shots everything. If your character is a mage, or an elemantalist, they can obviously use a variety of spells to put them at an advantage. The only reason they have such spells is to compensate for a lack of physical attributes. This is their weakness, and is universal for mages of many different universes.

The point is: Every race/class has its disadvantages. Your character should be no different. There is also nothing stopping you from making someone without any powers, except maybe faster reflexes.

If you have any questions about any of the rules stated above, you may PM me at any time. Also, if you feel something ought to be mentioned that I have not included, here, feel free to tell me, and I may add it. If you feel that someone is breaking one or more of these rules, and I have missed it, PM me the exact post and what rules they are in violation of. In some cases, it may be easier to simply inform the person, instead, and allow they to correct the mistake. Rules are subject to change without warning, but I will warn you after the fact, if it is a major rule change.

The Story So Far... Write a Post » as written by 5 authors

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#, as written by Avella
When the others drew their weapons Naomi moved. In the blink of an eye, as swift and silent as a cat she was against the wall next to the door and had extinguished the wall sconce nearby. She stood in deep shadow and extended her hand out to the rest of the room, signaling them to hold where they were. She examined the thick wooden bar she had dropped across the door and the iron cleats holding it in place. City guards patrolled in pairs. It would take at least five of them with a small battering ram to break through this door. She glanced up and saw an iron bolt at the top of the door. The bolt was not fastened. If they were city guards outside and if they had overheard the young woman’s speech, they would need at least fifteen or twenty minutes to call for reinforcements and a ram and even then they would only act on accurate information. They could knock on the door and request to speak to the tavern keeper and thus make some kind of determination based on his reaction. City guards never acted on their own. They followed orders and kept to their training. Naomi had heard only one bootfall not five or six so there was time. She paused then pressed her ear to the door…

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Three identical footfalls sound into the night as the three Wraiths make their way towards the door of the tavern, not bothering to mask their movements. The two behind the lead carried poleaxes, while the lead, himself, kept a single-edged blade of strange design on his hip, which curved elegantly and exotically. Their weapons were held at bay, not in the ready positions as they reach the tavern door, gravel and stone crumbling beneath their iron-encased boots.

The lead Wraith turns his head, looking towards one... then the other, no words escaping his lips. As though they had understood his meaning, the other two wraiths nod in unison, breaking away from the lead's side to take positions on either side of their leader as he takes another step forward, one arm raised before him..

He knocks three times, the steel of his gauntlet producing a hollow thunk upon the wood of the door, pauses... then knocks twice more.

Jack's eyes move to and fro as he gauges each person's reaction to Vesica's words. Well, she had certainly gotten their attention.. but would that be enough? His thoughts are interrupted as the Goblin says something that Jack hadn't heard, having been distracted. No sooner had his words faded, though, was his grubby little hand reaching over the counter. "Wha- Hey! Watch yer reach!" He had half a mind to smack the outstretched hand as it blindly groped for the bottle he had requested, nearly brushing against the small hand-bow Jack kept beneath the counter. Had it not been a Goblin, and a right grouchy one, at that, he probably would have had some harsh words for the lubber.. the situation being what it was, however, left him of a mind that he would let it go, this time. Grumbling silently to himself, he watches, then, as all eyes move to the door, some sound having put everyone on edge, or so it seemed.

Vesica's eyes move for the door, as well, though she remains seated, her mind racing. The noise could be more supporters.. or it could just as easily mean that the guards had overheard their words. A small pit forms in her stomach as she considers the possibility that they had been tipped off. Despite the care for which she had distributed her message, she knew all too well the risks of discovery. Raising her arms above her head, she beckons everyone to come towards her, in the center of the room. As soon as they had all complied, she speaks in a soft undertone, so that only they would hear her, and only barely. "It's not safe, here.. we need to move elsewhere. There's a back door behind the counter that leads into the alleyway. They won't-"

She stops mid-sentence, her eyes going a bit wide as she hears three loud knocks on the door.. followed by two more. She leans to one side to get a better look at the door as she rises slowly from her seat. A dilemma of the most horrible sort now faced her. Risking opening the door meant potentially placing them all in danger, the possibilities of deception heavy in her mind. The possibilities of more revolutionaries.. for what she had in mind, Vesica would need all the help that she could get.

She remained motionless.. frozen in indecision. Jack's hand lowers beneath the counter, resting on the hand-bow as he pretends to be resting his other elbow on the counter, itself.

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#, as written by Avella
Naomi left the door and joined the others in the center of the room. When the young woman (no names had yet been mentioned) spoke of a back door and moving elsewhere. Naomi thought that was about the most sensible thing she had heard thus far. The young woman was about to say something else when a hollow knock sounded at the door. It sounded heavy as if someone were pounding the door with a mace. The knock came three times, then twice more. The young woman stared at the door as if frozen with indecision. That was enough for Naomi. She backed away from the group, who were all now staring at the door as if transfixed. Turning, she headed to the rear of the tavern, found the door and cracked it open enough to see out into the alley. If the alley were clear she would slip out, loose herself in the shadows, work her way back to her room and forget this night ever happened. There were other ways of fighting the Darkness that might have more success than a full frontal assault lead by a frightened, indecisive child.

As quietly as she could she pushed the door open a bit more and scanned the alley for any movement.

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Mannix turned and watched the girl start to leave. After putting herself forward like that she was going to leave after the first sign of trouble. Well, he would not be like that. He had bowed to the woman who had spoken, though he did not yet know her name, and that constituted a seal of service in his mind. He was fully loyal to this group now and he was ready to defend them or their cause to the death. He drew his weapons slowly and the swords made soft scraping sounds as they slid gently out of their sheaths. If there was going to be a fight then he would be ready. He set himself in the stance of the waiting bear, his swords held loosely by his sides and his feet set forward and shoulderwidth apart. He did as the stance suggests and waited.

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Scrabrokk held no concept of fear, nor of retreat from an enemy he could not see. It dazzled the mind that these people here, who had gathered for the sole purpose of fighting back against an oppressive rule, could consider running and hiding out of a back door. Without a sound, save the sickening slap of broken bone inside the fleshy casing of his foot, he made his way forward, mace now held in both hands, and stood about ten feet to the side of the human who seemed to have the same idea as he. It was clear this was no normal group of beings but there was still a large part of his mind that caused him to grit his teeth at the thought of fighting alongside a human.

"If you want to run," he whispered to those left in the room. "Then I suggest you do it now and get out of my way."

He then assumed a stance which on first inspection would seem to be nothing short of useless in a fight. His shoulders hunched forward and his weapon was held low and horizontally at his side. His fingers flexed and unflexed around the shaft of the weapon as battle-fever began to run through his veins, opening his senses so that he could hear every creak of a floorboard and see every movement no matter how small.

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View All » Add Character » 7 Characters to follow in this universe

Character Portrait: Daymond Foehammer
Character Portrait: Vesica May
Character Portrait: Meralyacath "Alya" Tallinde

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Character Portrait: Meralyacath "Alya" Tallinde
Meralyacath "Alya" Tallinde

An elven ranger, hunting for revenge.

Character Portrait: Vesica May
Vesica May

Young hunter in Tirisfeld who has decided that enough is enough; she's retaking this land for her people.

Character Portrait: Daymond Foehammer
Daymond Foehammer

The last remaining Lightwielder. Working as a blacksmith in Tirisfeld.

Trending

Character Portrait: Daymond Foehammer
Daymond Foehammer

The last remaining Lightwielder. Working as a blacksmith in Tirisfeld.

Character Portrait: Meralyacath "Alya" Tallinde
Meralyacath "Alya" Tallinde

An elven ranger, hunting for revenge.

Character Portrait: Vesica May
Vesica May

Young hunter in Tirisfeld who has decided that enough is enough; she's retaking this land for her people.

Most Followed

Character Portrait: Vesica May
Vesica May

Young hunter in Tirisfeld who has decided that enough is enough; she's retaking this land for her people.

Character Portrait: Daymond Foehammer
Daymond Foehammer

The last remaining Lightwielder. Working as a blacksmith in Tirisfeld.

Character Portrait: Meralyacath "Alya" Tallinde
Meralyacath "Alya" Tallinde

An elven ranger, hunting for revenge.


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